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Before Phandelver - A Tutorial Adventure

Before Phandelver - A Tutorial Adventure


Before Phandelver A Tutorial and Alternate Start for Lost Mines of Phandelver Before Phandelver is a tutorial adventure designed to help new players and DMs be better introduced to Dungeons & Dragons. Crafted with best educational practices in mind and covering important details of preparation and mindset often overlooked, especially by new DMs, Before Phandelver...   [click here for more]
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Neverember's Guide to Urbanization

Neverember's Guide to Urbanization


Bring your cities to life with this supplement for urban settings Neverember's Guide to Urbanization focuses on urban settings, to make DMs life more easy and players experience more real providing 75 pages of subclass options, rules, random encounters and tools to run a sandbox rp. Inside you'll find: 12 new subclass options: artificer, bard, cleric,...   [click here for more]
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Grandmother Crookbesom's Book of Hags

Grandmother Crookbesom's Book of Hags


Hags. Is there any more perfect monster in the D&D canon? They’re clever, they’re wicked, and above all they’re social creatures - for all their love of isolation. They’re ageless and malicious, schemers who pull the strings of creatures around them for their own cruel whims. They’re also larger-than-life personalities who make brilliantly memorable NPCs: the kind...   [click here for more]
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Table Rolls - Urban Encounters

Table Rolls - Urban Encounters


Simple Encounter tables for Urban terrain for Low (1-4), Mid (5-10) and High (11+) levels. Support for Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Extra tables for urban locations, beasts, humanoids, hazards, guardians, undead and vermin. Tables use 2-20 range designed with unusual and dangerous encounters occurring less often using 1d12+1d8 or 2d10. Or use 1d20 and ignore this....   [click here for more]
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Waterdeep Factbook

Waterdeep Factbook


With the release of Dragon Heist and Dungeon of the Mad Mage, there's plenty of reasons for groups to be visiting Waterdeep. I've gone through as much of the previous editions books as I could get my hands on to bring the old locations of Waterdeep back and available for your players to explore. This book is intended to offer additional content for DM's running an adventure in or around Waterdeep....   [click here for more]
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Waterdeep Primer

Waterdeep Primer


The Waterdeep Primer is a Dungeon Master's go to document to learn about or refresh their knowledge of the current state of Waterdeep. The primer is a summary, distillation and update of the AD&D, 3.5e, and 4e printings about Waterdeep. The Primer saves Dungeon Masters' time by reducing the amount of searching and reading needed to gain an up to date understanding of the current state of Waterdeep....   [click here for more]
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City and Wild

City and Wild


What is City and Wild? This supplement was created to give more options for roleplaying regarding what characters can do in the city and expanding what happens when they're exploring the wilderness and other dangerous places. This supplement also includes new rules for collecting materials (and crafting things with them), and some modular rules for guilds and structures. ---------------------------------------------------------...   [click here for more]
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Great Gilded Guilds

Great Gilded Guilds


Design your own clandestine guild! Great Gilded Guilds is a DM-facing guide on constructing your own secretive guilds of thieves, assassins, mercenaries, rebel freedom fighters, and other underworld organizations. It details their business practices, themes, membership, and all of the information you need to weave a living, breathing organization into the fabric of your world. This...   [click here for more]
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Faction Folio: Waterdeep - Dungeon Master's City Guide

Faction Folio: Waterdeep - Dungeon Master's City Guide


Waterdeep, City of Splendors and Crown of the North! This iconic city is perhaps the most influential in all of Faerun. It has been a rough century, but she is quickly regaining her former glory. What better place for your characters to call home? Faction Folio: Waterdeep – Dungeon Master’s City Guide is a resource to help you bring this magnificent city to life. This...   [click here for more]
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100 Non-Combat Random Encounters (Urban)

100 Non-Combat Random Encounters (Urban)


Are your travel sequences lackluster? Do your players have a tendency to ask about every little detail? Perhaps you didn't plan for the direction that the plot was going to go and need to give your players something to do while you hastily create the next encounter. Enter a rollable table packed full of urban encounters, none of which require getting out the battle map and minis (unless you decide...   [click here for more]
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Curse of Strahd: The Abbot's Journal

Curse of Strahd: The Abbot's Journal


Expand your Curse of Strahd game with this excellent Dungeon Master's resource - a journal from the Abbot in the Abbey of St Markovia! Use this to: Aid exposition about the backstory of the Abbot! Show his insanity via exciting text and descent-into-madness handwriting! Set the mood of age and rot in Barovia - full-color moldy journal pages! Tie in Strahd...   [click here for more]
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Random Events for Countryside Travel

Random Events for Countryside Travel


Random Events for Countryside Travel continues the bestselling Random Events series. This bookmarked PDF holds 160 Random Events for players in any Dungeons & Dragons Fifth Edition campaign. As characters explore the countryside beyond cities and towns, random events bring life to the world. These events are largely non-combat and give players a chance to make...   [click here for more]
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Ins & Outs of Undermountain - Waterdeep Dungeon of the Mad Mage Supplement

Ins & Outs of Undermountain - Waterdeep Dungeon of the Mad Mage Supplement


Delve direct into the depths of the Dungeon of the Mad Mage. 10 character-level appropriate adventure hooks in and around Waterdeep for entering each of the first ten levels of Undermountain! A young female dwarf with a raven on her shoulder sits alone at a small table for two at a corner in front of one of the ornate windows of the Yawning Portal. Occasionally a grizzled adventurer...   [click here for more]
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Balancing Encounters: Waterdeep Dragon Heist

Balancing Encounters: Waterdeep Dragon Heist


D&D encounters have a sweet spot, that perfect middle ground between ease and difficulty to maximize player satisfaction. Ideally, a DM should provide the tension of possible defeat in combat without demoralizing frustration, as well as hope for success in the face of meaningful obstacles. Of course, groups can change, and the characters within them definitely will, and especially in public play...   [click here for more]
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Politics of Breland

Politics of Breland


This to-the-point supplement expands on the internal politics of Breland, a nation in the Eberron campaign setting. Topics include parliament, the crown, local politics, and how to run a political adventure or campaign. ...   [click here for more]
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Politics of Karrnath

Politics of Karrnath


This to-the-point supplement expands on the internal politics of Karrnath, a nation in the Eberron campaign setting. Topics include the royal family, the warlords, the blood of vol, and local politics. The supplement features one new spell and two new magic items. ...   [click here for more]
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Curse of Strahd: Lady Wachter's Cult of The Blackness PREMIUM EDITION

Curse of Strahd: Lady Wachter's Cult of The Blackness PREMIUM EDITION


Boost your Curse of Strahd game with this ELEVEN PAGE adventure continuing the storyline of Lady Wachter in Vallaki. This PREMIUM EDITION has all the great basics of our first edition, PLUS: Lady Wachter & Black Pudding Roll20 Tokens! More Detailed Maps! Vertical 8.5x11 Format! Color Version of DMs Playbook! BLACK AND WHITE version for easy...   [click here for more]
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The Stores Handbook

The Stores Handbook


The Stores Handbook from Cawood Publishing, one of 26 bestselling 5E products. Another practical handbook for Dungeon Masters. There are many useful items in the Players Handbook and the Dungeon Master's Guide. This book introduces those items naturally into your game. It is a detailed collection of 56 different stores. There are descriptions of the stores, lists...   [click here for more]
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Tavern Games

Tavern Games


Did your players meet in a tavern? Do they enjoy meeting other characters and playing games with other tavern patrons? In this small supplement is the description and mechanics for SIX new tavern games: all of which can fit easily into any campaign and setting for D&D 5e! Can your players prove their strength in tests of power? Or prove their wiles and speed in a game of dragon's egg? Can they...   [click here for more]
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Eberron Random Events: Sharn and the Five Nations

Eberron Random Events: Sharn and the Five Nations


Bring your Eberron Campaign to Life! Eberron Random Events: Sharn and the Five Nations brings the Platinum Bestselling Random Events Series to the world of fantasy pulp adventure and noir intrigue. Dungeons & Dragons is fraught with perilous adventures that often ask the exciting question: “Will our heroes survive?”...   [click here for more]
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Magewright, Marked, Cabal, Claw

Magewright, Marked, Cabal, Claw


This is a primer on running espionage and/or special operations games in the Eberron setting. This guide covers the Dragonmarked Houses, the intelligence agencies of the various nations, as well as grand conspiracy groups (which may or may not exist) and terror-plotting anarch cells. Created by one of the co-hosts of the Eberron-focused manifest.zone podcast. ...   [click here for more]
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Feldor's Guide to Elturgard - a region gazetteer

Feldor's Guide to Elturgard - a region gazetteer


Feldor's Guide to Elturgard – A region gazetteer Looking for a place to set your up coming adventure? Look no further! Elturgard is a peaceful, god-fearing nation, ruled without incident for nearly 50 years. Rumors that the pot is ready to boil over are greatly exaggerated Written before his death, Feldor Brewbarrel spent his years travelling through Elturgard, documenting the places he visited....   [click here for more]
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Original Gangster: The Shattergang Family

Original Gangster: The Shattergang Family


At $2.99, it's an offer you can't refuse. The Shattergang Family details one of the major goblin mob families on Ravnica who specialize in explosive executions. It is perfect if you want to run a campaign against the Mafia or if for rogues wishing to join them. It includes: New Rank and Renown options for joining the Goblin Mafia 7 new items...   [click here for more]
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Feldor's Guide to Triel - a village gazetteer

Feldor's Guide to Triel - a village gazetteer


Feldor's Guide to Triel – A village gazetteer including locations, NPCs, events, and more! Need a new village after the last one burnt to the ground? Tired of spending hours designing NPCs? Need some quick quest hooks? Before his death, Feldor Brewbarrel spent his years travelling the Sword Coast, documenting every hamlet, town, metropolis, and ale house he encountered. What's more, his notes...   [click here for more]
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Kazerabet's Art of Necromancy Volume III: Ghouls

Kazerabet's Art of Necromancy Volume III: Ghouls


The Philosopher-Queen of Ysawis, Kazerabet, details her research on ghouls and ghasts. This volume includes a detailed look at ghouls and ghasts in the style of Volo's Guide to Monsters or Mordenkainen's Tome of Foes. Included are tables for ghoul personality traits, a sample lair, trinkets, two updated spells and a magic item, ghoul variants, plus six ghast NPCs. Please send comments...   [click here for more]
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Lands, Lords, and Ladies

Lands, Lords, and Ladies


A detailed summary of the mechanics of feudalism as relevant for D&D campaigns of varying political complexity. Everything from the various methods of gaining a title to the obligations those titles require of players are discussed. Also included is a summary of the economics of a fief to determine how much gold the lands will earn or cost the characters as they maintain their new noble status....   [click here for more]
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DM Tools: Create "Real" settlements

DM Tools: Create "Real" settlements


As a dungeon master, creating towns or cities is a valuable tool to have under your belt. Unfortunately, you don't necessarily want it to take tens of hours each time. I have put a lot of time and effort into my own generation mechanics to save myself some time, so I have decided to share them with you. When you use this guide to create settlements, the result will be living, breathing settlements,...   [click here for more]
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Inns and Taverns (D&D 5e)

Inns and Taverns (D&D 5e)


This guide, meant both for players and DMs alike, present detailed rules on how you as a player character can run your own inn and tavern. This odcument provides detailed rules and charts on income, guild licences, hirelings and more, and combines them into an easy to use method to calculate your inn/tavern's income. This document can be used in conjuction with any adventure, homebrew or official,...   [click here for more]
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The Wanderer's Rest: A Ready-Made Inn and Tavern

The Wanderer's Rest: A Ready-Made Inn and Tavern


The Wanderer's Rest is a ready-made inn and tavern designed to serve as the central hub of your campaign. A memorable location, The Rest (as the regulars call it) is designed to serve adventuring parties. Written for the Forgotten Realms setting, this inn can work with any campaign world with a few minor adjustments. This document includes: A detailed description of...   [click here for more]
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Primer on WaterDeep Court

Primer on WaterDeep Court


Introduction to WaterDeep legal theory. Game mechanics on using the legal theory (like alignment). Walkthru of the 4 main court systems in WaterDeep. List of legal definitions for the courts including but not limited to the Right's of WaterDeep citizens. General lawyer advice. A sample of famous WaterDeep court rulings. ...   [click here for more]
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50 Quick Human NPCs

50 Quick Human NPCs


BRAND NEW FORMAT! Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will...   [click here for more]
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The Unseen Hands Thieves Guild

The Unseen Hands Thieves Guild


Adventure Scenes are a unique concept in gaming. Rather than an entire adventure, Adventure Scenes provide a highly detailed setting with maps, NPC's, room description, new items, and new spells that can be used in your own, home-brewed, adventures! This adventure scene details the Unseen Hands Thieves Guildhall. Appropriate for any medium to large sized city, a fully developed...   [click here for more]
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City State Creator I

City State Creator I


Envision the ultimate City State of your dreams. And then, guided from the very beginning, create it ... Have you ever wondered why there are so few supplements available that teach you how to design your own city state for urban adventures? How do you even begin? Who should be the ruler? What are the fundamental aspects that lead to an urban campaign's success, or its...   [click here for more]
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City State Creator II

City State Creator II


The easiest and most enjoyable way to create an epic old school city state of your very own is finally here. Have you ever wanted to design your own fantasy city comparable to the Free City of Greyhawk, Waterdeep along the Sword Coast, or the City State of the Invincible Overlord? Have you ever felt overwhelmed by the sheer magnitude of the daunting task? This volume (along with ELD2,...   [click here for more]
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Dragon's Hoard Heist

Dragon's Hoard Heist


The grand opening of the Dragon's Hoard invites allcomers to its tables. From the pillars of society, to the grunts of the working men, all have been invited to Mr. Bigsby's new casino, backed by the loot from his adventuring days. Bigsby is no fool however, and knowing the enemies he's made to get to the top he's decided to opt for some unconventional security staff. The challenge set by the stone...   [click here for more]
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Current Clack: Neverwinter — A Dungeon Master's Sourcebook

Current Clack: Neverwinter — A Dungeon Master's Sourcebook


Current Clack: Neverwinter - A Dungeon Master's Sourcebook provides DMs with news, rumors and gossip for Neverwinter, the Sword Coast and the Savage North. This booklet includes 78 "Clack" entries, divided by month, that touch on the doings of adventuring companies, merchants, dragons and city states, the discovery of long lost dungeons, the arrivals, departures and dooms of sailing ships plying...   [click here for more]
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20 Quick Dwarf NPCs

20 Quick Dwarf NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty NPCs...   [click here for more]
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DMConsole 100 NPC List

DMConsole 100 NPC List


DMConsole NPC List contains 100 NPCs meant to be used by DMs to help with npc creation. It can provide a seed to grow into a complex character or it can help with a quick name and appearance description. ...   [click here for more]
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Celestial Horror

Celestial Horror


Coming straight from the mind of a new and upcoming DM, Celestial Horror brings 4 new Lawful Good creatures. Tired of Angels? Tired of pretty perfect high CR Lawful creatures? Well this book is the answer. Celestial Horror takes a twist on the alignment system and protrays Truely Lawful good as the horrifying monstrosities they could be. ...   [click here for more]
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How Malar Stole Midwinter!

How Malar Stole Midwinter!


Explore a new villain option for Waterdeep: Dragon Heist! Victoria Vladikoff is a noble of barely any repute, but she's hiding a deadly secret: she's spent the past several years becoming the undisputed Huntmistress of the followers of the god Malar in Waterdeep. Malar the Beastlord is a god of savagery and evil lycanthropes, and his followers murder kidnapped humanoids in seasonal events...   [click here for more]
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Wanted Scores

Wanted Scores


A New Game Mechanic: Wanted Scores Actions should have consequences, especially for the protagonists of a dynamic story. Wanted Scores are a way to track unpopular decisions, acts of infamy, rebellion against the law, things that you swear aren't what they look like, and that incident that is certainly just a big misunderstanding. This supplement contains guidelines for using Wanted Scores in any...   [click here for more]
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Inns & Taverns by Lifestyle

Inns & Taverns by Lifestyle


This supplement makes it easy to generate a new inn or tavern no matter where your players are or what they want their lifestyle expenses to be. 8 Categories for Inns and Taverns Poor Modest Comfortable Wealthy Aristocratic Shady Dockside Roadside Each Tavern page offers a price and description as well as: 20 Name Adjectives 20 Name Nouns 20 Patron Names 20 Surroundings 20...   [click here for more]
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50 Quick Human NPCs Vol 2

50 Quick Human NPCs Vol 2


Following on from our very successfully received first volume here are 50 more human NPC's to engage, challenge and bemuse your players... Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either...   [click here for more]
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100 Goblinoid Trinkets and Treasures

100 Goblinoid Trinkets and Treasures


You know that moment when your players have slain the bad guy and his minions? The moment where the normally upright and righteous characters become total fiends and loot the still cooling dead bodies ... well, this is for those moments. And let's face it those moments come along a lot! This list contains 100 trinkets and treasure curiosities that will make the pilfering...   [click here for more]
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20 Quick Dragonborn NPCs

20 Quick Dragonborn NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty NPCs...   [click here for more]
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Empires of the Shining Sea (2e)

Empires of the Shining Sea (2e)


Calimshan and the Lake of Steam Revealed! The dusty trails from the North have brought you to the warm and welcoming coasts of the Shining Sea and the Lake of Steam. Here is history spanning millennia, not just centuries; passion, profit and danger; dreams of power and conquest; and wonders mysteries centuries older than any hedge realm north of Dalagar's Road and the Snowflake...   [click here for more]
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Domain of Dread: Celdon

Domain of Dread: Celdon


A Brand New Ravenloft Domain for 5th Edition Inspired by A Christmas Carol. Included in this PDF is: A history of the City of Celdon's Fall and its current state. A map of Celdon and a description of each district of the city Business names for each city district a List of Random NPC names Stats on 2 new Villains Celdon is an industrial city that is populated by a downtrodden working class,...   [click here for more]
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A Clash of Swords

A Clash of Swords


When the armies march, all the earth trembles. D&D has a long history on troops and massive combat and warfare adventures, but 5th edition is the first one to achieve that armies keep being relevant even when heroes achieve high levels. The beauty of this edition is that numbers matter: high quantities of low level mooks can stand a chance to overpower a group of adventurers, and smart PCs will...   [click here for more]
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Cunningly Creative Corridors

Cunningly Creative Corridors


Welcome good Dungeon Master – pull up a chair and browse these cunningly creative corridor ideas all fully explained, stated up, illustrated and ready for you to drop into your adventure. The idea with the corridors is to avoid the players becoming complacent, or worse, bored, by featureless dungeon corridors. With eleven specific ‘trap and challenge’ corridors...   [click here for more]
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Guilds

Guilds


The idea behind this PDF is a way of using the current faction rules in your home game by turnung the factions into guilds your players can join. Complete with ranks, renown, secret missions and bonus for each rank. ...   [click here for more]
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