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The Prison Escape II

The Prison Escape II


This is an alternate version to my previous encounter, The Prison Escape. This encounter is designed to be used as a way to help DM’s cope with a situation that has resulted in players ending up in prison. It is designed that the players can opt for a non lethal escape, or a grand fight for freedom. An NPC is included to assist the party with their escape.  This module can be adapted for 2-5...   [click here for more]
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Lies and Shadows

Lies and Shadows


The world has been plunged into darkness. Bandits roam the highways, and monsters come out at night. While the priests are hopeful this is only the kami testing humanity and it is now the time for great acts of heroism, a Light Cleric thinks that something more sinister has taken place: the Sun itself may be held captive. Jounrey to a place far under the world in this 4-hour adventure for Tier...   [click here for more]
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Echoes in Chult: A Pulp Jungle Horror Story

Echoes in Chult: A Pulp Jungle Horror Story


Deep in the jungles of Chult lies a forgotten temple, containing an even more forgotten evil.  It leaves dried out husks, and desiccated corpses in its wake. Trade still goes on, crossing the jungle out of necessity, but caravans have been lost and the nightmare is only beginning. Will escort a merchant caravan to its destination safely? Is there even safety to be found?  A Tier 2 adventure for...   [click here for more]
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Yokai Tales: Two Stories Inspired by Japanese Folklore

Yokai Tales: Two Stories Inspired by Japanese Folklore


Yokai is a Japanese term often equated with the word "monster." But the legends surrounding these fantastical beings go beyond scary stories or weird tales. Contained herein are two such encounters, suitable for any Tier 1 campaign looking to inject a dose of folklore into their adventures: - "Two Oni Walk Into A Noodle Shop:" A local shopkeep needs the party's help when two gigantic oni invade his...   [click here for more]
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CCC-DWB-DFT-1 Digging For Trouble

CCC-DWB-DFT-1 Digging For Trouble


Mahadi wants his money back, and the only thing to do is to go Digging for Trouble.  A two hour adventure for T2 characters. optimized for APL 8. ...   [click here for more]
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The Ill King, the Rotting Woods, and the Morterino

The Ill King, the Rotting Woods, and the Morterino


When the King of Anchorhook falls ill, his son, the Paranoid Prince, hires the party to investigate the shady members of the castle staff. As secrets are uncovered and arrests begin, a bigger threat shows its ugly face. A threat once known only in bedtime stories. The Morterino.   This is a four-hour adventure for tier 1 characters. Optimized for APL 3. Adventure code: SJ-DC-MOR-01   CONTENT...   [click here for more]
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CCC-DWB-ANH-1 A Negotiated Heist

CCC-DWB-ANH-1 A Negotiated Heist


An object for locating a threat to Maladomini has been discovered and must be acquired.  A four hour adventure for tier three characters, APL 13 ...   [click here for more]
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CCC-DWB-TLA-1 The Lakebed Archive

CCC-DWB-TLA-1 The Lakebed Archive


Deep within the Moonsea, a vault of ancient knowledge exists beneath the murky waters.  However, the knowledge must now be reclaimed...  A two hour adventure optimized for tier 1 characters, APL 3  ...   [click here for more]
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CCC-DWB-ACM-1 A Colossal Mess

CCC-DWB-ACM-1 A Colossal Mess


A massive ice statue is rampaging through the city of Tantlin in Stygia. Can it be stopped, and who set it loose?  A two hour adventure for T2 characters. APL 7.  ...   [click here for more]
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Adventure on the Ambalis

Adventure on the Ambalis


Set sail for a 5e Pirate themed adventure aboard the Ambalis. Will the party play the story as the heroes, or the villains of this adventure? This one shot also comes with basic maps for you to use  ...   [click here for more]
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True Oyster Cult: More Cowbell

True Oyster Cult: More Cowbell


Just days before the Opalescent Ocean Festival, 3 musical bells from the bianzhong have been stolen.  Will the True Oyster Cult's celebration take place?  Will the offerings to Umberlee be successful?  Where will brave souls be found who can recover them in time? A fun quest with puzzles, traps and a few encounters.  While designed for 3 level 7 characters, it can be easily adjusted for your group. ...   [click here for more]
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Death Needs a Holiday

Death Needs a Holiday


Death has been working hard, is over tired and starting to make mistakes.  He needs a break and he has chosen you to take his place! Death Needs a Holiday is designed as a stand-alone or side mission for any level.  It is great for those GMs and players who use a lot of imagination in game play.  This quest has basic directions with plenty of down time to explore and get into trouble. ...   [click here for more]
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