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Herbalism 101

Herbalism 101


Herbalism 101 - an expanded guide to DnD Herbal tool kit This guide includes 70 brewable potions! Dungeons and Dragons 5th edition comes with a stock of tool sets. There are many and your background / race defines what are proficient with, but what does that mean? Xanathars guide to everything expands upon some basic uses of each kit, but lacks true...   [click here for more]
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Codex of the Infinite Planes Vol 04 Plane of Air

Codex of the Infinite Planes Vol 04 Plane of Air


Codex of the Infinite Planes Volume 4: Plane of Air The secrets of the Plane of Air... unveiled at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the most...   [click here for more]
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Codex of the Infinite Planes Vol 06 Astral Plane

Codex of the Infinite Planes Vol 06 Astral Plane


Codex of the Infinite Planes Volume 6: Astral Plane The secrets of the Astral Plane ... extracted at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the crossroads...   [click here for more]
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The Stores Handbook

The Stores Handbook


The Stores Handbook from Cawood Publishing, makers of over 30 bestselling 5E products. There are many useful items in the Players Handbook and the Dungeon Master's Guide. This book introduces those items naturally into your game. It is a detailed collection of 56 different stores. There are descriptions of the stores, lists of prices, details about the staff and customers, and more....   [click here for more]
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City, Dungeon and Wilderness Encounters using the Monster Manual

City, Dungeon and Wilderness Encounters using the Monster Manual


      Encounter Tables for Creature, Non-Combat and Locations Tables visible in Previews under the product image. Uses only the Monster Manual. There is also a separate Fantasy Grounds Version. Encounters for adventures and campaigns in dungeons, cities and wilderness with sub-themes  Includes d20 tables for ... In the City (low & mid city encounters, city beasts, city...   [click here for more]
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Codex of the Infinite Planes Vol 08 Plane of Shadow

Codex of the Infinite Planes Vol 08 Plane of Shadow


Codex of the Infinite Planes Volume 8: Plane of Shadow The secrets of the Plane of Shadow ... demystified at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the...   [click here for more]
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Magic Sword: An Eberron Story Seed

Magic Sword: An Eberron Story Seed


The Magic Sword waits beyond space and time, waiting for those moments when a hero can shift the balance between light and darkness. It is tended by three immortals, who must choose those champions and guide them in their battles. What evil draws the Magic Sword to Eberron? Magic Sword: An Eberron Story Seed brings the story of the...   [click here for more]
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The DMs Guide to Travel

The DMs Guide to Travel


The DMs Guide to Travel is a rules supplement containing suggestions, tips, and guidelines for preparing and running travel in your 5th Edition D&D campaigns. This supplement includes: Eight Methods to Prep & Run Travel Two Sample Skill Challenges A Template to Design Your Own Skill Challenge Tips on Incorporating Multi-Session Travel into a Campaign...   [click here for more]
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Goodbarrel's Ultimate Guide to Cooking

Goodbarrel's Ultimate Guide to Cooking


Have you ever wanted to really put the cooking utensils to good use in D&D 5e? Do you have a player who is always looking for foodstuff or trying to cook their way out of a bind? Do you want to add a layer of fun and player engagement to your game or campaign? Well look no further! Goodbarrel's Ultimate Guide to Cooking has got you covered! Ronan Goodbarrel is a famous Halfling known through...   [click here for more]
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Codex of the Infinite Planes Vol 15 Limbo

Codex of the Infinite Planes Vol 15 Limbo


Codex of the Infinite Planes Volume 15: Ever-Changing Chaos of Limbo Behold the swirling chaotic secrets contained within the Ever-Changing Chaos of Limbo! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the Codex in this...   [click here for more]
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Superhuman Classes: Powerful Mutants

Superhuman Classes: Powerful Mutants


Superhuman Classes: Powerful Mutants Are you a fan of comics? Then get ready to level up your game with our latest supplement! Introducing five new custom D&D classes inspired by your favorite comic mutants. Play as a weather-controlling class, unleash your mutant claws as a ferocious fighter, or telekinetically manipulate metal objects and more! With these...   [click here for more]
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Prophecies as narrative tools

Prophecies as narrative tools


Have you ever wanted to be able to predict the future? Well, I can’t help you with that... But I can offer the next best thing: a sound narrative for your games! Which is most certainly not the next best thing, or the one following that... let’s just say it’s a good thing and leave it at that, shall we? Following in the footsteps of, well, myself, I decided to release another document that...   [click here for more]
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The Warrior: A Furious Class

The Warrior: A Furious Class


The Warrior Are you ready to charge into the fray and unleash your fury upon your enemies? Then look no further, for the Warrior class, the most furious one, has arrived in our realm! As a Warrior, you will be a force to be reckoned with on the battlefield. Your armor will be thick, your weapons deadly, and your determination unbreakable. Whether you prefer to charge...   [click here for more]
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The Raconteur's Lexicon Expanded Edition

The Raconteur's Lexicon Expanded Edition


It’s the end of the session and you must’ve said “You hit with your sword” or “The kobold shoots but misses” at least a dozen times. Even if your delivery is top notch, those descriptions won’t do much for your players’ imaginations. When you sound boring, there’s a good chance that your players are bored. “Heaving the maul above her head, the barbarian swings in a wide arc,...   [click here for more]
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We'll Sleep Here Tonight: Places to Rest a Weary Head

We'll Sleep Here Tonight: Places to Rest a Weary Head


Featured on Loot the Room's Best of the DMsGuild for January 2018! You wake up. You travel. You sleep. But where do you sleep? Where do you take that long rest? We'll Sleep Here Tonight is a short supplement full of unusual, mysterious, or wondrous places for your players to make camp for the night. Inside, you'll find seven d8 tables with interesting places to make...   [click here for more]
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Trollskull Tavern Management (ENG/ITA)

Trollskull Tavern Management (ENG/ITA)


Before running chapter 2 in Waterdeep Dragon Heist my interest was about the Trollskull tavern management and so i created this supplement that provides:  Tavern renown system; 10 upgrades; Renown based events; Renown milestone events; Carousing table events. Evening Events  Business Rival:Emmek Frewn in details Rats Infestation Consequences Inn Patrons Encounters Side Quest NPCs  Check...   [click here for more]
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Codex of the Infinite Planes Vol 16 Beastlands

Codex of the Infinite Planes Vol 16 Beastlands


Codex of the Infinite Planes Volume 16: Wilderness of the Beastlands Open these pages and learn about the animalistic plane in the multiverse, the Wilderness of the Beastlands! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack...   [click here for more]
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Saltmarsh Encounter Tables - Random Encounters

Saltmarsh Encounter Tables - Random Encounters


      Ghosts of Saltmarsh Tables for Coastal, Sea, Ships, Underwater and Swamp Tables visible in Previews under the product image. Using creatures from Ghosts of Saltmarsh and Monster Manual. Encounters for adventurers and campaigns using Ghosts of Saltmarsh or for coastal, seas, pirates, swamps and naval themes. Includes d8+d12 tables for ... Coastal terrain (extra tables...   [click here for more]
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This Rogues Guide to Thieves' Cant

This Rogues Guide to Thieves' Cant


This guide will give you the foundations of how to use this intricate language in your world. A guide you can share with your players to converse together and give knowing the language real benefit. In your D&D world, Thieves’ Cant exists as a rich and multifaceted culture with deep historical roots. It shapes the lives of rogues and criminals, bringing them together and giving them an edge...   [click here for more]
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Xanathar's Guide to Orders and Organizations

Xanathar's Guide to Orders and Organizations


In his Guide to Everything, the Xanathar described new avenues of power for adventurers of all types. In his follow-up text, the know-it-all beholder brings you a listing of Orders and Organizations that are connected to the new archetype options presented in Xanathar's Guide.  Xanathar's Guide to Orders and Organization contains 31 fully detailed factions to help organically connect...   [click here for more]
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The Rules Of Cool Characters

The Rules Of Cool Characters


Walking Away From Explosions, and much more! This document won't provide you with a Potion of Cool, because that would only turn out to be be a Tryhard Tincture. What this document does provide is advice on how to portray characters who are cool. It's not just about dark cloaks and mysterious histories and walking away from explosions (though it certainly can involve those...   [click here for more]
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Random Events for Countryside Travel

Random Events for Countryside Travel


Random Events for Countryside Travel continues the bestselling Random Events series. This bookmarked PDF holds 160 Random Events for players in any Dungeons & Dragons Fifth Edition campaign. As characters explore the countryside beyond cities and towns, random events bring life to the world. These events are largely non-combat and give players a chance to...   [click here for more]
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Time Traveler's Guide to Chronomancy

Time Traveler's Guide to Chronomancy


Time Traveler's Guide to Chronomancy provides lore, advice, archetypes, and more for parties who want to include elements of time travel into their campaigns. Sure, it's tricky... but oh so tempting! With this new supplement, you no longer have to be scared of time travel. We give you all the tools you need. Included in this supplement: - Lore about time travel in the Forgetten...   [click here for more]
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Codex of the Infinite Planes Vol 05 Border Elemental Planes

Codex of the Infinite Planes Vol 05 Border Elemental Planes


Codex of the Infinite Planes Volume 5: Border Elemental Planes The secrets of the four Border Elemental Planes ... ripped apart at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume...   [click here for more]
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Simple Trap System

Simple Trap System


Traps can be fun. A great myth is that traps need to be carefully curated to be worth anything. While curated traps are wonderful, even simple traps can be great. Here's a simple system for running fun and impactful traps at your table Elements of a Good Trap For a good trap, you need flavor, interactivity, and suspense. Flavor comes from having a variety of traps with different...   [click here for more]
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Codex of the Infinite Planes Vol 10 Plane of Dreams

Codex of the Infinite Planes Vol 10 Plane of Dreams


Codex of the Infinite Planes Volume 10: Plane of Dreams The secrets of the Plane of Dreams... undreamt at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the echo...   [click here for more]
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Codex of the Infinite Planes Vol 17 Bytopia

Codex of the Infinite Planes Vol 17 Bytopia


Codex of the Infinite Planes Volume 17: Twin Paradises of Bytopia Open these pages and learn about the hardest-working plane in the multiverse, the Twin Paradises of Bytopia! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open...   [click here for more]
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Walk of the Dead - 5E Dungeon Crawl Adventure

Walk of the Dead - 5E Dungeon Crawl Adventure


Delve through the Walk of the Dead. Uncover the cult at work below. Brave the darkest depths to uncover the mysteries that surround the ancient corridors and perhaps, you may even find the real evil that waits below. Adventure intended for adventuring parties of level 8 to 12 depending on magical items, total players, and how cruel of a DM you can be. All extra monsters found within the dungeon use...   [click here for more]
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You Arrive At A Tavern: A Beginner's Guide to Building and Crafting Campaigns

You Arrive At A Tavern: A Beginner's Guide to Building and Crafting Campaigns


NOW FEATURED ON SPLINTERVERSE! START AT 1:02:57! You Arrive At A Tavern... These are often the words that open any Dungeons & Dragons campaign, or in some kind of variation: you wake up in a prison cell, you rouse yourself from your sleep on the ship, et cetera et cetera. However, while those five words might initiate your campaign, where do you go from there?...   [click here for more]
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Blow by Blow: DM's Guide to Combat Narrative

Blow by Blow: DM's Guide to Combat Narrative


The cry of "Initiatives!" quickens every role-player's heart... or it should. Your scenes of epic battle should be in a John Woo movie; filled with drama, action, cut scenes, cool slow-mo effects and leave the players with a sense of accomplishment at the end. The attached gives some advice on getting/keeping your players engaged and attentive during combat. It's in small...   [click here for more]
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Codex of the Infinite Planes Vol 07 Ethereal Plane

Codex of the Infinite Planes Vol 07 Ethereal Plane


Codex of the Infinite Planes Volume 7: Ethereal Plane The secrets of the Ethereal Plane ... materialized at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the waveless...   [click here for more]
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Codex of the Infinite Planes Vol 14 Arcadia

Codex of the Infinite Planes Vol 14 Arcadia


Codex of the Infinite Planes Volume 14: Peaceable Kingdoms of Arcadia Unlock the guarded secrets behind the Peaceable Kingdoms of Arcadia! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the Codex in this continuing volume...   [click here for more]
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Amsodeus' Corrupted Grimoire: Book Five

Amsodeus' Corrupted Grimoire: Book Five


In this dark chapter of his malevolent grimoire, Asmodeus continues his sinister influence on the Prime Material Plane. While his corruption of the Player's Handbook is nearly complete, his insidious ambitions extend to other tomes of magic, sparing nothing from his malign touch. Whispers of Tasha's Cauldron of Everything have reached his infernal ears, and he harbors a deep-seated loathing for it,...   [click here for more]
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How To Train Your Companion (5e)

How To Train Your Companion (5e)


How to Train Your Companion How To Train Your Companion is a guide for training your Dragons, Elementals, Familiars, Beasts, Monstrosities and Plants.  If you are an adventurer who finds themself a dragons egg, or lone bear cub and are looking to raise it as your companion then look inside this tome for a guide and added abilites to help you train these creatures.  Inside this text includes *...   [click here for more]
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100 Forest Encounters

100 Forest Encounters


One hundred random encounters that will bring your forests to life! Roll a d100 and see what you get. ...   [click here for more]
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Shadowfell Random Encounters

Shadowfell Random Encounters


Random Encounter tables for Shadowfell along with monster statblocks for the custom creatures that go with it.  Now an Electrum BEST SELLER! This started out as an 11 page encounter guide and has grown into a mini monster manual as well.   This 24 page guide is an excert from the Lost in Shadow starter campaign that is also available on this site (https://www.dmsguild.com/product/301770/Lost-in-Shadow)....   [click here for more]
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Halaster's Guide to Rune Magic

Halaster's Guide to Rune Magic


This supplement brings together the various official magic rune concepts throughout fifth edition publications (including the runes found in Waterdeep: Dungeon of the Mad Mage, Storm King's Thunder, Tasha's Cauldron of Everything, Volo's Guide to Monsters, Bigby Presents: Glory of the Giants, and Unearthed Arcana), tying them into one usable document...   [click here for more]
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Explorers Guide to Avernus

Explorers Guide to Avernus


The Nine Hells, like many planes in the D&D multiverse, has ancient and mysterious origins. It is believed to have been shaped by the divine forces of law and evil. The exact details of its creation vary in different campaign settings, but common themes include the intervention of powerful archdevils and deities who forged this plane to embody their values and designs. This supplement aims to...   [click here for more]
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The Tome of Arcane Philosophy: A Guide to Wizards and the eight Arcane Traditions

The Tome of Arcane Philosophy: A Guide to Wizards and the eight Arcane Traditions


A collection of philosophy, theory, history and lore that draws from all eight Arcane Traditions! Find conundrums, quotes, and character concepts to flesh out your Abjurer, Conjurer, Diviner, Enchanter, Evoker, Illusionist, Necromancer, or Transmuter! Sections include: "Why X is the Strongest School" Subschools for each discipline Philosophical Considersatios (such as the Hammer...   [click here for more]
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Xem’s Guide to Exploration

Xem’s Guide to Exploration


Xem’s Guide to Exploration completely overhauls the Exploration Pillar, putting it at the heart of the narrative. Step off the beaten path and into the heart of adventure with Xem's Guide to Exploration, a ground-breaking supplement for Dungeons and Dragons 5e that re-imagines exploration as the driving force of your narrative. Where once exploration lurked in the shadows, it now takes the limelight,...   [click here for more]
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Next-Level Skill Checks

Next-Level Skill Checks


Take skill checks to the next level with this essential guide to costs and consequences for every skill! The Dungeon Masters Guide includes rules to make skill checks come alive in your games, but only gives you a few short examples of how to make them work. This rules supplement comes to the rescue with ready-to-use options for every skill in the game and a comprehensive...   [click here for more]
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Feldor's Guide to Elturgard - a region gazetteer

Feldor's Guide to Elturgard - a region gazetteer


Feldor's Guide to Elturgard – A region gazetteer Looking for a place to set your up coming adventure? Look no further! Elturgard is a peaceful, god-fearing nation, ruled without incident for nearly 50 years. Rumors that the pot is ready to boil over are greatly exaggerated Written before his death, Feldor Brewbarrel spent his years travelling through Elturgard, documenting the places he visited....   [click here for more]
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Greek Pantheon Codex for D&D5e

Greek Pantheon Codex for D&D5e


The Greek Pantheon Codex This Best Selling 26 pages supplement contains lore and detailed information on 9 legendary items and 21 statblocks for many well-known gods, titans, creatures and more from Greek mythology. Designed for Tier 2 to 4 adventures for mythical god slaying games. If Greek mythology doesn't fit your setting, you can - of course - rename the statblocks to fit your pantheon of...   [click here for more]
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Horrific Herbarium

Horrific Herbarium


Written by a Field Biologist, this supplement contains 14 sinister plants to populate your world. These plants build a punishing wilderness to keep things interesting during the travels between towns, ruins, and dungeons. Gone are the days of time jumps through long walks - your players will learn to fear the wilderness as much as any dragon or lich! Included within are 14 magical and nonmagical plants,...   [click here for more]
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Settlement Character Sheet

Settlement Character Sheet


The settlement character sheet allows you to create settlements for your world using a quick and intuitive system derived from the classic D&D 5e character sheet. Learn how to use the traditional ability scores and proficiency system in a new way to create new and inique settlements for your world! Includes a 2 page pdf rule document explaining how to use the character sheet as well as printable...   [click here for more]
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Spectrum of Magic

Spectrum of Magic


The Spectrum of Magic... UPDATED: Now includes information for the Guildmaster's Guide to Ravnica ...consists of 5 colors, each representing a different philosophy that shapes the effect of its spells. This book presents an alternative alignment system to the classic Good vs Evil and Law vs Chaos paradigm that may govern magic infused worlds outside of...   [click here for more]
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Helpful Herbarium: Volume 1

Helpful Herbarium: Volume 1


The first in a new sister series to the Horrific Herbarium supplements, Helpful Herbarium presents players and Dungeon Masters with 10 plants that they can find scattered throughout their game worlds. Each plant confers a unique benefit to those skilled or smart enough to harvest them, ranging from a simple bonus to cooking to improved rest, emergency weaponry, or magical effects....   [click here for more]
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Lord Heimhart's Collection of Magic Items - Volume 10 - Ranged Weapons

Lord Heimhart's Collection of Magic Items - Volume 10 - Ranged Weapons


Lord Heimhart’s Magical Collection Vol X Ranged Weapons Lord Heimhart was known for hoarding magical and eclectic things. A recent discovery was made at a local bank vault where a map was found with a set of marked coordinates. After 3 teams of explorers tried to get to the location a 4th team of mercenaries was sent and they were able to bring back 3 trunks of loot that included, in part, the...   [click here for more]
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Codex of the Infinite Planes Vol 26 Ysgard

Codex of the Infinite Planes Vol 26 Ysgard


Codex of the Infinite Planes Volume 26: Heroic Domains of Ysgard Open these pages and learn about the epic wilderness found in the Heroic Domains of Ysgard! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the Codex in this...   [click here for more]
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Great Gilded Guilds

Great Gilded Guilds


Design your own clandestine guild! Great Gilded Guilds is a DM-facing guide on constructing your own secretive guilds of thieves, assassins, mercenaries, rebel freedom fighters, and other underworld organizations.  It details their business practices, themes, membership, and all of the information you need to weave a living, breathing organization into the fabric of your world. This...   [click here for more]
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