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THE HIGHER YOU CLIMB, THE HARDER YOU FALL . . .
Guided by prophecy, the adventurers seek out a spy operating in the heart of Wroat’s Royal Court. The Oracle of War has linked him to a great turning point in Khorvaire’s future, but he’s embedded in deep cover and difficult to reach. Thankfully, every agent has a weak link, and love is blind. A Four-Hour Adventure for... [click here for more] |
D&D Adventurers League |
$4.99
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DON'T LOOK DOWN!
The orphan Sky Blue lives with her awakened seagull companion in the eaves of Sharn’s highest buildings and survives by stealing scraps from the tables of the city’s nobility. According to the Draconic Prophecy, this humble thief is destined to guide Breland’s future. The adventurers must get to her before her rivals – if they can catch her! A Four-Hour Adventure... [click here for more] |
D&D Adventurers League |
$4.99
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All the mothers of Windy Valley are plagued by foul dreams as mining operations uncover a lost level of the dungeons beneath the ruins of the Tempest Mage’s tower. Evil stirs and heroes are called on to reveal its source.
A Two- to Four-Hour D&D Adventurers League Adventure for Tier 1 Characters; optimized for APL 3. Brought to you by Cold Iron Conventions and Fair Play Game Store.
06/23/20... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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Delve into the Darkling Depths The waters of a sunless sea meet a pebble-strewn shore, beyond which opens a wide Underdark vista shimmering with pale cave-light. Titanic columns as big as castles march miles into the misted distance. The wide, steeply sloping base of the nearest colossal column is carved with streets, walls, and elaborate structures, many with gaping, empty windows.... [click here for more] |
Wizards of the Coast |
$9.99
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Storm the Nest of Vipers
Evil yuan-ti conspire to destroy a kingdom using dark rituals and the bones of a long-dead king. To win the day, heroes must storm the yuan-ti fortress and wrest the bones from the cultists' clutches before they complete their rituals and unleash a far greater menace upon the world.
This Dungeons & Dragons adventure is designed for 6th-level characters.... [click here for more] |
Wizards of the Coast |
$9.99
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Rescue At Rivenroar By David Noonan: A Scales of War Adventure Path adventure. The new Dungeon Adventure Path kicks off in the town of Brindol. The PCs must locate and rescue some missing townsfolk and find out why a new hobgoblin chieftain is so interested in this region. An adventure for 1st-level PCs.
The Haunting of Kincep Mansion By Skip Williams: Long rumored... [click here for more] |
Wizards of the Coast |
$4.99
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Scramble to Claim a Key to Untold Power
Deep in the jungles of Xen’drik, a relic of great power has lain hidden for thousands of years. Now, determined adventurers race against time and the nefarious agents of the Order of the Emerald Claw to locate the relic, overcome unimagined obstacles, and unlock its ancient secret.
"Grasp of the Emerald Claw" may be used as the conclusion... [click here for more] |
Wizards of the Coast |
$4.99
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Set a Course for Adventure
The Golden Dragon, conceived as a skyfaring warship, now serves as a symbol of peace among the Five Nations. Even before the luxurious airship embarks on its maiden voyage, nefarious pirates, thieves, and saboteurs conspire to defame, steal, or destroy it. Resourceful adventurers are needed to protect the ship and its passengers, but can they uncover... [click here for more] |
Wizards of the Coast |
$4.99
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Join the Hunt for an Elusive Traitor
A member of the Brelish spy network has stolen a powerful magic sword and gone rogue. In pursuit of the fugitive are operatives from a number of other factions intent on recovering the traitor, his stolen weapon, or both. As the slippery agent flees across Khorvaire, only the most relentless heroes will stay on the intrigue-laced trail and capture... [click here for more] |
Wizards of the Coast |
$4.99
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Stand Against the Coming Night!
Shadows in the forest deepen as an oracle among the Yuirwood's half-elf inhabitants foretells the reemergence of the Duskwalker, an ancient and corrupt star elf wizard. Missing travelers and lost goods all point to a circle of standing stones within the forest. Perhaps, like its counterparts elsewhere in the Yuirwood, this stone henge allows... [click here for more] |
Wizards of the Coast |
$4.99
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A lost passageway on the upper level of the most infamous dungeon in Faerûn has recently been uncovered. When a patron hires a band of adventurers to brave the dangers of Undermountain, a search is on to uncover secrets of an apprentice of the dungeon’s lost creator – Halaster.
"Undermountain: Halaster’s Lost Apprentice" is designed for five characters of 1st level and is the spring 2010 season... [click here for more] |
Wizards of the Coast |
$4.99
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