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Also check out the other volumes in this best-selling series, or buy the bundle and save!
Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory... [click here for more] |
Dungeon Masters Guild |
$4.99
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Non-Combat Encounters Tables using Monster Manual Creatures
Tables visible in Previews under the product image. There is also a separate Fantasy Grounds Version.
Non-Combat Encounters for adventures and campaigns where talking and interaction is the norm. Options for settled lands, wilds, roads and underground.
Includes d20 tables for ...
Civilized Non-Combat Encounters (City... [click here for more] |
Dungeon Masters Guild |
$3.00
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200 Non-Combat Encounter Prompts for the Undercity
Tables visible in Previews under the product image.
Non-Combat Encounters for the more dangerous parts of the city. The city fringers under the city, the ruined buildings, the abandoned district. And the underworld of criminals, fences, thieves and con artists.
Includes d20 tables for ...
Back Alleys and Rough Streets (By... [click here for more] |
Dungeon Masters Guild |
$3.00
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Are your travel sequences lackluster? Do your players have a tendency to ask about every little detail? Perhaps you didn't plan for the direction that the plot was going to go and need to give your players something to do while you hastily create the next encounter. Enter a rollable table packed full of urban encounters, none of which require getting out the battle map and minis (unless you decide... [click here for more] |
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Riddles have been told for hundreds and hundreds of years. In the tabletop gaming universe, they can be used in many different ways. They could be used to open a door in a mysterious dungeon. They could be told by a tricky monster that is testing the players. They could be used to gain access to a treasure chest. Use these fantasy riddles in your game to really stump your players and make them put... [click here for more] |
Dungeon Masters Guild |
$1.00
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This guide will give you the foundations of how to use this intricate language in your world. A guide you can share with your players to converse together and give knowing the language real benefit.
In your D&D world, Thieves’ Cant exists as a rich and multifaceted culture with deep historical roots. It shapes the lives of rogues and criminals, bringing them together and giving them an edge... [click here for more] |
Dungeon Masters Guild |
$2.00
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Themed Tables for Gifts, Relationships and Romance
Tables visible in Previews under the product image.
Good for campaigns of intrigue, monster or character romances, themed valentines and combat-light adventures.
Includes d20 tables for ...
Relationship Basics (How relationship started, relationship particulars, how relationship might end)
Unusual Monster... [click here for more] |
Dungeon Masters Guild |
$3.00
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Remarkable Creatures of the Planes is an immersive fantasy creatures encyclopedia written from the perspective of characters that inhabit the universe where these creatures exist.
Each article in this volume talks about the anatomy of a creature, or a group of related ones' in-world origins, history, society, culture,... [click here for more] |
Dungeon Masters Guild |
$9.99
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Zhentarim: Welcome to the Family is a book full of options to enhance any story featuring organized crime. It's written with the Zhentarim, a faction in the Forgotten Realms in mind, but most of the elements presented here can be used agnostically.
Whether you're a Worldbuilder, Player, and/or Dungeon Master, this book has what you need. From Lore to Rules, Schemes... [click here for more] |
Dungeon Masters Guild |
$8.00
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The Twelve Noble Genasi Houses is a lore supplement for DMs and players. In this updated-for-fifth-edition version of Calimshan, those descended from elementals rule while "mundane" humans have been reduced to serfdom. In this nation where the planetouched reign, a dozen noble houses have emerged, each with distinct tastes, interests, and spheres of influence. Each house is detailed through:
a unique... [click here for more] |
Dungeon Masters Guild |
$0.95
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To fall is merely to rise again.
A Paladin's oath is sacred, and to go against that oath creates a void which must be filled by something. The Oathbreaker still amasses power, but twisted by his betrayal of his Oath. He is powerful, but at a cost, and there is more than one way to fall...
Included in this document are FIVE new Paladin subclasses, each one representing an alternate path a Paladin... [click here for more] |
Dungeon Masters Guild |
$1.50
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So often, players go unrewarded for anything but combat.
Built around the idea of the three pillars, this article seeks to help DMs reward players for taking part in:
Combat
Exploration
Role Play
This article even includes tables for easy reference so DMs can ensure they are awarding XP at a rate which keeps up with their players as they level. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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As a dungeon master, creating towns or cities is a valuable tool to have under your belt. Unfortunately, you don't necessarily want it to take tens of hours each time. I have put a lot of time and effort into my own generation mechanics to save myself some time, so I have decided to share them with you.
When you use this guide to create settlements, the result will be living, breathing settlements,... [click here for more] |
Dungeon Masters Guild |
$2.98
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The Forsaken Traveler – Issue 2: Crypts, Tombs, and Ruins
A 28-Page Zine FILLED with tables!
Welcome to the second issue of The Forsaken Traveler. The purpose of this publication is to provide you with interesting and unforgettable content that will make your tabletop gaming experience the best it possibly can be. Lying in the pages ahead are limitless worldbuilding ideas... [click here for more] |
Dungeon Masters Guild |
$3.00
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OTHER PRODUCTS BY REVEL TALES:
Here it is our friend from Splinterverse that talks about our handbook at 35:56 of his new video:... [click here for more] |
Dungeon Masters Guild |
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Brand new challenges for DMs and Players
There’s always more wonder to be found, even if you think you’ve seen everything; in new, twisted monsters that disquiet and dismay; in comforting items and experiences to take the edge off and make you smile, and in confusing encounters with chaotic beings that beguile and bewilder. All this and more awaits…
Dreams,... [click here for more] |
Dungeon Masters Guild |
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SACRED ALLIANCES
Over the years, the gods formed alliances to increase their power and area of influence, but none would be possible without devotees. Although not all gods have formed alliances, since many of them are extremely chaotic in their essence, which makes such pacts impossible to be formed. Taking that in consideration, only the most organized religions have created... [click here for more] |
Dungeon Masters Guild |
$4.99
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A New Game Mechanic: Wanted Scores
Actions should have consequences, especially for the protagonists of a dynamic story. Wanted Scores are a way to track unpopular decisions, acts of infamy, rebellion against the law, things that you swear aren't what they look like, and that incident that is certainly just a big misunderstanding.
This supplement contains guidelines for using Wanted Scores in any... [click here for more] |
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Azulia is a diverse coastal city that is based around commerce and trade. Because of this peoples from all over can be found within the city at any given time. The city of Azulia can be dropped seamlessly into any 5e campaign.
The Azulia City Supplement is over 30 pages of stat blocks, NPC's, detailed locations, random encounter tables, maps, and anything that you might need to bring the city of Azulia... [click here for more] |
Dungeon Masters Guild |
$4.99
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This guide-book serves to help any DM craft an intriguing and usable 5E mystery. Whether you will use it to create a one-shot, or to craft a mystery within a larger campaign is up to you! This guide offers helpful tips on creating your very own mystery to help you avoid some common pitfalls, and takes you on a step by step approach to crafting it. ... [click here for more] |
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Queste sono tabelle ad utilizzo del master per creare eventi randomici partendo dall'ingresso degli avventurieri in un a locanda. Il testo prevede 12 tabelle che possono essere utilizzate in maniera autonoma oppure in in collegamento alla prima tabella presentata. ... [click here for more] |
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The quiet region of Korens has fallen on hard times. Struck by a blight and under seige from opportunistic bandit groups, the local lord has put an outrageous bounty on who he believes leads the attacks. However, not all in the once-idyllic countryside is as it seems. Can you (or rather, your players) work out the reality of the situation?
This is a one or two-shot adventure for early tier 2, levels... [click here for more] |
Dungeon Masters Guild |
$2.99
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"Pain has a purpose. Your suffering is not meaningless. The Mistress of pain will reward you for the misery you have endured." ~Whiplass Devalia Krovin
The cult of Loviatar has risen and begun spreading throughout the populace through heated whispers and promises of power. Their suffering fuels their dark power as they eagerly seek to spread chaos and open a portal to the Abyss.
This product... [click here for more] |
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The Skill Challenge is a great way to augment risky tasks in your 5e game – giving players the authority to problem-solve creatively while validating their character’s mechanical choices by incentivizing skills and abilities outside the scope of traditional combat.
The Fail-Pick Challenge is an extension on that idea, giving players additional agency in their failures. When players... [click here for more] |
Dungeon Masters Guild |
$1.00
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It has been said that one does not discover new lands without losing sight of the shore. Or, perhaps, without running into one of our 50 Encounters, all ready to be used in your exploration and sea themed adventures.
The d100 table in this volume allows you to select a random encounter to treat your voyagers, or pick any encounter you like to spice up the next... [click here for more] |
Dungeon Masters Guild |
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Divination spells blindside and confuse everyone involved from the DM to the players. In this book I hope that you will have an idea of where to go with these spells and begin to add it to your arsenal of roleplay tools. ... [click here for more] |
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This is a guide for Dungeon Masters who want to run tactical combat with personal narrative front and center. It provides a narrative structure for large-scale battles and several scenarios that can be dropped into any campaign. ... [click here for more] |
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Add a new and immersive special operations and paramilitary organization to your Dungeons and Dragons game! Inside you'll find a brand new, playtested custom player background. The history of the Ranger Corps including their mission statement, motto, and responsiblities. Recommended equipment to outfit NPC Rangers as well as player characters. A ranking system for the Ranger Corps. to follow in your... [click here for more] |
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Ready Your Dice and Load your Pistols, Adventure awaits!
A group of seafaring pirates are betrayed and left for dead by one of their own As they set out in search of the individual who wronged them, they soon discover that this tale of revenge will cost more than gold.
Part one of a three part 5E Pirate adventure.
This works well with character levels from 1-5 but you can scale... [click here for more] |
Dungeon Masters Guild |
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SACRED ALLIANCES
Over the years, the gods formed alliances to increase their power and area of influence, but none would be possible without devotees. Although not all gods have formed alliances, since many of them are extremely chaotic in their essence, which makes such pacts impossible to be formed. Taking that in consideration, only the most organized religions have... [click here for more] |
Dungeon Masters Guild |
$4.99
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The little known rules can often be used to great effect in game, one of such rules is the Honor Score. This ability score can be used as a way to give all players a way to participate in social situations without the need for charisma. It gives a way for DM’s to track player reputation. ... [click here for more] |
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This tome contains 9 strange entities for use in your home games, whether they be as antagonists, warlock patrons, or simply a nice bite of lore to flesh out your world. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Magical Core is a campaign-defining storyline, or an epic level mini-campaign.
The Magical Core forms the very essence of magic and life on the material plane. The power is considered divine by those that know of its existence and its pathways connect to all other planes and forms of magic; The core’s magic is far too powerful for any mortal being to interact with. Fortunately, there are means to... [click here for more] |
Dungeon Masters Guild |
$6.97
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A unique supplement for your pre-established campaign setting whether it be Wotc or your own homebrew settings, we got you covered. Dryden’s Hunter’s provides guidelines and plug and play examples for creating an immersive monster hunting experience at your table. If you’re a DM who’s short on prep time or a DM who likes to grab something and make it their own then this is the product for you!... [click here for more] |
Dungeon Masters Guild |
$5.00
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Queste sono tabelle ad utilizzo del master per creare eventi randomici partendo dalla presenza di un bosco. Il testo prevede 18 tabelle che possono essere utilizzate in maniera autonoma oppure in in collegamento alle prime tabelle presentate.
Il file è arrichitto da fumetti ed immagini.
... [click here for more] |
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Lantern's Cross: A Drag n' Drop D&D Town
An idyllic trading town full of wonder and opportunities for adventure.
[NOTE: This is not an adventure. Rather, this is a setting/backdrop with hooks on which to hang adventures.]
Do you need a town to throw your wandering adventures into? Look no further than Lantern's Cross! Designed for easy readability and accessibility,... [click here for more] |
Dungeon Masters Guild |
FREE
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As a Turk, it was a fact that gnawed at me that my mythology could not find a place in a huge game like D&D until now. I thought that with the 3rd party support in 5e, this situation would probably end in a short time, but the situation was not quite like that. I was finally able to finish this project that I had dreamed of since I started producing content in DMsGuild.
My Monster Manual for Turkic... [click here for more] |
Dungeon Masters Guild |
$8.00 $5.99
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This special bundle product contains the following titles.
Sacred Alliances Regular price: $4.99 Bundle price: $2.50 Format: PDF
SACRED ALLIANCES Over the years, the gods formed alliances to increase their power and area of influence, but none would be possible without devotees. Although not all gods have formed alliances, since many of them are extremely... [click here for more] |
Dungeon Masters Guild |
$14.97 $7.49
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