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The Journals of Kaz the Minotaur: The Lost Colony

The Journals of Kaz the Minotaur: The Lost Colony


“I’ve always wanted to return to Kaz and tell more of his story. Now, I’ve found a way to reveal a small piece of it, hopefully the first tale of several.”   – Richard Knaak The Dragonlance Nexus proudly presents The Journals of Kaz the Minotaur: The Lost Colony! Featuring a new short story from New York Time best-selling author...   [click here for more]
Dungeon Masters Guild  $14.99

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C3 The Lost Island of Castanamir (1e)

C3 The Lost Island of Castanamir (1e)


It is terribly cold. You swam for your life to this mysterious island, losing most of your provisions in the process, only to find it barren of all but grass. A biting wind from the north drives through your wet clothes, chilling you to the bone. Night is falling and promises even colder temperatures; you wish this place had even a bush to burn as firewood. Your stomach has just begun to complain...   [click here for more]
Wizards of the Coast  $4.99

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I5 Lost Tomb of Martek (1e)

I5 Lost Tomb of Martek (1e)


Your sleek cloudskate skims across the Skysea. It is midnight. All day long, the glass sea soaked up the scorching desert sunlight. Now, that heat lifts your ship a few inches off the glass and fills its sails. The only sound you hear is the soft swish of the diamond-edged rudder as it cuts a path across the Skysea. One thousand years ago, the wizard Martek knew that you would come...   [click here for more]
Wizards of the Coast  $5.00

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S4: The Lost Caverns of Tsojcanth (1e)

S4: The Lost Caverns of Tsojcanth (1e)


In the Yatil Mountains south of Perrenland there is rumored to be a magical hoard of unsurpassed value, a treasure of such fame that scores f adventurers have perished in search of it. Find the perilous Lost Caverns of Tsojcanth and you may gain the hidden wealth of the long-dead arch-mage -- if you live! This adventure contains background information, referee's notes, maps of the wilderness and...   [click here for more]
Wizards of the Coast  $7.99

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B4 The Lost City (Basic)

B4 The Lost City (Basic)


Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventures inside and ancient pyramid ruled by a strange race of masked beings. This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the Dungeons & Dragons Basic game. It also includes enough information to continue...   [click here for more]
Wizards of the Coast  $7.99

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SJR1 Lost Ships (2e)

SJR1 Lost Ships (2e)


Who among you who have dared to enter the starry deeps has not heard of the dark, drifting derelicts of earlier spacefarers? The silent, menacing lairs of monsters that may hide great treasures for those bold enough to explore them? And what space captain plies the spacelanes who does not dream of a bigger, sleeker, more powerful ship than his present one? Product History SJR1: "Lost...   [click here for more]
Wizards of the Coast  $4.99

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The Lost Shrine of Bundushatur (2e)

The Lost Shrine of Bundushatur (2e)


Long ago, the Lords of Chaos strove with the forces of Law and were defeated. Their great temple destroyed and their minions scattered to the four winds, the Chaos Lords withdrew, and a new balance held sway in the land. But prophecy said that one day the fallen temple would rise again, heralding the Lords' return to spread Chaos across the world once more. And now comes a cry for help from the...   [click here for more]
Wizards of the Coast  $4.99

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Undermountain I: The Lost Level (2e)

Undermountain I: The Lost Level (2e)


"Far be it from me to impugn the mettle of adventurers such as yourselves, but daring the depths of Undermountain merely for fortune's sake is more absurd than kicking a sleeping dragon in the nose for sport. Even so, you've returned for another trip to the Underhalls, so be prepared. You stand to enter the Lost Level this time: Gird yourselves for diplomacy as well as destruction. You'll find the...   [click here for more]
Wizards of the Coast  $4.99

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Undermountain: Halaster's Lost Apprentice (4e)

Undermountain: Halaster's Lost Apprentice (4e)


A lost passageway on the upper level of the most infamous dungeon in Faerûn has recently been uncovered. When a patron hires a band of adventurers to brave the dangers of Undermountain, a search is on to uncover secrets of an apprentice of the dungeon’s lost creator – Halaster. "Undermountain: Halaster’s Lost Apprentice" is designed for five characters of 1st level and is the spring 2010 season...   [click here for more]
Wizards of the Coast  $4.99

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Lost Crown of Neverwinter (4e)

Lost Crown of Neverwinter (4e)


Neverwinter - A City on the Brink of War Missing for decades, the Crown of Neverwinter, symbol of the former ruling family, has emerged at last. Yet not all are pleased with the crown's reappearance. Beset by rebels and plaguechanged, Lord Dagult Neverember must hire a group of adventurers to track down the so-called Lost Heir and discover his intentions for the city. The stakes are...   [click here for more]
Wizards of the Coast  $4.99

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Classic Modules Today: B4 The Lost City

Classic Modules Today: B4 The Lost City


In 1982, TSR published the module named "The Lost City" with the module code "B4". It was written by Tom Moldvay and illustrated by Jim Holloway. This 32-page booklet had an outer folder containing maps. In addition to an extensive dungeon complex, the module provided guidance on expanding and creating additional levels and encounters for the adventure. In 2004, for the 30th anniversary of the Dungeons...   [click here for more]
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After Lost Mine I: Orcs to Phandalin

After Lost Mine I: Orcs to Phandalin


The Ghost Tribe of Orcs have been driven from their home under the Sword Mountains by some terrible evil and they now see Phandalin as their best option for a new home. The heroes, who are on their way to Phandalin for a much needed rest after their adventures in the Lost Mine, must make it to town in time to warn the inhabitants and help prepare for the orc attack. Orcs to Phandalin is the first...   [click here for more]
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After Lost Mine II:  Orcs Invade Phandalin

After Lost Mine II: Orcs Invade Phandalin


The Ghost Tribe of Orcs have been driven from their home under Wyvern Tor by some terrible evil and have traveled to the top of the hill overlooking Phandalin where they camped last night. Their chief, driven mad by unknown horrors, prepares to attack the city and claim it as his new home.  The heroes, who raced to the town ahead of the orc tribe, spend the night...   [click here for more]
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Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)

Classic Modules Today: S4 The Lost Caverns of Tsojcanth (5e)


In 1982, TSR published the module named “The Lost Caverns of Tsojcanth” with the module code “S4”. It was written by Gary Gygax, and illustrated by Jim Holloway, Erol Otus, Jeff Easley, and Stephen D. Sullivan. It consisted of two 32 page booklets. The first dealt with the wilderness trek to find the caverns, as well as the caverns themselves. The second detailed new monsters and magical items...   [click here for more]
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After Lost Mine III: Journey to Beneath Wyvern Tor

After Lost Mine III: Journey to Beneath Wyvern Tor


The Ghost Tribe of Orcs were driven from their home under Wyvern Tor by some terrible evil. They marched to Phandalin and attacked, only to be defeated. Now the heroes will go beneath Wyvern Tor to discover the terror that chased out the orcs and perhaps find the source of the orc’ssardonyx. Journey to Beneath Wyvern Tor is the third of four parts in the After Lost Mine series....   [click here for more]
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Classic Modules Today: I5 Lost Tomb of Martek (5e)

Classic Modules Today: I5 Lost Tomb of Martek (5e)


In 1983, TSR published the module named “Lost Tomb of Martek” with the module code “I5”. It was written by Tracy Hickman, and illustrated by Jim Holloway and Harry Quinn. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Lost Tomb of Martek was the third module of a three module series that included I3 Pharaoh, and I4 Oasis of the White Palm....   [click here for more]
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Classic Modules Today: C3 The Lost Island of Castanamir (5e)

Classic Modules Today: C3 The Lost Island of Castanamir (5e)


In 1984, TSR published the module named “The Lost Island of Castanamir” with the module code “C3”. It was written by Ken Rolston and illustrated by Jeff Easley, and consisted of a 32 page booklet and cover folder containing maps. "The Lost Island of Castanamir" was the third of TSR's competition series of tournament adventures. This conversion guide allows DMs to run the...   [click here for more]
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The Lost Tower

The Lost Tower


A nearby door flies open; Russ Tanner holds up a key.  “Take it!” he croaks.  “You can’t let them get ‘the Key!’  There’s too many; take it and run!”  As Russ Tanner slumps over; brutal blows begin to rain against the sturdy wooden door.  Enemies are trying to break in.  A crack opens revealing a one giant, angry eye: a Cyclops.  Russ Tanner drops the key as he whispers...   [click here for more]
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Expedition to the Lost Peaks - Adventure

Expedition to the Lost Peaks - Adventure


"This adventure was excellent, my group loved it and it was very fun to DM" A mysterious and ancient iron tower has been discovered in the fabled Lost Peaks - and our heroes are sent to investigate. What follows is a mind-blowing adventure of exotic creatures, alien technology and a shocking revelation that will change how they view the world forever. Expedition to the Lost Peaks is a 6-8...   [click here for more]
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CCC-BMG-17 ELM 1-2 The Lost Sanctum

CCC-BMG-17 ELM 1-2 The Lost Sanctum


Terrible news indicates that some vestige of the long-dead god Moander might be active in the forests near Elmwood. The Town Council is seeking clever adventurers to brave the perils of the Cormanthor forest to breach a lost wizard’s sanctum in search of a way to protect the town. A four-hour adventure for 5th - 10th level characters ...   [click here for more]
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Lost in the High Forest:  A Five-Page Module

Lost in the High Forest: A Five-Page Module


Track down a reclusive treant who lives in the deepest reaches of the Savage Frontier's most expansive forest. Brave hidden dangers and solve ancient mysteries along the way. Just try not to get lost. This adventure module expands on the High Forest entry contained in Storm King’s Thunder to spin a tale of wonder and danger in one of the Forgotten Realms’ most iconic locales. This five-page...   [click here for more]
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Lost Mine of Phandelver Side Maps

Lost Mine of Phandelver Side Maps


Featured here are two maps made to supplement side stories in the Dungeons & Dragons 5th edition Module, Lost Mine of Phandelver. Both stories, the Red Wizard at Old Owl Well and the Orc Camp at Wyvern Tor, are detailed further in the module, but contain no accompanying maps. These high resolution maps come in multiple variations for use with or without grid or labels and multiple resolutions...   [click here for more]
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Lost Journal of the Sea King

Lost Journal of the Sea King


"It was a hell lot of fun!" "One of the best adventures I've ever seen." "Nice opening, good layout, nice maps!" --- After your ship crashed onto a small island you and a few other survivors quickly discover you're not entirely alone. There are creatures slithering in a nearby cave, taking everything they can from the wreckage as they hunt for something. With no other way out, you'll have to trek...   [click here for more]
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Lost Mine of Phandelver Battle Maps

Lost Mine of Phandelver Battle Maps


Featured here are two maps made to supplement encounter stories in the Dungeons & Dragons 5th edition Module, Lost Mine of Phandelver. Both encounters, the goblin ambush at the start of the adventure and the confrontation with the Redbrands later on, are detailed further in the module, but contain no accompanying battle maps. These high resolution maps come in multiple variations including...   [click here for more]
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Quick Dungeons 003: Cavern of Lost Souls (Fantasy Grounds)

Quick Dungeons 003: Cavern of Lost Souls (Fantasy Grounds)


Now with Unity  Don’t let the name fool you!  Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map, and a Map Key with numbered encounters, descriptions, and even boxed text. A short backstory is also included to help you...   [click here for more]
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After Lost Mine Bundle

After Lost Mine Bundle


Get the first four parts of the bestselling adventure path After Lost Mine plus Supplements I and III for a special combo price.  Part I Orcs to Phandalin:  The Ghost Tribe of Orcs have been driven from their home under the Sword Mountains by some terrible evil and they now see Phandalin as their best option for a new home. The heroes, who are on their way to Phandalin for a...   [click here for more]
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The Lost Temple of Sharess

The Lost Temple of Sharess


Beneath the home of a wealthy merchant named Haroun, a floor suddenly collapses, revealing the entrance to a deep, dark cavern. But judging from the screams and laughter coming from below, this is more than a common cave. Will you conquer the long-forgotten horrors it holds? Will you discover fabulous treasures in its pitch-black passageways? And most importantly: will you learn the merchant's own...   [click here for more]
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The Lost Kenku (5e)

The Lost Kenku (5e)


Finding a lost companion is difficult at the best of times. Finding a kenku thief lost in the jungles of Chult—let us just say that is not a task for the inexperienced. A strange eccentric, a strange town, and a dangerous jungle are all that stands in the way of finding your friend and solving this mystery. Find the lost kenku inside the odd community of Weirding in these fully illustrated...   [click here for more]
Wizards of the Coast  $4.99

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Xanathar's Lost Notes to Everything Else

Xanathar's Lost Notes to Everything Else


"A quick glance down the authors column of this high quality book reveals some of my favourite D&D creators - and they certainly deliver the goods! Everyone will find something to love in this fantastic volume. The DM in me really enjoyed the new sanity rules, the story items, and - chaos armor! Players will savor the host of new subclass options. And the whole thing looks FANTASTIC - as if...   [click here for more]
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Iconic Encounters: B4 - the Lost City

Iconic Encounters: B4 - the Lost City


A complete set of digital maps (72 DPI) of the ten dungeon levels of the iconic adventure B4 - The Lost City. Ideal for use with virtual tabletops Both with and without-grid versions included Moving map features included in separate files so that sliding walls and rotating halls can be moved about on the maps Examples of the 10 maps included: ...   [click here for more]
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The Lost Tomb of the Dwarven Prince

The Lost Tomb of the Dwarven Prince


The Lost Tomb of the Dwarven Prince is designed for 4-6 level 1st-2nd level PCs and non-evil alignment. It takes place in the Forgotten Realms, in the area around the village Triboar, as described in The Storm King’s Thunder. The module can be run using any setting where you’d find a small village and woodland mountains nearby. All encounters can easily be modified to fit either a larger or a smaller...   [click here for more]
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Lost Mine of Goblins!

Lost Mine of Goblins!


Join the Glorious Goblin Revolution! For too long the bigger races have looked down upon the common goblin with contempt and hatred. Goblins have been attacked by adventurers, bullied by bugbears and enslaved by...something that begins with "E"! No longer, my goblin brethren! The time for our uprising has come, and the hunt for the Biggest Crown is on! All hail...   [click here for more]
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CCC-MIND01-01 Lost in Thought

CCC-MIND01-01 Lost in Thought


With the liberation of Phlan, refugees from the city have been invited back to start their lives anew. But trouble strikes when one family of refugees goes missing while on the road to Phlan. The new Chancellor seeks answers. Will the adventurers find out what happened to the missing refugees or will they be lost forever? About Mount Ogden Gaming Company MOGC is a group of gamers that decided...   [click here for more]
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Lost Tales of Myth Drannor

Lost Tales of Myth Drannor


This book is the work of the D&D Adventurers League Administrators who wanted to dedicate something special to our fans on the anniversary of the original, longest running gaming convention in the world. Happy 50th birthday Gen Con! In this book you will find updates to Hillsfar and Myth Drannor that represent the choices of D&D Adventurers League players all over the world. We’ve taken...   [click here for more]
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Lost Civilisations

Lost Civilisations


Ruins and reminders of who came before help fill your world with history that makes it feel more real. Maybe your adventurer’s quest didn’t just start last Tuesday, but they’re following the events of something that happened three centuries ago that’s only now causing problems. Here’s what you get in this one: The history of three ideas for long gone people that you’re...   [click here for more]
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CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome

CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome


A priestess has traveled far from home to find herself in the middle of the RED WAR. Join her on a surreal, madcap journey through a dangerous warzone to recover the ashes of the gnome responsible for this conflict. Can anything good come out of this fool’s errand? You will love this four-hour adventure for 5th-10th level characters, set in Mulmaster during the Red War. "Lost Ashes of a Wayward...   [click here for more]
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The Priest, the Witch, and the Lost Temple: An Adventure

The Priest, the Witch, and the Lost Temple: An Adventure


"The story really captures your imagination and the layout is beautiful." - Neal S. "Wow!...I am super impressed, it is laid out beautifully, with detailed explanations and history." - Si. M "[I]t looks amazing! The art and format looks great and looks as professional as an official campaign book." - Steven E. "The writing is both captivating and near perfect, flowing from the pages in a succinct,...   [click here for more]
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Lost Laboratory of Kwalish (5e)

Lost Laboratory of Kwalish (5e)


Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. The legendary inventor disappeared in the peaks eons ago… as it turns out, finding a crashed planar ship and studying its technology to fuel his own experiments—only now, Kwalish’s lost research is desperately needed! For characters 5th-10th level. This adventure explores two locations within...   [click here for more]
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Undermountain: The Lost Chambers

Undermountain: The Lost Chambers


Undermountain: the Lost Chambers is a collection of 11 adventure locations designed to be dropped in to Dungeon of the Mad Mage or any other Undermountain/dungeon crawl experience.  Crafted by 7 of the guild's best authors, the compilation features strange environments, bizzarre creatures, epic villains, ancient secrets, and the dreaded Undermountain Water Purification...   [click here for more]
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Lost City of Mezro

Lost City of Mezro


UNLOCK THE SECRETS OF THE LOST CITY! While the people of Chult suffer under the dreaded death curse, a force of darkness and corruption seeps into the jungle, defiling the once eternal spirits that gave life to the land. Left unchecked, this vile power will eventually extend beyond these lands to pervade the entirety of the Realms. Hope lies with the return of Mezro, a holy bastion city long thought...   [click here for more]
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The Lost Monastery of Thalius Dorn

The Lost Monastery of Thalius Dorn


Tall tales tell of the Monastery of Thalius Dorn, lost to the Ogre wars and rumoured to have disappeared before the invading hordes. Many seek its riches, but first, they’d have to find it. The Lost Monastery of Thalius Dorn is a Tier 1 adventure for characters of about levels 1-2 and tasks the players with sorting out a little disagreement between a group of devils and the clerics...   [click here for more]
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Lost Treasures of the Kornelia

Lost Treasures of the Kornelia


Free Adventure! Lost Treasures of the Kornelia is a Fifth Edition D&D side quest that takes place in the Mere of Dead Men, a dangerous swamp located in the Forgotten Realms setting. This side quest is best suitable for a party of four 3rd or 4th level characters and is designed to be beaten in around four hours of gameplay. Supplement includes two new monster stat blocks! ...   [click here for more]
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CCC-SKULL01-02 Not All Who Are Lost Should Be Found

CCC-SKULL01-02 Not All Who Are Lost Should Be Found


An elusive Master Thief claims to have information regarding the murder of a prominent noble’s neph¬ew. However, the adventurers must first prove themselves by finding something the Master Thief lost. A 4-hour adventure for 5th-10th level characters (optimized for 7th level)   About Mount Ogden Gaming Company MOGC is a group of gamers that decided to jump in...   [click here for more]
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Classic Modules Today: Undermountain the Lost Level (5e)

Classic Modules Today: Undermountain the Lost Level (5e)


In 1996, TSR released the module named “Undermountain: The Lost Level” with the product code “TSR 9519.” It was the first adventure for the newly-conceived product line called The Dungeon Crawl Series. Written by Steven Schend, the module aimed to elaborate on the massive dungeons of Undermountain, while simultaneously revivifying the dungeon-crawl adventure genre. “The...   [click here for more]
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B4: The Lost City Conversion Guide

B4: The Lost City Conversion Guide


"Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings." This conversion guide brings B4: The Lost City up to date with 5e rules and suggestions for running the module in the Forgotten Realms setting. e of masked beings." ...   [click here for more]
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The Lost Slaves of Sinabad

The Lost Slaves of Sinabad


Included in this ZIP files is a 12 track original soundtrack, token art, drawings, custom maps (re-designed for Foundry) PDFs (both color and printer friendly) and a fun one shot all ready to go for your use in Foundry VTT with journals, tokens, pins, maps walls and lighting all laid out for your convienience. To install, drop the folder 'tlsos' into your 'worlds' folder and enjoy! your worlds folder...   [click here for more]
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The Lost Caravan: A One Shot Adventure Module for Beginners

The Lost Caravan: A One Shot Adventure Module for Beginners


Ever find yourself surrounded by potential new players with no content ready? Dreading the character creation process for your new players? Never been the DM before? This is the module for you! The Lost Caravan is a short, level 1 adventure, designed to be beginner friendly for both the players and the DM. As such, it is fairly simple and barebones, but with just enough flavor and room for interpretation...   [click here for more]
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Undermountain: The Lost Chambers (Fantasy Grounds)

Undermountain: The Lost Chambers (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  Undermountain: The Lost Chambers is a collection of 11 adventure locations designed to be dropped into Dungeon of the Mad Mage or any other Undermountain/dungeon crawl experience.  Crafted by 7 of the guild's best authors, the compilation features strange...   [click here for more]
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The Lost City of Nudeg Kell - Level One

The Lost City of Nudeg Kell - Level One


In centuries past, Nudeg Kell was a duergar stronghold of great importance and wealth. Slaves passed through its gates like a flowing river, fueling the industry below. Many things have changed since thos days of glory. The gates lie broken, and the undead have claimed them. The people of Nudeg Kell are dead, or living in destitution and fear, while the king and his family exist eternally...   [click here for more]
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Lost Tales of Phandelver I - The Drow Necromancer

Lost Tales of Phandelver I - The Drow Necromancer


This is a complementary adventure for the Lost Mine of Phandelver boxed set. It introduces a second sub-level, inhabited by a drow Necromancer beneath the Cragmaw Hideout. This is a 4-hours adventure for 4 1st-3rd level characters Please note that this adventure has been completely modified from its original version; it has been edited for grammar issues. ...   [click here for more]
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