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The Arcane Clock: A Magical Game of Skill & Determination

The Arcane Clock: A Magical Game of Skill & Determination


The Arcance Clock is a magical game of will and determination for players in any adventure of Dungeons and Dragons to indulge in. It's perfect for players and NPC's alike to participate in for use as a festival or tavern game, healthy wager, prideful challenge or just for fun. This is a stand alone mini-game to be played within' the your campaign/game itself. ...   [click here for more]
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How to Build: Enemies with Class

How to Build: Enemies with Class


Oftentimes, a dungeon master will want to include npcs in the game that have class levels, whether as mentors, allies, or enemies. However, 5e does not build npcs and monsters under the same assumptions as player characters, which means that just adding class levels to a monster is not necessarily the right choice for these scenarios. This guide includes a discussion of the concerns and caveats...   [click here for more]
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Borhedille's Book of Belongings, Vol.1: Weapons

Borhedille's Book of Belongings, Vol.1: Weapons


Borhedille's Book of Belongings is a resource to help DMs and worldbuilders quickly generate unique and interesting items for their stories. Volume 1: Weapons contains multiple d100 tables and 360+ unique attributes, as well as choices for uncommon weapon types and some easy-to-follow guidelines for using the book. Enjoy, and happy adventuring! ...   [click here for more]
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Crafting Magical Weapons

Crafting Magical Weapons


This document contains my hombrew rules for having players create any Magical weapons that they want. ...   [click here for more]
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Grimdark: A Sneak Peek

Grimdark: A Sneak Peek


Big Rich started playing role-playing games in 1987. He has been a Gamemaster for most of the years to follow. Right now he acts as the Master Dungeonmaster for a group of roughly 24 regular players in his Dungeons & Dragons 5th edition campaigns. To this end, he constantly tries to keep things fun, fresh, and exciting. Using the simple but effective GRIMDARK system is one of those ways to keep...   [click here for more]
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Inanimis' Alternative Options to Death

Inanimis' Alternative Options to Death


34 options alternative to dying! For the DM that wants to take things a bit easier and allow their players some deaths now and there. Complete with Heroic Deeds options, Vengeful Spirit racial traits and Statblock for a CR25 Death! Give a spin to D&Ds dying. If you like my work you can check more of my stuff by clicking here....   [click here for more]
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Gladiator School and Fighting Pit

Gladiator School and Fighting Pit


Each Adventure Scene is a detailed setting that can be dropped into any adventure path. All DM’s want to provide the best play experience for their players, but frequently lack the time. Adventure Scenes provide a highly detailed location, with fully developed NPC’s and new items that provide the level of detail your players deserve! Ludus Argentum is a gladiator school and fighting...   [click here for more]
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The Way of the Sword: Gritty, realistic Medieval combat for Dungeons & Dragons

The Way of the Sword: Gritty, realistic Medieval combat for Dungeons & Dragons


I knock his thrust aside with an upwards arc of my blade, then step forward, using the momentum of my parry to snap the blade around and slice his ear. Withdrawing the sword and moving a hand to the blade, I twist back in the other direction, pressing the pomel into his neck. The blow rings hollow off his armor, so I plant my foot behind his and keep pressure on, driving him off balance and knocking...   [click here for more]
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Guia do Aventureiro Solo - D&D Solo Engine

Guia do Aventureiro Solo - D&D Solo Engine


*Chegamos a 400 downloads! Muito obrigado a todos! Não se esqueça de deixar uma mensagem e algumas estrelas depois de ler.* Have you ever imagined being able to play in a totally unique D&D world that is capable of changing or expanding on its own? Let this guide expand the limits of your imagination and discover that it is possible to play "the...   [click here for more]
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Caninites: A Playable Race for D&D 5E

Caninites: A Playable Race for D&D 5E


"As diverse as they are loyal, the caninites are an impressive folk. They may have come from Hundur, if the legends are true, but now they are scattered all over the Forgotten Realms. Years and years of evolution have made the caninites all sizes, shapes, and colors. They are dependable, compassionate, and trusting to a fault. Caninites are not known for their intelligence, but their willingness to...   [click here for more]
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Magnificent Magical Auction

Magnificent Magical Auction


If you want something different than your typical magic shop, finding magic item sellers in your downtime, or just want to run a fun shopping encounter, then the Magical Auction is for you! Listed in this supplement are rules for running your very own Magic Auction as well as an example buyers guide and example NPCs to populate your auction. ...   [click here for more]
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D&D Prostheses

D&D Prostheses


Hello y'all! This is the first document I upload on DM's Guild, I hope you'll like it, feel free to use it! I came up with prostheses options for the 5th Edition, based on the DMG rules of the different substances and AC of objects. Suggestions are always welcomed! ...   [click here for more]
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Pages from the Sages

Pages from the Sages


Behold, the Pages from the Sages have been found! Over 40 pages combining an A-to-Z of 26 various houserules covering topics such as using armor as hit points, simple "block"-based inventory, merciless critical hit tables, a new robust reputation system that lets you design your own factions and rewards, rules for meals and diets, a "dice-less" option where strategy matters...   [click here for more]
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Sorcerous Origin: Ghost-Touched

Sorcerous Origin: Ghost-Touched


Sorcerous Origin: Ghost-Touched Whether you are the result of a phasing experiment gone wrong, a victim of ghostly possession, or a lingering soul incompletely reincarnated into a new body, you have an innate tie to the Ethereal Plane, allowing you to draw power from its spectral mists to fuel your magic. Some Ghost-Touched use their gifts to establish peace, acting...   [click here for more]
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Minority of Monstrosity a Monster Supplement

Minority of Monstrosity a Monster Supplement


A low challenge rating (CR 0-5) monster supplement for 5th edition Dungeons and Dragons. this supplement contains 77 new monster statblocks ready for your dungeon and dragons game including 25 new beasts such as the hippopotamus, giant tortoise and dire bear and 7 new non player characters statblocks such as the madman and cultist champion. please check out my other products Item Pricing Guides...   [click here for more]
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Inanimis' A Hundred Curses

Inanimis' A Hundred Curses


A Hundred Curses to mess with your players! From curses that will change your character's gender, to curses that will make you miss on a Natural 20 and hit on a Natural 1, to curses that will kill you in a week's time. That's life. I also added 25 item ideas in case you wanted an item to inflict the curse to a player. That's a bonus. This is part 3 of my A Hundred...   [click here for more]
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Almost Heroic Presents:  The Fail Scale

Almost Heroic Presents: The Fail Scale


Let's Make Rolling 1's Fun (or Devastating) Straight from the Almost Heroic podcast, this guide is The Goddamn DM's Fail Scale system that helps structure how bad rolling a 1 on the die could really be. It starts from your typical miss and scaling up to an Epic Failure that can potentially lead to drastically changing the story or death! Included in this book is: Mechanical Breakdown-...   [click here for more]
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Wounds

Wounds


"Hello. My name is Inigo Montoya. You killed my father. Prepare to die." The most popular way of thinking on a character's HP is that they are like the life-bar on a console game: PCs go at 100% until it reaches 0, then they have three death saves to get another life. The system of wounds gives PCs a chance to be heroic on 0HP - they can barely lift a sword and...   [click here for more]
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Gods of the Giants: Grolantor

Gods of the Giants: Grolantor


This document is a dedicated deep-dive into the legends and lore of the god of the hill giants. Famous for his strength, his appetite, and his tenacious pride, Grolantor inspires creatures to violence and gluttony, and can drive many events in your campaign. In here, you will find: A description of Grolantor, including all the rules necessary to use him in your campaign. A profile of Grolantor's...   [click here for more]
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Manual of Merciless Mooks and Minions

Manual of Merciless Mooks and Minions


Minions, as a mechanic, were introduced in 4th Edition to make battles massive and epic without adding too much difficulty to the battle. A minion has 1 HP and therefore dies as soon as it takes any damage, so long as that damage is not the result of a missed attack. This concept can be ported directly over into 5th Edition, with the addition of not being killed if it succeeds on a saving throw that...   [click here for more]
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Inanimis' Deck of Many Things Revised

Inanimis' Deck of Many Things Revised


The Deck of Many Things is revised! Were you afraid to use the Deck in your campaign for fear everything would spiral out of control? Fear not. A more balanced version, that maintains the "high risk-high reward" feel of the deck is here. Every card is changed to avoid Campaign-Breaking draws. I actually created custom designs for each of the cards but...   [click here for more]
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The Art of Warfare

The Art of Warfare


Prepare to war! This essential supplement is dedicated to the tacticians and heroes of Dungeons & Dragons! It contains exciting new options for mass combat, and will help you make your battles the very best they can be: fast, exciting and tactically meaningful. Make battles as big or as little as you want, with different scales of conflict! Whether you are planing a future mass...   [click here for more]
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Her Majesty's Contingent

Her Majesty's Contingent


A Rules Supplement providing new Creatures and Lore for your Campaign. A shadow blots out the sun as a massive ship descends from the skies above. Doors open on its underbelly, unleashing a company of giff that swarm the battlefield. Some of the hippomen ride wyverns into the sky and shoot lightning bolts down onto targets below. Others rush the front lines, pummeling enemy foot-soldiers...   [click here for more]
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Tutorial Adventure - The Dike is Breaking

Tutorial Adventure - The Dike is Breaking


It’s simple. Before you’re willing to drop hard cash for the Starter Set or Player’s Handbook, you need to know if you and your friends will enjoy playing D&D. That’s what The Dike is Breaking is made for. It’s a 2-hour romp of an adventure that walks players through Mad Mel's private town and tomb, teaching them just enough...   [click here for more]
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Creature Catalogue: Undead Horrors

Creature Catalogue: Undead Horrors


Creature Catalogue - Undead Horrors This supplement contains 6 undead creatures from previous editions of D&D, and provides a new illustration and updated 5e statistics for each. Monsters include: The Crypt Thing Grey Philosopher Morhg Skeletal Tomb Guardian Skeleton Warrior Skull Lord Also, please leave a review of this product. I welcome all questions,...   [click here for more]
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Fell Blots

Fell Blots


"They floated before me like a half-remembered thing, an unreal dream of impossible tentacles, a fell blot on the landscape." -- Halvar Marth, Topaz Guardian Fell blots are the living, hungry smoke that issues from the fire of the Far Realm. If a breach has occured somewhere in your world, fell blots are emerging from it, weakening the barriers between worlds, foretelling of greater madness and wickedness...   [click here for more]
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Almost Heroic Presents: A Guide To Boss Battles

Almost Heroic Presents: A Guide To Boss Battles


Queue up that Boss Battle Music! This supplement is a quick guide to assist new and experienced DMs with Boss Battles in the 5e system. Included is: Breakdowns on 5e Legendary and Lair Actions Tips on How to Increase The Difficulty of Your Boss Monster A View of Common Pitfalls and How to Avoid Them Hope you all enjoy! ...   [click here for more]
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The Tome of Compiled Evil (5E)

The Tome of Compiled Evil (5E)


Using the official 5E Dungeons & Dragons rules on the Book of Vile Darkness, I've made my own take on this tricky artifact. It's a combination of flavor from my own campaigns and details from previous editions. Some aspects may seem over powered, but then again, this isn't an ordinary Magical Tome. It features: What happens when Attuned, Magic Items, Traps, Drugs, 9x Feat, 2x Elderitch Invocations,...   [click here for more]
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Fifth Edition Creative Companion

Fifth Edition Creative Companion


Edition 3.1 has more XP system options, more character class modifications, and an Artificer archetype for Wizards! Contained herein are 50 pages featuring customized game rules, a new story-based experience system, and 17 powerful feats for players. But that’s not all. Presented for your inspiration are 10 complete characters created from new takes on existing classes,...   [click here for more]
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Item Drop Alternate Treasure Generation

Item Drop Alternate Treasure Generation


Item Drop Alternate Treasure Generation provides an alternate method to generate interesting loot items for your player characters to uncover. The system allows you to drop a set of dice and read the bones against a set of tables to find out what strange item you have uncovered. With huge tables of options the items generated with this system are truly unique and sure to add some interesting twists...   [click here for more]
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maritime combat system

maritime combat system


A simple guide to running a ship in 5e, encompassing things such as: crew morale commodity management crew positions naval combat ...   [click here for more]
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Sacred Alliances — A Relentless Keepers of the Weave Supplement

Sacred Alliances — A Relentless Keepers of the Weave Supplement


Caso esteja procurando a versão em português, clique aqui. The fifth of a series of supplements for Sacred Alliances, a Piety Guide for D&D 5E. Inside it you will find: - History of The Relentless Keepers of the Weave; -Keepers' Bases of Operations in the Heartlands: Temple of Many Eyes, dedicated to Savras in Arabel,...   [click here for more]
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Colin Kelly's Plentiful Plethora of Potions

Colin Kelly's Plentiful Plethora of Potions


Many people take proficiency in Alchemist’s Supplies. Why? To make potions of course! As a DM and a player, I have always wanted tools to have more of an impact on the game, but I was never sure how. So, I have written this guide on how to operate potion creation within your game. This guide will provide you with a system for your characters to brew potions for themselves (or for a profit). ...   [click here for more]
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Simple D&D Naval Combat Mechanics

Simple D&D Naval Combat Mechanics


This short document details a simple, easy to use system for naval play in Dungeons and Dragons. Including the basic rules on how everything works (although building on these is encouraged) as well as 6 different types of ships and 12 ways to upgrade and improve them. A PDF providing a printable sheet to keep track of you ship's improvements, health and stats is also included. ...   [click here for more]
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DM Ruins Book

DM Ruins Book


Book II of my DM Book Series. These revolving around the deep dark places your players go to get the goodies. Ruins. I tend to create Ruins, dungeons, temples and the like ahead of time. I set this tool up to be multi-functional. You have a fancy Parchment version. A Printer Friendly version that is also Form Fillable. I have also included two of...   [click here for more]
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Classic Cosmology

Classic Cosmology


Looking for an alternative to the layout of the planes given in 5th Edition Dungeons & Dragons? Now you can hearken back to an earlier time, when the Cosmic Wheel defined the Outer Planes, planes of Negative and Positive energy intersected with the Elemental planes to form Quasi-Elemental planes, and all were inhabited by deadly creatures. This book includes a layout for an alternative cosmology...   [click here for more]
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Arthurian Adventures

Arthurian Adventures


Welcome to the Sixth Century that never was. This is northern Britain as recorded by the bards, the skalds and the troubadours, a world both familiar and unreal. As the Gothic invaders began sacking the heart of the Roman Empire, Rome pulled her legions out of Britain, leaving her defenseless against her own barbarian hordes, the Scots and the Picts. King Vortigern, needing help against them, invoked...   [click here for more]
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Guilds

Guilds


The idea behind this PDF is a way of using the current faction rules in your home game by turnung the factions into guilds your players can join. Complete with ranks, renown, secret missions and bonus for each rank. ...   [click here for more]
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(Un)usual Campsites

(Un)usual Campsites


A set of ten thirty fifty campsites and one magic item that can be as normal or unusual as you choose to make them, it is not a set of pre-generated random encounters. These sites may be trapped or used for random encounters (ambushes even) with little effort on the part of the great quest giver. Some treasure items are provided for you as a guide, but just like anything in your core rulebooks, everything...   [click here for more]
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Mindphlayers & Metaphysicians

Mindphlayers & Metaphysicians


Mindphlayers & Metaphysicians is a guide for adventures using the fifth edition of Dungeons & Dragons in which the player characters explore ruins of ancient civilizations, sneak into secret libraries of powerful empires and even enter portals to other planes of existence, seeking not (only) power and wealth, but (also) knowledge and wisdom. In Mindphlayers...   [click here for more]
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The Devil's Contract

The Devil's Contract


Ideas on how to handle the Infernal Bargain The insidious creature unfurled the parchment scroll on the table and proffered me a foot-long quill. There wasn't an inkwell anywhere to be seen, which I thought odd.    "Just sign here," she said with the tiniest hint of a smile.   I took the quill and put pen to paper. The moment I started to write my name I...   [click here for more]
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Garrison: Lair of the Spiders

Garrison: Lair of the Spiders


As a DM I love popping open the Monster Manual and throwing creature after creature against the party! But... I like sticking to a theme, an atmosphere, a setting. We know throwing 1d4 giant spiders against a party, then... 1d6 giant spiders... can get a little tedious. But how about a tricky leaping spider or an armored tunnel spider? Or an ambushing trapdoor spider, then encountering the necrotic...   [click here for more]
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Six-shooter – Part Four: Running the Game, GM Tips & Tricks

Six-shooter – Part Four: Running the Game, GM Tips & Tricks


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The last part consists of additional information, tips &...   [click here for more]
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The Villain's Handbook: The Dragon

The Villain's Handbook: The Dragon


A true villain doesn't sit back and wait for evil to happen, and neither should you! The Villain's Handbook series will detail a master villain, and provide plot and adventure ideas for you to use. The dragon is an iconic monster that comes in many varieties. Inside you'll find plots that any dragon can work on to challenge your players, as well as the stats for a terrifying Primordial Dragon of...   [click here for more]
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The Ancient Cemetery

The Ancient Cemetery


• A rich, atmospheric setting, with original hand-drawn illustrations • Separate encounter tables for daytime and night-time events in the cemetery – a historical park of memories and recreation becomes a threatening abode of danger by night. • A new creature – Wraithlord – an undead tyrant that seeks revenge on the living, able to control the minds of the weak....   [click here for more]
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Step by Step Adventure Creation using DMG

Step by Step Adventure Creation using DMG


There are so many options and so much information in the manuals! Many, many new players (and even veterans) can become overwhelmed by all the information. In order to help ANYONE create an adventure / dungeon for Dungeons and Dragons 5th edition, I made this simple one-page step by step guide, complete with page numbers. This guide uses only the Dungeon Master's Guide and some dice. ** TO CLARIFY...   [click here for more]
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Sacred Alliances — Português

Sacred Alliances — Português


Caso esteja procurando a versão em inglês ou espanhol, clique nos links dos idiomas. Sacred Alliances: Guia de Devoção 5E Em Forgotten Realms, vários deuses formaram alianças sólidas ao longo dos anos graças aos aspectos em comum dos seus port­fólios, aproveitando a reestruturação divina que ocorreu durante...   [click here for more]
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28+1 Scams to make your players lose Gold!

28+1 Scams to make your players lose Gold!


Have you ever felt the need to reduce the amount of gold that your player’s carry? Maybe you miscalculated the gold inside the chest and now they are ultra-rich? Or maybe you just want to make them suspect their own shadow for treachery? Fear no more cause you are reading the perfect guide on how to make your players get scammed, pickpocketed and lose money without them even realizing how it...   [click here for more]
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The Gunslinger: A Fighter Martial Archetype

The Gunslinger: A Fighter Martial Archetype


This build of the Gunslinger Martial Archetype for Fighters is designed to leverage core features already present within the Fighter class, as well as provide useful guidelines and helpful optional rules to help integrate firearms into your gameworld while maintaining balance for both your party's power as well as your world's economy. For all those who fear firearms may be too powerful...   [click here for more]
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Ancient Artifice Primer for Modern Practitioners

Ancient Artifice Primer for Modern Practitioners


Ancient Artifice is a guide for creating balanced magic items in and out of the game. The system is comprehensive, lore friendly, and versatile. Just as a player may follow the outline of this guide in-game to create an item of their own, a DM may find this guide useful for creating an item that fits a certain aesthetic or lore based niche. ...   [click here for more]
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