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Table Rolls - Mountain Encounters

Table Rolls - Mountain Encounters


Simple Encounter tables for the Mountain terrain for Low (1-4), Mid (5-10) and High (11+) levels. Support for Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Extra tables for mountain locations, beasts, humanoids, dwarves, giants, kobolds and orcs. Tables use 2-20 range designed with unusual and dangerous encounters occurring less often using 1d12+1d8 or 2d10. Or use 1d20 and ignore...   [click here for more]
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Table Rolls - Saltmarsh Encounter Tables

Table Rolls - Saltmarsh Encounter Tables


Simple Encounter tables using creatures from Ghosts of Saltmarsh and Monster Manual. Encounters for Low (1-4), and Mid (5-10) levels for Coastal, Swamp and Underwater terrains. Extra tables for port encounters, coastal civilized, bullywugs, lizardfolk, swamp undead and sahuagin. Included in the Saltmarsh Encounters Bundle which also includes Coastal Encounters, Sea Adventures, Underwater Encounters...   [click here for more]
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Table Rolls - Sea Adventures

Table Rolls - Sea Adventures


Simple Encounter tables for Sea Adventures for Low (1-4), Mid (5-10) and High (11+) levels. Support for Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Extra tables for sea locations, islands, hazards, sea monsters, beasts, aerial encounters, ship type, ship crew, ship cargo and sahuagin Tables use 2-20 range designed with unusual and dangerous encounters occurring less often using...   [click here for more]
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Table Rolls - Swamp Encounters

Table Rolls - Swamp Encounters


Simple Encounter tables for Swamp terrain for Low (1-4), Mid (5-10) and High (11+) levels. Support for Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Extra tables for swamp locations, beasts, humanoids, hazards, kobolds, lizardfolk, orcs and yuan-ti. Tables use 2-20 range designed with unusual and dangerous encounters occurring less often using 1d12+1d8 or 2d10. Or use 1d20 and...   [click here for more]
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Table Rolls - Underwater Encounters

Table Rolls - Underwater Encounters


Simple Encounter tables for Underwater terrain for Low (1-4), Mid (5-10) and High (11+) levels. Support for Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Extra tables for underwater locations, beasts, humanoids, hazards, sahuagin and sea spirits. Tables use 2-20 range designed with unusual and dangerous encounters occurring less often using 1d12+1d8 or 2d10. Or use 1d20 and ignore...   [click here for more]
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Table Rolls - Urban Encounters

Table Rolls - Urban Encounters


Simple Encounter tables for Urban terrain for Low (1-4), Mid (5-10) and High (11+) levels. Support for Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Extra tables for urban locations, beasts, humanoids, hazards, guardians, undead and vermin. Tables use 2-20 range designed with unusual and dangerous encounters occurring less often using 1d12+1d8 or 2d10. Or use 1d20 and ignore this....   [click here for more]
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Tavern Games

Tavern Games


Did your players meet in a tavern? Do they enjoy meeting other characters and playing games with other tavern patrons? In this small supplement is the description and mechanics for SIX new tavern games: all of which can fit easily into any campaign and setting for D&D 5e! Can your players prove their strength in tests of power? Or prove their wiles and speed in a game of dragon's egg? Can they...   [click here for more]
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Tavern Tables

Tavern Tables


Tavern Tables Characters for Carousing Loot The Room, Cowboy Centaur Papercraft, Daivd Okum, Jean Lorber, Kev's Lounge (Papercraft Dungeon), Dwarves in a Trenchcoat, Trash Mob Minis, and more come together to bring you Tavern Tables, a collection of 50 characters and groups of NPCs for your party to encounter in a tavern! In addition to 50 NPCs and groups...   [click here for more]
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Terra's Combat Overhaul (5e)

Terra's Combat Overhaul (5e)


In this set of revised and variant rules, there are improved rules on the effects of alternative attack actions, such as disarm, shove, and grapple. There are 2 new conditions- Bloodied and Staggered, as well as an adjustment to the Prone condition. Feats that are directly affected by these rules have alternative options available as well as there is a new feat: Disarming Master! Also...   [click here for more]
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Thank Torm it's Tormsday

Thank Torm it's Tormsday


Welcome to the Sword Coast’s Newest chain of family friendly casual restaurant. With convenient locations in Waterdeep, Baldur’s Gate, and Neverwinter, we’re sure you will enjoy what Thank Torm It’s Tormsday has to offer! This is a menu you can print and hand to your players or simply use for reference! Use the menu the next time you need a fest-hall, tavern, restaurant, or...   [click here for more]
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Thaqualm's Book of Humanoids

Thaqualm's Book of Humanoids


Thaqualms Book of Humanoids is a new supplement for your D&D game, providing advice on how to establish traditionally “monstrous” humanoids as cultures and possible allies in your campaign. This guide also takes a fresh look at the “standard” humanoids of the Player’s Handbook, examining and expanding upon their core narratives. Thqualm’s...   [click here for more]
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The Ancient Cemetery

The Ancient Cemetery


• A rich, atmospheric setting, with original hand-drawn illustrations • Separate encounter tables for daytime and night-time events in the cemetery – a historical park of memories and recreation becomes a threatening abode of danger by night. • A new creature – Wraithlord – an undead tyrant that seeks revenge on the living, able to control the minds of the weak....   [click here for more]
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The Art of Warfare

The Art of Warfare


Prepare to war! This essential supplement is dedicated to the tacticians and heroes of Dungeons & Dragons! It contains exciting new options for mass combat, and will help you make your battles the very best they can be: fast, exciting and tactically meaningful. Make battles as big or as little as you want, with different scales of conflict! Whether you are planing a future mass...   [click here for more]
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The B.A.M. Bundle

The B.A.M. Bundle


Bundle of 20 products! Includes electrum, gold, silver, and copper best-sellers! WHAT'S INCLUDED -- 20 PRODUCTS, OVER 150 PAGES : 40+ Equipment Packs (Best Electrum Seller, 4.5 rating) Lingering Injuries by Damage Type (Best Electrum Seller, 4.5 rating) The Bestiary (Best Electrum...   [click here for more]
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The Calendar for the Blood Moon

The Calendar for the Blood Moon


This is a basic calendar that i made for my campaign the blood moon, just to help me with what time of year they are in (winter, spring, etc) please feel free to edit the names of the months to fit your campaign, there is bracketed the months they are in this world and what the months mean. There are some holidays (accually more than i thought) that i added for flavor but you can change or lose them...   [click here for more]
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The Cliff and The Keep

The Cliff and The Keep


A location, some lore and a little bit of magic A map Two magic items A spell A story to be told Traducciones ...   [click here for more]
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The Crypt of Never Shade

The Crypt of Never Shade


The Crypt of Never Shade A Dark Realm Maps Adventure by Toby Lancaster This roleplay scenario and map set is designed for use with a range of game systems including Dungeons and Dragons. It’s a generic design that can and should be tailored to the DM’s needs, the monsters added where suggested and the treasure properly designed for the incumbent system. This is an undead...   [click here for more]
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The Curse of Lycanthropy

The Curse of Lycanthropy


A system for handling player characters afflicted by lycanthropy that feels more like a curse, and less like a free bonus. A cursed player will have to stave off becoming a monster if they want to use their newfound power. If they use it too much, they'll slowly take on the worst traits of their animal form, and to rid themself of the curse, they'll need magic during the full moon, or to eat deadly...   [click here for more]
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The Curse of Skull Island

The Curse of Skull Island


Start your Ghosts of Saltmarsh or nautical themed campaign with The Curse of Skull Island in this 2-4 hour level 1 adventure that walks players through the character creation process! A session zero is vital to a healthy campaign but we would all rather be playing than going over rules, expectations, and character creation so these sessions rarely materialize. Not to worry, this adventure...   [click here for more]
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The Devil's Contract

The Devil's Contract


Ideas on how to handle the Infernal Bargain The insidious creature unfurled the parchment scroll on the table and proffered me a foot-long quill. There wasn't an inkwell anywhere to be seen, which I thought odd.    "Just sign here," she said with the tiniest hint of a smile.   I took the quill and put pen to paper. The moment I started to write my name I...   [click here for more]
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The DM's Delight, Mega Bundle (5e)

The DM's Delight, Mega Bundle (5e)


The DM's Delight, Mega Bundle!! Due to this being a special anniversery this bundle is currently on sale for over 50% off the total individual prices!! Everything a DM needs to run characters from levels 1 to over 15. The Bundle includes Maps, Encounters, NPC’s, Adventures and a Full Campaign. There is enough here to comfortably keep your group happy for months!!...   [click here for more]
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The Dungeon Master's Bundle I

The Dungeon Master's Bundle I


The Dungeon Master's Bundle I! Three of Cawood Publishing's 24 bestselling 5E products. 240 pages of practical, inspiring resources for DMs! The Travelers' Handbook is a Platinum bestseller. The Stores Handbook and Inns and Taverns Handbook are Silver bestsellers. Over 30% off! This 76-page book includes: general stores weapons stores armor stores stables magic items...   [click here for more]
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The Dungeon Master's Bundle II

The Dungeon Master's Bundle II


The Dungeon Master's Bundle II! Five of Cawood Publishing's bestselling Dungeon Master handbooks! 420 pages of practical, inspiring resources for DMs! Includes two mithral bestsellers - The Dungeon Master's Handbook and The Travelers' Handbook, one platinum bestseller - The Dungeon Master's Handbook II, and two electrum bestsellers - The Inns and Taverns Handbook and The Stores Handbook....   [click here for more]
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The Dungeon Master's Handbook

The Dungeon Master's Handbook


THE DUNGEON MASTER'S HANDBOOK from Cawood Publishing. From the makers of 24 bestselling 5E products, another practical handbook for any Dungeon Master. Want more monsters for your game? Need some helpful tips? Need extra tables for crit and crit miss rolls, to add more flavor? How about a new Wild Magic table? Want to expand the possiblities for...   [click here for more]
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The Dungeon Master's Handbook II

The Dungeon Master's Handbook II


The Dungeon Master's Handbook II from Cawood Publishing, the makers of 24 bestselling 5E products. Another practical handbook for any Dungeon Master. Need more monsters? Need more useful NPC type monsters? Want easy-to-use treasure tables? Need more encounter tables? Want encounters for the Curse of Strahd adventure? This book contains all of that and more. The...   [click here for more]
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The Elemental Beasts of Chult

The Elemental Beasts of Chult


Hear your players gasp in horror as a Fireball launches from the maw of the T-Rex casts! Watch their eyes widen as the Kamadan shoots a crackling Lightning Bolt through the entire party!! Feel the tension at the table rise when the Giant Frog croaks out a rippling Thunderwave and knocks the bard unconscious!!! This one-page supplement for Tomb of Annhilation contains easy-to-follow, pre-made rules...   [click here for more]
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The Engaging Dungeon Master

The Engaging Dungeon Master


Ever see a DM at a table and all the players are paying attention and actively engaged in the adventure being run by the DM? There is nothing worse than taking the time to craft an adventure and have it fall apart at the table due to lack of player engagement. This is a guide with tips and tools for keeping all the players at your table engaged and involved in the adventure. ...   [click here for more]
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The Fail-Pick Challenge: a Skill-Challenge Hack for 5e

The Fail-Pick Challenge: a Skill-Challenge Hack for 5e


The Skill Challenge is a great way to augment risky tasks in your 5e game – giving players the authority to problem-solve creatively while validating their character’s mechanical choices by incentivizing skills and abilities outside the scope of traditional combat. The Fail-Pick Challenge is an extension on that idea, giving players additional agency in their failures. When players...   [click here for more]
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The Forge of Fury CRD

The Forge of Fury CRD


This reference document was created for DMs planning to run The Forge of Fury from Tales from the Yawning Portal. The material contained herein has three purposes: (1) to speed combat by eliminating the need to flip back and forth between pages within the same book, (2) to organize the information about the conditional movements of creatures within Khundrukar, and (3) to apply monster...   [click here for more]
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The Fortunate

The Fortunate


Whether you're looking to take your players on a journey across an ocean or just from port to port The Fortunate can get them there. What you can expect in this supplement: <> Detailed maps and diagrams meant to be a visual aid for GMs or players. <> Informational NPCs with suggested statblocks, descriptions, equipment, languages, traits, backstory, relationships, and their typical day...   [click here for more]
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The Gunslinger: A Fighter Martial Archetype

The Gunslinger: A Fighter Martial Archetype


This build of the Gunslinger Martial Archetype for Fighters is designed to leverage core features already present within the Fighter class, as well as provide useful guidelines and helpful optional rules to help integrate firearms into your gameworld while maintaining balance for both your party's power as well as your world's economy. For all those who fear firearms may be too powerful...   [click here for more]
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The Harrier - A Martial Class

The Harrier - A Martial Class


The harrier is a new sorcerous martial class for 5th Edition Dungeons & Dragons. The power of the harrier is tied to the magical legacy of their blood, and that magic suffuses them in every aspect of their lives. Often appearing in families with a history of sorcerers, the harrier eschews the ways of traditional spellcasting in favor or armor and martial prowess. But even though they turn away...   [click here for more]
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The Inns and Taverns Handbook

The Inns and Taverns Handbook


The Inns and Taverns Handbook from Cawood Publishing, the makers of 24 bestselling 5E products. A practical handbook for any Dungeon Master. Choose from over 250 inns and taverns! Want more NPC descriptions and stats? Want encounter tables for each kind of inn and tavern? Want random events tables for inns and taverns? This handbook includes all...   [click here for more]
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The Long Rest Generator

The Long Rest Generator


Enhance your rests! Overland travel is a necessary but often dull part of any gaming session, but this guide can fix that. Includes a mad lib style random rest generator and 60 unique long rest scenarios to get your players interested, invested, and dare I say, hungry. Your adventurers need to stop for the night, but your adventures don't! ...   [click here for more]
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The Lovers' Handbook

The Lovers' Handbook


The Lovers' Handbook is a DM-facing guide for constructing love interests and writing romance into your plots. It contains 30 pages jampacked with over 20,000 words of content, including advice on player comfort levels and consent, magic items, charts for the creation of romantic gifts, and more. More works by Ashley May... Festivals, Feasts...   [click here for more]
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The Malady Codex III: Diseases of the Sea

The Malady Codex III: Diseases of the Sea


On sale now, for a limited time, to kickstart your nautical adventures! Only 1.95 instead of 2.95. This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots,...   [click here for more]
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The Malady Codex: The Guide to Diseases

The Malady Codex: The Guide to Diseases


ou can now create your OWN diseases with the Malady Workshop! This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and...   [click here for more]
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The Mayor's Daughter - Addon Adventure - 99 Cent Adventures

The Mayor's Daughter - Addon Adventure - 99 Cent Adventures


Mayor Drogo Rein has not been seen around town lately. He is usually a jovial, high-spirited man, but during the last couple days his close friends say he has seemed distracted and down. The rumor has been going around that he is looking for an adventuring group to help him with a problem, yet no one knows the details of the issue he wants resolved. ...   [click here for more]
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The Monarch's Court

The Monarch's Court


The Monarch's Court A DM's Guide to Taking the Characters to the Royal Court This guide presents guidelines and rules for introducing a monarch's court (and everything that happens there) into your D&D game. It's built from an historical perspective, based on the late medieval and renaissance courts of England. You can build off of this to add whatever "level"...   [click here for more]
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The Monster's Arsenal

The Monster's Arsenal


Although monsters in the current game edition work beautifully, there are times when the DM needs to change things up and surprise players. Sometimes monsters need new variety. That's where this book comes in... The Monster's Arsenal offers new options for monsters. Herein you'll find powers to level the playing field. This book gives critters a chance to put the hurt on arrogant...   [click here for more]
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The Practice: Fantasy Alchemy & Herbalism

The Practice: Fantasy Alchemy & Herbalism


The Practice is a complex fantasy alchemy and herbalism system for 5e. This is version 3.2, including modified crafting rules, 136 ingredients from lore, reality, and monsters. There are also 113 properties that can be applied to the concoctions. Please enjoy. ...   [click here for more]
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The Ravenous One - An Otherworldly Patron for Warlocks - with DM's Notes

The Ravenous One - An Otherworldly Patron for Warlocks - with DM's Notes


A warlock who serves the Ravenous One follows a dark path. You may be a breathlessly devoted Renfield filled with a perverse love for your patron. Or you may be a cunning opportunist who appears loyal but will, in fact, do anything for your own advancement. Regardless of your motives, you nourish an undead being with the power (and, likely, the will) to bend the very arc of history in the direction...   [click here for more]
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The Resurrection Machine

The Resurrection Machine


Bringing back the dead can be a fun and exciting storyline in your Dungeons & Dragons campaign. This document presents four ideas for using resurrection as the focus of adventures, side quests, and maybe even an entire campaign! This Special Reference Document is intended for use with the 5th edition Player's Handbook, Dungeon Master's Guide, and Monster Manual. ...   [click here for more]
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The Rules Of Cool Characters

The Rules Of Cool Characters


Walking Away From Explosions, and much more! This document won't provide you with a Potion of Cool, because that would only turn out to be be a Tryhard Tincture. What this document does provide is advice on how to portray characters who are cool. It's not just about dark cloaks and mysterious histories and walking away from explosions (though it certainly can involve those...   [click here for more]
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The Stores Handbook

The Stores Handbook


The Stores Handbook from Cawood Publishing, the makers of 24 bestselling 5E products. Another practical handbook for Dungeon Masters. There are many useful items in the Players Handbook and the Dungeon Master's Guide. This book introduces those items naturally into your game. It is a detailed collection of 56 different stores. There are descriptions of the stores,...   [click here for more]
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The Summer Magi: New Cleric, Sorcerer, and Warlock Archetypes

The Summer Magi: New Cleric, Sorcerer, and Warlock Archetypes


The heat of summer is warm and soothing, but also scorchingly hot and unforgiving. The Summer Magi revere both, and seek to make themselves in its image. They worship the summer's greatness, which they call the Blaze. This book contains information on the Summer Magi - a group of nomads who travel the land, seeking always to be as bountiful and as merciless as the Blaze. It includes details on the...   [click here for more]
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The Table of Plot Twists

The Table of Plot Twists


The Table of Plot Twists Nothing is sweeter than the look on your players' faces whenever you drop that big, mind-blowing plot twist! Their jaws drop, their eyes go wide, and then with a big grin, you just say "and that is where we are going to end this session", followed up by a resounding groan from all the players at the table. In a game all about storytelling, it is these big,...   [click here for more]
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The Tome of Compiled Evil (5E)

The Tome of Compiled Evil (5E)


Using the official 5E Dungeons & Dragons rules on the Book of Vile Darkness, I've made my own take on this tricky artifact. It's a combination of flavor from my own campaigns and details from previous editions. Some aspects may seem over powered, but then again, this isn't an ordinary Magical Tome. It features: What happens when Attuned, a Magic Sword, Trap Concepts, Drugs, 7x Feat, 6x Spells,...   [click here for more]
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The Travelers' Handbook

The Travelers' Handbook


The Travelers' Handbook from Cawood Publishing, the makers of 24 bestselling 5E products. Between exploring dungeons and fighting dragons, the heroes are on the move. Want information about the mechanics of traveling? Want to use some unique mounts? Need individual horses for the party members? Looking for many useful tables to help with the traveling aspect of adventures?...   [click here for more]
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The Vampire Factory of Mad Baron Petrifax

The Vampire Factory of Mad Baron Petrifax


One night in Midharvest, the lights came on in the old manse on top of Chesu’s Peak. It happens maybe once a generation – someone hears the tales of what the Mad Baron had attempted a century ago, and they set out to follow in his footsteps, making camp in his ancestral home, using the old madman’s tools and tomes to continue his profane works. But this time is different. This...   [click here for more]
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