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5e Rules Clarifications

5e Rules Clarifications


5th Edition rules clarifications This document is based on J. Crawford rulings (RAW and RAI) that have appeared on Twitter or in the monthly Sage Advice columns.  Sage Advice gives official clarifications of D&D rules. Sometimes it also provides reference documents to help a D&D game run more smoothly. Google "Sage Advice Compendium" to obtain the latest pdf document that...   [click here for more]
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Baker's Guild Law: Waterdeep

Baker's Guild Law: Waterdeep


This is a guide for adventures in or traversing Waterdeep, to help those dealing with the Baker's Guild.  This is a series in progress, other guild laws will be covered in different bodies of work. ...   [click here for more]
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Casual Conversations

Casual Conversations


*** UPDATED *** 40 new conversations added! (Renamed from Random NPC Conversations) Not every conversation overheard by adventurers lead to a quest, adventure, or mission. Dungeon Masters who want to add depth, color, and variety to their settings, without the baggage of coming up with yet another side-quest, will enjoy this resource. What are the townsfolk talking about today? Coming soon: No-So-Casual...   [click here for more]
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Crafting Magical Weapons

Crafting Magical Weapons


This document contains my hombrew rules for having players create any Magical weapons that they want. ...   [click here for more]
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D&D 5E Combat Actions Cheat Sheet

D&D 5E Combat Actions Cheat Sheet


A simple cheat sheet succinctly describing available turn actions during combat. ...   [click here for more]
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Dramatic Inspiration: Inspiration Reimagined

Dramatic Inspiration: Inspiration Reimagined


A fun and simple improvement to the Inspiration mechanic of 5e. 200 easily rolled effects will give one-time use abilities to your players. Subplot effects can put an exciting twist on the story, Adventure effects can give bonuses and unique uses to skill checks, and Combat effects can shake up the battle and its participants. These are only 3 out of 9 types of effects that a player might get! ...   [click here for more]
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DUCK Leveling (Variant leveling system)

DUCK Leveling (Variant leveling system)


“Dungeon Unit Cleared Keep” or DUCK leveling, is a way to determine when the “Player Characters” or PC should level up. The guiding principle of DUCK leveling is that when the PC’s have successfully completed a major objective of the game, they receive a level up. These goals need to be clear to the referee of the game, but they don’t need to be laid out explicitly to the players....   [click here for more]
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Enhanced Elemental Spells for D&d 5e

Enhanced Elemental Spells for D&d 5e


     Spells and magic are an essential part of many characters in Dungeons and Dragons. As someone who has played a slew of spellcasters, I came to the realization that some elemental damage types in 5th Edition are much more favored than others. Particularly, there are far more spells representing fire and lighting when compared to the remaining elements.       Luckily, this problem has been...   [click here for more]
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How to March West

How to March West


Dungeons and Dragons is a unique game that is currently enjoying a renaissance. An issue that I always wanted to solve was managing player counts. It was only when I moved to a small town where no one played Dungeons and Dragons that I decided I could not say no to someone who asked to play. I learned to play 'The West Marches' Style of DnD through trial and error, and hopefully this essay of tips...   [click here for more]
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Hunter's Extra Rules for 5e Dungeons and Dragons

Hunter's Extra Rules for 5e Dungeons and Dragons


I've recently penned a couple of optional rules for Dungeons and Dragons 5th Edition for use with some friends, and edited those rules based on their feedback. The included pages are the result of that colaboration.  ...   [click here for more]
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Lands, Lords, and Ladies

Lands, Lords, and Ladies


A detailed summary of the mechanics of feudalism as relevant for D&D campaigns of varying political complexity. Everything from the various methods of gaining a title to the obligations those titles require of players are discussed. Also included is a summary of the economics of a fief to determine how much gold the lands will earn or cost the characters as they maintain their new noble status....   [click here for more]
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Legacy Ability Scores - a basic guide

Legacy Ability Scores - a basic guide


D&D Legacy Presents: How to use this book In the history of D&D, there used to be more information attached to each ability score. That information, mostly from AD&D has been carefully converted into 5th edition. This helps prevent powercreep, can balance high levels of play, and assist balance with min/maxers. This gives new DM's the history of the abilities,...   [click here for more]
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Lists for Town-Building

Lists for Town-Building

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Magnificent Magical Auction

Magnificent Magical Auction


If you want something different than your typical magic shop, finding magic item sellers in your downtime, or just want to run a fun shopping encounter, then the Magical Auction is for you! Listed in this supplement are rules for running your very own Magic Auction as well as an example buyers guide and example NPCs to populate your auction. ...   [click here for more]
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Manual of Merciless Mooks and Minions

Manual of Merciless Mooks and Minions


Minions, as a mechanic, were introduced in 4th Edition to make battles massive and epic without adding too much difficulty to the battle. A minion has 1 HP and therefore dies as soon as it takes any damage, so long as that damage is not the result of a missed attack. This concept can be ported directly over into 5th Edition, with the addition of not being killed if it succeeds on a saving throw that...   [click here for more]
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Mini Session Zero Guide - RKPS005

Mini Session Zero Guide - RKPS005


A simple breakdown of a quick D&D session zero to run through ahead of playing with strangers online or in person. The one pager is designed to make sure everyone is on the same page and that everyone feels safe and ready to have a good time. You won't find anything here that re-invents the wheel but you might find it useful. ...   [click here for more]
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Nebelun’s Pandect of Possibilities

Nebelun’s Pandect of Possibilities


Thanks - now over 500 downloads! Welcome to Nebelun’s Pandect of Possibilities, a 30-page handbook of variant rules options to add compatible depth for the fifth edition of DUNGEONS & DRAGONS®. Final release (Version 5.0, June 2021). For the latest updates, see the related Tome of Variance project that continues on GM Binder, Reddit and the Tome of Variance...   [click here for more]
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On Her Majesty’s Pest Control Service

On Her Majesty’s Pest Control Service


On Her Majesty's Pest Control Service This One Shot Adventure Module contains: The story for a single adventure Tips on how to run a introduction session for new TTRPG players Builds for several new monsters Build and Background for a NPC Puzzles and riddles for your party to solve Maps and ideas for special combat encounters The Story Like most large...   [click here for more]
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Six-shooter – Part Four: Running the Game, GM Tips & Tricks

Six-shooter – Part Four: Running the Game, GM Tips & Tricks


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The last part consists of additional information, tips &...   [click here for more]
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Spell School Variant: Illusion

Spell School Variant: Illusion


Interacting with illusions can be a difficult thing to judge as the DM. As such, this rule is in place to make running illusion magic easier for the DM and more clear for players as far as how to deal with the cognitive dissonance of knowing in real life that the illusion is fake, while their character does not. Have you ever found yourself or your players wrapped up in the sarcastic cognitive...   [click here for more]
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Stack Inspiration System

Stack Inspiration System


Are your players hoarding their inspiration for that big boss battle that may never come?  Players arguing and not working together as a team?  Then the Stack Inspiration System is for you!   This free modular rule set is designed for Dungeons & Dragons (5th Edition), to take the place of the normal Inspiration Rules set.   ...   [click here for more]
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Step by Step Adventure Creation using DMG

Step by Step Adventure Creation using DMG


There are so many options and so much information in the manuals! Many, many new players (and even veterans) can become overwhelmed by all the information. In order to help ANYONE create an adventure / dungeon for Dungeons and Dragons 5th edition, I made this simple one-page step by step guide, complete with page numbers. This guide uses only the Dungeon Master's Guide and some dice. ** TO CLARIFY...   [click here for more]
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The Airship

The Airship


The Airship is an epic boss encounters for levels 7-9 but can be customized for any boss at most levels. If you are interested in this, please check out my patreon at patreon.com/ladropslegends ...   [click here for more]
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The Calendar for the Blood Moon

The Calendar for the Blood Moon


This is a basic calendar that i made for my campaign the blood moon, just to help me with what time of year they are in (winter, spring, etc) please feel free to edit the names of the months to fit your campaign, there is bracketed the months they are in this world and what the months mean. There are some holidays (accually more than i thought) that i added for flavor but you can change or lose them...   [click here for more]
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The Corpse Market

The Corpse Market

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The Explorer's Guide to the Wilderness

The Explorer's Guide to the Wilderness


Your adventuring group may be one that likes to skip from town to town without any concerns of how the group got there; a "fast travel" system.  That's great!  But if you want the dangers and difficulties of journeying through the wilderness to mean something in your game, consider picking up The Explorer's Guide to the Wilderness.  The Guide lays out simple rules for DMs who want to give their...   [click here for more]
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The Floating Fish Tavern

The Floating Fish Tavern


Welcome to the Floating Fish Tavern! This module is to act as a supplement to the DM to help them run a world with fleshed out and detailed establishments.  This module contains; Tavern layout and lore, 3 Written NPCs that can always be found in the tavern, a barkeep with his ale and food menus, maps of the tavern (both tap room and inn rooms), and a small quest for the party to undertake should...   [click here for more]
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The Gift of Gab

The Gift of Gab


‘The Gift of Gab’ is an optional rule set for Dungeons and Dragons 5th Edition, although it can be modified for many TTRPGs. It is not intended to replace standard roleplaying but provides a rules system and abilities to flesh out important conversations that shouldn’t be left up to a single roll of the dice. Give your players unique Conversational Styles that will allow them to dazzle commoners,...   [click here for more]
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The Tome of Compiled Evil (5E)

The Tome of Compiled Evil (5E)


Using the official 5E Dungeons & Dragons rules on the Book of Vile Darkness, I've made my own take on this tricky artifact. It's a combination of flavor from my own campaigns and details from previous editions. Some aspects may seem over powered, but then again, this isn't an ordinary Magical Tome. It features: What happens when Attuned, Magic Items, Traps, Drugs, 9x Feat, 2x Elderitch Invocations,...   [click here for more]
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The Villain's Handbook: Orc Warlord

The Villain's Handbook: Orc Warlord


A true villain doesn't sit back and wait for evil to happen, and neither should you! The Villain's Handbook series will detail a master villain, and provide plot and adventure ideas for you to use. The Orc Warlord is a ruthless, smart, and powerful foe with the strength of an orc army at his back. Other books:                                                   ...   [click here for more]
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Venger's Guide to Random Encounters

Venger's Guide to Random Encounters


Venger's Guide to Random Encounters will help you sprinkle chaos into your game sessions. Based on years of research and gameplay, and written for new and seasoned dungeon / game masters alike, this guide includes a deep dive into the theory behind chaos in any tabletop roleplaying game, but also practical, step-by-step tips on how to design and run memorable random encounters. The...   [click here for more]
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Woodrow's Wonderous Wares - Introduction

Woodrow's Wonderous Wares - Introduction


Welcome to Woodrow's Wonderous Wares. This is a taster product that gives you the background of Woodrow's chain of stores complete with staff names/races, security features and a list of products that are available in his smaller stores. If you like this product, please let me know and I will develop this product further to include a complete product range for the larger stores, hooks and recipe...   [click here for more]
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