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Legendary Campaigns

Legendary Campaigns


Inside this tome you will find a treasure trove of creative inspiration for your fantasy RPG campaign - This is a compendium that is carefully crafted to ignite your imagination and elevate your fantasy storytelling prowess. This indispensable guide boasts 134 pages brimming with enthralling campaign ideas and an astounding collection of over 2000 diverse encounters, meticulously curated to breathe...   [click here for more]
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Stone Dwarves Can't Dunk - a Basketball rule set for D&D

Stone Dwarves Can't Dunk - a Basketball rule set for D&D


Do you want to try some combat without fighting? Have some friendly NPCs that you don't want getting hurt? Or maybe your players have said they want to try something a bit different? Then this might be what you're looking for, an adaptation of Basketball into D&D! It's not a 1:1 adaptation, since even a 10-minute Basketball game would be 100 rounds and D&D has some non-realistic parts, so instead,...   [click here for more]
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Almost Heroic Presents:  Skill Challenges

Almost Heroic Presents: Skill Challenges


New School Meets Slightly Less New School This supplement to the 5e rule set will help DMs integrate the 4th Edition Skill Challenge System in a fresh way to the current edition of D&D.  Straight from the Almost Heroic podcast, this guide is The Goddamn DM's stylish system for setting up non-combat encounters while giving the players a bit of control of the narrative of the game. Included in...   [click here for more]
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The Explorer's Guide to the Wilderness

The Explorer's Guide to the Wilderness


Your adventuring group may be one that likes to skip from town to town without any concerns of how the group got there; a "fast travel" system.  That's great!  But if you want the dangers and difficulties of journeying through the wilderness to mean something in your game, consider picking up The Explorer's Guide to the Wilderness.  The Guide lays out simple rules for DMs who want to give their...   [click here for more]
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New Years Eve Tavern Crawl

New Years Eve Tavern Crawl


TAVERN CRAWL TOURNAMENT New Years Eve One Shot Fresh off your latest adventure it is time to head to the nearest tavern and unwind. Lucky for you the road has led you to the town of Cedarvale which is holding its annual Tavern Crawl Tournament. Teams that earn all 7 coins will have their names etched upon the Tournament Bell and be able to carry the prestigious...   [click here for more]
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20 Quick City NPCs

20 Quick City NPCs


Welcome! To the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Or are you...   [click here for more]
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True Names and True Consequences

True Names and True Consequences


Laws of Chaos 04 - True Names and True Consequences This work takes the existing rules (what little there are) around the use of True Names and fleshes them with new mechanics that can be as complicated as you want, but a simple version is included in this product! Speak True Name   If you know the True Name of a target that is capable of hearing you, regardless of language barriers,...   [click here for more]
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Patron's Handbook: A Warlock of Your Own

Patron's Handbook: A Warlock of Your Own


It isn't just for fiends and fey anymore... Warlocks are many people's favorite class for a reason—they have a major plot hook baked right into the class in the form of their pact with their patron. Who, though, are these patrons, and why did they decide to share their power with warlocks? What's in it for them? The Patron's Handbook attempts to tackle these questions...   [click here for more]
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Dragonlance Heroes Compendium

Dragonlance Heroes Compendium


In this collection, we present a total of 10 adventure hooks, 49 archetypes, 61 spells, and 38 magic items that are inspired by Dragonlance Campaign Setting, and they can be used with all established and homebrew campaign settings and adventures with little changes. Have fun battling against the dragons of Takhisis, or siding with them. If you want to see a sample of our products:...   [click here for more]
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The Twelve Noble Genasi Houses of Calimshan (5e)

The Twelve Noble Genasi Houses of Calimshan (5e)


The Twelve Noble Genasi Houses is a lore supplement for DMs and players. In this updated-for-fifth-edition version of Calimshan, those descended from elementals rule while "mundane" humans have been reduced to serfdom. In this nation where the planetouched reign, a dozen noble houses have emerged, each with distinct tastes, interests, and spheres of influence. Each house is detailed through: a unique...   [click here for more]
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Primer on WaterDeep Court

Primer on WaterDeep Court


Introduction to WaterDeep legal theory. Game mechanics on using the legal theory (like alignment). Walkthru of the 4 main court systems in WaterDeep. List of legal definitions for the courts including but not limited to the Right's of WaterDeep citizens. General lawyer advice. A sample of famous WaterDeep court rulings. ...   [click here for more]
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World Building Workbook

World Building Workbook


Welcome to the World Building Workbook. This workbook has been developed to help writers, game masters, and anyone else interested in building a world from their imagination. There are seventeen sections in this book and each one relates to an element of a civilization in a worksheet format. Feel free to skip around or go in order, answering the questions and doing the activities to more fully...   [click here for more]
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Tutorial Adventure - The Dike is Breaking

Tutorial Adventure - The Dike is Breaking


It’s simple. Before you’re willing to drop hard cash for the Starter Set or Player’s Handbook, you need to know if you and your friends will enjoy playing D&D. That’s what The Dike is Breaking is made for. It’s a 2-hour romp of an adventure that walks players through Mad Mel's private town and tomb, teaching them just enough of D&D’s basic...   [click here for more]
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The Table of Plot Twists

The Table of Plot Twists


The Table of Plot Twists Nothing is sweeter than the look on your players' faces whenever you drop that big, mind-blowing plot twist! Their jaws drop, their eyes go wide, and then with a big grin, you just say "and that is where we are going to end this session", followed up by a resounding groan from all the players at the table. In a game all about storytelling, it is these big,...   [click here for more]
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Tome of Templates

Tome of Templates


Did a beloved NPC die and return as a ghost? Get bitten by a werewolf or vampire? What if that warlord is a goblin? Or that goblin is part spider? Or do you just want to surprise players? This supplement introduces over 50 new templates to tweak and customize your D&D creatures! So that knight riding toward your players’ characters can be a bugbear, or a ghost, or a drider. Or all three! The...   [click here for more]
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101 Books to Gain Entry into Candlekeep

101 Books to Gain Entry into Candlekeep


Always wanted to visit Candlekeep but never could find a book to gain entry?  This bibliography contains 101 book titles that are verified to be absent from Candlekeep's holdings.  This resource is also included in my adventure Moloch's Revenge. ...   [click here for more]
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Unearthed Tips and Tricks: Volume II

Unearthed Tips and Tricks: Volume II


Do you like Monsters and Magic Items? How about interesting character concepts for PCs and NPCs? Are you always seeking to take your game to the next level? So do we!  That's why we created a resource that has them all! Welcome to UNEARTHED TIPS AND TRICKS! VOLUME II This is the second volume to the best selling Unearthed Tips and Tricks: Volume I and is part of an ongoing series...   [click here for more]
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The Mega Index

The Mega Index


NEW JANUARY 2020! VERSION THAT INCLUDES EBERRON_ (THE MEGA INDEX 7 EB) The Mega Index offers 6 detailed, revised, combined, and thematic indexes: PHB, DMG, and MM  (The "Ultimate Index" - our first index on the DMs Guild, revised and augmented!) PHB, DMG, MM, and XGTE (The Mega Index 4) PHB, DMG, MM, XGTE, and MTOF (The Mega Index 5) PHB, DMG, MM, XGTE,...   [click here for more]
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Masters of None: 0th-Level Characters

Masters of None: 0th-Level Characters


Build Your Character as You Play Masters of None: 0th-Level Characters contains rules for playing your character as you set off on your journey to becoming an adventurer. Learn and gain new capabilities by seeking out instruction and training during downtime or by trusting your luck to start acquiring the aptitudes you need while overcoming the challenges...   [click here for more]
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Session Preparation Sheet

Session Preparation Sheet


Quick and easy streamlining of your session preparation. Outline your next session in 30 minutes with these easy-to-follow steps. ...   [click here for more]
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Pantheons V: Gods of the World Tree

Pantheons V: Gods of the World Tree


Learn the secrets of the world tree in this installment of the Pantheons series. In this volume, you are introduced to the Norse pantheon, a confederacy of jotun and titan-like gods that rule the boreal lands far to the north. Thanks to the rules found in Beyond CR 30, these monsters are nothing to take lightly! Only the mightiest and best-geared of parties have the slimmest chance of victory over...   [click here for more]
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Steamboat Willie

Steamboat Willie


As you may know, Steamboat Willie, the first cartoon where Mickey Mouse appeared, is now public domain. As such, anyone is free to use its plot, characters, frames and even music from it, under the condition that we don’t try to convince people that this is a product made by Disney. Side note, just to clarify, this module is not affiliated in any way, shape or form with Disney. This module is a...   [click here for more]
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This Old Spelljammer

This Old Spelljammer


Build your own Spelljammer!! Do you need more weapons to fight Vampirates! Maybe it's time to build that new ship out of spider webs. And, where the hell is the bathroom on your spelljammer? Well, now you'll have it all!! Make your spelljammers memorable and unstoppable!! We have hundreds of new weapons, ammo, engines, rooms, and enchantments to help you make the perfect Jammer!! ...   [click here for more]
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MORTAL WOUND

MORTAL WOUND


MORTAL WOUND is a comprehensive overhaul of the death and dying, medicine, and damage type mechanics of Dungeons and Dragons 5th Edition. In this supplement you'll find a new method of exploring the concept of death - one that involves becoming injured and coping with those injuries instead of (in most cases), simply dying. The medicine skill is now used to apply first aid, perform surgery, and help...   [click here for more]
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Advanced Magic - Spell Points System 5e

Advanced Magic - Spell Points System 5e


The Magic System here presented was tested and refined during a 2 years campaign, it may not fit everybody taste, but I assure you that when your players starts getting used to it, they will see it as the most natural way of casting spells. Usually players enjoy spell points more, compared to spell slots, due to the higher flexibility and freedom they get casting spells. Be aware that the spell point...   [click here for more]
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Malicious Meteorology: Deadly Weather Systems for 5e

Malicious Meteorology: Deadly Weather Systems for 5e


The latest in a series detailing the terrifying possibilities of magic in nature, Malicious Meteorology harnesses nature's most powerful force, the weather, and turns it against the players with 10 original systems! Written by a field biologist, this supplement will let you face your party with weather to be truly feared. Full list of systems included: Nourishing Rains, Wakenmist, Godmaker Storm,...   [click here for more]
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Codex of Tantalizing Insights

Codex of Tantalizing Insights


An original cosmic horror collection built to be setting neutral. The Codex of Tantalizing Insights contains: Variant rules for madness and insanity Helpful tools for running your own cosmic horror games and campaigns 6 new cosmic horror themed subclasses 6 new elder gods and cults 8 new horrific monsters and rules for making weirded monsters 6 new magic items tied to cosmic horror themes Why should...   [click here for more]
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5e Brewing Guide

5e Brewing Guide


A short document to supplement the core rules on downtime activity for brewing beer. Contains details on the process, pricing and randomising type of brew along with quality. Additionally presents two pricing structures for use in your campaign as well. ...   [click here for more]
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Exploring Archaeology in D&D

Exploring Archaeology in D&D


Archaeology is largely ignored in Dungeons and Dragons, which is a huge shame, as many of the archaeological discoveries of the past 50 or so years have no doubt inspired much of what Dungeons and Dragons is today. With this suppliment, bring a taste of archaeology to your D&D world! Get your players invested in the history of the campaigns we play in, and replace that generic library trip with...   [click here for more]
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Cataphract's Adventurers Guild Supplement

Cataphract's Adventurers Guild Supplement


The Adventurer's Guild supplement is now available as PWYW! Thank you to everyone who supported the module by purchasing it over the last few years. I'm no longer actively updating (new projects come calling!), so I feel it's time to let it stand on its own merits. Given the current climate, I would rather everyone enjoy and share my work for what they think it is worth, and save their...   [click here for more]
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Ritual Curses

Ritual Curses


Curses are dark and dangerous things. They have the power to render even the strongest of heroes helpless. But curses are not restricted to powerful wizards! Some curses exist outside of the normal schools of magic. Their origins and methods heavily controlled or shrouded in secrecy.  Ritual Curses Ritual Curses are a new type of curse. Unlike the "Bestow Curse" spell, these curses don't require...   [click here for more]
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Factotum Class

Factotum Class


An old favorite returns renewed and reborn for Dungeons & Dragons 5th Edition.  Adventuring is a dangerous profession. No matter how skilled, even the best can fall. It requires determination, some know-how, and a keen mind to navigate the perils of the world.  The Factotum is a complete class for Dungeons & Dragons 5th Edition, inspired by the original class featured in D&D 3rd Edition's Dungeonscape,...   [click here for more]
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Advneturing Party Naming Guide

Advneturing Party Naming Guide


The Adventuring Party Naming Guide was designed to help groups come up with a unique name to help bring the group together. Inside you will find reasons for a group to come up with a name. Some event that finally solidifies that this group is ready to adventure together. In addition, you will find various roll tables to help the group come up with a unique name. On each table, you can select a desired...   [click here for more]
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50 Quick Human NPCs Vol 2

50 Quick Human NPCs Vol 2


Following on from our very successfully received first volume here are 50 more human NPC's to engage, challenge and bemuse your players... Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either...   [click here for more]
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Absolute Villainy - Narratively Intriguing Villains

Absolute Villainy - Narratively Intriguing Villains


CREATE NARRATIVELY INTRIGUING VILLAINS THAT CONFOUND, FOIL, AND INTEREST YOUR PLAYERS WITH THIS DIABOLICAL SUPPLEMENT. Absolute Villainy is a comprehensive guide that provides a framework to create villains that better serve the overall narrative of your game, rather than just being bags of hit points waiting at the end of a dungeon.  In this book are four villain...   [click here for more]
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Fantastic Terrain (Roll 20)

Fantastic Terrain (Roll 20)


This is the Roll20 VTT version of the Platinum Best-Selling Dungeon Master Tool Fantastic Terrain! If you're looking for the PDF/Book version, click here instead. ALSO AVAILABLE ON FANTASY GROUNDS! GET IT HERE! FANTASTIC TERRAIN! Roll20 INCLUDES COMPLIMENTARY PDF COPY! A COLLECTION OF ENVIRONMENTAL EFFECTS TO HELP AND HINDER YOUR HEROES! Comicbook.com: "If you're...   [click here for more]
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Inanimis' Guide to Dangerous Diseases

Inanimis' Guide to Dangerous Diseases


This is my Guide to Dangerous Diseases. The guide includes 20 custom diseases that you can use against your players of any level. Even 20 level players should be afraid of a little reapening. These diseases can be used in your Campaign in whatever way you want. The diseases are organized in 5 dangerousness levels and include Description,...   [click here for more]
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Ninety-nine New Wild Magic Surges

Ninety-nine New Wild Magic Surges


This document provides ninety-nine new and original wild magic surges to use as a standalone or with the wild magic surge table wihtin the player's handbook. ...   [click here for more]
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Aerial & Elevated Combat Distances made Simple

Aerial & Elevated Combat Distances made Simple


Elevated combat can be a pig to work out the distances for. Abandon your pertractor and pythagoras' theorem, because this short rulessupplement does all of that for you! Whether you want a ridiculously quick and easy method or a slightly longer but more accurate one, this document is ideal for making those distances between flying creatures much easier to work out! ...   [click here for more]
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Oathbreakers: Options for Fallen Paladins (5e)

Oathbreakers: Options for Fallen Paladins (5e)


To fall is merely to rise again. A Paladin's oath is sacred, and to go against that oath creates a void which must be filled by something. The Oathbreaker still amasses power, but twisted by his betrayal of his Oath. He is powerful, but at a cost, and there is more than one way to fall... Included in this document are FIVE new Paladin subclasses, each one representing an alternate path a Paladin...   [click here for more]
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20 Quick Dragonborn NPCs

20 Quick Dragonborn NPCs


Welcome... to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help!...   [click here for more]
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XP Rewards

XP Rewards


So often, players go unrewarded for anything but combat.  Built around the idea of the three pillars, this article seeks to help DMs reward players for taking part in: Combat Exploration Role Play This article even includes tables for easy reference so DMs can ensure they are awarding XP at a rate which keeps up with their players as they level.  ...   [click here for more]
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On Her Majesty’s Pest Control Service

On Her Majesty’s Pest Control Service


On Her Majesty's Pest Control Service This One Shot Adventure Module contains: The story for a single adventure Tips on how to run a introduction session for new TTRPG players Builds for several new monsters Build and Background for a NPC Puzzles and riddles for your party to solve Maps and ideas for special combat encounters The Story Like most large...   [click here for more]
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Of Gangs, Guilds & Groups - Town's Shadows

Of Gangs, Guilds & Groups - Town's Shadows


COLLECT OTHER CHAPTERS FROM OF GANGS, GUILDS & GROUPS: OTHER PRODUCTS BY REVEL TALES:       ...   [click here for more]
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Potion Craft Compendium

Potion Craft Compendium


Fancy Brewing Something Up? Somewhere deep beneath the fallen tower, a hissing can be heard. Emerging in billows of steam and smoke, a tall, thin figure steps into the open, vial in one hand, flask in the other. They drop the hissing vial into the flask and throw the concoction deep into the woods. There is a flash of light, as if a star had fallen behind the tree line. A deep rumbling can...   [click here for more]
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The Travelers Guide to Collaborative Worldbuilding

The Travelers Guide to Collaborative Worldbuilding


A Traveler’s Guide to Collaborative Worldbuilding is a guide to enhancing Role Play opportunities, presented by the hosts of the Tabletop Journeys Podcast. This is a guide that you can use to introduce Collaborative Worldbuilding to the players at your table. You will find roll tables and plot devices specifically for that purpose. You can hear more about our take on Collaborative Worldbuilding...   [click here for more]
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Libraries Illuminated COMPENDIUM

Libraries Illuminated COMPENDIUM


LIBRARIES ILLUMINATED COMPENDIUM Includes the Libraries Illuminated Supplement and Appendices I and II – Revised and Reformatted Bonus Content – Librarians, Scribes and Bookbinders! So Much More Than A Place To Keep Books – Archetypical Libraries Including Sample Adventures to Enhance Any Campaign Setting In many adventure settings libraries are cast in...   [click here for more]
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In Depth Falling

In Depth Falling


Do you yearn for a smooth system to cover falling in Dungeons and Dragons? Then look no further! This title has 3 pages of rules, including some new Feats, which cover the difference between Dropping intentionally and Tumbling, making use of Acrobatics and Constitution, allowing your character to be good at falling without needing to dip into Monk or beg for a magic item! ...   [click here for more]
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Planting and Plowing

Planting and Plowing


Farming rules, spells, items, NPC's and quests! From passive income to large scale crop harvesting this module has everything needed to start cultivating the lands of your fantasy world!! Swap your sword for a scythe and experience a whole new realm of adventure with "Planting & Plowing" by Maxine Stone! Are you tired of traditional dungeon delving and ready for something more down to earth? Discover...   [click here for more]
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Inns and Taverns (D&D 5e)

Inns and Taverns (D&D 5e)


This guide, meant both for players and DMs alike, present detailed rules on how you as a player character can run your own inn and tavern. This odcument provides detailed rules and charts on income, guild licences, hirelings and more, and combines them into an easy to use method to calculate your inn/tavern's income. This document can be used in conjuction with any adventure, homebrew or official,...   [click here for more]
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