Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Product TypeThemeSettingEditionFormat
Core Rules   Remove Search Term
Game Master Guides   Remove Search Term
Dungeon   Remove Search Term
Nonspecific/Any Setting   Remove Search Term
5th Edition   Remove Search Term
PDF   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest Community Titles in Your Current Selection
pixel_trans.gif
pixel_trans.gif
 
 Newest Community Created Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
Puzzles, Predicaments, and Perplexities

Puzzles, Predicaments, and Perplexities


Also check out the other volumes in this best-selling series, or buy the bundle and save!          Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Puzzle Master

Puzzle Master


Greetings traveler, you are invited to the grand opening of Aenigma's premiere puzzle dungeon! Congratulations on receiving this illustrious invitation! You'd best be on your way. Dragons don't like to be kept waiting. Challenge and delight your players with the premiere issue of Puzzle Master! Inside this supplement, you will find ten puzzles suitable for every level of play, accompanied...   [click here for more]
Dungeon Masters Guild  $5.95

Add to Dungeon Masters Guild Order  
MargoMods Sunless Citadel Companion

MargoMods Sunless Citadel Companion


Introducing MargoMods Sunless Citadel Companion, the ultimate expansion and DM's guide for the classic D&D adventure. Designed for characters of levels 1 to 3, this immersive expansion takes your players on an unforgettable journey. Dive deep with your party into the depths of the Sunless Citadel — a sunken fortress home to warring factions, political intrigue, and the growing threat...   [click here for more]
Dungeon Masters Guild  $7.99

Add to Dungeon Masters Guild Order  
Dungeon Crawling with Style

Dungeon Crawling with Style


Dungeon Crawling with Style An exploration Ruleset for Immersive Dungeons Earlier iterations of the world's greatest RPG game placed greater importance on underground exploration and the tracking of time and resources. These elements were removed from the game a long time ago but we can add them back in with little preparation. Reimplementing these systems gives great depth to dungeon delving...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
City, Dungeon and Wilderness Encounters using the Monster Manual

City, Dungeon and Wilderness Encounters using the Monster Manual


      Encounter Tables for Creature, Non-Combat and Locations Tables visible in Previews under the product image. Uses only the Monster Manual. There is also a separate Fantasy Grounds Version. Encounters for adventures and campaigns in dungeons, cities and wilderness with sub-themes  Includes d20 tables for ... In the City (low & mid city encounters, city beasts, city...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Walk of the Dead - 5E Dungeon Crawl Adventure

Walk of the Dead - 5E Dungeon Crawl Adventure


Delve through the Walk of the Dead. Uncover the cult at work below. Brave the darkest depths to uncover the mysteries that surround the ancient corridors and perhaps, you may even find the real evil that waits below. Adventure intended for adventuring parties of level 8 to 12 depending on magical items, total players, and how cruel of a DM you can be. All extra monsters found within the dungeon use...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Old School Hacks Vol. 3: Megadungeon Mayhem

Old School Hacks Vol. 3: Megadungeon Mayhem


The third volume in the Old School Hacks series is here and it's all about making megadungeons awesome! This 34-page guide features four chapters of material covering: What makes a megadungeon tick? Tons of tools and advice for varying the environment, monsters, hazards, and challenges in the dungeon. Variant and optional rules to help make megadungeon campaigns feel different from...   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
Goblin Problem!

Goblin Problem!


An Introductory Adventure for fledgeling DMs & three to five 1st Level Characters. Goblins are raiding trade roads that lead to a waypoint village, and the adventurers have been hired to delve into their fortress to put a stop to their attacks. Goblin Problem! is simple to run and is structured to guide players who are new to running adventures for Dungeons...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Fantastic Terrain 2

Fantastic Terrain 2


FANTASTIC TERRAIN II! A COLLECTION OF ENVIRONMENTAL EFFECTS TO HELP AND HINDER YOUR HEROES! Geek Tyrant: "...It’s definitely a very cool supplement and DMs should consider grabbing it for their toolbox." Fantastic Terrain II is the sequel to our Best-selling Fantastic Terrain! The popularity of the first book just blew us away. We went back hard at work to give you 50 new terrain to help bring your...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
On Her Majesty’s Pest Control Service

On Her Majesty’s Pest Control Service


On Her Majesty's Pest Control Service This One Shot Adventure Module contains: The story for a single adventure Tips on how to run a introduction session for new TTRPG players Builds for several new monsters Build and Background for a NPC Puzzles and riddles for your party to solve Maps and ideas for special combat encounters The Story Like most large...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Lost Mine of Phandelver: Forge of Spells - Brazier of Green Flame Rework

Lost Mine of Phandelver: Forge of Spells - Brazier of Green Flame Rework


The Lost Mine of Phandelver: Forge of Spells expansion, Brazier of Green Flame Rework is an addition to your D&D 5th Edition adventure. This document contains an improved system for permanent magical effects with risk and consequences table. It was designed to add more memorable encounter to the pinnacle conclusion of the D&D starter set: Lost Mine of...   [click here for more]
Dungeon Masters Guild  $0.90

Add to Dungeon Masters Guild Order  
Ten Towers

Ten Towers


A band of kobolds living in a semi-sentient tower; a beanstalk, home to a dryad and her mortal paramour; a twisted and corrupted tower, home to a deathlock; or the staging point for a con artist's craft. These, and six other towers, lie in wait. This book contains ten level-adjusted structures and adventure hooks that can be slotted into any campaign. Designed to be modified to fit your needs, each...   [click here for more]
Dungeon Masters Guild  $5.00

Add to Dungeon Masters Guild Order  
Cursed Artifacts of the Dungeon Master

Cursed Artifacts of the Dungeon Master


Challenge your players with these Cursed Magic Items The gauntlets of a tyrannical ogre death knight. A blade used to murder a unicorn. The helm of a warlock who reached too deeply into the Far Realm. Objects of ill omen arise from nefarious deeds. This supplement offers quirky and detrimental aspects to over 150 iconic magic items featured in the Dungeon Master's Guide. A grand list of curses...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Braztat's Lair -  A Kobold Adventure

Braztat's Lair - A Kobold Adventure


This is a two or three session D&D5e adventure designed for level 1-3 characters with a party of at least two. It can be inserted into any campaign or adventure and in fact can be altered for a range of systems and the monsters easily swapped out. It should be about 5-10 hours content but can be lengthened by adding additional monsters. I have also included options for extensions in the text, ideas...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Cunningly Creative Corridors

Cunningly Creative Corridors


Welcome good Dungeon Master Pull up a chair and browse these cunningly creative corridor ideas all fully explained, stated up, illustrated and ready for you to drop into your adventure. The idea with the corridors is to avoid the players becoming complacent, or worse, bored, by featureless dungeon corridors. With thirteen specific ‘trap and challenge’ corridors you can...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Random Dungeons: Ready-Made Encounters

Random Dungeons: Ready-Made Encounters


Set up and play Dungeons & Dragons without prep!  There are two sets of interlocking and interconnected maps (better known as “geomorphs”).  Those can be used with d20 lists of monsters and NPCs that are specific to Levels 1 to 6.  A few d20 rolls and the DM will have at their fingertips the contents of a slew of dungeon chambers — including the monsters....   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
A Maze Without Maps - A Mini-Game

A Maze Without Maps - A Mini-Game


This mini-game maze encounter can be dropped directly into your next session. Players race against time to escape the maze, relying on memory and luck to navigate a series of turns that may find them right back where they started. Specially suited for online games where mapping and fog of war can pose a challenge for even the most intrepid of digital preparation DMs  ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Cerberus' Lair - Regal's Trophies

Cerberus' Lair - Regal's Trophies


Cerberus’ Lair Regal's Trophies "I'm Balatmor, Balatmor Mundis, but everyone here calls me Regal, for the sake of ancient times. If you came here, someone probably told you about us. Don't make me beg. Tell me what you're looking for! Weapons, armor, precious jewels? Or better yet, potions, ointments, pipes, cloaks, masks. What do you desire? " The Cerberus Cave is a strange trading...   [click here for more]
Dungeon Masters Guild  $2.71

Add to Dungeon Masters Guild Order  
Rat Panic! At the Aqueduct

Rat Panic! At the Aqueduct


You and your party are a group of adventurers for hire in the city of Reclaim: an archeological city built upon the massive stone ruins of a dead civilization. You typically spend your days escorting archeologists to dig sites, exploring newly discovered tombs, and occasionally hunting a nasty beast to protect the city. However, the days drag...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Shadehallow's Command Words

Shadehallow's Command Words


Bring Realism to your Spellcasting! Gandalf. Harry Potter. Sabrina Spellman. Every true spellcaster knows that doing magic requires special verbal components. Based loosely on Latin, the most magical-sounding language on this plane, here is a collection of command words for all spells from the current sourcebooks: Player’s Handbook, Elemental Evil, Sword Coast Adventurer’s Guide, and Xanathar’s...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Down in the Dark: A Guide to Underground Exploration in the 5e System

Down in the Dark: A Guide to Underground Exploration in the 5e System


Tired of your party skipping through all your unique, underground world features on their way to fight the big bad subterranean beast that you've put in their path? Want to make travelling through caves and caverns just a bit more interesting? If so, this book's for you! Inside you'll find rules for building your own underground content and features and ready-made encounters if you need just an extra...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Briser et charcuter : un guide de gestion des blessures - D&D5

Briser et charcuter : un guide de gestion des blessures - D&D5


Alors qu'il combattait vaillamment une bande d'Orcs, un résistant guerrier se trouve complètement encerclé. Inévitablement, l'un de ses adversaires parvient à le trancher à l'entrejambe à l'aide de sa lame. La douleur est telle qu'il perd connaissance... Un magicien, pourtant soucieux de ne jamais être en ligne de vue des ennemis, ne voit qu'au dernier moment la flèche pénétrant son torse,...   [click here for more]
Dungeon Masters Guild  $1.45

Add to Dungeon Masters Guild Order  
Encounter With: The Musclemancer

Encounter With: The Musclemancer


Engage in combat or attempt diplomacy with the Musclemancer! A unique arcane spellcaster that uses their flexed muscles as a spellcasting focus. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the musclemancer, information on the territory and lair of the musclemancer, and hazards to encounter...   [click here for more]
Dungeon Masters Guild  $0.75

Add to Dungeon Masters Guild Order  
Five Bandits with Quirks

Five Bandits with Quirks


A selection of bandits designed to add a bit of colour, a hook for your players to explore or just a bit of fun for the next band of cut-throats or highwaymen (or women) that you unleash upon your table.  Perfect for adding a bit of life to “...you walk into a room and see 5 bandits, they attack, roll initiative.” Be sure to keep an eye out for the next instalment of “...with quirks” coming...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Five Kobolds with Quirks

Five Kobolds with Quirks


A selection of Kobolds designed to add a bit of colour, a hook for your players to explore or just a bit of fun to the next band of the yipping dragonoids unleashed on your table.  Perfect for adding a bit of life to “...you walk into a room and see 5 Kobolds, they attack, roll initiative.” Be sure to keep an eye out for the next instalment of “...with quirks” coming to the DM’s Guild...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Five Skeletons with Quirks

Five Skeletons with Quirks


A selection of skeletons have been designed to add a bit of colour, a hook for your players to explore or just a a bit of memorable fun for the next band of creeping undeath that you unleash upon your table. Perfect for adding a bit of life to “...you walk into a room and see 5 skeletons, they attack, roll initiative.” Be sure to keep an eye out for the next instalment of “...with quirks”...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Five Bullywugs with Quirks

Five Bullywugs with Quirks


A selection of Bullywugs  have been designed to add some colour, some hooks for your players to explore or just a bit of memorable fun for the next band of hopping-mad frog folk that you unleash upon your table.  Perfect for adding a bit of life to “...you walk into a room and see 5 frog people, they attack, roll initiative.” Be sure to keep an eye out for the next instalment of “...with...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Crypt of Never Shade

The Crypt of Never Shade


The Crypt of Never Shade A Dark Realm Maps Adventure by Toby Lancaster This roleplay scenario and map set is designed for use with a range of game systems including Dungeons and Dragons. It’s a generic design that can and should be tailored to the DM’s needs, the monsters added where suggested and the treasure properly designed for the incumbent system. This is an undead...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Five Goblins with Quirks

Five Goblins with Quirks


A selection of Goblins have been designed to add some colour, some hooks for your players to explore or just a bit of memorable fun for the next band of green-skinned maniacs that you unleash upon your table. Perfect for adding a bit of life to “...you walk into a room and see 5 goblins, they attack, roll initiative.” Be sure to keep an eye out for the next instalment of “...with quirks”...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Nim's Dungeon Workshop

Nim's Dungeon Workshop


First off, I want to give credit where it's due. The rules in this book are based off of the construction mechanics established in the Fortresses, Temples, and Strongholds book by Walrock Homebrew. I highly recommend checking it out for all your other in-world construction needs. This book is all about building dungeons to protect treasure from adventurers. Meant to be a tool, for both DMs and...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
'Neath the Temple

'Neath the Temple


Sometimes you need to pull something out of thin air when your players inevitably take the story in a direction you were not expecting. That’s what this practice is for. I have found that playing in these tables regularly not only gets me used to rolling on the fly, it also gives me a selection of locations I can tap into that I can grab out of my head or notes. ...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
DM Ruins Book With form fillable

DM Ruins Book With form fillable


Book II of my DM Book Series. These revolving around the deep dark places your players go to get the goodies. Ruins. I tend to create Ruins, dungeons, temples and the like ahead of time. I set this tool up to be multi-functional. You have a fancy Parchment version. A Printer Friendly version that is also Form Fillable.  I have also included two of...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Dryden's Hunters

Dryden's Hunters


A unique supplement for your pre-established campaign setting whether it be Wotc or your own homebrew settings, we got you covered. Dryden’s Hunter’s provides guidelines and plug and play examples for creating an immersive monster hunting experience at your table. If you’re a DM who’s short on prep time or a DM who likes to grab something and make it their own then this is the product for you!...   [click here for more]
Dungeon Masters Guild  $5.00

Add to Dungeon Masters Guild Order  
D&D Compendium

D&D Compendium


The D&D Compendium, free to download, 46-pages, contains an original class from E. Gary Gygax and David Belmonte, as well as many useful articles for DMs and Players. In this Compendium you will find-- A complete, brief adventure module, Pharaoh's Curse especially designed to show beginning DMs how to create dungeons. Solo Adventure: The Gem of Wisdom, first part, containing 52...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Divok's Pamphlet of Epic Mini-Boss Monsters

Divok's Pamphlet of Epic Mini-Boss Monsters


Please consider leaving a review! I make free content to help the wider dnd world as best I can! Epic Monsters are a variety that fall just short of Legendary status. They aren’t quite as powerful, but use similar mechanics to keep combat interesting even outside of your BBEG. These mostly take the form of monsters that you will see out in your campaign, that have become stronger than normal, allowing...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
MargoMods Forge of Fury Companion PDF + Roll20 [BUNDLE]

MargoMods Forge of Fury Companion PDF + Roll20 [BUNDLE]


This special bundle product contains the following titles. MargoMods Forge of Fury Companion Regular price: $7.99 Bundle price: $5.32 Format: PDF The Forge of Fury is a well-loved classic in part because of its robust and flexible dungeon, alive with roaming monsters and brimming with secrets. MargoMods Forge of Fury Companion is an expansion and DM’s guide to...   [click here for more]
Dungeon Masters Guild  $17.98 $11.98

Add to Dungeon Masters Guild Order  
MargoMods Sunless Citadel Companion PDF + Roll20 [BUNDLE]

MargoMods Sunless Citadel Companion PDF + Roll20 [BUNDLE]


This special bundle product contains the following titles. MargoMods Sunless Citadel Companion Regular price: $7.99 Bundle price: $5.32 Format: PDF Introducing MargoMods Sunless Citadel Companion, the ultimate expansion and DM's guide for the classic D&D adventure. Designed for characters of levels 1 to 3, this immersive expansion takes your players on an unforgettable...   [click here for more]
Dungeon Masters Guild  $17.98 $11.98

Add to Dungeon Masters Guild Order  
MargoMods Tales from the Yawning Portal Bundle PDFs [BUNDLE]

MargoMods Tales from the Yawning Portal Bundle PDFs [BUNDLE]


This special bundle product contains the following titles. MargoMods Forge of Fury Companion Regular price: $7.99 Bundle price: $5.50 Format: PDF The Forge of Fury is a well-loved classic in part because of its robust and flexible dungeon, alive with roaming monsters and brimming with secrets. MargoMods Forge of Fury Companion is an expansion and DM’s guide to...   [click here for more]
Dungeon Masters Guild  $15.98 $10.99

Add to Dungeon Masters Guild Order  
Order of the Golden Dawn

Order of the Golden Dawn


Order of the Golden Dawn is the first TTRPG Adventure by Horned Toad Games. This adventure is based on the 5E system, for a total of 2-5 players and heroes of level 1-3. The campaign is made up of five chapters total, with each chapter intended for a session of 2-5 hours. It’s captured in a high-quality A5 print magazine and features 32 pages of cool, pulpy design and drawings. Order of the Golden...   [click here for more]
Dungeon Masters Guild  $7.49

Add to Dungeon Masters Guild Order  
Puzzles, Predicaments, and Perplexities [BUNDLE]

Puzzles, Predicaments, and Perplexities [BUNDLE]


This special bundle product contains the following titles. Puzzles, Predicaments, and Perplexities Regular price: $4.99 Bundle price: $4.35 Format: PDF Also check out the other volumes in this best-selling series, or buy the bundle and save!          Adventurers need much more than just brute force, magical powers, and nimble moves in order...   [click here for more]
Dungeon Masters Guild  $14.89 $12.99

Add to Dungeon Masters Guild Order  
Revel Tales [BUNDLE]

Revel Tales [BUNDLE]


This special bundle product contains the following titles. I 100 INCIPIT Regular price: $1.61 Bundle price: $0.49 Format: PDF I 100 INCIPIT Dalle menti di Matteo Ruggiero, Andrea Garrone e Matteo Airaghi nasce l’idea di distribuire 100 spunti narrativi, utilizzabili da chiunque per impostare rapidamente l’inizio delle proprie sessioni di gioco. Scegliete...   [click here for more]
Dungeon Masters Guild  $19.53 $5.92

Add to Dungeon Masters Guild Order  
Ruins on the Borderlands

Ruins on the Borderlands


Explore a creepy old mansion inspired by classic literature.  Investigate the cosmic mysteries surrounding this place and delve into the secrets below the House on the Borderlands. Based on the 1908 novel by William Hope Hodgson, this adventure has the party return to the House on the Borderlands and discover the manuscript and secrets left by the Recluse.  Characters will discover the secrets...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Weird Dungeon In a Sphere [BUNDLE]

Weird Dungeon In a Sphere [BUNDLE]


This special bundle product contains the following titles. Seinoc's Snarled Sphere - Adventure Guide (5e) Regular price: $1.99 Bundle price: $1.99 Format: PDF Welcome to the Snarl, this entire dungeon has been made to be a companion piece to Isaac May's Weird Stuff I found in the Planar Vortex! Can you survive the dangers and horrors inside the Snarl!? 18...   [click here for more]
Dungeon Masters Guild  $6.94 $5.95

Add to Dungeon Masters Guild Order  
Zeke's Bodacious Bundle! - 2020 [BUNDLE]

Zeke's Bodacious Bundle! - 2020 [BUNDLE]


This special bundle product contains the following titles. Beast of Bezentil Regular price: $1.95 Bundle price: $0.75 Format: PDF Dunwood Extracts: Beast of Bezentil An encounter for 5 characters of 5th Level Estimated Run-Time : 60 minutes This encounter was written by Zeke Gonzalez and originally published in Dunwood - Demons, Druids, & Danger.  ...   [click here for more]
Dungeon Masters Guild  $25.60 $18.75

Add to Dungeon Masters Guild Order  
Displaying 1 to 44 (of 44 items) Result Pages:  1 
Select Page Number