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Follower Classes - Long Term NPCs

Follower Classes - Long Term NPCs


Ever find yourself short a player (or two)? Do you ever find yourself needing a way to create easy-to-run allies or villains who can level along with the characters? In the following pages, you will find what you need to address both of these issues. Included, you will find four NPC classes: the berserker, the fire priest, the shadow assassin, and the warmage. Each is similar to one of the Dungeons...   [click here for more]
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The Monarch's Court

The Monarch's Court


The Monarch's Court A DM's Guide to Taking the Characters to the Royal Court This guide presents guidelines and rules for introducing a monarch's court (and everything that happens there) into your D&D game. It's built from an historical perspective, based on the late medieval and renaissance courts of England. You can build off of this to add whatever "level"...   [click here for more]
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Character Creation Options

Character Creation Options


Link to preview http://homebrewery.naturalcrit.com/share/S1mKTiHuF7 Are your players tired of the 4d6D1? Is 3d6 too weak for your games? The old four 1s, 2s, 4s, 5s, 6s deck is too generic? The solution to your problems is here, in these pages! Over 600 000 options that allow you to generate the base ability scores for characters, all expressed with a statistical evaluation score,...   [click here for more]
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Terra's Combat Overhaul (5e)

Terra's Combat Overhaul (5e)


In this set of revised and variant rules, there are improved rules on the effects of alternative attack actions, such as disarm, shove, and grapple. There are 2 new conditions- Bloodied and Staggered, as well as an adjustment to the Prone condition. Feats that are directly affected by these rules have alternative options available as well as there is a new feat: Disarming Master! Also...   [click here for more]
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The Summer Magi: New Cleric, Sorcerer, and Warlock Archetypes

The Summer Magi: New Cleric, Sorcerer, and Warlock Archetypes


The heat of summer is warm and soothing, but also scorchingly hot and unforgiving. The Summer Magi revere both, and seek to make themselves in its image. They worship the summer's greatness, which they call the Blaze. This book contains information on the Summer Magi - a group of nomads who travel the land, seeking always to be as bountiful and as merciless as the Blaze. It includes details on the...   [click here for more]
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Bruised and Contused

Bruised and Contused


The world is a dangerous place. An adventurer can barely take a step without an orc trying to cave in their skull or a dragon sneaking in for a breath weapon enema. With heroes exposed to so many hair raising dangers it makes sense that their bodies would take more abuse than a toilet mimic after an outbreak of dysentery. This supplement from the vaults of The Pickled Dragon introduces rules for inflicting...   [click here for more]
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Decors for Dungeons

Decors for Dungeons


A quick, funny and PWYW contribution for all the Dungeon Masters out there on the Guild, Decors for Dungeons offers a list of pieces of furniture and the like to use in order to make dungeon rooms less anonymous, to make the players feel them like a reals place, a place with strange and intriguing clutter left there by the subterranean’s denizens – who themselves will then...   [click here for more]
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Round About The Cauldron Go

Round About The Cauldron Go


For DMs and players who require a ruleset for alchemy and potionmaking, Round About the Cauldron Go provides ample materials for harvesting ingredients and creating all the potions listed in the Dungeon Master’s Guide. Additional information is included for examples to develop original alchemical creations. ...   [click here for more]
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Dead End: Death and Dying in D&D

Dead End: Death and Dying in D&D


DEAD END Death and Dying in Dungeons & Dragons This Special Reference Document offers sage advice to Dungeon Masters and Players on how to make character death a part of storytelling within the game. Advice is offered on how to plan ahead for the inevitable situation of characters falling to zero hit points. ...   [click here for more]
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The Fortunate

The Fortunate


Whether you're looking to take your players on a journey across an ocean or just from port to port The Fortunate can get them there. What you can expect in this supplement: <> Detailed maps and diagrams meant to be a visual aid for GMs or players. <> Informational NPCs with suggested statblocks, descriptions, equipment, languages, traits, backstory, relationships, and their typical day...   [click here for more]
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ORG2:  Oldskull Rogues Gallery II

ORG2: Oldskull Rogues Gallery II


Tired of laboriously building 5E Player Characters? Roll once, read this book, and come up with the most interesting character you’ve played in years. The Fifth Edition of DUNGEONS & DRAGONS is one of the best editions of the game ever created. However, the sheer over-reliance on careful point-driven character “builds” over the last 16 years has...   [click here for more]
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A Newbie's Guide to Medicine, Healing, and the Healer's Kit

A Newbie's Guide to Medicine, Healing, and the Healer's Kit


A beginner's primer on hit points and various methods of non-magical healing. ...   [click here for more]
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Mermaid Island

Mermaid Island


Mermaid Island presents A location A monster A little bit of lore Traducciones ...   [click here for more]
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Visibility For Newbies

Visibility For Newbies


Understanding the mechanics of Light, Darkness, Cover, and Obscurity. When it comes to visibility there are many things in this game that can prevent you from seeing what it is that you are dealing with. Here-in you will find longer discussions on the rules surrounding visibility, light, darkness, cover, and obscurity. Hopefully, you will come away with a much better understanding. ...   [click here for more]
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How To.. Skill Definitions

How To.. Skill Definitions


Unsure of what skills are classified as what? Here is a simple guide to help clarify. Enjoy! ...   [click here for more]
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Hexgrids and Overland Travel

Hexgrids and Overland Travel


Hexgrids and Overworld Travel When your campaign has lots of overworld travel, the base rules in the player's handbook can be very lacking. It is best to consider using a hexgrid when dealing with campaigns that have large overworld travel sequences that need to be spiced up with exciting and effective mechanics. Your players can learn to interact with these mechanics, making overworld travel more...   [click here for more]
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Monstrous Guide to Creating Dire Beasts

Monstrous Guide to Creating Dire Beasts


This simple guide was designed to let a DM quickly and easily create a formidable dire beast on the fly. ...   [click here for more]
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Battlefield Crafter

Battlefield Crafter


The Battlefield Crafter! Just some friendly information on how to make battlefields that bring a fight to life... or to death. Lays out a strategy for how to create a battlefield with interesting choices for your players to fight through. Enjoy! ...   [click here for more]
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Save Vs. Disease

Save Vs. Disease


A 5th edition D&D resource book filled with diseases, parasites, and the symbiotic relationships your players and villains may have with them. This includes numerous items fitting to the theme of trade-offs, infestation, disease, and parasitic relationships. Check out my other products, including pay what you want offerings, to see my writing style and support my work. Bound A guide to binding...   [click here for more]
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99 Cent Adventures - Amazing Artifacts - The Blade of Oblivion

99 Cent Adventures - Amazing Artifacts - The Blade of Oblivion


This is an in-depth and highly detailed look at the Amazing Artifact the Blade of Oblivion, as featured in our 99 Cent Adventure, The Everflowing Well. This gives a detailed look at the full capabilities of the Blade of Oblivion. ...   [click here for more]
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The Elemental Beasts of Chult

The Elemental Beasts of Chult


Hear your players gasp in horror as a Fireball launches from the maw of the T-Rex casts! Watch their eyes widen as the Kamadan shoots a crackling Lightning Bolt through the entire party!! Feel the tension at the table rise when the Giant Frog croaks out a rippling Thunderwave and knocks the bard unconscious!!! This one-page supplement for Tomb of Annhilation contains easy-to-follow, pre-made rules...   [click here for more]
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Moxxy Bramblefoot's Compendium of Astonishing Wildlife (Part One)

Moxxy Bramblefoot's Compendium of Astonishing Wildlife (Part One)


The First Part of “Moxxie Bramblefoot’s Compendium of Astonishing Wildlife” introduces six new creatures, free for Your use in D&D adventures. Each of the creatures comes with its own hand-drawn illustration, a brief story, creature statistics (adapted to fifth edition), and DM suggestions. This volume focuses mostly on weaker creatures, fit to challenge Your party at the...   [click here for more]
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The Crypt of Never Shade

The Crypt of Never Shade


The Crypt of Never Shade A Dark Realm Maps Adventure by Toby Lancaster This roleplay scenario and map set is designed for use with a range of game systems including Dungeons and Dragons. It’s a generic design that can and should be tailored to the DM’s needs, the monsters added where suggested and the treasure properly designed for the incumbent system. This is an undead...   [click here for more]
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The Mayor's Daughter - Addon Adventure - 99 Cent Adventures

The Mayor's Daughter - Addon Adventure - 99 Cent Adventures


Mayor Drogo Rein has not been seen around town lately. He is usually a jovial, high-spirited man, but during the last couple days his close friends say he has seemed distracted and down. The rumor has been going around that he is looking for an adventuring group to help him with a problem, yet no one knows the details of the issue he wants resolved. ...   [click here for more]
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Beezleband - Bestiary Single

Beezleband - Bestiary Single


Beezleband -- Bestiary Single Add a new tiny devil to your campaign, the Beezleband. Use as a gift with a catch, an infernal familiare or just a little grumpy easy kill Enjoy! Also be sure to check out our other RPG downloads. /browse.php?author=Terry%20Maranda www.terrymaranda.com ...   [click here for more]
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6 Forgotten Godlings

6 Forgotten Godlings


A small collection of 6 fledgling divinities and higher powers now lost to the world SUGAD THE DAWN WARRIOR KURZOL, THE TROLL’S GOD OF BRIDGES HULETENYA, MATRON OF CYCLOPS MABUMBO, THE MAMMOTH GOD OF FLINT THE SPIRIT OF THE SWAMPS SIRINAX, THE CANDLE MAKER Suggestions, ratings and reviews are much appreciated!...   [click here for more]
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Caster Class Comparison (New Player Handout)

Caster Class Comparison (New Player Handout)


Over 2,500 downloads! If you've ever introduced new players to D&D, you've almost certainly heard this question during character creation: "What's the difference between X class and Y class?" The flavor text and illustrations in the PHB make that an easy question to answer for martial classes (at least for me). But it's a little harder to explain the nuances and roles of...   [click here for more]
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Strange Monsters from History

Strange Monsters from History


Welcome to Strange Monsters from History, where you will find 19 new monsters from myths and art to use for your 5th edition campaigns, all in a style reminscent of the old school days of gaming. - Reintroduction of lost rules, like morale. - Witness the terror of the Bonnacon, a monster you simply don't want to stand behind. - Learn about the Monstrum Daemon, historically accurate demons rejected...   [click here for more]
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Spell Duels

Spell Duels


This document contains some simple rules for spell duels between magic users. The intent is to avoid the likelihood of one combatant immediately destroying the other one because they happened to go first in initiative. These rules are specifically for a staged duel, in the vein of pistols at dawn, rather than two wizards trying to kill each other. I'm aware that it's possible these rules make sense...   [click here for more]
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Inspired Inspiration

Inspired Inspiration


A story told by a single person is a line of light, collimated and monochrome. It does not deviate from it’s prescribed path. A story told by a group changes. Each person bends the story, refracting it’s light in new directions and revealing hidden hues. These rules provide a framework to reward players for bending the story. They are built on Inspiration but, they go much farther....   [click here for more]
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The Villain's Handbook: The Barbarian Chief

The Villain's Handbook: The Barbarian Chief


A true villain doesn't sit back and wait for evil to happen, and neither should you! The Villain's Handbook series will detail a master villain, and provide plot and adventure ideas for you to use. The barbarian chief rules through strength and rage. Inside you'll find plots that can be utilized by a fearsome chieftain to challenge your players, as well as the stats for a CR 6 Barbarian Chief! Other...   [click here for more]
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Three Suggestions for Things Your Intelligent Item is Doing Behind Your Back

Three Suggestions for Things Your Intelligent Item is Doing Behind Your Back


Whether it’s the magical talking sword you’ve found in the dragon’s hoard, or the advanced AI of your gun, many players find themselves holding in their hand an item that is, in a manner of speaking, an NPC. We won’t be discussing the question of how to portray such an NPC – that’s a question for another time – and instead let’s ask the question,...   [click here for more]
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Contract of Assassination and Nondisclosure

Contract of Assassination and Nondisclosure


This is some legal jargon I used in my campaign for an assassination contract. Thought it might be useful as a template for other DMs out there. It covers the basics and delves into some of the complications one might expect for PCs looking to dive into “wet work”. This is definitely meant to be modified to fit your needs, so go nuts! ...   [click here for more]
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A Hero's Feast

A Hero's Feast


You've just slain a massive hydra, its corpse lying in front of you awaiting its decay. It has to be loaded with meat, right? Hydra eyes have to be good for something! It sure would be a waste to let all those hydra parts go to waste. That's why I created these rules for eating food. Think of games like World of Warcraft or Skyrim where food can restore health and mana. That's what I went for in my...   [click here for more]
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Helpful Hardrada's Unique Utensils

Helpful Hardrada's Unique Utensils


Blatant plot devices maybe seen as the tools of lazy GM's, but I believe they can be fun and entertaining for all at the table if used right. In the spirit of campiness, or tactful transparence, here are some of my favorite plot tools. ...   [click here for more]
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Dragon's Den: Multiclassing

Dragon's Den: Multiclassing


Dragon's Den is a series dedicated to discussing elements on both sides of the table regarding DMs and Players alike. This article is dedicated to discussing multiclassing, and if you wish to see more articles likes this, please contribute to the further development of this series. ...   [click here for more]
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Intimidation for Newbies

Intimidation for Newbies


FEAR ME! Because... well... because I said so. Ummm... let's try that one again. Intimidation is that one skill that doesn't have to be tied down to a single ability score. Here-in you will find a few examples that use other abilities and how to resolve using the skill in general. ...   [click here for more]
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Sphere of Influence: Sword Coast

Sphere of Influence: Sword Coast


Conquer the world, one quest at a time. This supplement provides a broad overview of the lands of the Sword Coast from the perspective of conquering the world by way of overthrowing hostile regimes, securing rare and valuable resources to bring neutral kingdoms into negotiations, and otherwise using dungeon crawling and overland exploration to the ends of world domination. ...   [click here for more]
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Meatgrinder Competiton Rules + "The Great Hunt" module

Meatgrinder Competiton Rules + "The Great Hunt" module


Ever want to play D&D in a competitive fashion? Ever want to have a large game (10+ players) but find the idea of it daunting? Just like putting your players through the ringer? Then this packet is for you. A set of rules for hard mode survival dungeon crawl and a dungeon crawl built for those rules. ...   [click here for more]
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The Calendar for the Blood Moon

The Calendar for the Blood Moon


This is a basic calendar that i made for my campaign the blood moon, just to help me with what time of year they are in (winter, spring, etc) please feel free to edit the names of the months to fit your campaign, there is bracketed the months they are in this world and what the months mean. There are some holidays (accually more than i thought) that i added for flavor but you can change or lose them...   [click here for more]
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99 Cent Adventures - Notable NPC - Khamadda

99 Cent Adventures - Notable NPC - Khamadda


Khamadda, Knight of Lathandar - This is an in-depth and highly detailed look at the Notable NPC, Khamadda. On the next few pages, you will find all the information on Khamadda, including statistics, personality, goals, and plot hooks so you can incorporate Khamadda into your campaign. ...   [click here for more]
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Balthrazim the Sage - Notable NPC - 99 Cent Adventures

Balthrazim the Sage - Notable NPC - 99 Cent Adventures


This is an in-depth and highly detailed look at the Notable NPC, Balthrazim. On the next few pages, you will find all the information on Balthrazim, including statistics, personality, goals, and plot hooks so you can incorporate Balthrazim into your campaign. ...   [click here for more]
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Lunchtable Apocrypha: Mad Science! Mad magic? Mad Magical Science!!!

Lunchtable Apocrypha: Mad Science! Mad magic? Mad Magical Science!!!


Specific rules and guidelines for magical research and spell creation. Includes the processes of spell invention and magic item creation. Both systems are balanced for a mediumly high magic campaign. "Hello, and welcome you individual with an inquisitive mind. Within these pages lies the general guidelines, tips, and necessities for research into the unknown secrets of reality on the continent...   [click here for more]
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The Cliff and The Keep

The Cliff and The Keep


A location, some lore and a little bit of magic A map Two magic items A spell A story to be told Traducciones ...   [click here for more]
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Crafting Magic Items: A Guide to Artifice

Crafting Magic Items: A Guide to Artifice


This guide provides alternative rules for magic item creation, for players (and the DMS who agree with them) who think the existing crafting rules are overly restrictive and take too long to be of any use. The rules within build off of those released in Xanathar's Guide to Everything, and are designed to fit within the new downtime system presented in the same chapter. At its core, these...   [click here for more]
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Baker's Guild Law: Waterdeep

Baker's Guild Law: Waterdeep


This is a guide for adventures in or traversing Waterdeep, to help those dealing with the Baker's Guild. This is a series in progress, other guild laws will be covered in different bodies of work. ...   [click here for more]
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Bonus Actions

Bonus Actions


Are you a little confused about how Bonus Actions work and what triggers them? Yes? Well, you need this handy reference. Inside, you'll find a detailed list of all the abilities, feats, spells, and other events that allow to use your Bonus Action. Covers the Core Rules and Xanathar's Guide to Everything ...   [click here for more]
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Braztat's Lair -  A Kobold Adventure

Braztat's Lair - A Kobold Adventure


This is a two or three session D&D5e adventure designed for level 1-3 characters with a party of at least two. It can be inserted into any campaign or adventure and in fact can be altered for a range of systems and the monsters easily swapped out. It should be about 5-10 hours content but can be lengthened by adding additional monsters. I have also included options for extensions in the text, ideas...   [click here for more]
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Civilized Magic

Civilized Magic


This supplement contains Spells, Magic items and feats designed to be used in an adventure set in an urban campaign. Everything in the book is completely compatible with the 5e D&D rule system regardless of which setting you prefer to play in. It is designed to give players and DMs more options for characters that are specialised to dealing with social encounters or city street adventures. Whether...   [click here for more]
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D&D Compendium

D&D Compendium


The D&D Compendium, free to download, 46-pages, contains an original class from E. Gary Gygax and David Belmonte, as well as many useful articles for DMs and Players. In this Compendium you will find-- A complete, brief adventure module, Pharaoh's Curse especially designed to show beginning DMs how to create dungeons. Solo Adventure: The Gem of Wisdom, first part, containing...   [click here for more]
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