The third volume in the Old School Hacks series is here and it's all about making megadungeons awesome!
This 34-page guide features four chapters of material covering:
What makes a megadungeon tick?
Tons of tools and advice for varying the environment, monsters, hazards, and challenges in the dungeon.
Variant and optional rules to help make megadungeon campaigns feel different... [click here for more]
An Introductory Adventure for fledgeling DMs & three to five 1st Level Characters.
Goblins are raiding trade roads that lead to a waypoint village, and the adventurers have been hired to delve into their fortress to put a stop to their attacks.
Goblin Problem! is simple to run and is structured to guide players who are new to running adventures for Dungeons... [click here for more]
The Skill Challenge is a great way to augment risky tasks in your 5e game – giving players the authority to problem-solve creatively while validating their character’s mechanical choices by incentivizing skills and abilities outside the scope of traditional combat.
The Fail-Pick Challenge is an extension on that idea, giving players additional agency in their failures. When players... [click here for more]
Designed for the Maohos Campaign Setting, this new frame-work for death and returning from the beyond can be added in to any setting.
This document covers character death, what happens to a character after they have died, and methods of returning from the dead:
- Revivify (modified) - Resurrection (modified) - Greater Resurrection (ritual) - Reincarnation - Blessings of the Gods - Revnant Pacts... [click here for more]
You've just slain a massive hydra, its corpse lying in front of you awaiting its decay. It has to be loaded with meat, right? Hydra eyes have to be good for something! It sure would be a waste to let all those hydra parts go to waste. That's why I created these rules for eating food. Think of games like World of Warcraft or Skyrim where food can restore health and mana. That's what I went for in my... [click here for more]
The First Part of “Moxxie Bramblefoot’s Compendium of Astonishing Wildlife” introduces six new creatures, free for Your use in D&D adventures.
Each of the creatures comes with its own hand-drawn illustration, a brief story, creature statistics (adapted to fifth edition), and DM suggestions.
This volume focuses mostly on weaker creatures, fit to challenge Your party at the... [click here for more]
The Crypt of Never ShadeA Dark Realm Maps Adventure by Toby Lancaster
This roleplay scenario and map set is designed for use with a range of game systems including Dungeons and Dragons. It’s a generic design that can and should be tailored to the DM’s needs, the monsters added where suggested and the treasure properly designed for the incumbent system. This is an undead... [click here for more]