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Akryga's Guide to War
This supplement to the Dungeon Master's Guide for Fifth edition Dungeons and Dragons aims to increase the number of tools available to create an original battlefield setting with :
- New spells
- New siege weapons with different types of payload
- A high CR City wall Mimic
- standardized statistics for destructible objects
- battle solver system to resolve large scale conflicts... [click here for more] |
Dungeon Masters Guild |
$3.95
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New in town? Lost in the sea of unfamiliar places and faces? Won’t be able to sleep soundly until you know your surroundings? Consider these optional rules for gaining the upper hand in a new city.
If you enjoyed this product, I'm also a contributer to Escape Plan Games' Tavern Tales Vol. 1, a 200+ page 5e supplement available now as a PDF, and as a hard copy in the... [click here for more] |
Dungeon Masters Guild |
$2.00
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"The Spider's Web" - A Villain Expansion Series
Deep within the shadows of the Forgotten Realms, a new web of deceit is spun, and only the bravest of adventurers can navigate its intricate threads.
Introducing a six-part villain expansion series for the renowned D&D Starter Set adventure, "Lost Mine of Phandelver." Journey alongside your party as they attempt to unravel... [click here for more] |
Dungeon Masters Guild |
$7.99
|
---I'm thrilled to report that this publication received a very positive review from Jeff Grenier of the Tome Show, a seminal podcast for all things D&D. Check out episode 286 (August 28, 2017), beginning at 43:20. Here's the link: http://www.thetomeshow.com/e/more-pdf-minis-reviews-tome-286/--
Short scenarios for when your PCs just can't figure it out.
Every Dungeon... [click here for more] |
Dungeon Masters Guild |
$1.00
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Sometimes you need to pull something out of thin air when your players inevitably take the story in a direction you were not expecting. That’s what this practice is for. I have found that playing in these tables regularly not only gets me used to rolling on the fly, it also gives me a selection of locations I can tap into that I can grab out of my head or notes. ... [click here for more] |
Dungeon Masters Guild |
$1.99
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A set of ten thirty fifty campsites and one magic item that can be as normal or unusual as you choose to make them, it is not a set of pre-generated random encounters. These sites may be trapped or used for random encounters (ambushes even) with little effort on the part of the great quest giver. Some treasure items are provided for you as a guide, but just like anything in your core rulebooks,... [click here for more] |
Dungeon Masters Guild |
$0.50
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Prepare for the thrill of being average or worse.
Role playing games have a proud history of “hopeless characters,” dating back to the early days of Dungeons & Dragons. While most role players prefer acting the part of heroic characters, some relate better to average lunks, who, if suddenly thrust into a dangerous battle, would almost assuredly die a horrible death. ... [click here for more] |
Dungeon Masters Guild |
$2.95
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An endless labyrinth of possibilities.
The adventurers open the door at last, into the dread reach of the dungeon which you have not had time to design yet. And there, to their ultimate bafflement, they discover … what?
This supplement includes 1,000 random dungeon room concepts for your use in any creative endeavor. This resource will always help you, and energize your own ideas, whenever... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Holidanger Team presents a collection of 10 spicy monsters to heat up your summer games!
Each monster is lovingly crafted by our team of experienced designers, and comes with original lore and adventure hooks, so they can easily be dropped into any campaign, or inspire a whole new adventure.
Add a splash of color to your encounter with Laeterys the Rainbow Dragon
Cook up an unexpected twist with... [click here for more] |
Dungeon Masters Guild |
$4.95
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One hundred terrifying demon lords that will bring wreck and ruin to your players! ... [click here for more] |
Dungeon Masters Guild |
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One hundred random encounters that will bring your forests to life! Roll a d100 and see what you get. ... [click here for more] |
Dungeon Masters Guild |
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You know that moment when your players have slain the bad guy and his minions? The moment where the normally upright and righteous characters become total fiends and loot the still cooling dead bodies ... well, this is for those moments. And let's face it those moments come along a lot!
This list contains 100 trinkets and treasure curiosities that will make the pilfering... [click here for more] |
Dungeon Masters Guild |
$1.00
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Are your travel sequences lackluster? Do your players have a tendency to ask about every little detail? Perhaps you didn't plan for the direction that the plot was going to go and need to give your players something to do while you hastily create the next encounter. Enter a rollable table packed full of urban encounters, none of which require getting out the battle map and minis (unless you decide... [click here for more] |
Dungeon Masters Guild |
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One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get. ... [click here for more] |
Dungeon Masters Guild |
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100 Plot Hooks is a reference guide for Dungeon Masters that need a quick idea to spark some inspiration. Ideas are divided by category, but they are also numbered 1 to 100 for those DMs that want to base their adventure on a literal roll of the dice. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Riddles have been told for hundreds and hundreds of years. In the tabletop gaming universe, they can be used in many different ways. They could be used to open a door in a mysterious dungeon. They could be told by a tricky monster that is testing the players. They could be used to gain access to a treasure chest. Use these fantasy riddles in your game to really stump your players and make them put... [click here for more] |
Dungeon Masters Guild |
$1.00
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You know that moment when your players have slain the bad guy and his minions? The moment where the normally upright and righteous characters become total fiends and loot the still cooling dead bodies? Well, this list is for those moments. And let's face it those moments come along a lot!
This list contains 100 trinkets and curiosities that will make the pilfering more... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Always wanted to visit Candlekeep but never could find a book to gain entry? This bibliography contains 101 book titles that are verified to be absent from Candlekeep's holdings.
This resource is also included in my adventure Moloch's Revenge. ... [click here for more] |
Dungeon Masters Guild |
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What happens when your Assassin NPC poisons your party’s barbarian? Nothing? But they’re poisoned; shouldn’t the poison actually do something? If you want your party to suffer something more than the generic effects of the condition of poisoned, then use this book in your games.
A quick reference guide for DUNGEON MASTERS who wish to have specific poisons affect their characters,... [click here for more] |
Dungeon Masters Guild |
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Oh no, you’ve been poisoned! Except, other than disadvantage on a few rolls, what does that mean for your character? If you’re holding this book, it means quite a lot more than it did!
A quick reference guide for PLAYERS whose DMs have elected to include specific poisons as items in-world. Included are 101 poisons with various effects detailed, alongside information on how the poison is administered,... [click here for more] |
Dungeon Masters Guild |
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This special bundle product contains the following titles. Brawler, Bandit, Brigand, Bard: 70 NPCs and Tools to Make Countless More Regular price: $9.95 Bundle price: $7.95 Format: PDF 70 original NPCs and Guidelines to Make Countless More!
"...it’s a solid product that will do well!" -Marco M.
"I think these NPCs are wonderful! they fit the motif well, and... [click here for more] |
Dungeon Masters Guild |
$19.90 $15.90
|
Made as part of the 2023 "13 Days 13 Shorts" online art and creativity festival, now you can discover 13 Halloween and Autumn themed magic items, spells, monsters, and more for 5th Edition D&D! ... [click here for more] |
Dungeon Masters Guild |
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Having a great character backstory is important for a RPG game as it helps to give the player a sense of identity and purpose, as well as adding depth to the character's motivations. It can also help to inform the choices that the player makes during the game, making them more meaningful and relevant to the story. Having an interesting backstory can also make the game more immersive, allowing players... [click here for more] |
Dungeon Masters Guild |
$2.70
|
Have you ever felt like your fantasy of being an amazing adventurer does not quite line up with your in-game experience? This guide was written to help you become as competent as you want to be. It contains little advice on how to build your characters but rather improves your behaviour as an individual and as a group. With 1d20 habits you get to succeed because you are awesome and not because you... [click here for more] |
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Welcome!
To the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Or are you... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome...
to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!
Twenty... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!
Twenty NPCs... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!
Twenty... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Non-Combat Encounters Tables using Monster Manual Creatures
Tables visible in Previews under the product image. There is also a separate Fantasy Grounds Version.
Non-Combat Encounters for adventures and campaigns where talking and interaction is the norm. Options for settled lands, wilds, roads and underground.
Includes d20 tables for ...
Civilized Non-Combat Encounters (City... [click here for more] |
Dungeon Masters Guild |
$3.00
|
The Grinning Frog is delighted to present a collection of 200 catchprases for NPCs - actually now 300!
Please blame Chris Perkins of Wizards of the Coast - he posted a query/suggestion on twitter that such a thing as this publication would be a nice thing to have. Me being me thought - "Hey, let's gather together all the great suggestions on twitter so they don't vanish into the void"... [click here for more] |
Dungeon Masters Guild |
FREE
|
200 Non-Combat Encounter Prompts for the Undercity
Tables visible in Previews under the product image.
Non-Combat Encounters for the more dangerous parts of the city. The city fringers under the city, the ruined buildings, the abandoned district. And the underworld of criminals, fences, thieves and con artists.
Includes d20 tables for ...
Back Alleys and Rough Streets (By... [click here for more] |
Dungeon Masters Guild |
$3.00
|
This special bundle product contains the following titles. Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth Regular price: $0.50 Bundle price: $0.35 Format: PDF Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth
This supplement introduces 50 new trinkets that you may find on the demiplane of Ravenloft or Gothic Earth. These trinkets... [click here for more] |
Dungeon Masters Guild |
$31.15 $21.81
|
There are many reasons to change the creatures in the Monster Manual to fit the needs of your game. Maybe your players know the monsters in the game too well and you want to surprise them. Maybe you want to add some flavour to your next boss monster to make the encounter memorable. Maybe the monsters of 5th edition Dungeons & Dragons are just too simple and boring for you as an experienced DM.... [click here for more] |
Dungeon Masters Guild |
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Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!
Twenty five... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Greetings fellow Dungeon Masters!
Is your party in need of cheerful diversions? Need a way to show off their strength or cunning or otherwise ingratiate themselves to the local magistrate or populace?
Allow me to suggest, 25 Village Games. Divided into Events for the Entire Town, One-on-one competitions, and Party Games; each of these games has in fact been played (or is currently being played)... [click here for more] |
Dungeon Masters Guild |
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Codex Augustus: 262 Feats and Boons
31 Pages, over 20,000 words.
68 Racial Boons Race-specific boons are designed to enhance or support existing abilities or themes. Some are weak, some are powerful - Use these as rewards as a permanent buff, or a potential feat alternative, or as a token to represent and / or reinforce their race selection.
124 Class Boons Class-specific... [click here for more] |
Dungeon Masters Guild |
$7.48 $4.98
|
Have you ever felt the need to reduce the amount of gold that your player’s carry? Maybe you miscalculated the gold inside the chest and now they are ultra-rich? Or maybe you just want to make them suspect their own shadow for treachery? Fear no more cause you are reading the perfect guide on how to make your players get scammed, pickpocketed and lose money without them even realizing how it happened!... [click here for more] |
Dungeon Masters Guild |
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1 Sword
Now We're Getting Somewhere!
2 Sword
Oh, I'm Ready to Stab Everywhere!!
3 Swords
I Can't Handle it Anymore!!!
AND A MAGICAL BOTTLECAP, WOOT...
This project includes 4 magical items. 3 of which are swords, and the last is the magical bottlecap. Pretty thorough... [click here for more] |
Dungeon Masters Guild |
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Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she takes to the air.
— PHB p. 99
With these words, the sorcerer class is introduced in the Player's Handbook (PHB).... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This supplement introduces 50 unique magic amulets, each with its own history, magical abilities, and the potential to refresh your 5th edition campaign with new excitment.
Example Items
The Serpent's Gaze
Adventuring Gear (Wondrous Item, Neck), rare (requires attunement)
This necklace appears as a petrified... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This supplement introduces 50 unique magic armors and shields, each with its own history, magical abilities, and the potential to refresh your 5th edition campaign with new excitment.
Example items
Scales of the Sea Serpent
Armor (medium), rare (requires attunement)
Medium armor that gives a +1 bonus to AC. It grants underwater breathing and swim... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This supplement introduces 50 unique magic figurines, miniatures, and statuettes, each with its own history, magical abilities, and the potential to refresh your 5th edition campaign with new excitment.
Example Items
The Golden Goblet of Greed
Adventuring Gear (Wondrous Item), very rare
An ostentatious golden goblet that induces craving for any non-poisonous liquid that it... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This supplement introduces 50 unique magic rings, each with its own history, magical abilities, and the potential to refresh your 5th edition campaign with new excitment.
Example Items
Ring of the Mimic’s Touch
Ring, very rare (requires attunement)
This ring subtly changes appearance whenever you look away.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Another 50 unique magic weapons, each with its own history, magical abilities, and the potential to refresh your 5th edition campaign!
Example Items
Lightningrod
Weapon (javelin), legendary (requires attunement)
A javelin crafted from a core of tempest-forged iron, wrapped in navy blue leather. Its head is adorned with a cluster of topaz gems that pulse with energy. A +2 weapon, it... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This supplement introduces 50 unique magic weapons, each with its own history, magical abilities, and the potential to refresh your 5th edition campaign with new excitment.
Example items
Banshee's Quiet Wail
Weapon (longsword), rare (requires attunement)
A silvery +1 longsword that emits a haunting sound when swung. Once per day, it can cast silence.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Following on from our very successfully received first volume here are 50 more human NPC's to engage, challenge and bemuse your players...
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The murky mires and bubbling bogs of the wilderness hold many dangers for unwary travellers... and now you can throw those dangers at your party, with 50 unique encounters complete with read-aloud scene descriptions and tactical suggestions for the Dungeon Master, so you can play your monsters with the best possible insight even without prep.
The scenarios in this supplement cover all levels... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A list of spells i've been creating and testing for 5th edition for the past 5 years or so.
Contains 50+ new setting neutral spells of 1-5 level including spells for every class. relevant list for each class layed out alphabetically by level.
Cantrips Alert Charge © Gale Palm Gilded Flash Hector’s Unbound Strike Scrub Snake Tongue Stalagmite Starlight Sunder Unravel ... [click here for more] |
Dungeon Masters Guild |
$3.99
|