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Politics of Karrnath

Politics of Karrnath


This to-the-point supplement expands on the internal politics of Karrnath, a nation in the Eberron campaign setting. Topics include the royal family, the warlords, the blood of vol, and local politics. The supplement features one new spell and two new magic items.  The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been...   [click here for more]
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Politics of Thrane

Politics of Thrane


This to-the-point supplement expands on the internal politics of Thrane, a nation in the Eberron campaign setting. Topics include the Church of the Silver Flame, the crown, Thaliost, local politics, and flamic artifacts. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal...   [click here for more]
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Politics of Thronehold

Politics of Thronehold


Politics of Thronehold explores the international intrigue of Eberron, embodied in the city of Throneport. This product includes discussions of war crimes, warforged rights, and freedom of navigation operations. The full product is available through the Full Preview, in the top left, as an alternative to PWYW. You can see my full range of products at https://joseph-meehan.carrd.co/ ...   [click here for more]
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Politics of Valenar

Politics of Valenar


Welcome to Valenar, an isolated nation occupied by an elven army. This comprehensive supplement expands on the internal politics of Valenar, a nation in the Eberron campaign setting. This latest installment in the Politics of Eberron series goes in depth on not only the country of Valenar, but the Tairnadal elves who conquered it. "For the glory of our ancestors!" - High King...   [click here for more]
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Politics of Zilargo

Politics of Zilargo


This to-the-point supplement expands on the internal politics of Zilargo, a nation in the Eberron campaign setting. Topics include gnomish families, the Triumvirate and the Trust, Korranberg, Trolanport, Zolanberg, Pylas Pyrial, Dragonroost, and local politics. The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made...   [click here for more]
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Portal de Baldur - Patronos do Grupo

Portal de Baldur - Patronos do Grupo


FORJE O SEU GRUPO! Portal de Baldur - Patronos do Grupo é um suplemento em português para a aventura Baldur's Gate: Descent into Avernus. O suplemento insere a mecânica de Patronos do Grupo: organizações ou patronos influentes de Portal de Baldur que uniram os personagens antes da aventura iniciar, provendo um excelente ponto de partida para a aventura. O suplemento...   [click here for more]
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Primer on WaterDeep Court

Primer on WaterDeep Court


Introduction to WaterDeep legal theory. Game mechanics on using the legal theory (like alignment). Walkthru of the 4 main court systems in WaterDeep. List of legal definitions for the courts including but not limited to the Right's of WaterDeep citizens. General lawyer advice. A sample of famous WaterDeep court rulings. ...   [click here for more]
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Races of Ravnica - Dwarves

Races of Ravnica - Dwarves


Meet the Dwarves of Ravnica This supplement has everything that you and your group needs to include dwarves in the Ravnica campaign setting, including: A history of the dwarves of Ravnica Recommended guilds/roles for dwarf player characters A cross-reference of existing creature stat blocks useful to Dungeon Masters 10 story seeds to inspire players and Dungeon Masters If you enjoy...   [click here for more]
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RC1: Journey Through the Radiant Citadel - 100 Interesting Locales

RC1: Journey Through the Radiant Citadel - 100 Interesting Locales


This product is a list of 100 randomized locations and individuals of interest that can be used within the city of the Radiant Citadel. The details on each local provided in the campaign book are described as a jumping off point, so this should allow DM's to flesh out their Radiant Citadel campaign in more detail within their own style, but with a prompt to aid them. These locations can be placed wherever...   [click here for more]
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Revel Tales [BUNDLE]

Revel Tales [BUNDLE]


This special bundle product contains the following titles. I 100 INCIPIT Regular price: $1.57 Bundle price: $0.49 Format: PDF I 100 INCIPIT Dalle menti di Matteo Ruggiero, Andrea Garrone e Matteo Airaghi nasce l’idea di distribuire 100 spunti narrativi, utilizzabili da chiunque per impostare rapidamente l’inizio delle proprie sessioni di gioco. Scegliete...   [click here for more]
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Rystalmyth: the last elven city (new location along the Sword Coast

Rystalmyth: the last elven city (new location along the Sword Coast


Rystalmyth is the last elven city to the eastern side of the Sword Coast in the dense thickets of the forest. Explore its rich history and geography in this mini-supplement. This does not include classes or races, its a new campaign location along the Sword Coast. From Your Resident Fiend, Noah Van Til ...   [click here for more]
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Session 3 Tutorial for Beginners

Session 3 Tutorial for Beginners


A continuation of our Tutorial series, focusing on character building, level 3 characters, skill challenges, steeplechase, and playing and interacting with NPCs. ...   [click here for more]
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Settlement Character Sheet

Settlement Character Sheet


The settlement character sheet allows you to create settlements for your world using a quick and intuitive system derived from the classic D&D 5e character sheet. Learn how to use the traditional ability scores and proficiency system in a new way to create new and inique settlements for your world! Includes a 2 page pdf rule document explaining how to use the character sheet as well as printable...   [click here for more]
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Sights and Sounds of Ravnica

Sights and Sounds of Ravnica


Ravnica: The City That Never Sleeps Ravnica is a vibrant and diverse city, filled with the absolute wonder, near-constant rivalry, and unique challenge that comes from the ten Guilds packed together on a single set of labyrinthine streets. As your players race around this wonderful city, you’ve got to make sure that they’re always looking around corners to find something new and exciting! Give...   [click here for more]
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Sightseer's Guide to Ravnica: Old Prahv

Sightseer's Guide to Ravnica: Old Prahv


The Sightseer's Guide to Ravnica: Old Prahv provides everything one could wish to know when visiting the ruins of the former Azorius guildhall. Old Prahv is a sprawling compound of ruined judicial and legislative buildings, covered by a permanent silence spell. With no guild seeking the claim the eerily silent ruins, it has since become a nature reserve for some of Ravnica's rarest wildlife. And out...   [click here for more]
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Skies of Netheril: A Setting Guide to the Empire of Magic

Skies of Netheril: A Setting Guide to the Empire of Magic


Skies of Netheril The mage walked down the streets of Eileanar, hands deep in the pockets of her robes. Magic erupted all around her: cobblestones swept themselves clean, streets were illuminated by crystal orbs of light, and the dark clouds of a storm were held outside the city by invisible walls of force. On her left, construction workers levitated stone bricks into place with weighty...   [click here for more]
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Skullport: Shadow of Waterdeep (Fantasy Grounds)

Skullport: Shadow of Waterdeep (Fantasy Grounds)


Skullport: Shadow of Waterdeep Now for Fantasy Grounds! As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. A skull. It floats toward you, grinning. A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth. "This...   [click here for more]
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Stonehill Inn | Phandalin Supplement

Stonehill Inn | Phandalin Supplement


This is a supplement for DM's using the town of Phandalin in their adventures, which includes battle maps (for VTT and Print), Illustrations, NPC Tokens and quick reference room descriptions, goods & services and plot suggestions. If you are running Lost Mine of Phandelver, Dragon of Icespire Peak or any other adventure using Phandalin as a central hub of activity, this supplement is a must have...   [click here for more]
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Storm King's Thunder in Eberron

Storm King's Thunder in Eberron


Storm King's Thunder in Eberron, is a guidebook for moving the Storm King's Thunder published adventure from the Forgotten Realms to the world of Eberron.    The guidebook includes: A brief narrative walk through of the adventure set in Eberron to provide a framework for DMs. Lore information about the Giant civilization and Dragon civilization of Eberron to augment...   [click here for more]
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Survivor's Guide to the Living

Survivor's Guide to the Living


Far more capable enemies pick at the corpse of civilization than the dead...  This companion to A Survivor's Guide to Plague Zombies contains 6 Vehicles and 23 NPCs for your Modern/Apocalyptic campaigns using the 5th Edition of the World's Greatest Roleplaying Game! From the panicked crowds at the start of the outbreak to the grizzled communities, vicious gangs and dangerous loners that...   [click here for more]
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Tales of Landhurst: the Humans of the land

Tales of Landhurst: the Humans of the land


The humans of Landhurst live without much of a grounding or base. Being the first race to be enslaved by the Elves, they have spent most time in captivity and torture. The modern day humans in Landhurst are mired by their lack of a past, as well as their close tie to their families and guilds. This module lets you play the humans of Landhurts, as well as create character with a distinct Landhurst...   [click here for more]
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Tavern Games

Tavern Games


Tavern Games Did your players meet in a tavern?  This small supplement contains rules for SIX new tavern games. All of these games fit easily into any campaign and setting for D&D 5e! Can your players prove their strength in an arm-wrestling tournament? Or prove their cunning and speed in a game of dragon's egg? Can they demonstrate their skill in a game of darts? This supplement contains:...   [click here for more]
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Tavern Tables

Tavern Tables


Tavern Tables Characters for Carousing Loot The Room, Cowboy Centaur Papercraft, Daivd Okum, Jean Lorber, Kev's Lounge (Papercraft Dungeon), Dwarves in a Trenchcoat, Trash Mob Minis, and more come together to bring you Tavern Tables, a collection of 50 characters and groups of NPCs for your party to encounter in a tavern! In addition to 50 NPCs and groups...   [click here for more]
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Tavernkeeping the Sleeping Giant: A Lost Mine of Phandelver Companion

Tavernkeeping the Sleeping Giant: A Lost Mine of Phandelver Companion


Tavernkeeping the Sleeping Giant: A Lost Mine of Phandelver Companion expands on this simple tavern of Phandalin to make it a must-visit destination for players and DMs alike. This title includes: a map of the Sleeping Giant tavern (plus a printer-friendly version); details on how to purchase, hire, restore, and maintain it as your own; unique profit and loss earnings tables designed specifically...   [click here for more]
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Tavernkeeping the Sleeping Giant: A Lost Mine of Phandelver Companion (Fantasy Grounds)

Tavernkeeping the Sleeping Giant: A Lost Mine of Phandelver Companion (Fantasy Grounds)


Now for Fantasy Grounds Tavernkeeping the Sleeping Giant: A Lost Mine of Phandelver Companion expands on this simple tavern of Phandalin to make it a must-visit destination for players and DMs alike. This title includes: a map of the Sleeping Giant tavern details on how to purchase, hire, restore, and maintain it as your own; unique profit and loss earnings tables designed specifically...   [click here for more]
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Temples Illuminated Appendix I - Chapels and Shrines

Temples Illuminated Appendix I - Chapels and Shrines


Temples Illuminated – Appendix I Chapels and Shrines So much more than healing and holy water!   As a companion piece to the Temples Illuminated I present Appendix I – Chapels and Shrines    The lore of sacred places from around the world provided material for the creation of this addition to the Temples Illuminated supplement. Unlike...   [click here for more]
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Ten-Towns Expanded

Ten-Towns Expanded


BRING TEN-TOWNS TO LIFE WITH THIS SUPPLEMENT FOR ICEWIND DALE – RIME OF THE FROSTMAIDEN! This product contains: Interesting Locations. 76 engaging locations in and around the towns, ranging from completely new places to expanded descriptions of existing locations found in the campaign book or known lore. Quests and Connections. 13 mini quests and countless connections...   [click here for more]
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Thank Torm it's Tormsday

Thank Torm it's Tormsday


Welcome to the Sword Coast’s Newest chain of family friendly casual restaurant. With convenient locations in Waterdeep, Baldur’s Gate, and Neverwinter, we’re sure you will enjoy what Thank Torm It’s Tormsday has to offer! This is a menu you can print and hand to your players or simply use for reference!  Use the menu the next time you need a fest-hall, tavern, restaurant, or some other semi-obnoxious...   [click here for more]
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The Academy: The Wizard Class Hall

The Academy: The Wizard Class Hall


The Wizard’s Academy is the place for wizards to be. If you want to dive deep in the ways of the arcane, to learn how to properly use magic and become an exceptional wizard, you should enroll. It is the hub of all things arcane, where the brightest –and strangest- people gather, all for the sake of attaining expertise in the arcane ways. It is where legends are born, where myths are studied...   [click here for more]
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The Adventurer's Almanac: Waterdeep Supplement

The Adventurer's Almanac: Waterdeep Supplement


This supplement was created to provide support to the rules found in the Adventurer’s Almanac, which can be found elsewhere in our DM's Guild store. Within this document, you will find random encounter tables compatible with the Almanac rules, potions and spells particular to this location, and a narrative segment fleshing out the region’s relationship to the natural world. These rules are intended...   [click here for more]
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The Ancient Cemetery

The Ancient Cemetery


• A rich, atmospheric setting, with original hand-drawn illustrations • Separate encounter tables for daytime and night-time events in the cemetery – a historical park of memories and recreation becomes a threatening abode of danger by night. • A new creature – Wraithlord – an undead tyrant that seeks revenge on the living, able to control the minds of the weak. Accompanied by a sample...   [click here for more]
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The Arcane Clock: A Magical Game of Skill & Determination

The Arcane Clock: A Magical Game of Skill & Determination


The Arcance Clock is a magical game of will and determination for players in any adventure of Dungeons and Dragons to indulge in. It's perfect for players and NPC's alike to participate in for use as a festival or tavern game, healthy wager, prideful challenge or just for fun. This is a stand alone mini-game to be played within' the your campaign/game itself. ...   [click here for more]
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The Central Market

The Central Market


Welcome to The Central Market is home to a huge variety of stores from fishmongers to blacksmiths, stables to tattoo parlours, magic shops to herbalists. Your travelling party of adventurers are sure to find what they are after. This book contains 30 different stores with full inventory lists, descriptions, backgrounds, and plot hooks. This is a handy resource...   [click here for more]
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The Chef: an NPC class

The Chef: an NPC class


The Chef This is an NPC class for all of your Dungeon Masters. This class is for giving your NPC's a little more conent in any side quests or creating a class that will not allow them to be pushed around by your player characters.  If a player want to become a Chef Any player can choose to take on this path and learn the culinary arts. If a player takes on these class features you can treat it like...   [click here for more]
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The City Handbook

The City Handbook


The City Handbook - Over 48 Quadrillion Settlement Combinations Create unique settlements to use in your campaign in seconds, with only a few dice rolls "Very easy to use. The process of creating new cities from scratch always felt intimidating to me and this book solved that for me. Thanks" "Loved your previous book (The NPC Handbook), and this one is even better....   [click here for more]
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The Dojo Master's Combatant Catalogue

The Dojo Master's Combatant Catalogue


Welcome combatants! Are you tired of the lack of D&D 5e martial artists like I am? Have you wondered why the player character monk seems to be the only one in the whole world that knows martial arts? If so, then this product will be perfect for you! The Dojo Master's Catalogue is dedicated to populating your world with authentic martial artists from many different backgrounds, styles, and more!...   [click here for more]
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The Floating Fish Tavern

The Floating Fish Tavern


Welcome to the Floating Fish Tavern! This module is to act as a supplement to the DM to help them run a world with fleshed out and detailed establishments.  This module contains; Tavern layout and lore, 3 Written NPCs that can always be found in the tavern, a barkeep with his ale and food menus, maps of the tavern (both tap room and inn rooms), and a small quest for the party to undertake should...   [click here for more]
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The Forbidden Resurrection Ritual

The Forbidden Resurrection Ritual

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The Guide to Yokai, Part 3: The Dead

The Guide to Yokai, Part 3: The Dead


Find within these pages: -7 eerie, haunting undead Yokai from Japanese mythology, their unique mechaniques brought to life for 5e: Buruburu, Gaki, Itsuki, Onryo, Reiki, and Zashiki Warashi! -4 ghostly magical items and variant curses. -1 rogue/cleric subclass: the Exorcist. -Each yokai features a lore description and unique artwork from Ukiyo-E masters! ...   [click here for more]
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The Joy of Extradimensional Spaces [BUNDLE]

The Joy of Extradimensional Spaces [BUNDLE]


This special bundle product contains the following titles. Curse on Beregost - A Candlekeep Mysteries Bookend Regular price: $2.49 Bundle price: $1.99 Format: PDF Beregost is a large town just outside of the magical library of Candlekeep. A terrible curse has befallen the land, causing crops to wither and die just before the harvest. All hope seems lost until...   [click here for more]
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The Mayor's Daughter - Addon Adventure - 99 Cent Adventures

The Mayor's Daughter - Addon Adventure - 99 Cent Adventures


Mayor Drogo Rein has not been seen around town lately. He is usually a jovial, high-spirited man, but during the last couple days his close friends say he has seemed distracted and down. The rumor has been going around that he is looking for an adventuring group to help him with a problem, yet no one knows the details of the issue he wants resolved. ...   [click here for more]
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The Plinth: A Waterdeep Location

The Plinth: A Waterdeep Location


There are so many places to go in the City of Splendors that it can be hard for players to choose where to start. One of these locations, The Plinth, is a well known landmark that can be easily found, is open to all, and is a meeting place for many of the religious orders and political factions in Waterdeep. But can a temple shared by twenty faiths be a place of comfort? Why do select Seekers search...   [click here for more]
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The Stores Handbook

The Stores Handbook


The Stores Handbook from Cawood Publishing, makers of over 30 bestselling 5E products. There are many useful items in the Players Handbook and the Dungeon Master's Guide. This book introduces those items naturally into your game. It is a detailed collection of 56 different stores. There are descriptions of the stores, lists of prices, details about the staff and customers, and more....   [click here for more]
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The Twelve Noble Genasi Houses of Calimshan (5e)

The Twelve Noble Genasi Houses of Calimshan (5e)


The Twelve Noble Genasi Houses is a lore supplement for DMs and players. In this updated-for-fifth-edition version of Calimshan, those descended from elementals rule while "mundane" humans have been reduced to serfdom. In this nation where the planetouched reign, a dozen noble houses have emerged, each with distinct tastes, interests, and spheres of influence. Each house is detailed through: a unique...   [click here for more]
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The Unicorn Gate

The Unicorn Gate


Carella Brighthome, renowned mage, calls the adventurers to help her after a magical object summoned a unicorn into her home, who destroyed the place and bolted. Now the characters must help the find the poor thing!  And did those worker kobolds seem kind of suspicious? A day of unicorn rescue for balanced for 4, 3rd level adventurers in and around the town of Westbridge. This was created as part...   [click here for more]
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The Unseen Hands Thieves Guild

The Unseen Hands Thieves Guild


Adventure Scenes are a unique concept in gaming.  Rather than an entire adventure, Adventure Scenes provide a highly detailed setting with maps, NPC's, room description, new items, and new spells that can be used in your own, home-brewed, adventures! This adventure scene details the Unseen Hands Thieves Guildhall.  Appropriate for any medium to large sized city, a fully developed...   [click here for more]
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The Valley of Kyros - Campaign Setting

The Valley of Kyros - Campaign Setting


The Valley of Kyros is a campaign setting which can be introduced to various locations of the Sword Coast. It contains - a map of the valley, Mud Creek which is it's main village and the Ruins of Kyros. - 4 major NPC's with background and stats. - A summary of the valley, it's inhabitants and main areas of interest. This is also the campaign setting for the following six low level adventures which...   [click here for more]
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The Villain's Handbook: The Tyrant

The Villain's Handbook: The Tyrant


A true villain doesn't sit back and wait for evil to happen, and neither should you! The Villain's Handbook series will detail a master villain, and provide plot and adventure ideas for you to use. The tyrant is an evil ruler who uses their kingdom for personal gain. Inside you'll find plots that can be utilized by a distasteful tyrant to challenge your players. Included are stats for a CR 2 Tyrant,...   [click here for more]
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The Wanderer's Rest: A Ready-Made Inn and Tavern

The Wanderer's Rest: A Ready-Made Inn and Tavern


The Wanderer's Rest is a ready-made inn and tavern designed to serve as the central hub of your campaign. A memorable location, The Rest (as the regulars call it) is designed to serve adventuring parties. Written for the Forgotten Realms setting, this inn can work with any campaign world with a few minor adjustments. This document includes: A detailed description of...   [click here for more]
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The Wayfinder's Atlas

The Wayfinder's Atlas


The Wayfinder's Atlas provides GMs with 12 diverse locations that you can slot into any adventure or setting. Each location comes with location descriptions, history, relevant NPCs and adventure hooks (plus a few fun new monsters). What can you expect to find inside? Here are just a few examples: A city built on the domain of a knowledge hoarding eldritch entity A town built on the...   [click here for more]
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