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Return to Phandalin is a collection of short modules centered around an updated Town of Phandalin. The first part provides an overview of the town several months after the events of the starter boxed adventure; Lost Mines of Phandelver. The town has grown with new business and NPCs which can be used for further adventures.
The second section of the adventure... [click here for more] |
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Stormwreck Isle: Cultist Cove is a follow-on adventure designed to extend play beyond the published box set. It can be played as a stand-alone adventure, but recommended to be played with the other modules in this series. The PCs discover that dragon cultists are on the island looking to take dragon bones to use in their own nefarious purposes. The PCs can negotiate with the pirates working... [click here for more] |
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Stormwreck 005 is a seperate adventure that supports the the published box set. It is designed to be used with the modified series, but specifically 001 that uses a modified village not found in the box set. The adventure involves the PCs being told about a secret cave holding abandoned pirate treasure. What could go wrong.
The adventure is designed to be played in a few hours using 4th level... [click here for more] |
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Leilon: City of Adventure is a module designed to aid you, the DM, with over 40 pages describing the ruined town as it stands today and also provides 4 adventures for character levels 3 to 8. The module is broken down into chapters. The first describes a farm converted into a small keep outside the ruined town that is used as a staging base for adventuring parties and provides several NPCs with... [click here for more] |
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Introduction: Following the events in the introductory module “Lost Mines of Phandelver”, the characters are asked to investigate rumors of goblins gathering powerful allies. This is followed by investigating and securing the mountain pass across the Sword Mountains into the Kryptgarden Forest. Finding the pass is the easy part, securing it is another matter. The region of... [click here for more] |
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This is the follow-on adventure to the module Phandalin: Return to Phandalin, which provides an updated town several months after the events of the starter boxed adventure Lost Mines of Phandelver. In this module, the PCs are once again asked to help Gungren the dwarf in defending the mines.
Kuo-toa have come from the underground lake and attacked... [click here for more] |
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Stormwreck 004: Expanded Observatory is an alternative ending set of encounters for the climax to the Stormwreck Isle starter box set published by Wizards of the Coast. It takes away the initial encounter with Sparkrender and expands upon the second encounter when he is performing the ritual.
The module is designed for 4th level PCs and contains all the information needed to include monster... [click here for more] |
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Stormwreck Isle 001 provides an expanded look at the newest box set released by Wizards of the Coast. This adventure provides an alternate introduction with a shipwreck and encounters to retrieve goods to bring to the expanded village on the island. There are new NPCs to interact with and cool magic items to be found.
This module provides everything you need to run in conjunction... [click here for more] |
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Phandalin: The Missing Miners is a new campaign that builds off of information in the module Phandalin: Return to Phandalin, which details the town several months after the events found in the boxed set Lost Mines of Phandelvar by Wizards of the Coast.
This new adventure series takes place in and around the town building on information and NPCs... [click here for more] |
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Introduction: This is the second module in a series that follows up on furthering the adventure from the starter set Lost Mines of Phandelver. This module contains two mini locations fit for exploration and brings characters further towards the climax brewing in the Sword Mountains. The first is a rescue mission of a noble from Waterdeep who has been captured while on adventure. The other... [click here for more] |
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Stormwreck 003: Expanded Hot Springs Havoc is a small module that expands on the Hot Springs Havoc encounter found in the Stormwreck Isle starter box set published by Wizards of the Coast. It takes the single encounter and adds to it making a night of gaming that adds clues to further adventure on the island.
The module is designed for 3rd level PCs and contains all the information needed... [click here for more] |
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Phandalin- Return of the Redbrands is the 3rd adventure in the new series that started with the module The missing Miners. The adventure builds upon the updated town described in the adventure Return to Phandlain, which details an updated town several months after the starter set Lost Mines of Phandelver. Neither adventure is necessary to... [click here for more] |
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Southcrypt: The Upper Halls is a 26 page adventure set in the Sword Mountains region of the Forgotten Realms. It is the 3rd Southcrypt module that continues the Dungeons & Dragons starter module; Lost Mines of Phandelver. Neither the started module nor the other Southcrypt modules are needed to play this adventure as it can be set in any location.
The module... [click here for more] |
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The Ruined Abbey is the 2nd module in a new campaign arc dealing with the town of Phandalin and the surrounding area. The module uses information on the updated town found in Phandalin: Return to Phandalin, but that module is not needed to complete the adventure.
In this adventure, the PCs are asked to investigate a problem with missing farmers trying... [click here for more] |
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Stormwreck Isle 002 is a small expansion to the published box set by Wizards of the Coast. It expands on the Seagrow Caves chapter, but could be used as a stand-alone set of encounters for a side quest if needed. The module moves the violet fungus from the main cavern of the caves to a side chamber filled with dying mushrooms. A second cavern contains another encounter and foreshadows... [click here for more] |
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Phandalin: Castle Whitecloud is the 4th adventure in a new series that began with the adventure, Phandalin: The Missing Miners. This series uses the updated details of the town found in the module, Return to Phandalin, which provides an update to the timeline found in the official box set adventure.
In this module, the PCs have secured the location... [click here for more] |
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This is the 7th supplement to the module; Leilon: City of Adventure. It is more of a side trek outside the city to the Mere of Dead Men where the PCs persue a group of cultists into the swamp to the Tower of Silence. The module provides several encounters with lizardfolk and cultists, including a half-dragon lizardfolk related to the black dragon who rules the... [click here for more] |
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The Essential Phandalin series of modules is intended to play with the Essentials Box Set published by Wizards of the Coast and builds upon material found there to create a campaign. This adventure expands on the Woodland Manse and Circle of Thunder quests and provides additional material for the Falcon's Hunting Lodge location.
A lot of each adventure is listing the monster statblocks... [click here for more] |
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This adventure is the 5th in a new campaign arc that started with Phandalin: The Missing Miners that deals with a threat from serpentfolk out of the south. The arc follows the initial modules Phandalin: Return to Phandalin which takes place the year following the events found in the boxed set. This module concludes the serpentfolk threat and brings the PCs... [click here for more] |
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Essential Phandalin 002: First Quests details and expands upon two of the three initial quests from the Essentials box set. The Dwarven Excavation quest adds a few additional monsters and modifies the trap at the end of the rooms. The Umbrage Hill quest is expanded with an old dwarf tomb under the hill with the intent of stretching the site... [click here for more] |
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Leilon: The Floating Tower is the 4th follow-on module to the overview module, Leilon: City of Adventure. This adventure takes on one of the largest threats in the town, the beholder of the tower. This module is designed for levels 8-9 and can be played in 1-2 nights. ... [click here for more] |
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Phandalin: Wave Echo Ghosts continues the Phandalin campaign started with Phandalin: The Missing Miners and builds on information found in Phandalin: Return to Phandalin, but neither is truly needed to use this adventure. This module begins a new story arc where the PCs are summoned by Gungren from Wave Echo Mines to deal with a new problem discovered... [click here for more] |
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Essential Phandalin 003: Second Quests is a continuum on the adventures using the pre-published box set; Dragon of Icespire Peak, published by Wizards of the Coast. This module helps to detail and expand upon the Butterskull Ranch, Loggers' Camp, and Mountain's Toe Gold Mine quests. The box set is required to play this adventure.
Each quest features some leeway on how... [click here for more] |
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Essential Phandalin 001 kicks off a new campaign centered on the Town of Phandalin. This campaign supplements the Essentials Box Set and uses an updated version of the town set a few years after the original box set dealing with the town. This introductory adventure and details of the updated town does not require the box set to use, however, follow-on modules will require it.... [click here for more] |
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Leilon- The Church of Lathander is the 3rd module in the continuing Leilon saga first developed in the module, Leilon- City of Adventure. This adventure piggybacks upon the previous module, but is not needed to play this adventure. The quiet, shell of a church yields more than is expected with a group of cultists taking shelter and raising undead under their control... [click here for more] |
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The House of Luceren Gray is the second in a series of modules that detail the ruined town of Leilon in the Forgotten Realms. Leilon is located along the Sword Coast between the cities of Waterdeep and Neverwinter.
This module follows one of the initial adventures found in Leilon: City of Adventure, found on this site. The characters are asked to investigate the home of a wealthy... [click here for more] |
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Leilon: The Druid's Circle is the 5th supplemental module to the base adventure Leilon: City of Adventure. This adventure is designed for characters of 5th level, but can easily be played by characters of levels 4-6 with little modification. In this module, the PCs are asked to investigate rumors of a hermit druid living in the wooded area of the stone circle.... [click here for more] |
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Phandalin: Search for Aurilsbane is the 7th adventure in the Phandalin series that begain with Phandalin: The Missing Miners. It is the 2nd module in the new arc dealing with the winter goddess Auril and uses information in the other Phandalin adventures that uses the modified town after the original boxed set.
In this adventure, the PCs take the map... [click here for more] |
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Essential Phandalin 006: Third Quests continues the adventure in the box set Dragon of Icespire Peak- which is required to play successfully. This module expands and details the quests Dragon Barrow and Axeholm. The adventure takes the box set encounters and provides complete stat blocks, and provides several new encounters and items to play.
This module... [click here for more] |
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Essential Phandalin: Icespire Hold is the final adventure in the Essentials line. This adventure takes the PCs from Phandlain to the final encounter with the white dragon. Along the way is a side quest dealing with an old necromance tower and a chance to find aid in dealing with the dragon. The adventure adds to the encounters found in the Essentials Box set and requires that adventure... [click here for more] |
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This adventure is the 8th in the series that started with Phandalin: The Missing Miners and expanded on the updated town of Phandalin, found in the adventure, Return to Phandalin. This adventure is the 3rd in the Cult of Auril arc which follows the follows the first 5 modules that dealt with a snakefolk threat.
In this module, the PCs have found the magical sword Aurilsbane and have returned to... [click here for more] |
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Red Larch: Summit Hall follows the adventure Red Larch: Knight of Samular, which is a split-off from the Princes of the Apocalypse adventure path by Wizards of the Coast. In this adventure, the PCs bring the body of the deceased knight to its final resting place within the Hall. While interacting with the knights and the people of the small town that has sprung up around the keep,... [click here for more] |
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The Miller's Stone is the thrid supplement in the Leilon series, first started with Leilon: City of Adventure. The town of Leilon is set along the Sword Coast north of Waterdeep in the Forgotten Realms system. It is the first adventure that begins to deal with the ruined tower section of the town and the threats that ley below the ruins. The PCs are asked to... [click here for more] |
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Phandalin: Waterdeep Walkabout is the 9th adventure that started with Phandalin: The Missing Miners and brings the heroes on a journey through Kryptgatden Forest and ends in the City of Waterdeep. Along the way, there is adventure and side quests in the forest, Goldenfields, Stump Bog, Rassalandar, and ends in Waterdeep.
The whole adventure was designed... [click here for more] |
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Leilon: Giants at the Gate is the 6th supplement to the base module, Leilon: City of Adventure. It is designed for 5th-6th level characters and can be played independant from the other modules, but designed to be played after the module Leilon: The Druids Grove. It is only a few encounters and playable in a single night.
Reports point to a goblin... [click here for more] |
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Essential Phandalin 008; The Shrine of Savras is part of a continuing series that follows the Essentials Box Set published by Wizards of the Coast. The Shrine is a freeform encounter that the PCs could encounter at any point in the adventure. This module is designed for 6th level PCs shortly before they trek to encounter the dragon at the end of the adventure. The Shrine is divided into... [click here for more] |
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This is the 17th supplement to the module, Leilon: City of Adventure. This also ties into the previous two adventures Leilon: The Noble Reception and Leilon: The Kobold Necromancer, but these are not needed to run this adventure. The adventure was designed for 3rd level PCs to be 4th level before the end of the module. It is 30 pages long... [click here for more] |
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Essential Phandalin 007: Tower of Storms continues the adventure in the box set Dragon of Icespire Peak- which is required to play successfully. This module expands and details the quest Tower of Storms. The adventure takes the box set encounters and provides complete stat blocks, and provides several new encounters and items to play. This adventure also set up a new... [click here for more] |
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This is the 8th module in a series detailing the destroyed town of Leilon and the efforts to explore it once again. A simple quest to bring a signaling bell to the outpost leads the party into a rescue effort to save another adventuring group. The wounded party cannot continue on their quest to stop a group of evil cultists and need the PCs to continue for them.
This module loosly continues the... [click here for more] |
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This module is the 10th follow-on adventure to the base module; Leilon City of Adventure. This adventure follows the module The Paladin of Tyr, however it can be played as is without playing the previoous adventure. In this module, the PCs investigate the long sealed temple and discover what happened to the citizens that sought refuge within the inpregnable walls.... [click here for more] |
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This is the 9th supplement to the introduction module; Leilon. City of Adventure, which takes the ruined city of Leilon into the 5th edition. This module is part 1 of 2 in the exploration to the temple of Tyr, which will follow this module.
In this short adventure, the PCs explore the final resting place of the last lord of Leilon. He was a paladin who died trying to push the... [click here for more] |
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Return to Twin Falls is a follow-up adventure from the initial adventure found in the Essential Phandalin 001 module. The PCs travel back to the ruined hamlet now that the dammed lake has been drained and must deal with the remaining bullywugs and undead inside the caves found behind the waterfalls looking for a book thought to be connected with the Spellforge in... [click here for more] |
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Red Larch: Elemental Evil is an adventure that relies heavily upon the free supplement provided by Wizards of the Coast for their Princes of the Apocalypse adventure. This requires the free supplement to be able to fully use this module. This adventure provides monster statistics for each encounter and also provides expanded areas and side quests... [click here for more] |
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Leilon: The Kobold Necromancer is the 16th Leilon adventure following up on the last adventure, Leilon: The Noble Reception. This module sends the PCs back to the hills outside the town to deal with the threat of the kobolds from the old mines. The PCs discover what is behind the kobold's ability to control undead. They also get the first look at the next adventure Leilon: The Demon Mines, which... [click here for more] |
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Leilon: The Demon Mines Part 3 is the final part in the mines trilogy. It culminates with a grand encounter with the demon lord Roxx. The adventure is the 19th module in the Leilon series of loosely connected adventures that take place in and around the ruined city first described in the module; Leilon: City of Adventure. <o:p></o:p>
This module... [click here for more] |
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The Catacombs of Yintros has long been a hidden dungeon in the city. It is all the remains of a mage academy that was once prominent in the city. The PCs first must discover the secret to enter and the hidden location in order to save a noblewoman who is secretly stalked by members of the Iron Throne.
This adventure is 34 pages long and contains all the description and monster... [click here for more] |
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This adventure is the 18th in the Leilon series. It follows Leilon: The Demon Mines and continues the assault on the mines below the city in search of Roxx, the demon lord. In this module, the PCs explore a section of the mid-levels containing an old temple. It houses a local demon boss for this level that needs to be cleared before the final assault can begin.
The... [click here for more] |
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Leilon: The Sea Captain's Ship is the 13th module in the series that begain with Leilon: City of Adventure, which details the town in the aftermath of the Spellplague and the rebuilding that is happening now. Thei module piggybacks on the last module Leilon: The Sea Captain's House, but this is not needed to play this adventure.
The... [click here for more] |
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The Sea Captain's House is the 11th follow-up module to the base adventure, Leilon: City of Adventure, which describes the ruined city after the effects of the Spellplague has made the region inhabitable once again. This module is a short one night adventure fearuring lizardfolk and a contained dungeon. It introduces a new NPC and hints at a follow-on adventure... [click here for more] |
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Red Larch: Knight of Samular follows up on the information found in Red Larch: Elemental Evil, which takes the free supplement from Wizards of the Coast and expands upon it. This adventure follows the free adventure leading the PCs to find the body of the knight being brought to Summit Hall. Nothing is easy though and the PCs must stop an orc shaman from bringing... [click here for more] |
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