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Bring drugs and alcohol back into Dungeons and Dragons through this new version of the supplement, with a complete makeover!
1) Introducing the Intoxicated Condition for Dungeons and Dragons, and how to get there!
2) In Alcohol and Drugs you will find Over 40 examples of: Beer, Champagne, Cider, Liquor, and Wine
3) Rules for Alcoholic Potions 7 Magical and Wondrous Alcohols
4) Over 25 examples... [click here for more] |
Dungeon Masters Guild |
$2.95
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Amidst the dismal, rain-drenched realm of Storm’s Path lies the sprawling laboratory and fortress of Aldinach, the Lady of Change.
Each day, Aldinach labors at her craft with single-minded determination, using foul magic and manipulation to transform the bodies and minds of her victims into terrifying new forms. The truly pure and virtuous are her favorite prey, and she frequently sends her servants... [click here for more] |
Dungeon Masters Guild |
$2.99
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A supplement for D&D 5E that allows the creation of custom potions, poisons, and other concoctions, as well as fleshing out existing methods of creating potions. This supplement includes:
A fleshed-out alchemy system, accessible by all characters with proficiency in a Herbalism Kit, Poisoner's Kit, or Alchemist's Supplies.
Recipes for all potions, poisons, and alchemical creations available in... [click here for more] |
Dungeon Masters Guild |
$5.99
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I decided to publish my house rules for D&D 5e, all 20 pages of them, just for the fun of it.
To be honest the vast majority isn’t really house rules but interpretations of existing rules.
The document is a living one. From time to time I will upload new versions. As time goes by my focus may shift, some rules may be altered or deleted entirely, while new ones are added.
My group and I have... [click here for more] |
Dungeon Masters Guild |
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Expand your game with this collection of 20 unique NPCs of various Challenge Ratings. Each NPC is designed so they can used as an ally, or as an enemy. We’ve even included several quest ideas for each of the NPCs, three of which have detailed mini adventures and a map. Written by some of the best-selling authors on the Dungeon Masters Guild, each NPC includes an image,... [click here for more] |
Dungeon Masters Guild |
$12.95
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This is the character guide and information for Allisar Beckham, a custom homebrew NPC meant for aquatic and pirate campaigns! He's a swashbuckling, crew leading, honorable thieving human that all crews would do well to have aboard.
Feel free to use him in any of your games, and I'd love to hear how he went in your game on my TikTok, RuneNRelic! ... [click here for more] |
Dungeon Masters Guild |
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New School Meets Slightly Less New School
This supplement to the 5e rule set will help DMs integrate the 4th Edition Skill Challenge System in a fresh way to the current edition of D&D. Straight from the Almost Heroic podcast, this guide is The Goddamn DM's stylish system for setting up non-combat encounters while giving the players a bit of control of the narrative of the game. Included in... [click here for more] |
Dungeon Masters Guild |
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Let's Make Rolling 1's Fun (or Devastating)
Straight from the Almost Heroic podcast, this guide is The Goddamn DM's Fail Scale system that helps structure how bad rolling a 1 on the die could really be. It starts from your typical miss and scaling up to an Epic Failure that can potentially lead to drastically changing the story or death! Included in this book is:
Mechanical Breakdown- A... [click here for more] |
Dungeon Masters Guild |
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Queue up that Boss Battle Music!
This supplement is a quick guide to assist new and experienced DMs with Boss Battles in the 5e system. Included is:
Breakdowns on 5e Legendary and Lair Actions
Tips on How to Increase The Difficulty of Your Boss Monster
A View of Common Pitfalls and How to Avoid Them
Hope you all enjoy! ... [click here for more] |
Dungeon Masters Guild |
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If you feel that the very simple armor rules in 5e are flavorless and do not capture the essence of how armor truly functions, then these optional rules are for you.
Contains Alternate rules for armor in D&D 5E. Also includes alternate rule options for rare materials that armor and weapons can be made from as well as two feats designed to use with the included options.
A separate Armor table... [click here for more] |
Dungeon Masters Guild |
$2.00
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This product offers an alternative deck diagram to come up with ideas helping to create adventure outlines and elements, different from those offered in the book of many things but using the deck of many things and many more things cards, helping Dungeon Masters to spark their creativity ... [click here for more] |
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In this dark chapter of his malevolent grimoire, Asmodeus continues his sinister influence on the Prime Material Plane. While his corruption of the Player's Handbook is nearly complete, his insidious ambitions extend to other tomes of magic, sparing nothing from his malign touch. Whispers of Tasha's Cauldron of Everything have reached his infernal ears, and he harbors a deep-seated loathing for it,... [click here for more] |
Dungeon Masters Guild |
$3.95
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I love worldbuilding. I love it so much that my brother and I made a creative exercise to stretch the imagination and help others come up with things to add to their worlds.
This text contains a step-by-step explanation of how to do the exercise, as well as a few examples to help illustrate the concept. The exercise can be applied to an existing D&D verse or your own world, but really it's meant... [click here for more] |
Dungeon Masters Guild |
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Ancestral Weapons contains rules for scaling heirloom weapons and quick-building magic weapons.
A noble blade wielded in the blood wars, an axe used to protect the great city of Mirabar from orc invasions, or a powerful staff passed down by great sorcerers through the aeons. Ancestral Weapons are iconic within roleplaying. These weapons embody a character’s family, story, and history.... [click here for more] |
Dungeon Masters Guild |
$4.95
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Ancient Artifice is a guide for creating balanced magic items in and out of the game. The system is comprehensive, lore friendly, and versatile. Just as a player may follow the outline of this guide in-game to create an item of their own, a DM may find this guide useful for creating an item that fits a certain aesthetic or lore based niche. ... [click here for more] |
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THIS IS A PREVIEW FOR "ANCIENT WARRIORS," A COMPLETE SUPPLEMENT FEATURING 50+ CLASSICALLY-INSPIRED NPC STATBLOCKS, WEAPONS, FEATS AND ORIGINAL ART. AVAILABLE NOW ON DMSGUILD.
“Hurry! Battle waits for no one!”
Arishat set aside the last of her gold bracelets at the edge of the practice ring. A symbol of her substantial commercial success while transacting with rival traders, though they’d do... [click here for more] |
Dungeon Masters Guild |
FREE
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THIS IS A PREVIEW FOR "ANCIENT WARRIORS," A COMPLETE SUPPLEMENT FEATURING 50+ CLASSICALLY-INSPIRED NPC STATBLOCKS, WEAPONS, FEATS AND ORIGINAL ART. AVAILABLE NOW ON DMSGUILD.
--Excerpt from Section II(a), (i)-(ii); Grivpanvar Field Manual, Eighth Edition. Original publication by Kaufa-zata.
II. Mounted Attack
a. Surprise – may be achieved... [click here for more] |
Dungeon Masters Guild |
FREE
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THIS IS A PREVIEW FOR "ANCIENT WARRIORS," A COMPLETE SUPPLEMENT FEATURING 50+ CLASSICALLY-INSPIRED NPC STATBLOCKS, WEAPONS, FEATS AND ORIGINAL ART. AVAILABLE NOW ON DMSGUILD.
“The only thing louder than the sound of fleeing feet is the thundering of hooves”- Agnija Longspear, 2nd Elven Ilai.
Welcome to Ancient Warriors Preview - Companions & Phalangites of Macedon! A 5e supplement meant... [click here for more] |
Dungeon Masters Guild |
FREE
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THIS IS A PREVIEW FOR "ANCIENT WARRIORS," A COMPLETE SUPPLEMENT FEATURING 50+ CLASSICALLY-INSPIRED NPC STATBLOCKS, WEAPONS, FEATS AND ORIGINAL ART. AVAILABLE NOW ON DMSGUILD.
The mood of the forward camp matched the dreariness of the low-hanging clouds overhead. It didn’t take a Haruspex to see that these were not the same soldiers who’d set out on their expedition a month ago. All one... [click here for more] |
Dungeon Masters Guild |
FREE
|
THIS IS A PREVIEW FOR "ANCIENT WARRIORS," A COMPLETE SUPPLEMENT FEATURING 50+ CLASSICALLY-INSPIRED NPC STATBLOCKS, WEAPONS, FEATS AND ORIGINAL ART. AVAILABLE NOW ON DMSGUILD.
A cloud of dust rises above the olive grove as a line of soldiers winds its away across the countryside. The mid-day sun glints off the breastplates and dusty helmets of the procession leaders as they strain under the weight... [click here for more] |
Dungeon Masters Guild |
FREE
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THIS IS A PREVIEW FOR "ANCIENT WARRIORS," A COMPLETE SUPPLEMENT FEATURING 50+ CLASSICALLY-INSPIRED NPC STATBLOCKS, WEAPONS, FEATS AND ORIGINAL ART. AVAILABLE NOW ON DMSGUILD.
Kanto could feel the energy of the crowd building around him. Standing on a podium, fear hidden behind a mask of dark face paint, he presented an image of assurance, resolution. For too long had these townsfolk had stood idle... [click here for more] |
Dungeon Masters Guild |
FREE
|
Do your players long to befriend and train every creature that they come across? Are you fed up with them bending animals to their will with a single good animal handling roll? Then these are the rules for you!
This one-page supplement for the Greatest Roleplaying Game in the World contains all the rules you need to track how a creature responds to training, so that your players can be rewarded with... [click here for more] |
Dungeon Masters Guild |
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Aranea: Book of the Spider reintroduces a classic D&D creature that was first introduced in 1981 and was ahead of its time due to its moral ambiguity. Included herein is everything you need as a DM to include Aranea into your games and—as a player—everything you need to create a character inspired by or descended from giant, magical, shapeshifting spiders that secretly live... [click here for more] |
Dungeon Masters Guild |
$6.99
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Unveil the magic! For a limited time, "Arcanum Veils" is available at the discounted price of $2.99 USD, down from the regular $9.99 USD. Don't miss this opportunity to add a compendium of mystical masks to your D&D adventures. Grab your copy now and elevate your campaign to legendary status!
Dive into the mystical world of "Arcanum Veils," the quintessential guide for... [click here for more] |
Dungeon Masters Guild |
$2.99
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This special bundle product contains the following titles. Arcanum Veils: Magical Masks for D&D Regular price: $2.99 Bundle price: $2.00 Format: PDF Unveil the magic! For a limited time, "Arcanum Veils" is available at the discounted price of $2.99 USD, down from the regular $9.99 USD. Don't miss this opportunity to add a compendium of mystical masks to your D&D... [click here for more] |
Dungeon Masters Guild |
$12.98 $10.00
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This product contains stats and play mechanics for ‘The Deck of Wondrous Things’ a homebrewed Magic Item for Fifth Edition Dungeons and Dragons. This Item was intended as a replacement for ‘The Deck of Many Things’ found in the Dungeon Master’s Guide in the event a Dungeon Master wanted to use such an Item, but was turned off by the high probability of death and failure presented by the... [click here for more] |
Dungeon Masters Guild |
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Introducing 16 unique magic items to use in your campaigns (with pictures)
Translation from Russian – KSM team
... [click here for more] |
Dungeon Masters Guild |
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Arctic Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes
Encounters for adventures and campaigns in terrain of winter, arctic, tundra, the frostfell and Icewind Dale.
Includes d8+d12 tables for ...
Using Arctic Encounters (Dice to Use, Ways... [click here for more] |
Dungeon Masters Guild |
$5.00
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Este suplemento proporciona recursos e ideas para organizar torneos y/o combates diversos entre jugadores. Tanto Jugador contra Jugador como Monstruos o Bestias. Trampas, eventos, generación aleatoria de tesoros y maneras de organizar sesiones donde el objetivo es ser el mejor en los combates de la Arena.
Crea tu propia competición y desafía a tus jugadores con este suplemento enfocado al combate... [click here for more] |
Dungeon Masters Guild |
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Armor for Real
This is a simple to use way to have characters get some benefit from wearing the different types of armor than just increasing their AC.
Using shields also become much more desirable and worth the trade off when you have to decide between keeping one hand free or getting the protection of a shield. Those that like to play 'sword & boarder' characters will appreciate... [click here for more] |
Dungeon Masters Guild |
$1.80
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Maybe you're like me, even in a world of fantasy, you like a little accuracy to your fiction.
I've tried to address two things that bug me about 5e. Armour and shields are inaccurately represented. Padded or cloth armour, for example, is low ranked when in history is one of the most effective and widely used armour types... it was even fashionable to wear it!
I also thought it was weird that you... [click here for more] |
Dungeon Masters Guild |
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Frustrated players and Dungeon Masters of the world, rejoice!
Your imaginations won’t be limited to the small list of gear proposed in the Player’s Handbook. No longer will you have to content with a weapon that kinda look like what you had in mind, but not really. With this guide, you will be able to equip you characters with exotics armors and weapons that give your PC the exact tone you desire.... [click here for more] |
Dungeon Masters Guild |
$1.49
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A classic test of strength, now with rules ready to be used in-game! Simple rules designed to allow for tons of roleplay and player creativity, while keeping the actual game short and sweet. Completely playable using a normal set of TTRPG dice.
To keep the game fresh, descriptions of variant rules, as well as cheating techniques and how to combat them, are also included.
In addition to the game rules,... [click here for more] |
Dungeon Masters Guild |
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This special bundle product contains the following titles. Adventurer’s Atlas: A Guide to Shops, Inns & Notable Places! Regular price: $9.99 Bundle price: $7.99 Format: PDF The Adventurer’s Atlas is the ultimate guide to the most interesting and exciting places for your TTRPG campaigns. From the Abandoned Circus of Wonders to the Chapel of Universal... [click here for more] |
Dungeon Masters Guild |
$14.98 $11.98
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Welcome to the Sixth Century that never was.
This is northern Britain as recorded by the bards, the skalds and the troubadours, a world both familiar and unreal.
As the Gothic invaders began sacking the heart of the Roman Empire, Rome pulled her legions out of Britain, leaving her defenseless against her own barbarian hordes, the Scots and the Picts. King Vortigern, needing help against them, invoked... [click here for more] |
Dungeon Masters Guild |
$2.00
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"People assume that time is a strict progression of cause to effect, but actually from a non-linear, non-subjective viewpoint – it’s more like a big ball of wibbly wobbly... time-y wimey... stuff.”
—The Doctor in “Blink”, Doctor Who
How many moons are there? Who named the days of the week? How do day and night work if the world is on the back of a giant turtle?... [click here for more] |
Dungeon Masters Guild |
$1.95
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I found the tables included on the SJ:AiS DM screen, for determining the content of a Spelljammer’s hold, to be... very mundane.
It felt like: “You raid the hold of a wizard's spelljammer that has plying the astral trade routes between timeless civilizations and the realms of demons of angels and find a cargo of... chickens and guns!”
Man, if ur gonna be a space pirate... u need something... [click here for more] |
Dungeon Masters Guild |
$1.00
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Astral Discoveries
Interesting and Mysterious Things to be Found on the Astral Plane
Presenting a combination of utility, imaginative content, and deep research typical of many Surbrook Press products, Michael Surbrook delves deeply into the Astral Plane, presenting a toolkit for DMs who want to elevate their games. In this case, Astral Discoveries is... [click here for more] |
Dungeon Masters Guild |
$2.95
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While there are many mundane and magical weapons the world over, many more exotic weapons can be found by delving deep into other technologies and cultures. Presented here are a number of new weapon options, many of which are based on gunpowder technology. These will be separated into four tables: one for basic simple and martial weapons, one for combined weapons both simple and martial, one for all... [click here for more] |
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A simple guide showing how to determine if a new personalized magic item requires Attunement or not. ... [click here for more] |
Dungeon Masters Guild |
$1.06
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An extended guide to foraging and alchemy for easy use in D&D5e, but also easily convertible for every other tabletop RPG or pen and paper game.
It features the basic rules as well as the three commonly used biomes "forest", "swamp" and "coast" with 100 plants and effects ready to use for each of them. It also comes with a handy rollable table, three legendary plants with a prewritten piece... [click here for more] |
Dungeon Masters Guild |
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Baldur's Gate and Avernus Tables for City, Cultists, Fiends and Planar
Tables visible in Previews under the product image. using creatures from Baldur's Gate: Descent into Avernus and Monster Manual.
Encounters for adventurers and campaigns using Descent into Avernus or for city, lower planes, devils and the planes.
Includes d8+d12 tables for ...
City Encounters (low... [click here for more] |
Dungeon Masters Guild |
$2.00
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This special bundle product contains the following titles. Avernus Encounters - Encounter Tables using Baldur's Gate: Descent into Avernus Regular price: $2.00 Bundle price: $1.14 Format: PDF
Baldur's Gate and Avernus Tables for City, Cultists, Fiends and Planar
Tables visible in Previews under the product image. using creatures from Baldur's Gate:... [click here for more] |
Dungeon Masters Guild |
$14.00 $7.95
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Azulia is a diverse coastal city that is based around commerce and trade. Because of this peoples from all over can be found within the city at any given time. The city of Azulia can be dropped seamlessly into any 5e campaign.
The Azulia City Supplement is over 30 pages of stat blocks, NPC's, detailed locations, random encounter tables, maps, and anything that you might need to bring the city of Azulia... [click here for more] |
Dungeon Masters Guild |
$4.99
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It's between adventures and you've got a few weeks to burn. The good ole job board reminds you its just not worth risking life and limb for a pittance of copper, so what do you do with all this bloody time? You could break out the ancient carousing table of yore, perhaps get the paladin to forgo their oaths, or maybe even try to dive into classic downtime activities...for the hundredth time...or you... [click here for more] |
Dungeon Masters Guild |
$4.95
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This is a guide for adventures in or traversing Waterdeep, to help those dealing with the Baker's Guild. This is a series in progress, other guild laws will be covered in different bodies of work. ... [click here for more] |
Dungeon Masters Guild |
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"....this is crazy good! The presentation is superb! This is a full supplement book. Pretty hefty." -Anthony J.
"I’m very impressed with the thoroughness and level of detail, the variation with the adventures, the insane amount of content in all the tables. I’ve never done any extensive “management” type things at the table, but this product gets me excited to put it... [click here for more] |
Dungeon Masters Guild |
$24.95
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This is an in-depth and highly detailed look at the Notable NPC, Balthrazim. On the next few pages, you will find all the information on Balthrazim, including statistics, personality, goals, and plot hooks so you can incorporate Balthrazim into your campaign. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Bandits; common, ubiquitous, oft maligned for being dull to fight. Many have sold themselves on the ideas that because bandits relate to our reality they must therefor be boring, and that low level monsters and inherently dull. I present to you my counter argument, contained within four pages, a collection of five archetypes in greater and lesser variants for both the leaders and mooks alike, to be... [click here for more] |
Dungeon Masters Guild |
$0.50
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The Wild Magic Barbarian was introduced in Tasha's Caldron of Everything: the concept is that their rage taps into the realm of magic and draws upon it to produce random effects.
Unfortunately, there are only eight options listed in the original publication and none of them lean into the wild magic like the wild magic sorcerer; every option is cool and effective... [click here for more] |
Dungeon Masters Guild |
$0.50
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