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DDAL00-11 Pipyap's Guide to All of the Nine Hells

DDAL00-11 Pipyap's Guide to All of the Nine Hells


Pipyap’s Guide is intended to be a companion to Baldur’s Gate Descent Into Avernus that you can use to flesh out that campaign or make your own games, all while being useful for your D&D Adventurers League characters. Do you want to see the Blood War from a lemure's point of view? Or face down a conjoined twin pit fiend? How about drink other-worldly wines in the most decadent of locales?...   [click here for more]
D&D Adventurers League  $22.99

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DDAL00-12 Infernal Encounters

DDAL00-12 Infernal Encounters


WELCOME TO THE NINE HELLS! STAY FOR A WHILE WITH THIS COMPANION SUPPLEMENT FOR BALDUR’S GATE: DESCENT INTO AVERNUS™! The D&D Adventurer’s League Admins bring you a wealth of fun to add to your DDAL and home games. In this supplement you will find: Over 70 random encounters across all nine layers of the Hells for use in expanding any adventure that takes place in the Nine...   [click here for more]
Dungeon Masters Guild  $6.95

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Horror in the House of Dagon - Adventure

Horror in the House of Dagon - Adventure


“This is the most fun I’ve had in an RPG in a long time!” "Fantastic story...very enjoyable!" "Well written and my players had a great time!" "This was a TON of fun!" "The module was amazing...the group loved it...awesome!" A desperate father, a missing girl, and a simple investigation - but nothing is ever simple. As you peel back the layers of mystery, you uncover a dark god, vile sorcery,...   [click here for more]
Dungeon Masters Guild  $2.95

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Ghosts of Dragonspear Castle (D&D Next)

Ghosts of Dragonspear Castle (D&D Next)


Ghosts of Dragonspear Castle is a D&D Next preview and mini-campaign comprised of four thrilling adventures, designed to advance characters from 1st level to 10th level. The book also contains everything a Dungeon Master needs to run the adventures, including D&D Next game rules developed during the massive public playtest, monster statistics, spell descriptions, magic item descriptions,...   [click here for more]
Wizards of the Coast  $17.99

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Battle for the Undercity (5e)

Battle for the Undercity (5e)


Battle for the Undercity is a D&D 5th Edition adventure designed for a DM’s use in any Forgotten Realms™ campaign. It was designed and written by writer, editor, and developer Monica Valentinelli (Firefly RPG, Vampire: the Masquerade 20th Anniversary Edition, and Hunter the Vigil 2nd Edition lines), with rules and...   [click here for more]
Dungeon Masters Guild  $3.99

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Dungeon Delve (4e)

Dungeon Delve (4e)


Deadly Dungeons for All Levels! If you're a Dungeon Master looking for some quick one-shot adventures, or you're searching for fun encounters to weave into your home D&D campaign, look no farther! This Dungeons & Dragons supplement provides Dungeon Masters with 30 short, easy-to-run mini-dungeons - or "delves" - each designed to last a single game session. The book includes...   [click here for more]
Wizards of the Coast  $14.99

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The Five Temples of the Earthmother Part 1: Life and Moon

The Five Temples of the Earthmother Part 1: Life and Moon


Welcome to Alaron and the quest to re-awaken the temples of an ancient god... The Five Temples of the Earthmother is a series of short adventures for Dungeons and Dragons 5th edition. Broken into chapters, which take place on the Island of Alaron in the Moonshae Isles of the Forgotten Realms, each chapter in the series details a different adventure site. Each site is a lost temple...   [click here for more]
Dungeon Masters Guild  $4.95

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Minotaur's Betrayal - The Minotaur Trilogy: Part 2

Minotaur's Betrayal - The Minotaur Trilogy: Part 2


"...I enjoyed the story very much! I fell in love with Astarte..." "...This was great! ..." "...It was tres epic. Worth 24 hours for both books..." (Minotaur's Bargain & Minotaur's Betrayal) Minotaur's Betrayal Written by Josh Parry (JVC Parry) and Phil Beckwith (P.B. Publishing) Minotaur’s Betrayal is the second adventure of The Minotaur Trilogy by P.B. Publishing. It is a Dungeons & Dragons...   [click here for more]
Dungeon Masters Guild  $4.95

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Lost Crown of Neverwinter (4e)

Lost Crown of Neverwinter (4e)


Neverwinter - A City on the Brink of War Missing for decades, the Crown of Neverwinter, symbol of the former ruling family, has emerged at last. Yet not all are pleased with the crown's reappearance. Beset by rebels and plaguechanged, Lord Dagult Neverember must hire a group of adventurers to track down the so-called Lost Heir and discover his intentions for the city. The stakes are...   [click here for more]
Wizards of the Coast  $4.99

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CCC-GHC-BK1-06 Legacy and Virtue

CCC-GHC-BK1-06 Legacy and Virtue


The lands of Hawkgarth have long been known as "the Wood of Many Monsters". It is rumored that an archmage of some ancient kingdom busied himself with the creation of new and terrible beasts in this place, and champions from all over Faerûn would come to test their mettle. A blood-red beast terrorizes the villages at night, and the normally stoic residents are quick to recruit able-bodied heroes....   [click here for more]
Dungeon Masters Guild  $4.99

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Madness at Gardmore Abbey (4e)

Madness at Gardmore Abbey (4e)


A thrilling heroic-tier adventure for characters of levels 6-8. This deluxe adventure takes heroes into the ruins of Gardmore Abbey, a monastery that was once the base of a militant order of paladins devoted to Bahamut. According to legend, the paladins brought a dark artifact back from a far crusade and stored it in their abbey for safekeeping, and evil forces gathered to assault the abbey and take...   [click here for more]
Wizards of the Coast  $11.99

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Seekers of the Ashen Crown (4e)

Seekers of the Ashen Crown (4e)


This stand-alone D&D adventure is designed to tale characters from 2nd to 5th level. Although nominally set in the Eberron campaign setting, Dungeon Masters can easily incorporate it into their "homebrew" D&D campaigns. In the adventure, a secret agency known as the Dark Lanterns hires the player characters to recover fragments of the Ashen Crown, an artifact left behind...   [click here for more]
Wizards of the Coast  $11.99

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Dungeons & Dragons Starter Set (4e)

Dungeons & Dragons Starter Set (4e)


The best way to start playing the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game. Designed for 1–5 players, this boxed game contains everything needed to start playing the Dungeons & Dragons Fantasy Roleplaying Game, including rules for creating heroes, advice for playing the Dungeon Master, a solo play adventure, and group-play adventure content. Learning the game has never been...   [click here for more]
Wizards of the Coast  $9.99

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Undermountain: Halaster's Lost Apprentice (4e)

Undermountain: Halaster's Lost Apprentice (4e)


A lost passageway on the upper level of the most infamous dungeon in Faerûn has recently been uncovered. When a patron hires a band of adventurers to brave the dangers of Undermountain, a search is on to uncover secrets of an apprentice of the dungeon’s lost creator – Halaster. "Undermountain: Halaster’s Lost Apprentice" is designed for five characters of 1st level and is the spring 2010 season...   [click here for more]
Wizards of the Coast  $4.99

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War of Everlasting Darkness (4e)

War of Everlasting Darkness (4e)


Darkness spreads across Faerûn. Under this pall of shadow, the drow fight with impunity, protected from the harsh daylight. With every passing month, they conquer more territory and further Lolth’s ultimate goal of becoming the Goddess of Magic. "War of Everlasting Darkness" is a Dungeons & Dragons Roleplaying Game adventure designed for the autumn 2012 season of the D&D Encounters official...   [click here for more]
Wizards of the Coast  $4.99

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Dark Legacy of Evard (4e)

Dark Legacy of Evard (4e)


Many years ago, Evard came to Duponde to destroy his rival Vontarin, a powerful wizard who lived in a manor at the edge of town. The two mages met near the walls of the abbey of St. Avarthil and dueled all night long with black spells, laying the old monastery in ruins with their magic. In the morning, the surviving friars found Evard dead in the wreckage and buried him in the town’s graveyard. Vontarin...   [click here for more]
Wizards of the Coast  $4.99

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E1 Death's Reach (4e)

E1 Death's Reach (4e)


Death's Reach is a D&D adventure designed to take characters from 21st to 24th level. In this adventure, players learn the very foundation of reality is threatened by those seeking to usurp the powers of the god of death. To prevent this cosmic coup, players must trace the disruptions into the Shadowfell's timeless core, where all things find their end. This adventure can be run as a stand-alone...   [click here for more]
Wizards of the Coast  $12.99

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P2 Demon Queen's Enclave (4e)

P2 Demon Queen's Enclave (4e)


An evil awakens in the Underdark... Long ago, the drow unwittingly built a small enclave above a subterranean realm where a corrupted finger of the Shadowfell touches the world. Once home to a vampire exarch of Orcus, this dead zone still contains unspeakable malevolence that seeks to create terrifying new soldiers for the Demon Prince of the Undead. Demon Queen's Enclave is an adventure designed...   [click here for more]
Wizards of the Coast  $12.99

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Dungeon #156 (4e)

Dungeon #156 (4e)


Rescue At Rivenroar By David Noonan: A Scales of War Adventure Path adventure. The new Dungeon Adventure Path kicks off in the town of Brindol. The PCs must locate and rescue some missing townsfolk and find out why a new hobgoblin chieftain is so interested in this region. An adventure for 1st-level PCs. The Haunting of Kincep Mansion By Skip Williams: Long rumored...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #162 (4e)

Dungeon #162 (4e)


FIST OF MOURNING By Robert J. Schwalb: A Scales of War Adventure Path adventure. This short adventure bridges the gap between the heroic and paragon tiers of play for your Scales of War campaign if your PCs aren’t quite 11th level. The Cult of Exquisite Agony—a cabal of insane devotees of the Far Realms—has grown in power recently, spurred on by a local sect popping up almost...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #157 (4e)

Dungeon #157 (4e)


Fatality! by Chris Youngs Siege of Bordrin's Watch by Robert J. Schwalb: (D&D 3) A Scales of War Adventure Path adventure. The new Dungeon Adventure Path continues as the PCs, In the Depths of Avarice by Tim Hitchcock: (D&D 13) The mine has been known as Tessount’s Folly for years, due to it producing nothing of value. Massacre...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #158 (4e)

Dungeon #158 (4e)


The Shadow Rift of the Umbraforge By Scott Fitzgerald Gray: A Scales of War Adventure Path adventure. Following a lead from “Siege of Bordrin’s Watch,” the heroes pursue dark creepers who were selling weapons and armor to the orcs responsible for trying to attacking Overlook. Their investigation will take them into the darkness beneath the ancient city, and beyond. An adventure...   [click here for more]
Wizards of the Coast  $4.99

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