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The Devil's Contract

The Devil's Contract


Ideas on how to handle the Infernal Bargain The insidious creature unfurled the parchment scroll on the table and proffered me a foot-long quill. There wasn't an inkwell anywhere to be seen, which I thought odd.    "Just sign here," she said with the tiniest hint of a smile.   I took the quill and put pen to paper. The moment I started to write my name I...   [click here for more]
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Gladiator School and Fighting Pit

Gladiator School and Fighting Pit


Each Adventure Scene is a detailed setting that can be dropped into any adventure path. All DM’s want to provide the best play experience for their players, but frequently lack the time. Adventure Scenes provide a highly detailed location, with fully developed NPC’s and new items that provide the level of detail your players deserve! Ludus Argentum is a gladiator school and fighting...   [click here for more]
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Manual of Merciless Mooks and Minions

Manual of Merciless Mooks and Minions


Minions, as a mechanic, were introduced in 4th Edition to make battles massive and epic without adding too much difficulty to the battle. A minion has 1 HP and therefore dies as soon as it takes any damage, so long as that damage is not the result of a missed attack. This concept can be ported directly over into 5th Edition, with the addition of not being killed if it succeeds on a saving throw that...   [click here for more]
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Simple D&D Naval Combat Mechanics

Simple D&D Naval Combat Mechanics


This short document details a simple, easy to use system for naval play in Dungeons and Dragons. Including the basic rules on how everything works (although building on these is encouraged) as well as 6 different types of ships and 12 ways to upgrade and improve them. A PDF providing a printable sheet to keep track of you ship's improvements, health and stats is also included. ...   [click here for more]
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Almost Heroic Presents: A Guide To Boss Battles

Almost Heroic Presents: A Guide To Boss Battles


Queue up that Boss Battle Music! This supplement is a quick guide to assist new and experienced DMs with Boss Battles in the 5e system. Included is: Breakdowns on 5e Legendary and Lair Actions Tips on How to Increase The Difficulty of Your Boss Monster A View of Common Pitfalls and How to Avoid Them Hope you all enjoy! ...   [click here for more]
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The Fail-Pick Challenge: a Skill-Challenge Hack for 5e

The Fail-Pick Challenge: a Skill-Challenge Hack for 5e


The Skill Challenge is a great way to augment risky tasks in your 5e game – giving players the authority to problem-solve creatively while validating their character’s mechanical choices by incentivizing skills and abilities outside the scope of traditional combat. The Fail-Pick Challenge is an extension on that idea, giving players additional agency in their failures. When players...   [click here for more]
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Inanimis' A Hundred Curses

Inanimis' A Hundred Curses


A Hundred Curses to mess with your players! From curses that will change your character's gender, to curses that will make you miss on a Natural 20 and hit on a Natural 1, to curses that will kill you in a week's time. That's life. I also added 25 item ideas in case you wanted an item to inflict the curse to a player. That's a bonus. This is part 3 of my A Hundred...   [click here for more]
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The Art of Warfare

The Art of Warfare


Prepare to war! This essential supplement is dedicated to the tacticians and heroes of Dungeons & Dragons! It contains exciting new options for mass combat, and will help you make your battles the very best they can be: fast, exciting and tactically meaningful. Make battles as big or as little as you want, with different scales of conflict! Whether you are planing a future mass...   [click here for more]
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The Ancient Cemetery

The Ancient Cemetery


• A rich, atmospheric setting, with original hand-drawn illustrations • Separate encounter tables for daytime and night-time events in the cemetery – a historical park of memories and recreation becomes a threatening abode of danger by night. • A new creature – Wraithlord – an undead tyrant that seeks revenge on the living, able to control the minds of the weak....   [click here for more]
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Pages from the Sages

Pages from the Sages


Behold, the Pages from the Sages have been found! Over 40 pages combining an A-to-Z of 26 various houserules covering topics such as using armor as hit points, simple "block"-based inventory, merciless critical hit tables, a new robust reputation system that lets you design your own factions and rewards, rules for meals and diets, a "dice-less" option where strategy matters...   [click here for more]
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The Tome of Compiled Evil (5E)

The Tome of Compiled Evil (5E)


Using the official 5E Dungeons & Dragons rules on the Book of Vile Darkness, I've made my own take on this tricky artifact. It's a combination of flavor from my own campaigns and details from previous editions. Some aspects may seem over powered, but then again, this isn't an ordinary Magical Tome. It features: What happens when Attuned, Magic Items, Traps, Drugs, 9x Feat, 2x Elderitch Invocations,...   [click here for more]
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Sacred Alliances — A Manifesto of Natural Harmony Supplement

Sacred Alliances — A Manifesto of Natural Harmony Supplement


Caso esteja procurando pela versão em português, clique aqui. Sacred Alliances — A Manifesto of Natural Harmony Supplement The third of a series of supplements for Sacred Alliances, a Piety Guide for D&D 5E. Inside it you will find: - History of The Manifesto of Natural Harmony; - Manifesto's Bases of Operations in the...   [click here for more]
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The Way of the Sword: Gritty, realistic Medieval combat for Dungeons & Dragons

The Way of the Sword: Gritty, realistic Medieval combat for Dungeons & Dragons


I knock his thrust aside with an upwards arc of my blade, then step forward, using the momentum of my parry to snap the blade around and slice his ear. Withdrawing the sword and moving a hand to the blade, I twist back in the other direction, pressing the pomel into his neck. The blow rings hollow off his armor, so I plant my foot behind his and keep pressure on, driving him off balance and knocking...   [click here for more]
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Tutorial Adventure - The Dike is Breaking

Tutorial Adventure - The Dike is Breaking


It’s simple. Before you’re willing to drop hard cash for the Starter Set or Player’s Handbook, you need to know if you and your friends will enjoy playing D&D. That’s what The Dike is Breaking is made for. It’s a 2-hour romp of an adventure that walks players through Mad Mel's private town and tomb, teaching them just enough...   [click here for more]
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Inanimis' Deck of Many Things Revised

Inanimis' Deck of Many Things Revised


The Deck of Many Things is revised! Were you afraid to use the Deck in your campaign for fear everything would spiral out of control? Fear not. A more balanced version, that maintains the "high risk-high reward" feel of the deck is here. Every card is changed to avoid Campaign-Breaking draws. I actually created custom designs for each of the cards but...   [click here for more]
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Classic Cosmology

Classic Cosmology


Looking for an alternative to the layout of the planes given in 5th Edition Dungeons & Dragons? Now you can hearken back to an earlier time, when the Cosmic Wheel defined the Outer Planes, planes of Negative and Positive energy intersected with the Elemental planes to form Quasi-Elemental planes, and all were inhabited by deadly creatures. This book includes a layout for an alternative cosmology...   [click here for more]
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Really Bad Eggs

Really Bad Eggs


Avast, matey! There be murderhobos on the high seas! This Special Reference Document provides information from DM Rich's pirate-themed campaign called "Really Bad Eggs." You'll discover arcana about a Planejamming ship named the Lucille, a full pirate crew, and several charts and tables to allow a DM to randomly roll pirate booty during the next adventure on the high seas! Check it out. You might...   [click here for more]
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Creature Catalogue: Undead Horrors

Creature Catalogue: Undead Horrors


Creature Catalogue - Undead Horrors This supplement contains 6 undead creatures from previous editions of D&D, and provides a new illustration and updated 5e statistics for each. Monsters include: The Crypt Thing Grey Philosopher Morhg Skeletal Tomb Guardian Skeleton Warrior Skull Lord Also, please leave a review of this product. I welcome all questions,...   [click here for more]
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Wounds

Wounds


"Hello. My name is Inigo Montoya. You killed my father. Prepare to die." The most popular way of thinking on a character's HP is that they are like the life-bar on a console game: PCs go at 100% until it reaches 0, then they have three death saves to get another life. The system of wounds gives PCs a chance to be heroic on 0HP - they can barely lift a sword and...   [click here for more]
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Lost Civilisations

Lost Civilisations


Ruins and reminders of who came before help fill your world with history that makes it feel more real. Maybe your adventurer’s quest didn’t just start last Tuesday, but they’re following the events of something that happened three centuries ago that’s only now causing problems. Here’s what you get in this one: The history of three ideas for long...   [click here for more]
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Item Drop Alternate Treasure Generation

Item Drop Alternate Treasure Generation


Item Drop Alternate Treasure Generation provides an alternate method to generate interesting loot items for your player characters to uncover. The system allows you to drop a set of dice and read the bones against a set of tables to find out what strange item you have uncovered. With huge tables of options the items generated with this system are truly unique and sure to add some interesting twists...   [click here for more]
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Sacred Alliances — A Nefarious Coalition Supplement

Sacred Alliances — A Nefarious Coalition Supplement


Caso esteja procurando a versão em português, clique aqui. The fourth of a series of supplements for Sacred Alliances, a Piety Guide for D&D 5E. Inside it you will find: - History of The Nefarious Coalition; - Coalition's Bases of Operations in the Heartlands: Gore's House, Temple dedicated to Bhaal in southern woods...   [click here for more]
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Of Death and Resurrection

Of Death and Resurrection


Designed for the Maohos Campaign Setting, this new frame-work for death and returning from the beyond can be added in to any setting. This document covers character death, what happens to a character after they have died, and methods of returning from the dead: - Revivify (modified) - Resurrection (modified) - Greater Resurrection (ritual) - Reincarnation - Blessings of the Gods - Revnant Pacts...   [click here for more]
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Sacred Alliances — A Divine Trinity of Justice Supplement

Sacred Alliances — A Divine Trinity of Justice Supplement


Caso esteja procurando pela versão em português clique aqui. Sacred Alliances — A Divine Trinity of Justice Supplement The first of a series of supplements for Sacred Alliances, a Piety Guide for D&D 5E. Inside it you will find: - History of The Divine Trinity of Justice; - Trinity's Bases of Operations in the Heartlands:...   [click here for more]
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The Villain's Handbook: The Dragon

The Villain's Handbook: The Dragon


A true villain doesn't sit back and wait for evil to happen, and neither should you! The Villain's Handbook series will detail a master villain, and provide plot and adventure ideas for you to use. The dragon is an iconic monster that comes in many varieties. Inside you'll find plots that any dragon can work on to challenge your players, as well as the stats for a terrifying Primordial Dragon of...   [click here for more]
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Thaqualm's Book of Humanoids

Thaqualm's Book of Humanoids


Thaqualms Book of Humanoids is a new supplement for your D&D game, providing advice on how to establish traditionally “monstrous” humanoids as cultures and possible allies in your campaign. This guide also takes a fresh look at the “standard” humanoids of the Player’s Handbook, examining and expanding upon their core narratives. Thqualm’s...   [click here for more]
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The Gunslinger: A Fighter Martial Archetype

The Gunslinger: A Fighter Martial Archetype


This build of the Gunslinger Martial Archetype for Fighters is designed to leverage core features already present within the Fighter class, as well as provide useful guidelines and helpful optional rules to help integrate firearms into your gameworld while maintaining balance for both your party's power as well as your world's economy. For all those who fear firearms may be too powerful...   [click here for more]
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Garrison: Lair of the Spiders

Garrison: Lair of the Spiders


As a DM I love popping open the Monster Manual and throwing creature after creature against the party! But... I like sticking to a theme, an atmosphere, a setting. We know throwing 1d4 giant spiders against a party, then... 1d6 giant spiders... can get a little tedious. But how about a tricky leaping spider or an armored tunnel spider? Or an ambushing trapdoor spider, then encountering the necrotic...   [click here for more]
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Curse of the Forgotten

Curse of the Forgotten


It sleeps in the darkest void, banished there eons ago until one day, some hopeless soul decided to enchant a rapier they had. The Forgotten One found itself bound to serve the wielder of this weapon, to be woken up at their whim to serve their fancy. Together they became unstoppable, until one day The Forgotten One has had enough, it has learned the ins and outs of the chains that bind it to...   [click here for more]
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28+1 Scams to make your players lose Gold!

28+1 Scams to make your players lose Gold!


Have you ever felt the need to reduce the amount of gold that your player’s carry? Maybe you miscalculated the gold inside the chest and now they are ultra-rich? Or maybe you just want to make them suspect their own shadow for treachery? Fear no more cause you are reading the perfect guide on how to make your players get scammed, pickpocketed and lose money without them even realizing how it...   [click here for more]
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Six-shooter – Part Four: Running the Game, GM Tips & Tricks

Six-shooter – Part Four: Running the Game, GM Tips & Tricks


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The last part consists of additional information, tips &...   [click here for more]
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Spooky Monster Advancements

Spooky Monster Advancements


Make more creatures from less. A guide to increasing and decreasing the CR of some spooky creatures of the Monster Manual. ...   [click here for more]
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Modern Fantasy Setting Rules

Modern Fantasy Setting Rules


These are a few rules I made for my D&D group so that we could really take advantage of the UA Modern Magic Classes, It's not a complete setting, just a guide as to how a modern setting should work (in my opinion). It's a recipe. All that's left is to add some lore and a few villains and you have a full campaign, ready to go. ...   [click here for more]
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Spellcasting for Newbies

Spellcasting for Newbies


For the new player, the rules around spell casting can seem a little daunting. Here-in you will find a much simpler explanation around parts of the process of using spells. ...   [click here for more]
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Monstrous Guide to Monster Roles

Monstrous Guide to Monster Roles


Let's be honest, Fourth Edition's legacy is lukewarm at best. There are many things this edition did wrong, but on the other hand it did many things right. One of the things it got right was that it clearly defined the roles or niches that players and monsters filled. This guide is a way to apply various templates to existing creatures so you can easily create custom variants to fill specific...   [click here for more]
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Stealth and Hiding for Newbies

Stealth and Hiding for Newbies


One of the most basic parts of the game in 5e and it's surprising how many people just don't understand how to deal with it. So here are your procedures, hints, tricks and answers to understand how to handle the process for those sneaky characters that just want to be sneaky. ...   [click here for more]
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The Villain's Handbook: Orc Warlord

The Villain's Handbook: Orc Warlord


A true villain doesn't sit back and wait for evil to happen, and neither should you! The Villain's Handbook series will detail a master villain, and provide plot and adventure ideas for you to use. The Orc Warlord is a ruthless, smart, and powerful foe with the strength of an orc army at his back. Other books: Archive of Magic Items The Book of the Dead The Book of the Fey ...   [click here for more]
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Stone Dwarves Can't Dunk - a Basketball rule set for D&D

Stone Dwarves Can't Dunk - a Basketball rule set for D&D


Do you want to try some combat without fighting? Have some friendly NPCs that you don't want getting hurt? Or maybe your players have said they want to try something a bit different? Then this might be what you're looking for, an adaptation of Basketball into D&D! It's not a 1:1 adaptation, since even a 10-minute Basketball game would be 100 rounds and D&D has some non-realistic parts, so instead,...   [click here for more]
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The Resurrection Machine

The Resurrection Machine


Bringing back the dead can be a fun and exciting storyline in your Dungeons & Dragons campaign. This document presents four ideas for using resurrection as the focus of adventures, side quests, and maybe even an entire campaign! This Special Reference Document is intended for use with the 5th edition Player's Handbook, Dungeon Master's Guide, and Monster Manual. ...   [click here for more]
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Step by Step Adventure Creation using DMG

Step by Step Adventure Creation using DMG


There are so many options and so much information in the manuals! Many, many new players (and even veterans) can become overwhelmed by all the information. In order to help ANYONE create an adventure / dungeon for Dungeons and Dragons 5th edition, I made this simple one-page step by step guide, complete with page numbers. This guide uses only the Dungeon Master's Guide and some dice. ** TO CLARIFY...   [click here for more]
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99 Cent Adventures - Amazing Artifacts - The Aboleth's Pearl

99 Cent Adventures - Amazing Artifacts - The Aboleth's Pearl


Eons ago, an aboleth foresaw its true death, and being of a mind that its knowledge and wisdom should not be lost to perpetuity, it found a way to psionically record its knowledge and life experiences onto a giant pearl. Its fellows followed its example, building the pearl into the largest storehouse of history and information to be found anywhere -- the Aboleth's Pearl. ...   [click here for more]
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How to March West

How to March West


Dungeons and Dragons is a unique game that is currently enjoying a renaissance. An issue that I always wanted to solve was managing player counts. It was only when I moved to a small town where no one played Dungeons and Dragons that I decided I could not say no to someone who asked to play. I learned to play 'The West Marches' Style of DnD through trial and error, and hopefully this essay of tips...   [click here for more]
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TPKO: The New TPK

TPKO: The New TPK


The Total Party Kill, otherwise referred to as TPK, is nothing new to players of Dungeons & Dragons, any edition. This Special Reference Document by Richard Guth offers insight to the artful use of a TPK to enhance storytelling and offer enjoyment to Dungeon Masters and Players alike. Rich also shares his opinions about the rules about falling to Zero Hit Points and the artful use of a Total...   [click here for more]
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Armour and Shields: Reworked

Armour and Shields: Reworked


Maybe you're like me, even in a world of fantasy, you like a little accuracy to your fiction. I've tried to address two things that bug me about 5e. Armour and shields are inaccurately represented. Padded or cloth armour, for example, is low ranked when in history is one of the most effective and widely used armour types... it was even fashionable to wear it! I also thought it was weird that you...   [click here for more]
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Epic Battles Made Easy

Epic Battles Made Easy


Do you have a looming fight between your PCs and their allies vs. (I don't know maybe) a dragon lord and it's armies? Have you watched your players eyes glass over while you roll mountains of dice just to tell them that the peasants' militia got crushed by the orc horde. Well this little GM's tool just might help, its not pretty but war seldom is. ...   [click here for more]
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Variant Poison Pricing For DMs

Variant Poison Pricing For DMs


Are your players using a lot of poisons? Do you enjoy adding your own poisons in your games? This simple variant offers a formula for pricing your (or your players) poisons. ...   [click here for more]
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ORG1: Oldskull Rogues Gallery

ORG1: Oldskull Rogues Gallery


Tired of laboriously building 5E Player Characters? Roll once, read this book, and come up with the most interesting character you’ve played in years. The Fifth Edition of DUNGEONS & DRAGONS is one of the best editions of the game ever created. However, the sheer over-reliance on careful point-driven character “builds” over the last 16 years has...   [click here for more]
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A History of Magic

A History of Magic


Framed as the research of a failed apprentice, this book explores the definitions of the various schools of magic. The result is a refinement of some and complete redefinition of others. In addition you'll find the following materials ready to be brought directly to your gaming table: Several dozen new and updated spells Two new Arcane Traditions (White School Necromancer and Craftsmage) A new...   [click here for more]
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Fighter Martial Archetype: The Strategist (5e)

Fighter Martial Archetype: The Strategist (5e)


The world is filled with rag-tag parties of adventurers who don't know how to fight. They bumble their way into dungeons, rush into battle and get their butts kicked. In the best cases, they escape these situations with a broken bone and a bruised ego. At worst, they don't make it out at all. Someone needs to whip these rat-catchers into shape and teach them a thing or two about combat. That's where...   [click here for more]
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Martial Feat: Combatives

Martial Feat: Combatives


Choosing this feat for martial classes lets your PC use combatives. The PC must start with the appropriate martial class at level 1 to use the combatives allowed for that class. Combatives are practical means of hurting or neutralizing foes. They can be done by martial characters even when you have used up your best moves. These techniques are not perfect since they are harder to do under exhaustion....   [click here for more]
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