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---I'm thrilled to report that this publication received a very positive review from Jeff Grenier of the Tome Show, a seminal podcast for all things D&D. Check out episode 286 (August 28, 2017), beginning at 43:20. Here's the link: http://www.thetomeshow.com/e/more-pdf-minis-reviews-tome-286/--
Short scenarios for when your PCs just can't figure it out.
Every Dungeon... [click here for more] |
Dungeon Masters Guild |
$1.00
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A set of ten thirty fifty campsites and one magic item that can be as normal or unusual as you choose to make them, it is not a set of pre-generated random encounters. These sites may be trapped or used for random encounters (ambushes even) with little effort on the part of the great quest giver. Some treasure items are provided for you as a guide, but just like anything in your core rulebooks,... [click here for more] |
Dungeon Masters Guild |
$0.50
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One hundred random encounters that will bring your forests to life! Roll a d100 and see what you get. ... [click here for more] |
Dungeon Masters Guild |
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You know that moment when your players have slain the bad guy and his minions? The moment where the normally upright and righteous characters become total fiends and loot the still cooling dead bodies ... well, this is for those moments. And let's face it those moments come along a lot!
This list contains 100 trinkets and treasure curiosities that will make the pilfering... [click here for more] |
Dungeon Masters Guild |
$1.00
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One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get. ... [click here for more] |
Dungeon Masters Guild |
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Welcome...
to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!... [click here for more] |
Dungeon Masters Guild |
$1.00
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Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!
Twenty... [click here for more] |
Dungeon Masters Guild |
$1.00
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Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!
Twenty NPCs... [click here for more] |
Dungeon Masters Guild |
$1.00
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Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!
Twenty... [click here for more] |
Dungeon Masters Guild |
$1.00
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Have you ever felt the need to reduce the amount of gold that your player’s carry? Maybe you miscalculated the gold inside the chest and now they are ultra-rich? Or maybe you just want to make them suspect their own shadow for treachery? Fear no more cause you are reading the perfect guide on how to make your players get scammed, pickpocketed and lose money without them even realizing how it happened!... [click here for more] |
Dungeon Masters Guild |
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Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!... [click here for more] |
Dungeon Masters Guild |
$1.99
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Following on from our very successfully received first volume here are 50 more human NPC's to engage, challenge and bemuse your players...
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either... [click here for more] |
Dungeon Masters Guild |
$2.00
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The murky mires and bubbling bogs of the wilderness hold many dangers for unwary travellers... and now you can throw those dangers at your party, with 50 unique encounters complete with read-aloud scene descriptions and tactical suggestions for the Dungeon Master, so you can play your monsters with the best possible insight even without prep.
The scenarios in this supplement cover all levels... [click here for more] |
Dungeon Masters Guild |
$4.99
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Do you like the wilderness exploration of early D&D? Are you currently using hex-style maps for your games, or would like to begin using them for your adventures?
This product uses a simple, 5E-intuitive mechanic to emulate a feature of gaming prominent in early editions of Dungeons & Dragons, known as ‘hexcrawling.’ In this method, sites, adventures, and encounters are keyed to geographical... [click here for more] |
Dungeon Masters Guild |
$2.00
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When the armies march, all the earth trembles.
D&D has a long history on troops and massive combat and warfare adventures, but 5th edition is the first one to achieve that armies keep being relevant even when heroes achieve high levels. The beauty of this edition is that numbers matter: high quantities of low level mooks can stand a chance to overpower a group of adventurers, and smart PCs will... [click here for more] |
Dungeon Masters Guild |
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You've just slain a massive hydra, its corpse lying in front of you awaiting its decay. It has to be loaded with meat, right? Hydra eyes have to be good for something! It sure would be a waste to let all those hydra parts go to waste. That's why I created these rules for eating food. Think of games like World of Warcraft or Skyrim where food can restore health and mana. That's what I went for in my... [click here for more] |
Dungeon Masters Guild |
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While most forests harbor some kind of danger, the Stryhor Woods are an especially dangerous region filled with old trees, thick brushes and steep cliffs. Most of the woodland is covered by the foliage and just one old road leads through the forest.
The Stryhor Woods are a D&D 5e region featuring the hamlet of Lestead, seven interconnected adventuring locations like the Griffon... [click here for more] |
Dungeon Masters Guild |
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This is the character guide and information for Allisar Beckham, a custom homebrew NPC meant for aquatic and pirate campaigns! He's a swashbuckling, crew leading, honorable thieving human that all crews would do well to have aboard.
Feel free to use him in any of your games, and I'd love to hear how he went in your game on my TikTok, RuneNRelic! ... [click here for more] |
Dungeon Masters Guild |
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THIS IS A PREVIEW FOR "ANCIENT WARRIORS," A COMPLETE SUPPLEMENT FEATURING 50+ CLASSICALLY-INSPIRED NPC STATBLOCKS, WEAPONS, FEATS AND ORIGINAL ART. AVAILABLE NOW ON DMSGUILD.
A cloud of dust rises above the olive grove as a line of soldiers winds its away across the countryside. The mid-day sun glints off the breastplates and dusty helmets of the procession leaders as they strain under the weight... [click here for more] |
Dungeon Masters Guild |
FREE
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Arctic Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes
Encounters for adventures and campaigns in terrain of winter, arctic, tundra, the frostfell and Icewind Dale.
Includes d8+d12 tables for ...
Using Arctic Encounters (Dice to Use, Ways... [click here for more] |
Dungeon Masters Guild |
$5.00
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An extended guide to foraging and alchemy for easy use in D&D5e, but also easily convertible for every other tabletop RPG or pen and paper game.
It features the basic rules as well as the three commonly used biomes "forest", "swamp" and "coast" with 100 plants and effects ready to use for each of them. It also comes with a handy rollable table, three legendary plants with a prewritten piece... [click here for more] |
Dungeon Masters Guild |
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"....this is crazy good! The presentation is superb! This is a full supplement book. Pretty hefty." -Anthony J.
"I’m very impressed with the thoroughness and level of detail, the variation with the adventures, the insane amount of content in all the tables. I’ve never done any extensive “management” type things at the table, but this product gets me excited to put it... [click here for more] |
Dungeon Masters Guild |
$24.95
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This is a guide to help DM's handling longer player journeys in their world. The goal has been to create a journey experience that is easy to handle for the DM and create a high player agency while avoiding the endless dice rolling chore of daily encounter checks or the montage solution often suggested in adventure books that to me breaks the rythm of playing the game. ... [click here for more] |
Dungeon Masters Guild |
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“What is going in THAT town?” A question your players will no doubt ask, and this book is your way out of a tricky situation. This book helps you make your setting feel alive, vibrant, and sophisticated, with little more than a few dice rolls.
This product is usable for all character levels, any campaign setting. ... [click here for more] |
Dungeon Masters Guild |
$2.00
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Encounter Tables for Creature, Non-Combat and Locations
Tables visible in Previews under the product image. Uses only the Monster Manual. There is also a separate Fantasy Grounds Version.
Encounters for adventures and campaigns in dungeons, cities and wilderness with sub-themes
Includes d20 tables for ...
In the City (low & mid city encounters, city beasts, city... [click here for more] |
Dungeon Masters Guild |
$2.00
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Coastal Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes
Encounters for adventures and campaigns in terrain of coasts, beaches, shipwrecks, cliffs and Saltmarsh.
Includes d8+d12 tables for ...
Using Coastal Encounters (Dice... [click here for more] |
Dungeon Masters Guild |
$5.00
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Codex of the Infinite Planes
Volume 16: Wilderness of the Beastlands
Open these pages and learn about the animalistic plane in the multiverse, the Wilderness of the Beastlands!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack... [click here for more] |
Dungeon Masters Guild |
$2.99
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**NOW OUT: Vol 2, ELEMENTALS! Thank you all for the support!!** https://www.dmsguild.com/product/274292/Creature-Harvest-Index--Elementals
"In my culture, we harvest what we kill. The meat feeds us. The furs warm us. We adorn ourselves with their feathers and bones with pride- not in the kill, but in gratitude of the spirit that chose us to wear it." - Aki T'chana, shaman of the... [click here for more] |
Dungeon Masters Guild |
$1.00
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"In my culture, we harvest what we kill. The meat feeds us. The furs warm us. We adorn ourselves with their feathers and bones with pride- not in the kill, but in gratitude of the spirit that chose us to wear it." - Aki T'chana, shaman of the Omani clan.
This product is a FREE preview of the new harvest bestiaries that I have written. These products contain:
* Meat- how much, how to store it, and... [click here for more] |
Dungeon Masters Guild |
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"Pain has a purpose. Your suffering is not meaningless. The Mistress of pain will reward you for the misery you have endured." ~Whiplass Devalia Krovin
The cult of Loviatar has risen and begun spreading throughout the populace through heated whispers and promises of power. Their suffering fuels their dark power as they eagerly seek to spread chaos and open a portal to the Abyss.
This product... [click here for more] |
Dungeon Masters Guild |
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It sleeps in the darkest void, banished there eons ago until one day, some hopeless soul decided to enchant a rapier they had. The Forgotten One found itself bound to serve the wielder of this weapon, to be woken up at their whim to serve their fancy. Together they became unstoppable, until one day The Forgotten One has had enough, it has learned the ins and outs of the chains that bind it to... [click here for more] |
Dungeon Masters Guild |
$0.74
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The purpose of this supplement is to have a system that simulates the wilderness and its perils.
To use this supplement you need the fifth edition Player’s Handbook, Dungeon master’s Guide, Monster manual and Xanathar’s Guide to Everything.
Dangers of the wild is inspired by the group checks from Ghosts of Saltmarsh. The wilderness should be deadly and players should prepare for the dangers... [click here for more] |
Dungeon Masters Guild |
$2.00
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Defense of the Dryad
Defense of the Dryad is a 5E one-shot quest or adventure for characters between 1st - 4th level. The guide however is optimised for use for a 4-person group of level 3 characters, but there's suggestions within on how to balance the game for your different player situations!
The adventure is designed to be a springboard introduction into the game and world of Dungeons and Dragons... [click here for more] |
Dungeon Masters Guild |
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Queste sono tabelle ad utilizzo del master per creare eventi randomici partendo dalla presenza di un bosco. Il testo prevede 18 tabelle che possono essere utilizzate in maniera autonoma oppure in in collegamento alle prime tabelle presentate.
Il file è arrichitto da fumetti ed immagini.
... [click here for more] |
Dungeon Masters Guild |
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Desert Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. There is also a separate Fantasy Grounds Version.
Encounters for adventures and campaigns in terrain of sandy desert, dry steppes, dangerous badlands and magical wastes like Anauroch.
Includes... [click here for more] |
Dungeon Masters Guild |
$5.00
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Please consider leaving a review! I make free content to help the wider dnd world as best I can!
Epic Monsters are a variety that fall just short of Legendary status. They aren’t quite as powerful, but use similar mechanics to keep combat interesting even outside of your BBEG. These mostly take the form of monsters that you will see out in your campaign, that have become stronger than normal, allowing... [click here for more] |
Dungeon Masters Guild |
FREE
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This special bundle product contains the following titles. The DMs Guide to Fishing Regular price: $1.95 Bundle price: $1.00 Format: PDF The DMs Guide to Fishing is a rules supplement containing fishing mechanics and an abundance of fish to use in your games. Among these fish are real fish reimagined for D&D 5th Edition and new, completely original fantasy fish.
This... [click here for more] |
Dungeon Masters Guild |
$10.80 $7.00
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Drax’s Deadly Plants of Chult - 50 Deadly Plants for any Outdoor Adventure!
Looking for new and exciting ways to kill your PCs? Ready to spice up the Tomb of Annihilation hex crawl? Drax Bloodaxe barely escaped the clutches of the Chultan jungle, and he returned with these eye-witness accounts of Chult’s deadliest plants. Use this collection to throw in dangerous new plant monsters, and litter... [click here for more] |
Dungeon Masters Guild |
$6.99
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The Thaumaturgy clap echoed around the race track. A dozen horses jostle for positions into the first long curve of the graveled path. But this is no ordinary race. Each and every one of the animals now racing stood at the starting boxes no more than five minutes ago in their humanoid shapes shaking hands. This is Druid Horse Racing. A suppliment for DMs that want to introduce this form of racing... [click here for more] |
Dungeon Masters Guild |
$1.99
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A unique supplement for your pre-established campaign setting whether it be Wotc or your own homebrew settings, we got you covered. Dryden’s Hunter’s provides guidelines and plug and play examples for creating an immersive monster hunting experience at your table. If you’re a DM who’s short on prep time or a DM who likes to grab something and make it their own then this is the product for you!... [click here for more] |
Dungeon Masters Guild |
$5.00
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Introducing "Enchanted Forest Encounters: A Collection of 100 Non-Battle Encounters for D&D 5th Edition" an immersive journey into the mystical depths of the woodland realms. Within these pages, you will discover a compendium of 100 random non-combat encounters on the forest, crafted to enchant and captivate both players and Dungeon Masters alike. From hidden groves and ancient shrines to mischievous... [click here for more] |
Dungeon Masters Guild |
$1.00
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Engage in combat or attempt diplomacy with the Athach! A classic monster from previous editions of D&D that has found new life. This document contains information on a classic D&D creature for GMs to have their players encounter; including a stat block, behavioral information for the athach, information on the territory and lair of the athach, and hazards to encounter while in the athach's... [click here for more] |
Dungeon Masters Guild |
$0.50
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Engage in combat or diplomacy with the Boom Goblin! A unique goblin creature with a penchant for making things explode. This document contains information on a new and unique creature for GMs to have their players encounter; including a stat block, behavioral information for the boom goblin, information on the territory and lair of the boom goblin, and hazards to encounter while in the boom goblin's... [click here for more] |
Dungeon Masters Guild |
$0.75
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Ah, welcome, reader. So, you have found this old tired tome in some bookshop, yes? Or perhaps in a dusty ruin somewhere, hiding, ready to be found? What if I were to tell you that this…this is only part of a much greater world? For in the darkness of the cosmos, there was but a single gem - a clear, beautiful diamond. It sat there for so long, and then, the First Story appeared, a whole landscape... [click here for more] |
Dungeon Masters Guild |
$2.00
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Archaeology is largely ignored in Dungeons and Dragons, which is a huge shame, as many of the archaeological discoveries of the past 50 or so years have no doubt inspired much of what Dungeons and Dragons is today.
With this suppliment, bring a taste of archaeology to your D&D world! Get your players invested in the history of the campaigns we play in, and replace that generic library trip with... [click here for more] |
Dungeon Masters Guild |
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Fantastic Elven Beasts & Where to find them is an addition to your D&D 5th Edition adventure.
This bestiary contains:
stats
descriptions
lore
suggested locations
visualisation via stylised sillohettes to drive imagination and illustrate scale
for 10 unique beasts that could be found in Elven regions in Dungeons and Dragons 5th Edition... [click here for more] |
Dungeon Masters Guild |
$0.95
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Fantastic Taverns is a supplement to enhance your tabletop role-playing setting. We recognize that taverns play a large role in many games so we wanted to provide you with a variety of different taverns that are ready to use at your table.
A Special Treat
Memorable games come from immersive experiences. With Fantastic Taverns, you're not only provided in-game content but also real... [click here for more] |
Dungeon Masters Guild |
$4.99
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FANTASTIC TERRAIN II!
A COLLECTION OF ENVIRONMENTAL EFFECTS TO HELP AND HINDER YOUR HEROES!
Geek Tyrant: "...It’s definitely a very cool supplement and DMs should consider grabbing it for their toolbox."
Fantastic Terrain II is the sequel to our Best-selling Fantastic Terrain! The popularity of the first book just blew us away. We went back hard at work to give you 50 new terrain to help bring your... [click here for more] |
Dungeon Masters Guild |
$9.95
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The quiet region of Korens has fallen on hard times. Struck by a blight and under seige from opportunistic bandit groups, the local lord has put an outrageous bounty on who he believes leads the attacks. However, not all in the once-idyllic countryside is as it seems. Can you (or rather, your players) work out the reality of the situation?
This is a one or two-shot adventure for early tier 2, levels... [click here for more] |
Dungeon Masters Guild |
$2.99
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Feldor's Guide to Elturgard – A region gazetteer
Looking for a place to set your up coming adventure? Look no further! Elturgard is a peaceful, god-fearing nation, ruled without incident for nearly 50 years. Rumors that the pot is ready to boil over are greatly exaggerated
Written before his death, Feldor Brewbarrel spent his years travelling through Elturgard, documenting the places he visited.... [click here for more] |
Dungeon Masters Guild |
$1.00
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