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Florentine's Travelling Marketplace

Florentine's Travelling Marketplace


Florentine’s Travelling Marketplace is a ready-made market you can drop into any setting or adventure. This caravan of travelling merchants moves from place to place, trading goods both mundane and magical. The Marketplace in its entirety includes 13 vendors, plus entertainment, food and drink options. Each vendor comes with a couple of story seeds that can be used to make trading with them more...   [click here for more]
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Lands, Lords, and Ladies

Lands, Lords, and Ladies


A detailed summary of the mechanics of feudalism as relevant for D&D campaigns of varying political complexity. Everything from the various methods of gaining a title to the obligations those titles require of players are discussed. Also included is a summary of the economics of a fief to determine how much gold the lands will earn or cost the characters as they maintain their new noble status....   [click here for more]
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Glittergold's Guide to Gambling

Glittergold's Guide to Gambling


Now available on Fantasy Grounds! Come 'n' get it! COME PLAY AT FAERÛN'S #1 CASINO All your new favorite dice games of skill and chance are now available on desktop, mobile, and tablet devices. Roll ALL YOUR DICE! Gembones are like cards and poker chips combined.  From Barovian Boneyard to Lucky No. 13, come play at Blingdenstone's winner of "Casino of the Year" for...   [click here for more]
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Goblin Problem!

Goblin Problem!


An Introductory Adventure for fledgeling DMs & three to five 1st Level Characters. Goblins are raiding trade roads that lead to a waypoint village, and the adventurers have been hired to delve into their fortress to put a stop to their attacks. Goblin Problem! is simple to run and is structured to guide players who are new to running adventures for Dungeons...   [click here for more]
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Feasts & Festivals

Feasts & Festivals


The cobbled streets are packed, and the air is thick with the smell freshly baked pies, roasted nuts, and spilled ale.  Laughter from children and adults alike fills the town as everybody has come out to celebrate and enjoy the festivities. Festivals are a keystone of medieval fantasy, and Feasts & Festivals gives you all the tools you will need to create robust, but manageable scenes to astound...   [click here for more]
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Non-combat encounters

Non-combat encounters


This short booklet gives invaluable advice on how a DM can encourage roleplaying and engagement in social encounters beyond simply rolling dice to determine success or failure. This book includes two non-combat NPC types which can be used as adversaries against the PCs.  These adversaries can bedevil and derail the PCs careful plans, but can not be easily stopped by walking up to them and punchin'...   [click here for more]
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Kilvyn's Guide to Lockpicking

Kilvyn's Guide to Lockpicking


Lockpicking is an opportunity for worldbuilding. This book includes over fifty sample locks and lock makers you can add to your campaign to make lockpicking more interesting, plus legendary locks and the Lock Generator Tool with tables so you can make a new lock for your game from behind the screen.  Introducing the Safecracker's Tools, Safecracker Background, Rogue Infiltrator subclass,...   [click here for more]
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The Curse of Lycanthropy

The Curse of Lycanthropy


A system for handling player characters afflicted by lycanthropy that feels more like a curse, and less like a free bonus. A cursed player will have to stave off becoming a monster if they want to use their newfound power. If they use it too much, they'll slowly take on the worst traits of their animal form, and to rid themself of the curse, they'll need magic during the full moon, or to eat deadly...   [click here for more]
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Remarkable Creatures of the Planes — Volume I: Elemental Air

Remarkable Creatures of the Planes — Volume I: Elemental Air


Remarkable Creatures of the Planes is an immersive fantasy creatures encyclopedia written from the perspective of characters that inhabit the universe where these creatures exist. Each article in this volume talks about the anatomy of a creature, or a group of related ones' in-world origins, history, society, culture,...   [click here for more]
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Magic Item Creation Guide (5e)

Magic Item Creation Guide (5e)


The idea for this product came about from my desire to have a mechanically sound way to measure the power, and thus rarity, of a magic item. Perusal of the existing items in the DMG can be a somewhat frustrating affair, as items will demonstrate different rarities even if they perform the exact same function. This product contains a system of guidelines for producing magic items that...   [click here for more]
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"Unstuck" Encounters

"Unstuck" Encounters


---I'm thrilled to report that this publication received a very positive review from Jeff Grenier of the Tome Show, a seminal podcast for all things D&D.  Check out episode 286 (August 28, 2017), beginning at 43:20.  Here's the link: http://www.thetomeshow.com/e/more-pdf-minis-reviews-tome-286/-- Short scenarios for when your PCs just can't figure it out. Every Dungeon...   [click here for more]
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Festival of Cold Light

Festival of Cold Light


This is the PDF. If you are looking for a module for the Fantasy Grounds VTT - click here. Festival of Cold Light Join the townspeople as they appease Auril the Frostmaiden, the goddess of cold, in order to avoid a devastating winter & celebrate the fall's victories at the Festival of Cold Light. Play carvinal games, enjoy unusual pastries, win interesting prizes, make offerings,...   [click here for more]
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The forgotten book of all lost things

The forgotten book of all lost things


Although this module, as written, guarantees many years of use in future adventures you will DM’ing, free updates are provided when following stretch goals are reached: - Best seller Copper metal: two extra pages with the history and lore of The Forgotten Book of all Last Things, you can imbed in your storyline. - Best seller Silver metal:...   [click here for more]
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Goodbarrel's Secret Recipe Book

Goodbarrel's Secret Recipe Book


After many years in the making, the long-awaited follow-up to Goodbarrel's Ultimate Guide to Cooking has been released! Goodbarrel's Secret Recipe Book includes the following: Immensely expanded recipe book including OVER 100 NEW RECIPES! New Cooking Themed Weapons, Aprons & Hats! Every food item has a unique bonus effect! 100 food preparation items! New common, uncommon & rare ingredient...   [click here for more]
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The 12 Rooms of Christmas Dungeon

The 12 Rooms of Christmas Dungeon


The party is asked to deliver a bag of children’s letters to Santa, who lives in the woods north of Wonderfell. They can shop in Wonderfell before hiking through the woods, where they will face a Cannibalistic Gingerbread Man. Once through the woods, the party will face Murderous Snowmen before reaching Santa's Keep, a linear dungeon based on the Christmas Carol, "The Twelve Days of Christmas."...   [click here for more]
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Gradual Gritty Realism Resting rules (English and German / Deutsch und Englisch)

Gradual Gritty Realism Resting rules (English and German / Deutsch und Englisch)


English (German below - Deutsche Beschreibung weiter unten) The Gradual Gritty Realism Resting Rules is for D&D games in which the recommended 6 to 8 encounters per long rest cannot be achieved. It will spread the regeneration of resources (hit points and spell slots) over several days, with characters regaining 10 to 30% of their hit points and spell slots per long rest. These changes make the...   [click here for more]
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Fulvano's Guide to the Wilds

Fulvano's Guide to the Wilds


Beyond the walls and roads of civilization, the old places of the world still reign. Vast, untamed wilderness stretches in all directions, promising untold adventure and danger for those willing to traverse it. Fulvano's Guide to the Wilds contains expanded rules and content for wilderness survival and exploration. It builds on the foundations found in the Player's Handbook and Dungeon...   [click here for more]
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Beyond Level 20 - A guide for 5th Edition D&D

Beyond Level 20 - A guide for 5th Edition D&D


This guide presents optional rules for leveling characters beyond level 20, all the way up to level 30 and beyond. Unlike many other guides that I have seen, this guide provides specific details for every class, including new and updated features. I hope everyone enjoys the guide. Feel free to modify it to suit your needs. Please also check out my other titles. ...   [click here for more]
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Magic Item Pricing Guide: Rare

Magic Item Pricing Guide: Rare


A suggested pricing list, giving prices to the DMG published magical items of rare rarity listed in a handy tables for random selection. This item has been updated from playtesting on the 30/01/2020 most items have altered in price. also added in guidelines for crafting and selling items a changelog and a item power scale Check out my other releases on DMsguild. Item Pricing Guides Tinker Player...   [click here for more]
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City State Creator I

City State Creator I


Envision the ultimate City State of your dreams.  And then, guided from the very beginning, create it ... Have you ever wondered why there are so few supplements available that teach you how to design your own city state for urban adventures?  How do you even begin?  Who should be the ruler?  What are the fundamental aspects that lead to an urban campaign's success, or...   [click here for more]
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Elminster Takes Initiative

Elminster Takes Initiative


DMs, are you tired of the bookkeeping that goes into determining initiative order? Players, are you tired of your DM screwing up initiative order? Are you looking for new and exciting ways to spice up your combat order? Elminster has heard your cries and taken the initiative. In this supplement, you'll find five new ways to approach initiative.  From the streamlined (Convention Initiative, Monster...   [click here for more]
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City State Creator II

City State Creator II


The easiest and most enjoyable way to create an epic old school city state of your very own is finally here. Have you ever wanted to design your own fantasy city comparable to the Free City of Greyhawk, Waterdeep along the Sword Coast, or the City State of the Invincible Overlord?  Have you ever felt overwhelmed by the sheer magnitude of the daunting task?  This volume (along with...   [click here for more]
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A Night At The Tavern

A Night At The Tavern


After a long day of adventuring, nothing beats a night at the tavern!  "A Night At The Tavern" focuses on all of the activities that can be found in a tavern. From services such as accommodation and recruitment to traditional tavern games such as Shove Ha'Penny and Smite.  The book includes: A guide that lets you quickly generate taverns on the fly.  Roll tables for different tavern services A...   [click here for more]
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Lost Bloodlines: The Half-Minotaur

Lost Bloodlines: The Half-Minotaur


This is our playable Races series. In this volume, we present the Half - Minotaur race! The story of the Half-Minotaurs begins with the enigmatic relationship between humans and minotaurs. It is said that these two races first came into contact during a time of great upheaval and turmoil in the realms. The details of this initial encounter have been lost to the annals of history,...   [click here for more]
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Dreadful Villains and the Depths They Dwell.

Dreadful Villains and the Depths They Dwell.


Welcome! This guide is designed to help a DM in need when it comes to real, compelling villains and how to make them truly have an impact in a campaign. It's rare that a villain can really make our players fear, and its difficult to keep that nagging fear alive as players progress through the campaign. with tips I've formulated by analysing some of the greatest villains of all time, I present to...   [click here for more]
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D&D RPG - a writers room guide to storytelling

D&D RPG - a writers room guide to storytelling


Please support access for persons with Disabilities to TTRPG games. DISCOUNT LINK $4.20 This book gives you new story tools. Create the journey of heroes for characters and the people playing them. The focus is immersive and emergent storytelling driven by your players, the story guests, at your game table. This book contains the tools so you and your players build...   [click here for more]
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Forged in Battle

Forged in Battle


Master the New Sublime Way Inspired by the works of the Tome of Battle: Book of Nine Swords, Forged in Battle explores nine new martial disciplines from their inception to their current incarnations. Over 75 combat maneuvers utilize the Superiority die mechanic introduced from the Battle Master Fighter, along with...   [click here for more]
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Aldinach: The Lady of Change

Aldinach: The Lady of Change


Amidst the dismal, rain-drenched realm of Storm’s Path lies the sprawling laboratory and fortress of Aldinach, the Lady of Change. Each day, Aldinach labors at her craft with single-minded determination, using foul magic and manipulation to transform the bodies and minds of her victims into terrifying new forms. The truly pure and virtuous are her favorite prey, and she frequently sends her servants...   [click here for more]
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1,000 Rooms of Madness

1,000 Rooms of Madness


An endless labyrinth of possibilities. The adventurers open the door at last, into the dread reach of the dungeon which you have not had time to design yet.  And there, to their ultimate bafflement, they discover … what? This supplement includes 1,000 random dungeon room concepts for your use in any creative endeavor.  This resource will always help you, and energize your own ideas, whenever...   [click here for more]
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Heroes and Villains: Interesting NPCs and How to Customize Them

Heroes and Villains: Interesting NPCs and How to Customize Them


Heroes and Villains Interesting NPCs and How to Customize Them! Behind the heroes of legend and history, there’s always a litany of supporting characters: friends, family, rivals, mentors, and more, all contributing to the story in their own little way. For every knight that slays a dragon, an artisan must forge their blade; a stablehand must prepare their horse; a squire must help them into their...   [click here for more]
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The Dojo Master's Combatant Catalogue

The Dojo Master's Combatant Catalogue


Welcome combatants! Are you tired of the lack of D&D 5e martial artists like I am? Have you wondered why the player character monk seems to be the only one in the whole world that knows martial arts? If so, then this product will be perfect for you! The Dojo Master's Catalogue is dedicated to populating your world with authentic martial artists from many different backgrounds, styles, and more!...   [click here for more]
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Treasured Finds

Treasured Finds


Give your players the loot they deserve! Treasured Finds is the newest bestselling Dungeon Master handbook from Cawood Publishing. There is a lot of great loot in the DMG, now we organized it for you! This 56-page book is divided into two general sections; Individual Treasure and Treasure Hoards. You can choose loot from the easy-to-use tables or roll for a random selection. A number...   [click here for more]
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Fumbles & Crits: A Unique Approach to Hard Hits and Wild Misses

Fumbles & Crits: A Unique Approach to Hard Hits and Wild Misses


The default Critical Hit damage system in 5e is fine, but it's missing something. Unfortunately, most homebrew solutions wind up making every fighter become the klutziest member of the party. This supplement aims to make fumbles and crits uncommon fun, while rewarding the martial classes for their skills and training. ...   [click here for more]
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Potion Crafting - Simple Rules for Aspiring Alchemists

Potion Crafting - Simple Rules for Aspiring Alchemists


Make crafting potions engaging and fulfilling for your players with this guide on all things alchemy. A simple expansion to the rules of alchemy, and a guide for crafting potions This package contains simple, easy to memorize guidelines for making, buying, or selling any type of potion. It also includes optional rules for special ingredients, failed experiments, and an exhaustive...   [click here for more]
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Fantastic Terrain 2

Fantastic Terrain 2


FANTASTIC TERRAIN II! A COLLECTION OF ENVIRONMENTAL EFFECTS TO HELP AND HINDER YOUR HEROES! Geek Tyrant: "...It’s definitely a very cool supplement and DMs should consider grabbing it for their toolbox." Fantastic Terrain II is the sequel to our Best-selling Fantastic Terrain! The popularity of the first book just blew us away. We went back hard at work to give you 50 new terrain to help bring your...   [click here for more]
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Valuable Materials for Spellcasters

Valuable Materials for Spellcasters


Valuable Materials for Spellcasters is a reference for DMs and players of all 5E spells that require valuable materials. Inside you'll find information on all 5E spells that require valueable material components compiled from Player’s Handbook, Xanathar’s Guide to Everything, Lost Laboratory of Kwalish, Icewind Dale: Rime of the Frostmaiden, Tasha's Cauldron of Everything,...   [click here for more]
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20 Quick Dwarf NPCs

20 Quick Dwarf NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty...   [click here for more]
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Fantastic Taverns

Fantastic Taverns


Fantastic Taverns is a supplement to enhance your tabletop role-playing setting. We recognize that taverns play a large role in many games so we wanted to provide you with a variety of different taverns that are ready to use at your table. A Special Treat Memorable games come from immersive experiences. With Fantastic Taverns, you're not only provided in-game content but also real...   [click here for more]
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Lingering Injuries

Lingering Injuries


This document serves as a modification to the lingering injury rules as found in the D&D5e Dungeon Master's Guide. These rules provide a "tier" effect to injuries suffered, reducing the risk of suffering debilitating injuries on a single roll. Especially useful if you wish to add a bit of risk and danger when players are knocked unconscious. Please feel free to comment below! ...   [click here for more]
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Zhentarim: Welcome to the Family

Zhentarim: Welcome to the Family


Zhentarim: Welcome to the Family is a book full of options to enhance any story featuring organized crime. It's written with the Zhentarim, a faction in the Forgotten Realms in mind, but most of the elements presented here can be used agnostically. Whether you're a Worldbuilder, Player, and/or Dungeon Master, this book has what you need. From Lore to Rules, Schemes...   [click here for more]
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Surviving the Feywild: A Dungeon Master's Guide to Worldbuilding

Surviving the Feywild: A Dungeon Master's Guide to Worldbuilding


This resource will help Dungeon Masters build adventures in the Plane of Faerie, a land where anything can happen. This resource highlights the different locations in the Feywild with some examples of Wonderous and beautiful locations for your players to stumble across or interact with. It features many guides to building social encounters with the Fey including what many of the creatures and NPC's...   [click here for more]
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Exploration Dice

Exploration Dice


Enhance the exploration pillar of your 5th Edition D&D game! Exploration Dice is a simple exploration system that combines traps, random encounters, wandering merchants, helpful allies, environmental phenomenon, magical effects, clues, and treasure into an easy-to-run mechanic that can be used in any campaign world or setting. There are worksheets that also allow you to customize...   [click here for more]
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Astral Cargo

Astral Cargo


I found the tables included on the SJ:AiS DM screen, for determining the content of a Spelljammer’s hold, to be... very mundane. It felt like: “You raid the hold of a wizard's spelljammer that has plying the astral trade routes between timeless civilizations and the realms of demons of angels and find a cargo of... chickens and guns!” Man, if ur gonna be a space pirate... u need something...   [click here for more]
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20 Quick Elf NPCs

20 Quick Elf NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty NPCs...   [click here for more]
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BeneBads

BeneBads


Benefactors come in all shapes and sizes and everyone can use a helping hand once in a while. Sometimes, however, your benefactor can become your "Big Bad." Detailed in this work are entities who can offer benefits to a party of adventurers in the short or long term, but who can also transform into a formidable villain, providing conflict, intrigue, and excitement...   [click here for more]
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20 Quick Goblin NPCs

20 Quick Goblin NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty...   [click here for more]
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King of the Road

King of the Road


Looking to add some friendly competition to your Dungeons and Dragons games? Maybe gain some personal satisfaction as you play your character? Are you interested in adding an extra layer of fun and complexity to your campaign by implementing an achievements system? How about becoming a king? Well then, King of the Road is for you! King of the Road provides a system that encourages...   [click here for more]
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Legendary Campaigns

Legendary Campaigns


Inside this tome you will find a treasure trove of creative inspiration for your fantasy RPG campaign - This is a compendium that is carefully crafted to ignite your imagination and elevate your fantasy storytelling prowess. This indispensable guide boasts 134 pages brimming with enthralling campaign ideas and an astounding collection of over 2000 diverse encounters, meticulously curated to breathe...   [click here for more]
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Christopher Grey's Crafting

Christopher Grey's Crafting


The existing rules for crafting are easily a side-note for characters to create things during downtime. Though many players are accustomed to robust crafting systems from computer RPGs and MMOs and having a wider rule-set can bring more texture to a campaign. In addition, the 5E mechanics have a limited economy, especially with regards to magic, and so campaigns in a high magic setting don’t have...   [click here for more]
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Stone Dwarves Can't Dunk - a Basketball rule set for D&D

Stone Dwarves Can't Dunk - a Basketball rule set for D&D


Do you want to try some combat without fighting? Have some friendly NPCs that you don't want getting hurt? Or maybe your players have said they want to try something a bit different? Then this might be what you're looking for, an adaptation of Basketball into D&D! It's not a 1:1 adaptation, since even a 10-minute Basketball game would be 100 rounds and D&D has some non-realistic parts, so instead,...   [click here for more]
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