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Politics of the Lhazaar Principalities

Politics of the Lhazaar Principalities


Welcome to the Lhazaar Principalities, a rugged nation of pirates and privateers. This comprehensive supplement expands on the internal politics of the Lhazaar Principalities, a nation in the Eberron campaign setting. This latest installment in the Politics of Eberron series goes farther in depth than previous entries in the series at almost three times the content, an original...   [click here for more]
Dungeon Masters Guild  $3.95

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Politics of the Shadow Marches

Politics of the Shadow Marches


This to-the-point supplement expands on the internal politics of the Shadow Marches, a nation in the Eberron campaign setting. Topics include the orcish mindset, the environment, the tribes and clans, House Tharashk, and Zarash'ak the City of Stilts. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere...   [click here for more]
Dungeon Masters Guild  $1.95

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Politics of Q'barra

Politics of Q'barra


This to-the-point supplement expands on the internal politics of Q'barra, a nation in the Eberron campaign setting. Topics include New Galifar, Hope, House Tharashk, and the Scales. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view of the setting, influenced by the...   [click here for more]
Dungeon Masters Guild  $1.95

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Politics of the Talenta Plains

Politics of the Talenta Plains


This to-the-point supplement expands on the internal politics of the Talenta Plains, a nation in the Eberron campaign setting. Topics include the tribes, the crossroads of factions that cross the plains, and the environment. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal...   [click here for more]
Dungeon Masters Guild  $1.95

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Politics of the Eldeen Reaches

Politics of the Eldeen Reaches


This to-the-point supplement expands on the internal politics of the Eldeen Reaches, a nation in the Eberron campaign setting. Topics include governance, rebels, planar influence, lycanthropic scars, and a special generic NPC called the Gleaner. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with...   [click here for more]
Dungeon Masters Guild  $1.95

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The Bookhounds of Eberron

The Bookhounds of Eberron


If knowledge is power, books are worth more than gold. Back alley deals. Whispered conversations at secluded inn tables. Handshakes and slit throats. Books and gold flow through the land like water. The Bookhounds of Eberron allows gamemasters and players to tell a variety of stories. The treasure the party seeks in dungeons or towering mansions is books. This PDF includes a description...   [click here for more]
Dungeon Masters Guild  $2.99

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Tutorial Adventure - The Dike is Breaking

Tutorial Adventure - The Dike is Breaking


It’s simple. Before you’re willing to drop hard cash for the Starter Set or Player’s Handbook, you need to know if you and your friends will enjoy playing D&D. That’s what The Dike is Breaking is made for. It’s a 2-hour romp of an adventure that walks players through Mad Mel's private town and tomb, teaching them just enough...   [click here for more]
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Wrong Turn: Dragon Heist

Wrong Turn: Dragon Heist


Welcome Back to Waterdeep! It's a wonderous city full of splendors, but be careful where you step. One wrong turn might get you killed! Wrong Turn: Dragon Heist is the first volume in a series of supplements that aim to give Dungeon Masters a guide for those moments when player decisions or dice rolls take things in an unintended direction. Each volume will examine a different...   [click here for more]
Dungeon Masters Guild  $9.95

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Story Masters' Guide to Large-Scale Battles

Story Masters' Guide to Large-Scale Battles


This is a guide for Dungeon Masters who want to run tactical combat with personal narrative front and center. It provides a narrative structure for large-scale battles and several scenarios that can be dropped into any campaign. ...   [click here for more]
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Grimdark: A Sneak Peek

Grimdark: A Sneak Peek


Big Rich started playing role-playing games in 1987. He has been a Gamemaster for most of the years to follow. Right now he acts as the Master Dungeonmaster for a group of roughly 24 regular players in his Dungeons & Dragons 5th edition campaigns. To this end, he constantly tries to keep things fun, fresh, and exciting. Using the simple but effective GRIMDARK system is one of those ways to keep...   [click here for more]
Dungeon Masters Guild  $1.00

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The Fail-Pick Challenge: a Skill-Challenge Hack for 5e

The Fail-Pick Challenge: a Skill-Challenge Hack for 5e


The Skill Challenge is a great way to augment risky tasks in your 5e game – giving players the authority to problem-solve creatively while validating their character’s mechanical choices by incentivizing skills and abilities outside the scope of traditional combat. The Fail-Pick Challenge is an extension on that idea, giving players additional agency in their failures. When players...   [click here for more]
Dungeon Masters Guild  $1.00

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Her Majesty's Contingent

Her Majesty's Contingent


A Rules Supplement providing new Creatures and Lore for your Campaign. A shadow blots out the sun as a massive ship descends from the skies above. Doors open on its underbelly, unleashing a company of giff that swarm the battlefield. Some of the hippomen ride wyverns into the sky and shoot lightning bolts down onto targets below. Others rush the front lines, pummeling enemy foot-soldiers...   [click here for more]
Dungeon Masters Guild  $0.99

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Really Bad Eggs

Really Bad Eggs


Avast, matey! There be murderhobos on the high seas! This Special Reference Document provides information from DM Rich's pirate-themed campaign called "Really Bad Eggs." You'll discover arcana about a Planejamming ship named the Lucille, a full pirate crew, and several charts and tables to allow a DM to randomly roll pirate booty during the next adventure on the high seas! Check it out. You might...   [click here for more]
Dungeon Masters Guild  $1.00

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EGW: Showrunners Guide

EGW: Showrunners Guide


Welcome to the Extreme Guardian Wargaming League! Setting neutral and designed to accommodate characters of any level, EGW: Showrunners Guide puts the Dungeon Master in the Showrunners chair and provides content for characters in-between adventures. This gives them the necessary tools to quickly design encounter based sessions for their players. With this guide, the party can...   [click here for more]
Dungeon Masters Guild  $2.50

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Politics of Eberron [BUNDLE]

Politics of Eberron [BUNDLE]


This special bundle product contains the following titles. Politics of Aundair Regular price: $1.46 Bundle price: $0.96 Format: PDF This to-the-point supplement expands on the internal politics of Aundair, a nation in the Eberron campaign setting. Topics include the royal family, the Royal Eyes, the Last War, Aundair's Army and Navy, the Korth Edicts, education,...   [click here for more]
Dungeon Masters Guild  $21.50 $10.60

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Sights and Sounds of Ravnica

Sights and Sounds of Ravnica


Ravnica: The City That Never Sleeps Ravnica is a vibrant and diverse city, filled with the absolute wonder, near-constant rivalry, and unique challenge that comes from the ten Guilds packed together on a single set of labyrinthine streets. As your players race around this wonderful city, you’ve got to make sure that they’re always looking around corners to find something new and exciting!...   [click here for more]
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