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5e Alternative D&D Hardcore

5e Alternative D&D Hardcore


What if the whole game across 20 character levels could feel like the early-to-mid levels?  In standard 5th Edition, characters after 10th level become extremely powerful: Most mysteries and problems can be casually solved by magic, and there is little risk of death or even defeat when facing most popular monsters. Many players feel characters are most fun to play, and DMs feel a campaign is...   [click here for more]
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5e Brewing Guide

5e Brewing Guide


A short document to supplement the core rules on downtime activity for brewing beer. Contains details on the process, pricing and randomising type of brew along with quality. Additionally presents two pricing structures for use in your campaign as well. ...   [click here for more]
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5e Conditions - Quick Reference PDF

5e Conditions - Quick Reference PDF


5e Conditions - Quick Reference PDF A list of all the 5th edition conditions for quick reference. ❓ Having trouble remembering what effects each condition applies? This quick reference pdf includes all the information you need to have at your fingertips at any time. If you are the DM, keep a copy for you and hand a copy to each player.  ...   [click here for more]
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5e Crafting & Salvaging guide

5e Crafting & Salvaging guide


Tired of the lackluster crafting for 5e D&D? So were we! This guide overhauls the rarity system,  and provides an easy to use customizable system for not only making your own items,  but getting the materials to do so as well! Tested by veterans and beginners alike,  it's just a few pages of understanding before you, too can have your custom Weapons and armor.   ...   [click here for more]
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5E Hexcrawling Rules

5E Hexcrawling Rules


Do you like the wilderness exploration of early D&D? Are you currently using hex-style maps for your games, or would like to begin using them for your adventures? This product uses a simple, 5E-intuitive mechanic to emulate a feature of gaming prominent in early editions of Dungeons & Dragons, known as ‘hexcrawling.’ In this method, sites, adventures, and encounters are keyed to geographical...   [click here for more]
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5e Oriental Adventures (Reference)

5e Oriental Adventures (Reference)


Version 2.0 features: A conversion of all Oriental Adventure content in the history of D&D (400 pages+). All this content is playtested to one degree or another. Lots of new content inspired by more modern sources – like anime, video games and movies. For example, a Stand User style class inspired by Jojo’s Bizarre Adventure and a Battle-Construct style class inspired by Alita: Battle Angel. 3...   [click here for more]
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5E Reforged

5E Reforged


Hello friends and fellow gamers, and welcome to this ever-expanding document intended to help supplement your 5th edition tabletop gaming experience. Players will find: • Additions and modifications to classes and class abilities. • New archetypes. • New magic items. • New feats. For Game Masters (GMs): • General tips and tricks to help you better run 5e games. • Guidelines for running...   [click here for more]
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5e Rules Clarifications

5e Rules Clarifications


5th Edition rules clarifications This document is based on J. Crawford rulings (RAW and RAI) that have appeared on Twitter or in the monthly Sage Advice columns.  Sage Advice gives official clarifications of D&D rules. Sometimes it also provides reference documents to help a D&D game run more smoothly. Google "Sage Advice Compendium" to obtain the latest pdf document that...   [click here for more]
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6 Forgotten Godlings

6 Forgotten Godlings


A small collection of 6 fledgling divinities and higher powers now lost to the world SUGAD THE DAWN WARRIOR KURZOL, THE TROLL’S GOD OF BRIDGES HULETENYA, MATRON OF CYCLOPS MABUMBO, THE MAMMOTH GOD OF FLINT THE SPIRIT OF THE SWAMPS SIRINAX, THE CANDLE MAKER Suggestions, ratings and reviews are much appreciated!...   [click here for more]
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8 Unique Magic Item Sets for your DnD5e Experience PART I

8 Unique Magic Item Sets for your DnD5e Experience PART I


Fear those who own the Undead Regalia, their unholy fortitude and deep insight into the condition of the deathless makes them terrible adversaries! Tremble before the mighty implements of the Giant Armament. Items crafted by Giants for the smaller folk (that means you) for impressive ends! Shun those who amass the Powers of the Blood...   [click here for more]
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8 Unique Magic Item Sets for your DnD5e Experience PART II

8 Unique Magic Item Sets for your DnD5e Experience PART II


Feel the primal urge overcome you, gain or improve your natural weapons with the Wildheart Set as your magic claws and teeth bite into your foes!   Enjoy the Gifts of the few and far between benevolent dwellers of the Underdark, be they Myconid, Deep Gnome or Flumph, the Deepdelve set shall help wanderers of the Dark rather than hurt them.   ...   [click here for more]
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99 Cent Adventures - Amazing Artifacts - The Aboleth's Pearl

99 Cent Adventures - Amazing Artifacts - The Aboleth's Pearl


Eons ago, an aboleth foresaw its true death, and being of a mind that its knowledge and wisdom should not be lost to perpetuity, it found a way to psionically record its knowledge and life experiences onto a giant pearl. Its fellows followed its example, building the pearl into the largest storehouse of history and information to be found anywhere -- the Aboleth's Pearl. ...   [click here for more]
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99 Cent Adventures - Amazing Artifacts - The Blade of Oblivion

99 Cent Adventures - Amazing Artifacts - The Blade of Oblivion


This is an in-depth and highly detailed look at the Amazing Artifact the Blade of Oblivion, as featured in our 99 Cent Adventure, The Everflowing Well. This gives a detailed look at the full capabilities of the Blade of Oblivion. ...   [click here for more]
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99 Cent Adventures - Notable NPC - Khamadda

99 Cent Adventures - Notable NPC - Khamadda


Khamadda, Knight of Lathandar - This is an in-depth and highly detailed look at the Notable NPC, Khamadda. On the next few pages, you will find all the information on Khamadda, including statistics, personality, goals, and plot hooks so you can incorporate Khamadda into your campaign. ...   [click here for more]
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99 Problems: Volume One - Ninety-Nine Notice Board Quest Seeds

99 Problems: Volume One - Ninety-Nine Notice Board Quest Seeds


I got a questing crew and their pay is due  Scoundrels out there wanna run me through  My critics claim that it's all about gold  I'm a dungeoneer; my school is old  If you grew up like me, raised playin' the game  You'd know there's more to it than loot and fame  I slay monsters, fool, I ain't dumb  I got ninety nine problems but a...   [click here for more]
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A Character Study

A Character Study


How did your character come to a life of adventuring? What do they look like? These worksheets are a valuable tool to bring specific details to characters for both new and veteran players. These questions are designed to get players and DMs to think about how the characters past made them into the people they are today. Also included is a visual profile worksheet, guiding players to describe their...   [click here for more]
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A Clash of Swords

A Clash of Swords


When the armies march, all the earth trembles. D&D has a long history on troops and massive combat and warfare adventures, but 5th edition is the first one to achieve that armies keep being relevant even when heroes achieve high levels. The beauty of this edition is that numbers matter: high quantities of low level mooks can stand a chance to overpower a group of adventurers, and smart PCs will...   [click here for more]
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A Gamemaster's Guide to Taverns

A Gamemaster's Guide to Taverns


Raise a Glass! No matter where your party goes, and no matter what they do, at the end of the day they always seek out a place where they can share drinks, get into fights with strangers, and ultimately encounter another mysterious stranger who sends them off on another epic adventure. This magical place where that serves as the social hub of most classic roleplaying game adventures...   [click here for more]
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A Going Concern

A Going Concern


A Going Concern is a supplement that expands on the rules for running a business given in the Dungeon Master's Guide. Within you'll find options for different business types and cultures, random events that impact businesses, and management actions player character business owners can use to enhance their profits. Other topics include debt and interest, merits of purchasing an existing business versus...   [click here for more]
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A guide to business keeping

A guide to business keeping


This is detailed guide to running businesses, but it can be used as a template for adding your own things. I encourage you to check preview before buying. Feel free to leave feedback version 1.2 is now available to all who've purchased this entry. Update includes: -Tavern business -Difficulty modifier -Updated look of the original visual design, with page numbers included ...   [click here for more]
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A Guide to Creating 5e Half-Races

A Guide to Creating 5e Half-Races


A simple guide for players and game masters to create unique and balanced half-races for their campaign settings. ...   [click here for more]
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A Guide to Creating 5e Half-Races Volume II: Fantastical Races

A Guide to Creating 5e Half-Races Volume II: Fantastical Races


The second installment in the Guide to Creating 5e Half-Races rules. This simple and effective booklet adds 8 additional options to build upon the core booklet. ...   [click here for more]
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A Guide to Skinning and Leather Working

A Guide to Skinning and Leather Working


A simple, practical guide to skinning and leather working. In the annals of leatherworking, there is a tome of great import that chronicles the art of skinning and tanning the hides of creatures found in the Monster Manual. This compendium is a treasured resource for those who seek to turn the hides of monsters into practical and ornamental leather goods. Within its pages, one will...   [click here for more]
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A Hero's Death

A Hero's Death


Character death is one of the most difficult things for a lot of DMs to inflict on their players: this supplement gives the GM an option of offering the player a Hero's death for their character rather than hoping their party can revive them. This will let them win the encounter in an epic and memorable way,...   [click here for more]
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A Hero's Feast

A Hero's Feast


You've just slain a massive hydra, its corpse lying in front of you awaiting its decay. It has to be loaded with meat, right? Hydra eyes have to be good for something! It sure would be a waste to let all those hydra parts go to waste. That's why I created these rules for eating food. Think of games like World of Warcraft or Skyrim where food can restore health and mana. That's what I went for in my...   [click here for more]
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A History of Magic

A History of Magic


Framed as the research of a failed apprentice, this book explores the definitions of the various schools of magic. The result is a refinement of some and complete redefinition of others. In addition you'll find the following materials ready to be brought directly to your gaming table: Several dozen new and updated spells Two new Arcane Traditions (White School Necromancer and Craftsmage) A new...   [click here for more]
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A Holiday For Every Season: Festival Celebration Generator

A Holiday For Every Season: Festival Celebration Generator


Welcome to A Holiday For Every Season! Within these pages, you will discover a variety of festivities born from the rich tapestry of ancient traditions, agricultural rhythms, cultural heritage, political upheavals, religious devotion, and cosmic marvels. This compendium will help your world with custom holidays, where every occasion becomes an opportunity to immerse your players in...   [click here for more]
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A Maze Without Maps - A Mini-Game

A Maze Without Maps - A Mini-Game


This mini-game maze encounter can be dropped directly into your next session. Players race against time to escape the maze, relying on memory and luck to navigate a series of turns that may find them right back where they started. Specially suited for online games where mapping and fog of war can pose a challenge for even the most intrepid of digital preparation DMs  ...   [click here for more]
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A Newbie's Guide to Medicine, Healing, and the Healer's Kit

A Newbie's Guide to Medicine, Healing, and the Healer's Kit


A beginner's primer on hit points and various methods of non-magical healing. ...   [click here for more]
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A Night At The Tavern

A Night At The Tavern


After a long day of adventuring, nothing beats a night at the tavern!  "A Night At The Tavern" focuses on all of the activities that can be found in a tavern. From services such as accommodation and recruitment to traditional tavern games such as Shove Ha'Penny and Smite.  The book includes: A guide that lets you quickly generate taverns on the fly.  Roll tables for different tavern services A...   [click here for more]
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A Space Hamster's Guide to Spelljammer

A Space Hamster's Guide to Spelljammer


Set sail on the Astral sea with this collection of supplementary rules for the Spelljammer campaign setting! This manual contains options for ship combat, special ship equipment and magic items, and customizable Hamsters! Additional features of this doccument include: A collection of changes to make ship combat more interactive and interesting, all of which are completely compatible with the normal...   [click here for more]
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A Viking's Atlas, Vol. 1: Garðarshólmi

A Viking's Atlas, Vol. 1: Garðarshólmi


This Atlas is intended to be used in any D&D 5E game taking place in cold, northern regions, and is suitable for the settings of Forgotten Realms, Eberron, Ravenloft, Ravnica or Theros. This Atlas seeks to breathe life into a game by providing pictures of locations in a remote land called Garðarshólmi. Thus, for example, if the party is travelling across a great glacier, creeping through a...   [click here for more]
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A Viking's guide to d&d

A Viking's guide to d&d


This is the first part of A Viking's guide to d&d, where I have taken my love for Norse mythology and combined it with my love for d&d. In this book, you will find 11 new subclasses, that all fit into forgotten realms lore and still giving them a Viking feel. Also 20 encounters for the DM if they want to add some Norse-inspired things to the mix. Three Backgrounds as well as two new monsters...   [click here for more]
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Absolute Villainy - Narratively Intriguing Villains

Absolute Villainy - Narratively Intriguing Villains


CREATE NARRATIVELY INTRIGUING VILLAINS THAT CONFOUND, FOIL, AND INTEREST YOUR PLAYERS WITH THIS DIABOLICAL SUPPLEMENT. Absolute Villainy is a comprehensive guide that provides a framework to create villains that better serve the overall narrative of your game, rather than just being bags of hit points waiting at the end of a dungeon.  In this book are four villain...   [click here for more]
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AD&D5E: Shared Campaign Player's Guide

AD&D5E: Shared Campaign Player's Guide


This product provides guidance for playing Advanced Dungeons & Dragons 5th Edition in a shared campaign for organized play similar to the D&D Adventurers League. - Includes character creation, beginning play at different levels, magic item redesign, faction guidance, renown guidance, and more as updates are released. ...   [click here for more]
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Advanced Armoury Vol. 1 Armour

Advanced Armoury Vol. 1 Armour


Want to add complexity to your arms and armaments? Want to feel the impact of weapons against armor? Well this is the resource for you. Advaned Armoury adds a plethora of new armor, weapons, and equipment types, rules, and upgrades. Oh, and did I forget to mention magical items? In this Volume, you will find new armor types, rules for adding Damage Resistance to armors, armor upgrades, new rules for...   [click here for more]
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Advanced Crafting and Enchanting Guide

Advanced Crafting and Enchanting Guide


This document contains a detailed guide to crafting that was developed for my homebrew campaign. Within you will find:  - A list of exotic materials and their innate effects when used to create gear  - Detailed instructions for how to go about creating mundane weapons and armor  - Detailed instructions for enchanting gear with various effects This guide has been developed over the course of...   [click here for more]
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Advanced Magic - Spell Points System 5e

Advanced Magic - Spell Points System 5e


The Magic System here presented was tested and refined during a 2 years campaign, it may not fit everybody taste, but I assure you that when your players starts getting used to it, they will see it as the most natural way of casting spells. Usually players enjoy spell points more, compared to spell slots, due to the higher flexibility and freedom they get casting spells. Be aware that the spell point...   [click here for more]
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Advent of Destruction, Legacy of the Song Blades Part I

Advent of Destruction, Legacy of the Song Blades Part I


Awakened from a deep sleep in the Earthly Delights Inn and Bathhouse of the dwarven city-fortress Markheldiim, the characters find themselves thrust into an all-out invasion by hordes of goblins, hobgoblins, elementals, and giants, in the opening moves of a new conflict that will have far-reaching consequences across the lands and the very planes themselves. They will need to rely on their wits,...   [click here for more]
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Adventure Assistant: A guide to random adventures

Adventure Assistant: A guide to random adventures


Adventure Assistant Adventure Assistant is a guide to help dungeon masters create custom adventures for their tabletop roleplaying games. Whether you're looking to create a classic dungeon crawl, a city investigation, a wilderness survival adventure, a political intrigue plot, a heist, a haunted house, a siege, a multi-planar quest, or a pirate adventure, Adventure Assistant provides guidelines, tips,...   [click here for more]
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Adventure: Something Dark - The Secrets of Bridgehill Manor

Adventure: Something Dark - The Secrets of Bridgehill Manor


"When evil has a daughter, all hell is bound to break loose."  ~ Caretaker Montrose. When a descendant of the family returns home, things start to happen. Embracing the dark magic, a young woman looks to glorify her families legacy by combining the past with the present. Dive into the family history of the Bridgehill family and what made them such a powerful ally and foe. Something Dark...   [click here for more]
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Adventurers League DM Workshop

Adventurers League DM Workshop


This is the handout we've been using for the DM workshops in our area. It can be used for anyone looking to have a DM workshop for a group, or any individual interested in DMing for AL who isn't sure where to start. At our workshops, we usually have a short info session with this reference, then break up into groups and have the new DMs run a one-hour mini-module. I've included the original file as...   [click here for more]
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Adventurers' Appendices: New Character Options and More

Adventurers' Appendices: New Character Options and More


Dungeons and Dragons is a wonderful game full of adventure, made for anyone to play, and capable of taking you past your own imagination! As a long time player and as a DM, I wanted to share with others even more ways to play D&D in my Adventurers' Appendices. I am starting with new character options, and I hope to continue adding upon it. Adventurers' Appendices 1.1 comes with...   [click here for more]
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Adventures by FishPirate - Supplement III:  The Undervoid

Adventures by FishPirate - Supplement III: The Undervoid


Mentioned in the pages of After Lost Mine IV, the Undervoid is now fully described with stats. ...   [click here for more]
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Adventuring Region: The Stryhor Woods

Adventuring Region: The Stryhor Woods


While most forests harbor some kind of danger, the Stryhor Woods are an especially dangerous region filled with old trees, thick brushes and steep cliffs. Most of the woodland is covered by the foliage and just one old road leads through the forest. The Stryhor Woods are a D&D 5e region featuring the hamlet of Lestead, seven interconnected adventuring locations like the Griffon...   [click here for more]
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Advneturing Party Naming Guide

Advneturing Party Naming Guide


The Adventuring Party Naming Guide was designed to help groups come up with a unique name to help bring the group together. Inside you will find reasons for a group to come up with a name. Some event that finally solidifies that this group is ready to adventure together. In addition, you will find various roll tables to help the group come up with a unique name. On each table, you can select a desired...   [click here for more]
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Aerial & Elevated Combat Distances made Simple

Aerial & Elevated Combat Distances made Simple


Elevated combat can be a pig to work out the distances for. Abandon your pertractor and pythagoras' theorem, because this short rulessupplement does all of that for you! Whether you want a ridiculously quick and easy method or a slightly longer but more accurate one, this document is ideal for making those distances between flying creatures much easier to work out! ...   [click here for more]
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Agmar's Traveling Brochure

Agmar's Traveling Brochure


Offers up some character roles/jobs for use while on a journey.  Each role has its benefit/uses for the table and/or character. Foraging, Crafting, Scouting, Mapping, Journaling, Gaming, Character Training Also, introduces a simple Monster Identification as an option for DM's ...   [click here for more]
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Alchemy Expanded

Alchemy Expanded


Diabolist Dice presents Alchemy Expanded Dive deeper into crafting potions, poisons, and other concoctions with this 5e supplement. This book takes the core rules of alchemical crafting, which are spread across the Player’s Handbook, Dungeon Master’s Guide, and Xanathar’s Guide to Everything, and brings them together into a handy reference guide. But it doesn’t...   [click here for more]
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Alcohol & Drugs

Alcohol & Drugs


  Bring drugs and alcohol back into Dungeons and Dragons through this new version of the supplement, with a complete makeover! 1) Introducing the Intoxicated Condition for Dungeons and Dragons, and how to get there! 2) In Alcohol and Drugs you will find Over 40 examples of: Beer, Champagne, Cider, Liquor, and Wine 3) Rules for Alcoholic Potions 7 Magical and Wondrous Alcohols 4) Over 25 examples...   [click here for more]
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