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BRING TEN-TOWNS TO LIFE WITH THIS SUPPLEMENT FOR ICEWIND DALE – RIME OF THE FROSTMAIDEN!
This product contains:
Interesting Locations. 76 engaging locations in and around the towns, ranging from completely new places to expanded descriptions of existing locations found in the campaign book or known lore.
Quests and Connections. 13 mini quests and countless connections... [click here for more] |
Dungeon Masters Guild |
$7.95
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Truly Great Shops that you Cannot Miss
This book is Elminster Aumar's answer to the question "What are the greatest shops in the Realms?". Elminster's Excellent Establishments is the must-use book for everyone that frequently travels through the Forgotten Realms. It will help you find a (relatively) safe place to spend the night, trustworthy shopkeeps, and everything in between.
This book... [click here for more] |
Dungeon Masters Guild |
$9.99
|
EXPLORE NEVERWINTER
for the first time in fifth edition Dungeons & Dragons!
The D&D 5e campaigns centered on Baldur’s Gate and Waterdeep provide more than enough information to run exciting adventures in those famed Sword Coast cities, but Neverwinter, the Jewel of the North, has not been thoroughly explored in this edition! This major... [click here for more] |
Dungeon Masters Guild |
$2.95
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Waterdeep, City of Splendors and Crown of the North! This iconic city is perhaps the most influential in all of Faerun. It has been a rough century, but she is quickly regaining her former glory. What better place for your characters to call home?
Faction Folio: Waterdeep – Dungeon Master’s City Guide is a resource to help you bring this magnificent city to life. This guide... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Waterdeep Primer is a Dungeon Master's go to document to learn about or refresh their knowledge of the current state of Waterdeep. The primer is a summary, distillation and update of the AD&D, 3.5e, and 4e printings about Waterdeep. The Primer saves Dungeon Masters' time by reducing the amount of searching and reading needed to gain an up to date understanding of the current state of Waterdeep.... [click here for more] |
Dungeon Masters Guild |
$1.99
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More in the Random Events series:
Character Focused Random Events for Towns.
Random Events for Countryside Travel
Character Focused Random Events for the City is a collection of 410 Random Events for players in any Dungeons & Dragons Fifth Edition campaign which features a large city.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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With the release of Dragon Heist and Dungeon of the Mad Mage, there's plenty of reasons for groups to be visiting Waterdeep. I've gone through as much of the previous editions books as I could get my hands on to bring the old locations of Waterdeep back and available for your players to explore.
This book is intended to offer additional content for DM's running an adventure in or around Waterdeep.... [click here for more] |
Dungeon Masters Guild |
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Skies of Netheril
The mage walked down the streets of Eileanar, hands deep in the pockets of her robes. Magic erupted all around her: cobblestones swept themselves clean, streets were illuminated by crystal orbs of light, and the dark clouds of a storm were held outside the city by invisible walls of force. On her left, construction workers levitated stone bricks into place with weighty... [click here for more] |
Dungeon Masters Guild |
$11.95
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Baldur's Gate and Avernus Tables for City, Cultists, Fiends and Planar
Tables visible in Previews under the product image. using creatures from Baldur's Gate: Descent into Avernus and Monster Manual.
Encounters for adventurers and campaigns using Descent into Avernus or for city, lower planes, devils and the planes.
Includes d8+d12 tables for ...
City Encounters (low... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Truly Great Shops that you Cannot Miss
This book is Elminster Aumar's answer to the question "What are the greatest shops in the Realms?". Elminster's Excellent Establishments is the must-use book for everyone that frequently travels through the Forgotten Realms. It will help you find a (relatively) safe place to spend the night, trustworthy shopkeeps, and everything in between.
This book... [click here for more] |
Dungeon Masters Guild |
$9.99
|
If you've read page 13 of Waterdeep: Dragon Heist, you've seen the spark the writers give you for a character being a member of one of Waterdeep's grand noble families....but then they tell you next to nothing about those families. This pub is an attempt to solve that problem.
Written for players, dungeon masters and game designers, this document is designed to provide both historical and... [click here for more] |
Dungeon Masters Guild |
$2.95
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Before running chapter 2 in Waterdeep Dragon Heist my interest was about the Trollskull tavern management and so i created this supplement that provides:
Tavern renown system;
10 upgrades;
Renown based events;
Renown milestone events;
Carousing table events.
Evening Events
Business Rival:Emmek Frewn in details
Rats Infestation Consequences
Inn Patrons Encounters
Side Quest
NPCs
Check... [click here for more] |
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D&D encounters have a sweet spot, that perfect middle ground between ease and difficulty to maximize player satisfaction. Ideally, a DM should provide the tension of possible defeat in combat without demoralizing frustration, as well as hope for success in the face of meaningful obstacles. Of course, groups can change, and the characters within them definitely will, and especially in public play... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"Welcome to Waterdeep! Please take this handy visitor's guide to the City of Splendors!"
Waterdeep is a big city with a lot of points of interest, and it can get easy to become lost in the sea of names and places. This is a collection of pre-filled versions of my Complete City Sheet (already available on DMsguild) with custom-labeled maps to help your party orient themselves within... [click here for more] |
Dungeon Masters Guild |
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Delve direct into the depths of the Dungeon of the Mad Mage. 10 character-level appropriate adventure hooks in and around Waterdeep for entering each of the first ten levels of Undermountain!
A young female dwarf with a raven on her shoulder sits alone at a small table for two at a corner in front of one of the ornate windows of the Yawning Portal. Occasionally a grizzled adventurer... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Tavernkeeping the Sleeping Giant: A Lost Mine of Phandelver Companion expands on this simple tavern of Phandalin to make it a must-visit destination for players and DMs alike. This title includes:
a map of the Sleeping Giant tavern (plus a printer-friendly version);
details on how to purchase, hire, restore, and maintain it as your own;
unique profit and loss earnings tables designed specifically... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Instantly customize battles to perfectly challenge your players, assess your party's power and effectiveness, add thematically appropriate monsters to any encounter, and make every combat an enjoyable challenge with Balancing Encounters: Descent into Avernus!
D&D encounters have a sweet spot, that perfect middle ground between ease and difficulty to maximize player satisfaction.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Feldor's Guide to Elturgard – A region gazetteer
Looking for a place to set your up coming adventure? Look no further! Elturgard is a peaceful, god-fearing nation, ruled without incident for nearly 50 years. Rumors that the pot is ready to boil over are greatly exaggerated
Written before his death, Feldor Brewbarrel spent his years travelling through Elturgard, documenting the places he visited.... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This supplement makes it easy to generate a new inn or tavern no matter where your players are or what they want their lifestyle expenses to be.
8 Categories for Inns and Taverns
Poor
Modest
Comfortable
Wealthy
Aristocratic
Shady
Dockside
Roadside
Each Tavern page offers a price and description as well as:
20 Name Adjectives
20 Name Nouns
20 Patron Names
20 Surroundings
20 Random Events and Adventure... [click here for more] |
Dungeon Masters Guild |
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Player's Guide to Faerûn Heraldry
Over 160 pages of Faerûn heraldic shields, badges, insignia, and more. Includes symbol attribution, source reference, blazon (description of shield), and basic information for identifying families, office titles, and locations throughout Faerûn.
All of the images within this product are available as stock art packages. See below hyperlinks for stock art... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Current Clack: Neverwinter - A Dungeon Master's Sourcebook provides DMs with news, rumors and gossip for Neverwinter, the Sword Coast and the Savage North. This booklet includes 78 "Clack" entries, divided by month, that touch on the doings of adventuring companies, merchants, dragons and city states, the discovery of long lost dungeons, the arrivals, departures and dooms of sailing ships plying... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Inside This Book You'll Get:
New Shop - Big Bill's Brew Barrels and Barley Bodega
New NPC - Big Bill the brewing Dwarf
Beer Crafting System for use with Brewer's Supplies
Over 90 New Items, Including 30+ Recipes and Beers!
New Drunkenness System that adds fun and realism to drinking in-game.
Have you ever wanted to really put the Brewer's Supplies to good use in D&D 5e? Do you have a player... [click here for more] |
Dungeon Masters Guild |
$3.95
|
D&D Legacy Presents: How to use this book
This is a writers room guide to the Women of Waterdeep. Explore NPCs who are highly skilled Guildmasters from Noble Houses arranged by City Ward with Volo as your guide. There is a teleport newtork and new magical item explained by Elminster. This content is designed 5e and for the current history and lore in the game. Celebrate... [click here for more] |
Dungeon Masters Guild |
$6.99
|
This is a supplement for DM's using the town of Phandalin in their adventures, which includes battle maps (for VTT and Print), Illustrations, NPC Tokens and quick reference room descriptions, goods & services and plot suggestions.
If you are running Lost Mine of Phandelver, Dragon of Icespire Peak or any other adventure using Phandalin as a central hub of activity, this supplement is a must have... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Skullport: Shadow of Waterdeep
Now for Fantasy Grounds!
As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. A skull. It floats toward you, grinning. A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth.
"This... [click here for more] |
Dungeon Masters Guild |
$11.95
|
Envision the ultimate City State of your dreams. And then, guided from the very beginning, create it ...
Have you ever wondered why there are so few supplements available that teach you how to design your own city state for urban adventures? How do you even begin? Who should be the ruler? What are the fundamental aspects that lead to an urban campaign's success, or... [click here for more] |
Dungeon Masters Guild |
$3.49
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The easiest and most enjoyable way to create an epic old school city state of your very own is finally here.
Have you ever wanted to design your own fantasy city comparable to the Free City of Greyhawk, Waterdeep along the Sword Coast, or the City State of the Invincible Overlord? Have you ever felt overwhelmed by the sheer magnitude of the daunting task? This volume (along with... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Now Available for Fantasy Grounds Unity!
The Best Shops of the Forgotten Realms
Volothamp Geddarm is back! After years of research, Volo’s Vetted Vendors is the humble scribe’s latest work. Wherever your adventures take you, this treatise will be your guide to the local businesses. Whether you're looking for a place to sleep, somewhere to stock up on supplies, or simply a place to get... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Explore an elementally-blasted wasteland formed from thousands of years of feuding genies. Discover ancient ruins and priceless relics lost to the sands of time. Embark on an adventure worthy of inclusion to the One Thousand and One Long Rests. Ally yourself with powerful Calishite pashas in a bid for the future of Calimport—City of Glory.
Calimport and the Skyfire Wastes: A Guide... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This book is a supplement to the *Forgotten Realms* setting for fifth edition DUNGEONS & DRAGONS. It provides new details for regions of Faerun briefly described in *The Sword Coast Adventurers' Guide*. It focuses on the nation of Amn, the region directly south of the Sword Coast, and more specifically on the city Athkatla, with maps and descriptions of the geography, people, politics, economy,... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Calimshan and the Lake of Steam Revealed!
The dusty trails from the North have brought you to the warm and welcoming coasts of the Shining Sea and the Lake of Steam. Here is history spanning millennia, not just centuries; passion, profit and danger; dreams of power and conquest; and wonders mysteries centuries older than any hedge realm north of Dalagar's Road and the Snowflake Mountains.... [click here for more] |
Wizards of the Coast |
$7.99
|
Explore a new villain option for Waterdeep: Dragon Heist!
Victoria Vladikoff is a noble of barely any repute, but she's hiding a deadly secret: she's spent the past several years becoming the undisputed Huntmistress of the followers of the god Malar in Waterdeep. Malar the Beastlord is a god of savagery and evil lycanthropes, and his followers murder kidnapped humanoids in seasonal events... [click here for more] |
Dungeon Masters Guild |
$1.95
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The Twelve Noble Genasi Houses is a lore supplement for DMs and players. In this updated-for-fifth-edition version of Calimshan, those descended from elementals rule while "mundane" humans have been reduced to serfdom. In this nation where the planetouched reign, a dozen noble houses have emerged, each with distinct tastes, interests, and spheres of influence. Each house is detailed through:
a unique... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Storm King's Thunder in Eberron, is a guidebook for moving the Storm King's Thunder published adventure from the Forgotten Realms to the world of Eberron.
The guidebook includes:
A brief narrative walk through of the adventure set in Eberron to provide a framework for DMs.
Lore information about the Giant civilization and Dragon civilization of Eberron to augment... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This is a supplement for DM's personal use when using the town of Phandalin in their adventures, which includes battle maps (for VTT and Print), Illustrations, NPC Tokens and quick reference room descriptions, goods & services and plot suggestions.
If you are running Lost Mine of Phandelver, Dragon of Icespire Peak or any other adventure using Phandalin as a central hub of activity, this supplement... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Now for Fantasy Grounds
While Amn is one of the wealthiest regions of the Forgotten Realms, it is also one of the most corrupt. Here, coin rules over all. Traders from across the Sword Coast flock to Amn, bringing untold riches and treasures but forming a wealth gap that oppresses the poor. Magic is outlawed; only those loyal to the governing Council of Five may practice the mystic arts. Yet beneath... [click here for more] |
Dungeon Masters Guild |
$4.95
|
There are so many places to go in the City of Splendors that it can be hard for players to choose where to start. One of these locations, The Plinth, is a well known landmark that can be easily found, is open to all, and is a meeting place for many of the religious orders and political factions in Waterdeep. But can a temple shared by twenty faiths be a place of comfort? Why do select Seekers search... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Stop making Phlan a five-minute visit in your Forgotten Realms campaign or worse—a part of your travel montage.
Here are 20 easy-to-run random encounters (For levels 1-10) that you can use to make your players stay a little bit longer and make their journey to Phlan memorable. From burning treants, drinking contests, mind flayers, and more! Also, probably not important but there's an awakened sewer... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
This product is perfect for your Candlekeep exploration! Most of them have additional versions in order to fit different situations.
Alternatively, you can use this in any library, fort or luxrious locations.
These maps where inspired on the descriptions from Elminster's Candlekeep Companion and the amazing map of Candlekeep made... [click here for more] |
Dungeon Masters Guild |
$7.99
|
The Wanderer's Rest is a ready-made inn and tavern designed to serve as the central hub of your campaign. A memorable location, The Rest (as the regulars call it) is designed to serve adventuring parties. Written for the Forgotten Realms setting, this inn can work with any campaign world with a few minor adjustments.
This document includes:
A detailed description of... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Now for Fantasy Grounds
Tavernkeeping the Sleeping Giant: A Lost Mine of Phandelver Companion expands on this simple tavern of Phandalin to make it a must-visit destination for players and DMs alike. This title includes:
a map of the Sleeping Giant tavern
details on how to purchase, hire, restore, and maintain it as your own;
unique profit and loss earnings tables designed specifically... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Welcome Back to Waterdeep!
It's a wonderous city full of splendors, but be careful where you step. One wrong turn might get you killed!
Wrong Turn: Dragon Heist is the first volume in a series of supplements that aim to give Dungeon Masters a guide for those moments when player decisions or dice rolls take things in an unintended direction. Each volume will examine a different... [click here for more] |
Dungeon Masters Guild |
$9.95
|
ALTRI FANTASTICI PRODOTTI REVEL TALES:
... [click here for more] |
Dungeon Masters Guild |
$2.68
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Carella Brighthome, renowned mage, calls the adventurers to help her after a magical object summoned a unicorn into her home, who destroyed the place and bolted. Now the characters must help the find the poor thing! And did those worker kobolds seem kind of suspicious? A day of unicorn rescue for balanced for 4, 3rd level adventurers in and around the town of Westbridge.
This was created as part... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Este suplemento proporciona recursos e ideas para organizar torneos y/o combates diversos entre jugadores. Tanto Jugador contra Jugador como Monstruos o Bestias. Trampas, eventos, generación aleatoria de tesoros y maneras de organizar sesiones donde el objetivo es ser el mejor en los combates de la Arena.
Crea tu propia competición y desafía a tus jugadores con este suplemento enfocado al combate... [click here for more] |
Dungeon Masters Guild |
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Explorer Gelerain Greytome returns as he wanders the world and beyond documenting all he sees in his trusty journal
In Wonders of Waterdeep Gelerain has explores the city of splendours and the wonderous sites of it as well the interesting practices and resources of the city.
Within this excerpt of his journal you will find:
The different dangers of the back alleys of Waterdeep
The diseases prevalent... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Fantastic Elven Beasts & Where to find them is an addition to your D&D 5th Edition adventure.
This bestiary contains:
stats
descriptions
lore
suggested locations
visualisation via stylised sillohettes to drive imagination and illustrate scale
for 10 unique beasts that could be found in Elven regions in Dungeons and Dragons 5th Edition... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Imagine a town being under constant threat from werewolfs and wererats. Travelers are being infected here and there, secret lycantrophic agents are being sent to the city, undermining city securities. In this document you can find several gameplay options that incorporate a lycantrophic testing scenario for any town, a temporary holding area for overnight visitors, scaling of security guards depending... [click here for more] |
Dungeon Masters Guild |
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Finding time to prepare your game is one of the challenges of being a Dungeon Master. Having resources like pregenerated NPCs, monster stat blocks, and premade adventures at your disposal can greatly reduce the amount of time you spend on game prep.
Instant Factions© came about from the desire to create organizations that could be used with any D&D campaign with little modification.... [click here for more] |
Dungeon Masters Guild |
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This supplement was created to provide support to the rules found in the Adventurer’s Almanac, which can be found elsewhere in our DM's Guild store. Within this document, you will find random encounter tables compatible with the Almanac rules, potions and spells particular to this location, and a narrative segment fleshing out the region’s relationship to the natural world. These rules are intended... [click here for more] |
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