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Arctic Survival House Rules for Icewind Dale

Arctic Survival House Rules for Icewind Dale


Icewind Dale Survival House Rules This homebrew content has over 50 House Rules to build and expand upon the realms of Icewind Dale, by presenting Dungeon Masters with in-depth rule options to highlight the terrible difficulty of survival in this setting. The content of this text is meant to be customized toward your players and the type of game you and your party find healthy, enjoyable, rewarding...and...   [click here for more]
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The Malady Codex: The Guide to Diseases

The Malady Codex: The Guide to Diseases


You can now explore even deadlier maladies in the Seven Deadly Plagues! This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies,...   [click here for more]
Dungeon Masters Guild  $2.95 $1.77

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Creature Harvest Index - Beasts

Creature Harvest Index - Beasts


**NOW OUT: Vol 2, ELEMENTALS! Thank you all for the support!!** https://www.dmsguild.com/product/274292/Creature-Harvest-Index--Elementals "In my culture, we harvest what we kill. The meat feeds us. The furs warm us. We adorn ourselves with their feathers and bones with pride- not in the kill, but in gratitude of the spirit that chose us to wear it." - Aki T'chana, shaman of the...   [click here for more]
Dungeon Masters Guild  $1.00 $0.80

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Politics of Valenar

Politics of Valenar


Welcome to Valenar, an isolated nation occupied by an elven army. This comprehensive supplement expands on the internal politics of Valenar, a nation in the Eberron campaign setting. This latest installment in the Politics of Eberron series goes in depth on not only the country of Valenar, but the Tairnadal elves who conquered it. "For the glory of our ancestors!" - High King...   [click here for more]
Dungeon Masters Guild  $3.95 $3.16

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Balduran's Guide to Kingdom Building

Balduran's Guide to Kingdom Building


"....this is crazy good! The presentation is superb! This is a full supplement book. Pretty hefty." -Anthony J. "I’m very impressed with the thoroughness and level of detail, the variation with the adventures, the insane amount of content in all the tables. I’ve never done any extensive “management” type things at the table, but this product gets me excited to put it...   [click here for more]
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Magic Potions & Ingredients

Magic Potions & Ingredients


Discount bundle! Magic Potions & Ingredient is part of the World Enhancement bundle! Get 30% discount on this and several other books that aid you in enriching your world! Update To celebrate the silver best-seller badge, I have added a handy...   [click here for more]
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Dragons! Volume 1 - Chromatic Dragons

Dragons! Volume 1 - Chromatic Dragons


"If you want more flexibility in how you use dragons, Dragons! is an inexpensive option to save yourself the time of messing around with numbers and trying to calculate Challenge Ratings. Recommended." - Merric B https://merricb.com/2016/04/26/5e-supplement-review-dragons/ Welcome dragon lovers! Are you playing in the Forgotten Realms? Running Storm King's Thunder? Tyranny...   [click here for more]
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Quests and Travel Time for Icewind Dale: Rime of the Frostmaiden

Quests and Travel Time for Icewind Dale: Rime of the Frostmaiden


The party is supposed to travel a lot during first two chapters of Icewind Dale: Rime of the Frostmaiden official adventure. This document will help DMs to determine travel time on the fly. All quests from Chapter 1 and Chapter 2 grouped in the tables depending on the city where the party gets them. Calculations are based on the information and maps...   [click here for more]
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Icewind Dale: Rime of the Frostmaiden. Grahmir's Remix. Welcome to the Far North.

Icewind Dale: Rime of the Frostmaiden. Grahmir's Remix. Welcome to the Far North.


I like to play D&D because we can tell stories together with my players. And I like strong and coherent stories. I like to know answers for the questions which my players will ask. And I like these answers to be comprehensive and logical. While Icewind Dale: Rime of the Frostmaiden is a great source of inspiration and material for the gaming sessions, it seems that general story is weak...   [click here for more]
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Politics of the Lhazaar Principalities

Politics of the Lhazaar Principalities


Welcome to the Lhazaar Principalities, a rugged nation of pirates and privateers. This comprehensive supplement expands on the internal politics of the Lhazaar Principalities, a nation in the Eberron campaign setting. This latest installment in the Politics of Eberron series goes farther in depth than previous entries in the series at almost three times the content, an original...   [click here for more]
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Amarune's Almanac: Forests of the Realms

Amarune's Almanac: Forests of the Realms


"I love books like this." - Ed Greenwood (excerpt from Foreword) "When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never...   [click here for more]
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Ruins Encounters - Random Encounter Tables

Ruins Encounters - Random Encounter Tables


All random tables visible in Previews. Encounter tables for Ruins terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+). Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Random Tables for... Ruins Encounters (Encounters level 1-4, encounters level 5-10, encounters level 11+) Locations (Wilderderness locations,...   [click here for more]
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Politics of Q'barra

Politics of Q'barra


This to-the-point supplement expands on the internal politics of Q'barra, a nation in the Eberron campaign setting. Topics include New Galifar, Hope, House Tharashk, and the Scales. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view of the setting, influenced by the...   [click here for more]
Dungeon Masters Guild  $1.95 $1.56

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Politics of the Shadow Marches

Politics of the Shadow Marches


This to-the-point supplement expands on the internal politics of the Shadow Marches, a nation in the Eberron campaign setting. Topics include the orcish mindset, the environment, the tribes and clans, House Tharashk, and Zarash'ak the City of Stilts. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere...   [click here for more]
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Politics of the Talenta Plains

Politics of the Talenta Plains


This to-the-point supplement expands on the internal politics of the Talenta Plains, a nation in the Eberron campaign setting. Topics include the tribes, the crossroads of factions that cross the plains, and the environment. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal...   [click here for more]
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Grandmother Crookbesom's Book of Hags

Grandmother Crookbesom's Book of Hags


Hags. Is there any more perfect monster in the D&D canon? They’re clever, they’re wicked, and above all they’re social creatures - for all their love of isolation. They’re ageless and malicious, schemers who pull the strings of creatures around them for their own cruel whims. They’re also larger-than-life personalities who make brilliantly memorable NPCs: the kind...   [click here for more]
Dungeon Masters Guild  $6.95 $5.56

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Fey Compendium II: Hags

Fey Compendium II: Hags


Kids like hags, right? Well good, cause this supplement focuses exclusively on hags and how they work. Every shape of wicked witch with every CR range you could want is here, ready to spread misery and horror! Elder hags, new varieties of hags, hag magic, hag related monsters, powerful hags, everything hags! You can get this supplement along with my new supplement of horror themed fey and a fey horror...   [click here for more]
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Travel Systems

Travel Systems


Make travel more interesting and more FUN! Spice Up Travel in your Game with these systems! Give unique roles to your party, turn travel into a dynamic skill challenge, roll on some tables... OR... just have them arrive! I cover everything in this PFD (and explain more in the YouTube video linked). I hope these help level up your travel game! ...   [click here for more]
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Politics of the Eldeen Reaches

Politics of the Eldeen Reaches


This to-the-point supplement expands on the internal politics of the Eldeen Reaches, a nation in the Eberron campaign setting. Topics include governance, rebels, planar influence, lycanthropic scars, and a special generic NPC called the Gleaner. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with...   [click here for more]
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City and Wild

City and Wild


What is City and Wild? This supplement was created to give more options for roleplaying regarding what characters can do in the city and expanding what happens when they're exploring the wilderness and other dangerous places. This supplement also includes new rules for collecting materials (and crafting things with them), and some modular rules for guilds and structures. ---------------------------------------------------------...   [click here for more]
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Politics of Zilargo

Politics of Zilargo


This to-the-point supplement expands on the internal politics of Zilargo, a nation in the Eberron campaign setting. Topics include gnomish families, the Triumvirate and the Trust, Korranberg, Trolanport, Zolanberg, Pylas Pyrial, Dragonroost, and local politics. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made...   [click here for more]
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Forest Encounters - Random Encounter Tables

Forest Encounters - Random Encounter Tables


Encounter tables for Forest terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+). Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Includes... Forest Encounter Tables (Low level encounters, mid level encounters, high level encounters) Location Tables (Wilderderness locations, semi-civilized locations, unusual...   [click here for more]
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Helpful Herbarium: Volume 1

Helpful Herbarium: Volume 1


The first in a new sister series to the Horrific Herbarium supplements, Helpful Herbarium presents players and Dungeon Masters with 10 plants that they can find scattered throughout their game worlds. Each plant confers a unique benefit to those skilled or smart enough to harvest them, ranging from a simple bonus to cooking to improved rest, emergency weaponry, or magical effects....   [click here for more]
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Arctic Encounters - Random Encounter Tables

Arctic Encounters - Random Encounter Tables


All random tables visible in Previews. Encounter tables for Arctic  terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+). Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Random Tables for... Arctic Encounters (Encounters level 1-4, encounters level 5-10, encounters level 11+) Locations (Wilderderness locations,...   [click here for more]
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Gwaeron Windstrom and Rangers of the North

Gwaeron Windstrom and Rangers of the North


The Forgotten Realms god of the tracking and rangers leads by example rather than words. He provides guidance to rangers and speaks on behalf of the goddess of the forest. Assembled from the vast collection of knowledge contained within Candlekeep’s Great Library— along with all-new information—Gwaeron Windstrom and Rangers of the North details everything there is to know...   [click here for more]
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Underdark Encounters - Random Encounter Tables

Underdark Encounters - Random Encounter Tables


Encounter tables for Underdark terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+). Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Includes... Underdark Encounter Tables (Low level encounters, mid level encounters, high level encounters) Location Tables (Wilderderness locations, semi-civilized locations, unusual...   [click here for more]
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Swamp Encounters - Random Encounter Tables

Swamp Encounters - Random Encounter Tables


Encounter tables for Swamp terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+). Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Includes... Swamp Encounter Tables (Low level encounters, mid level encounters, high level encounters) Location Tables (Wilderderness locations, semi-civilized locations, unusual locations)...   [click here for more]
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Drax's Deadly Plants of Chult - 50 deadly jungle plants

Drax's Deadly Plants of Chult - 50 deadly jungle plants


Drax’s Deadly Plants of Chult - 50 Deadly Plants for any Outdoor Adventure! Looking for new and exciting ways to kill your PCs? Ready to spice up the Tomb of Annihilation hex crawl? Drax Bloodaxe barely escaped the clutches of the Chultan jungle, and he returned with these eye-witness accounts of Chult’s deadliest plants. Use this collection to throw in dangerous new plant monsters, and...   [click here for more]
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The Malady Codex IV: Diseases of Icewind Dale

The Malady Codex IV: Diseases of Icewind Dale


This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people....   [click here for more]
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Desert Encounters - Random Encounter Tables

Desert Encounters - Random Encounter Tables


Encounter tables for Desert terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+). Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Includes... Desert Encounter Tables (Low level encounters, mid level encounters, high level encounters) Location Tables (Wilderderness locations, semi-civilized locations, unusual...   [click here for more]
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Seven Deadly Plagues: A Malady Codex Special

Seven Deadly Plagues: A Malady Codex Special


This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people....   [click here for more]
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Mountain Encounters - Random Encounter Tables

Mountain Encounters - Random Encounter Tables


Encounter tables for Mountain terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+). Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Includes... Mountain Encounter Tables (Low level encounters, mid level encounters, high level encounters) Location Tables (Wilderderness locations, semi-civilized locations, unusual...   [click here for more]
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Coastal Encounters - Table Rolls

Coastal Encounters - Table Rolls


Encounter tables for Coastal terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+). Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Includes... Coastal Encounter Tables (Low level encounters, mid level encounters, high level encounters) Location Tables (Wilderderness locations, semi-civilized locations, unusual...   [click here for more]
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Underwater Encounters - Random Encounter Tables

Underwater Encounters - Random Encounter Tables


Encounter tables for Underwater terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+). Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Includes... Underwater Encounter Tables (Low level encounters, mid level encounters, high level encounters) Location Tables (Wilderderness locations, semi-civilized locations,...   [click here for more]
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Creature Harvest Index - Dinosaurs

Creature Harvest Index - Dinosaurs


"In my culture, we harvest what we kill. The meat feeds us. The furs warm us. We adorn ourselves with their feathers and bones with pride- not in the kill, but in gratitude of the spirit that chose us to wear it." - Aki T'chana, shaman of the Omani clan. This product is a FREE preview of the new harvest bestiaries that I have written. These products contain: * Meat- how much, how to store it,...   [click here for more]
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Theros Adventure Planner

Theros Adventure Planner


Theros Adventure Planner is a reference sheet and accompanying suggestions to help a Dungeon Master to assemble a thematic campaign and roleplaying sessions by making selections from the more than 240 adventure ideas and more than 300 suggestions for villains and monsters within Mythic Odysseys of Theros. The planning sheet provides space so the DM can include their own notes about adventure elements...   [click here for more]
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Grassland Encounters - Random Encounter Tables

Grassland Encounters - Random Encounter Tables


Encounter tables for Grassland terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+). Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Includes... Grassland Encounter Tables (Low level encounters, mid level encounters, high level encounters) Location Tables (Wilderderness locations, semi-civilized locations, unusual...   [click here for more]
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Hill Encounters - Random Encounter Tables

Hill Encounters - Random Encounter Tables


Encounter tables for Hills terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+). Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Includes... Hill Encounter Tables (Low level encounters, mid level encounters, high level encounters) Location Tables (Wilderderness locations, semi-civilized locations, unusual locations)...   [click here for more]
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Malar: The Beastlord Compendium

Malar: The Beastlord Compendium


"Gather the faithful. The time has come for a Great Hunt." The Forgotten Realms god of the hunt is feral, wild, and vicious: Malar is the dark side of nature. The civilized people of Faerûn might pray to Malar out of fear or before hunting. But they also forbid worshiping him and loathe his followers, considering them savage murderers. Assembled from the vast collection of knowledge...   [click here for more]
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Waterdeep Factbook

Waterdeep Factbook


With the release of Dragon Heist and Dungeon of the Mad Mage, there's plenty of reasons for groups to be visiting Waterdeep. I've gone through as much of the previous editions books as I could get my hands on to bring the old locations of Waterdeep back and available for your players to explore. This book is intended to offer additional content for DM's running an adventure in or around Waterdeep....   [click here for more]
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Malicious Meteorology: Deadly Weather Systems for 5e

Malicious Meteorology: Deadly Weather Systems for 5e


The latest in a series detailing the terrifying possibilities of magic in nature, Malicious Meteorology harnesses nature's most powerful force, the weather, and turns it against the players with 10 original systems! Written by a field biologist, this supplement will let you face your party with weather to be truly feared. Full list of systems included: Nourishing Rains, Wakenmist, Godmaker Storm,...   [click here for more]
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100 Pets and Familiars

100 Pets and Familiars


One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get. ...   [click here for more]
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Jungle Encounters - Random Encounter Tables

Jungle Encounters - Random Encounter Tables


All random tables visible in Previews. Encounter tables for Jungle terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+). Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Random Tables for... Jungle Encounters (Encounters level 1-4, encounters level 5-10, encounters level 11+) Locations (Wilderderness locations,...   [click here for more]
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A Wanderer's Guide to the Feywild

A Wanderer's Guide to the Feywild


The Plane of Faerie is a mysterious place, filled with wonders beyond imagining. This guide seeks to inspire dungeon masters who wish to send their party into this realm of wonder. It gives a comprehensive framework for the rules and laws that govern the Feywild, as well as ideas for specific locations, situations, items, quests, and so on. You won’t find adventures or detailed descriptions within...   [click here for more]
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Dragons! Volume 2 - Metallic Dragons

Dragons! Volume 2 - Metallic Dragons


"If you want more flexibility in how you use dragons, Dragons! is an inexpensive option to save yourself the time of messing around with numbers and trying to calculate Challenge Ratings. Recommended." - Merric B https://merricb.com/2016/04/26/5e-supplement-review-dragons/ Welcome again dragon lovers! Are you playing in the Forgotten Realms? Running Storm King's Thunder?...   [click here for more]
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Sea Encounters and Adventures - Encounter and other Random Tables

Sea Encounters and Adventures - Encounter and other Random Tables


Encounter tables for Sea Adventures using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+). Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Includes... Sea Encounter Tables (Low level encounters, mid level encounters, high level encounters) Events and Locations (Sea hazards & events, sea locations, islands) Ship,...   [click here for more]
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We'll Sleep Here Tonight: Places to Rest a Weary Head

We'll Sleep Here Tonight: Places to Rest a Weary Head


Featured on Loot the Room's Best of the DMsGuild for January 2018! You wake up. You travel. You sleep. But where do you sleep? Where do you take that long rest? We'll Sleep Here Tonight is a short supplement full of unusual, mysterious, or wondrous places for your players to make camp for the night. Inside, you'll find seven d8 tables with interesting places to...   [click here for more]
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Horrific Herbarium

Horrific Herbarium


Written by a Field Biologist, this supplement contains 14 sinister plants to populate your world. These plants build a punishing wilderness to keep things interesting during the travels between towns, ruins, and dungeons. Gone are the days of time jumps through long walks - your players will learn to fear the wilderness as much as any dragon or lich! Included within are 14 magical and nonmagical...   [click here for more]
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City, Dungeon and Wilderness Encounters using the Monster Manual

City, Dungeon and Wilderness Encounters using the Monster Manual


Encounter tables uing the Monster Manual. All tables visible in Preview Encounter tables for Low (1-4), Mid (5-10) each including several non-combat encounters. Includes: In the City (low & mid city encounters, city beasts, city locations, street personalities) In the Dungeon (low & mid dungeon encounters, dungeon vermin, dungeon locations, dungeon doors)...   [click here for more]
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Journey to Chult

Journey to Chult


Journey to Chult - a Tomb of Annihilation DM's Resource. Prepare yourself for your journey, travellers! The jungles of Chult are filled with history and hazards, ruins and poisons, beasts and horrors. Only those that work together can hope to see the shores of the Sword Coast once again. Many will be laid to rest along the path; their souls will belong to Ubtao, the Father of Dinosaurs, and if they're...   [click here for more]
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