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Grandmother Crookbesom's Book of Hags

Grandmother Crookbesom's Book of Hags


Hags. Is there any more perfect monster in the D&D canon? They’re clever, they’re wicked, and above all they’re social creatures - for all their love of isolation. They’re ageless and malicious, schemers who pull the strings of creatures around them for their own cruel whims. They’re also larger-than-life personalities who make brilliantly memorable NPCs: the kind...   [click here for more]
Dungeon Masters Guild  $4.95

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The Malady Codex III: Diseases of the Sea

The Malady Codex III: Diseases of the Sea


This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people....   [click here for more]
Dungeon Masters Guild  $2.95

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Captains and Cannons: A Ship Combat Guide in D&D 5e

Captains and Cannons: A Ship Combat Guide in D&D 5e


Captains and Cannons: a Guide to Ship Combat in Dungeons and Dragons 5th Edition. This ruleset explains how to run a ship battle in your campaign. Whether you want to fight on lashed-together longships, blast enemies with the cannons of your carrack, or just ram rowboats, this ruleset has everything you need. Designed to be scalable, flexible, fast, and easy to learn, Captains and Cannons is here...   [click here for more]
Dungeon Masters Guild  $7.99

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The Curse of Skull Island

The Curse of Skull Island


Start your Ghosts of Saltmarsh or nautical themed campaign with The Curse of Skull Island in this 2-4 hour level 1 adventure that walks players through the character creation process! A session zero is vital to a healthy campaign but we would all rather be playing than going over rules, expectations, and character creation so these sessions rarely materialize. Not to worry, this adventure...   [click here for more]
Dungeon Masters Guild  $2.95

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Table Rolls - Saltmarsh Encounter Tables

Table Rolls - Saltmarsh Encounter Tables


Simple Encounter tables using creatures from Ghosts of Saltmarsh and Monster Manual. Encounters for Low (1-4), and Mid (5-10) levels for Coastal, Swamp and Underwater terrains. Extra tables for port encounters, coastal civilized, bullywugs, lizardfolk, swamp undead and sahuagin. Included in the Saltmarsh Encounters Bundle which also includes Coastal Encounters, Sea Adventures, Underwater Encounters...   [click here for more]
Dungeon Masters Guild  $0.50

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Expanded Sailing

Expanded Sailing


Expanded Sailing Ship Options & Upgrades Developing on the list of ships in the Dungeon Master's Handbook and drawing inspirition from other editions, this supplement provides simple rules for the inclusion of well-known sailing ship styles from the age of sail in your campaign. Want to give your pirate players a brig with a realistic crew and armament size? Sorted. Want your party to face off...   [click here for more]
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Table Rolls - Coastal Encounters

Table Rolls - Coastal Encounters


Simple Encounter tables for Coastal Terrain for Low (1-4), Mid (5-10) and High (11+) levels. Support for Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Extra tables for Coastal Locations, beasts, humanoids, hazards, spirits, sahuagin and kobolds Tables use 2-20 range designed with unusual and dangerous encounters occurring less often using 1d12+1d8 or 2d10. Or use 1d20 and use 1s to...   [click here for more]
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Table Rolls - Sea Adventures

Table Rolls - Sea Adventures


Simple Encounter tables for Sea Adventures for Low (1-4), Mid (5-10) and High (11+) levels. Support for Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Extra tables for sea locations, islands, hazards, sea monsters, beasts, aerial encounters, ship type, ship crew, ship cargo and sahuagin Tables use 2-20 range designed with unusual and dangerous encounters occurring less often using...   [click here for more]
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Table Rolls - Underwater Encounters

Table Rolls - Underwater Encounters


Simple Encounter tables for Underwater terrain for Low (1-4), Mid (5-10) and High (11+) levels. Support for Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Extra tables for underwater locations, beasts, humanoids, hazards, sahuagin and sea spirits. Tables use 2-20 range designed with unusual and dangerous encounters occurring less often using 1d12+1d8 or 2d10. Or use 1d20 and ignore...   [click here for more]
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Codex of the Infinite Planes Vol 02 Plane of Water

Codex of the Infinite Planes Vol 02 Plane of Water


Codex of the Infinite Planes Volume 2: Plane of Water The secrets of the Plane of Water... dredged up at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of...   [click here for more]
Dungeon Masters Guild  $2.99

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Eye on Cormyr #1: Coastal Adventuring Parties

Eye on Cormyr #1: Coastal Adventuring Parties


“Eye on Cormyr #1: Coastal Adventuring Parties” describes 16 groups of adventurers that ply their trade on the northern coast of the Dragonmere, in Cormyr. This article is meant to fire the imaginations of both players and Dungeon Masters. The adventuring party descriptions can be: - Used as inspiration for players thinking up character names or for creating a name for their adventuring...   [click here for more]
Dungeon Masters Guild  $0.50

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Captains and Cannons (Fantasy Grounds)

Captains and Cannons (Fantasy Grounds)


Captains and Cannons: a Guide to Ship Combat in Dungeons and Dragons 5th Edition. The bestselling DMs Guild title is now available for Fantasy Grounds! This ruleset explains how to run a ship battle in your campaign. Whether you want to fight on lashed-together longships, blast enemies with the cannons of your carrack, or just ram rowboats, this ruleset has everything you need. Designed to be scalable,...   [click here for more]
Dungeon Masters Guild  $10.00

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Dungeon Builder's Guidebook (2e)

Dungeon Builder's Guidebook (2e)


You are probably wondering: Is this guidebook for me? In a word?yes! Dungeon Builder's Guidebook assembles tried-and -true dungeon building advice, approaches, and tactics gathered over many years. The suggestions and samples in this book are an invaluable resource for initiaing and fleshing out the ruins, mines, caverns, and tombs of your imagination. What if your already design all your own dungeons?...   [click here for more]
Wizards of the Coast  $4.99

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maritime combat system

maritime combat system


A simple guide to running a ship in 5e, encompassing things such as: crew morale commodity management crew positions naval combat ...   [click here for more]
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Simple D&D Naval Combat Mechanics

Simple D&D Naval Combat Mechanics


This short document details a simple, easy to use system for naval play in Dungeons and Dragons. Including the basic rules on how everything works (although building on these is encouraged) as well as 6 different types of ships and 12 ways to upgrade and improve them. A PDF providing a printable sheet to keep track of you ship's improvements, health and stats is also included. ...   [click here for more]
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Expedition to Chult - Dungeon Master's Guide (College of Lore)

Expedition to Chult - Dungeon Master's Guide (College of Lore)


In Expedition to Chult, the adventurers have been called upon by the city of Baldur’s Gate to rebuild Fort Beluarian, a small outpost originally settled by members of the Flaming Fist over a century ago. The DM's Guide contains a list of the rules and subsystems that will be used in the Expedition to Chult adventure path, as well as a detailed description of the history, people, and landmarks...   [click here for more]
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Really Bad Eggs

Really Bad Eggs


Avast, matey! There be murderhobos on the high seas! This Special Reference Document provides information from DM Rich's pirate-themed campaign called "Really Bad Eggs." You'll discover arcana about a Planejamming ship named the Lucille, a full pirate crew, and several charts and tables to allow a DM to randomly roll pirate booty during the next adventure on the high seas! Check it out. You might...   [click here for more]
Dungeon Masters Guild  $1.00

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Curse of the Forgotten

Curse of the Forgotten


It sleeps in the darkest void, banished there eons ago until one day, some hopeless soul decided to enchant a rapier they had. The Forgotten One found itself bound to serve the wielder of this weapon, to be woken up at their whim to serve their fancy. Together they became unstoppable, until one day The Forgotten One has had enough, it has learned the ins and outs of the chains that bind it to...   [click here for more]
Dungeon Masters Guild  $0.95

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The Fortunate

The Fortunate


Whether you're looking to take your players on a journey across an ocean or just from port to port The Fortunate can get them there. What you can expect in this supplement: <> Detailed maps and diagrams meant to be a visual aid for GMs or players. <> Informational NPCs with suggested statblocks, descriptions, equipment, languages, traits, backstory, relationships, and their typical day...   [click here for more]
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Mermaid Island

Mermaid Island


Mermaid Island presents A location A monster A little bit of lore Traducciones ...   [click here for more]
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Isla Sirena

Isla Sirena


Isla Sirena presenta un lugar para aventurarse un monstruo interesante un poquito de folklore. Traducciones ...   [click here for more]
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