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The Way of the Sword: Gritty, realistic Medieval combat for Dungeons & Dragons

The Way of the Sword: Gritty, realistic Medieval combat for Dungeons & Dragons


I knock his thrust aside with an upwards arc of my blade, then step forward, using the momentum of my parry to snap the blade around and slice his ear. Withdrawing the sword and moving a hand to the blade, I twist back in the other direction, pressing the pomel into his neck. The blow rings hollow off his armor, so I plant my foot behind his and keep pressure on, driving him off balance and knocking...   [click here for more]
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Pieces - Creating Vivid NPCs for Courtly Intrigue

Pieces - Creating Vivid NPCs for Courtly Intrigue


Set the board. Begin the game. Pieces by Ryan Chaddock is a guide to crafting interesting NPCs suitable for life at court in your campaign setting. It’s an expansion on the existing NPC details tables provided in the Dungeon Master’s Guide, customizing the content for the kinds of manipulative power players that find themselves drawn to the halls of power....   [click here for more]
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Lost Civilisations

Lost Civilisations


Ruins and reminders of who came before help fill your world with history that makes it feel more real. Maybe your adventurer’s quest didn’t just start last Tuesday, but they’re following the events of something that happened three centuries ago that’s only now causing problems. Here’s what you get in this one: The history of three ideas for long...   [click here for more]
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TPKO: The New TPK

TPKO: The New TPK


The Total Party Kill, otherwise referred to as TPK, is nothing new to players of Dungeons & Dragons, any edition. This Special Reference Document by Richard Guth offers insight to the artful use of a TPK to enhance storytelling and offer enjoyment to Dungeon Masters and Players alike. Rich also shares his opinions about the rules about falling to Zero Hit Points and the artful use of a Total...   [click here for more]
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Pages from the Sages

Pages from the Sages


Behold, the Pages from the Sages have been found! Over 40 pages combining an A-to-Z of 26 various houserules covering topics such as using armor as hit points, simple "block"-based inventory, merciless critical hit tables, a new robust reputation system that lets you design your own factions and rewards, rules for meals and diets, a "dice-less" option where strategy matters...   [click here for more]
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Inanimis' Deck of Many Things Revised

Inanimis' Deck of Many Things Revised


The Deck of Many Things is revised! Were you afraid to use the Deck in your campaign for fear everything would spiral out of control? Fear not. A more balanced version, that maintains the "high risk-high reward" feel of the deck is here. Every card is changed to avoid Campaign-Breaking draws. I actually created custom designs for each of the cards but...   [click here for more]
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Balancing D&D Encounters I

Balancing D&D Encounters I


In the Dungeons & Dragons (D&D) fantasy role-playing game, it is useful for the DM to know what kind of challenge the players' characters face in combat. With this in mind, this supplement presents a simple, easy-to-use system to identify the correct and appropriate combat encounter difficulty level for a PC party of any number of characters and of any level. Modifying monsters is explained...   [click here for more]
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Spooky Monster Advancements

Spooky Monster Advancements


Make more creatures from less. A guide to increasing and decreasing the CR of some spooky creatures of the Monster Manual. ...   [click here for more]
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Creature Catalogue: Undead Horrors

Creature Catalogue: Undead Horrors


Creature Catalogue - Undead Horrors This supplement contains 6 undead creatures from previous editions of D&D, and provides a new illustration and updated 5e statistics for each. Monsters include: The Crypt Thing Grey Philosopher Morhg Skeletal Tomb Guardian Skeleton Warrior Skull Lord Also, please leave a review of this product. I welcome all questions,...   [click here for more]
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Wounds

Wounds


"Hello. My name is Inigo Montoya. You killed my father. Prepare to die." The most popular way of thinking on a character's HP is that they are like the life-bar on a console game: PCs go at 100% until it reaches 0, then they have three death saves to get another life. The system of wounds gives PCs a chance to be heroic on 0HP - they can barely lift a sword and...   [click here for more]
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Martial Feat: Combatives

Martial Feat: Combatives


Choosing this feat for martial classes lets your PC use combatives. The PC must start with the appropriate martial class at level 1 to use the combatives allowed for that class. Combatives are practical means of hurting or neutralizing foes. They can be done by martial characters even when you have used up your best moves. These techniques are not perfect since they are harder to do under exhaustion....   [click here for more]
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Item Drop Alternate Treasure Generation

Item Drop Alternate Treasure Generation


Item Drop Alternate Treasure Generation provides an alternate method to generate interesting loot items for your player characters to uncover. The system allows you to drop a set of dice and read the bones against a set of tables to find out what strange item you have uncovered. With huge tables of options the items generated with this system are truly unique and sure to add some interesting twists...   [click here for more]
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Curse of the Forgotten

Curse of the Forgotten


It sleeps in the darkest void, banished there eons ago until one day, some hopeless soul decided to enchant a rapier they had. The Forgotten One found itself bound to serve the wielder of this weapon, to be woken up at their whim to serve their fancy. Together they became unstoppable, until one day The Forgotten One has had enough, it has learned the ins and outs of the chains that bind it to...   [click here for more]
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Dead End: Death and Dying in D&D

Dead End: Death and Dying in D&D


DEAD END Death and Dying in Dungeons & Dragons This Special Reference Document offers sage advice to Dungeon Masters and Players on how to make character death a part of storytelling within the game. Advice is offered on how to plan ahead for the inevitable situation of characters falling to zero hit points. ...   [click here for more]
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Thaqualm's Book of Humanoids

Thaqualm's Book of Humanoids


Thaqualms Book of Humanoids is a new supplement for your D&D game, providing advice on how to establish traditionally “monstrous” humanoids as cultures and possible allies in your campaign. This guide also takes a fresh look at the “standard” humanoids of the Player’s Handbook, examining and expanding upon their core narratives. Thqualm’s...   [click here for more]
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The Gunslinger: A Fighter Martial Archetype

The Gunslinger: A Fighter Martial Archetype


This build of the Gunslinger Martial Archetype for Fighters is designed to leverage core features already present within the Fighter class, as well as provide useful guidelines and helpful optional rules to help integrate firearms into your gameworld while maintaining balance for both your party's power as well as your world's economy. For all those who fear firearms may be too powerful...   [click here for more]
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Garrison: Lair of the Spiders

Garrison: Lair of the Spiders


As a DM I love popping open the Monster Manual and throwing creature after creature against the party! But... I like sticking to a theme, an atmosphere, a setting. We know throwing 1d4 giant spiders against a party, then... 1d6 giant spiders... can get a little tedious. But how about a tricky leaping spider or an armored tunnel spider? Or an ambushing trapdoor spider, then encountering the necrotic...   [click here for more]
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The Villain's Handbook: The Dragon

The Villain's Handbook: The Dragon


A true villain doesn't sit back and wait for evil to happen, and neither should you! The Villain's Handbook series will detail a master villain, and provide plot and adventure ideas for you to use. The dragon is an iconic monster that comes in many varieties. Inside you'll find plots that any dragon can work on to challenge your players, as well as the stats for a terrifying Primordial Dragon of...   [click here for more]
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Six-shooter – Part Four: Running the Game, GM Tips & Tricks

Six-shooter – Part Four: Running the Game, GM Tips & Tricks


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The last part consists of additional information, tips &...   [click here for more]
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Visibility For Newbies

Visibility For Newbies


Understanding the mechanics of Light, Darkness, Cover, and Obscurity. When it comes to visibility there are many things in this game that can prevent you from seeing what it is that you are dealing with. Here-in you will find longer discussions on the rules surrounding visibility, light, darkness, cover, and obscurity. Hopefully, you will come away with a much better understanding. ...   [click here for more]
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28+1 Scams to make your players lose Gold!

28+1 Scams to make your players lose Gold!


Have you ever felt the need to reduce the amount of gold that your player’s carry? Maybe you miscalculated the gold inside the chest and now they are ultra-rich? Or maybe you just want to make them suspect their own shadow for treachery? Fear no more cause you are reading the perfect guide on how to make your players get scammed, pickpocketed and lose money without them even realizing how it...   [click here for more]
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Monstrous Guide to Monster Roles

Monstrous Guide to Monster Roles


Let's be honest, Fourth Edition's legacy is lukewarm at best. There are many things this edition did wrong, but on the other hand it did many things right. One of the things it got right was that it clearly defined the roles or niches that players and monsters filled. This guide is a way to apply various templates to existing creatures so you can easily create custom variants to fill specific...   [click here for more]
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Stealth and Hiding for Newbies

Stealth and Hiding for Newbies


One of the most basic parts of the game in 5e and it's surprising how many people just don't understand how to deal with it. So here are your procedures, hints, tricks and answers to understand how to handle the process for those sneaky characters that just want to be sneaky. ...   [click here for more]
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Modern Fantasy Setting Rules

Modern Fantasy Setting Rules


These are a few rules I made for my D&D group so that we could really take advantage of the UA Modern Magic Classes, It's not a complete setting, just a guide as to how a modern setting should work (in my opinion). It's a recipe. All that's left is to add some lore and a few villains and you have a full campaign, ready to go. ...   [click here for more]
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Terra's Combat Overhaul (5e)

Terra's Combat Overhaul (5e)


In this set of revised and variant rules, there are improved rules on the effects of alternative attack actions, such as disarm, shove, and grapple. There are 2 new conditions- Bloodied and Staggered, as well as an adjustment to the Prone condition. Feats that are directly affected by these rules have alternative options available as well as there is a new feat: Disarming Master! Also...   [click here for more]
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Armour and Shields: Reworked

Armour and Shields: Reworked


Maybe you're like me, even in a world of fantasy, you like a little accuracy to your fiction. I've tried to address two things that bug me about 5e. Armour and shields are inaccurately represented. Padded or cloth armour, for example, is low ranked when in history is one of the most effective and widely used armour types... it was even fashionable to wear it! I also thought it was weird that you...   [click here for more]
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Spellcasting for Newbies

Spellcasting for Newbies


For the new player, the rules around spell casting can seem a little daunting. Here-in you will find a much simpler explanation around parts of the process of using spells. ...   [click here for more]
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99 Cent Adventures - Amazing Artifacts - The Aboleth's Pearl

99 Cent Adventures - Amazing Artifacts - The Aboleth's Pearl


Eons ago, an aboleth foresaw its true death, and being of a mind that its knowledge and wisdom should not be lost to perpetuity, it found a way to psionically record its knowledge and life experiences onto a giant pearl. Its fellows followed its example, building the pearl into the largest storehouse of history and information to be found anywhere -- the Aboleth's Pearl. ...   [click here for more]
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Variant Poison Pricing For DMs

Variant Poison Pricing For DMs


Are your players using a lot of poisons? Do you enjoy adding your own poisons in your games? This simple variant offers a formula for pricing your (or your players) poisons. ...   [click here for more]
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The Villain's Handbook: Orc Warlord

The Villain's Handbook: Orc Warlord


A true villain doesn't sit back and wait for evil to happen, and neither should you! The Villain's Handbook series will detail a master villain, and provide plot and adventure ideas for you to use. The Orc Warlord is a ruthless, smart, and powerful foe with the strength of an orc army at his back. Other books: The Book of the Dead The Book of the Fey Lycanthrope Class ...   [click here for more]
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ORG1: Oldskull Rogues Gallery

ORG1: Oldskull Rogues Gallery


Tired of laboriously building 5E Player Characters? Roll once, read this book, and come up with the most interesting character you’ve played in years. The Fifth Edition of DUNGEONS & DRAGONS is one of the best editions of the game ever created. However, the sheer over-reliance on careful point-driven character “builds” over the last 16 years has...   [click here for more]
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Sacred Alliances — A Divine Trinity of Justice Supplement em português

Sacred Alliances — A Divine Trinity of Justice Supplement em português


If you are looking for the english version, please click here. O primeiro de uma série de suplementos para Sacred Alliances! No suplemento você encontrará: - História da Divina Trindade da Justiça; - Bases de Operação da aliança nas Heartlands; - Novos PdMs; - Objetivos e Motivações...   [click here for more]
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Epic Battles Made Easy

Epic Battles Made Easy


Do you have a looming fight between your PCs and their allies vs. (I don't know maybe) a dragon lord and it's armies? Have you watched your players eyes glass over while you roll mountains of dice just to tell them that the peasants' militia got crushed by the orc horde. Well this little GM's tool just might help, its not pretty but war seldom is. ...   [click here for more]
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A History of Magic

A History of Magic


Framed as the research of a failed apprentice, this book explores the definitions of the various schools of magic. The result is a refinement of some and complete redefinition of others. In addition you'll find the following materials ready to be brought directly to your gaming table: Several dozen new and updated spells Two new Arcane Traditions (White School Necromancer and Craftsmage) A new...   [click here for more]
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Step by Step Adventure Creation using DMG

Step by Step Adventure Creation using DMG


There are so many options and so much information in the manuals! Many, many new players (and even veterans) can become overwhelmed by all the information. In order to help ANYONE create an adventure / dungeon for Dungeons and Dragons 5th edition, I made this simple one-page step by step guide, complete with page numbers. This guide uses only the Dungeon Master's Guide and some dice. ** TO CLARIFY...   [click here for more]
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Character Creation Options

Character Creation Options


Link to preview http://homebrewery.naturalcrit.com/share/S1mKTiHuF7 Are your players tired of the 4d6D1? Is 3d6 too weak for your games? The old four 1s, 2s, 4s, 5s, 6s deck is too generic? The solution to your problems is here, in these pages! Over 600 000 options that allow you to generate the base ability scores for characters, all expressed with a statistical evaluation score,...   [click here for more]
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Sacred Alliances — Español

Sacred Alliances — Español


Si buscas la versión en inglés o portugués, clica en los links de los idiomas Sacred Alliances: Manual de Devoción 5E En Forgotten Realms, varios dioses forjaron alianzas sólidas a lo largo de los años debido a los aspectos en común de sus portafolios, aprovechando la restructuración divina que ocurrió durante el cataclismo...   [click here for more]
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Bruised and Contused

Bruised and Contused


The world is a dangerous place. An adventurer can barely take a step without an orc trying to cave in their skull or a dragon sneaking in for a breath weapon enema. With heroes exposed to so many hair raising dangers it makes sense that their bodies would take more abuse than a toilet mimic after an outbreak of dysentery. This supplement from the vaults of The Pickled Dragon introduces rules for inflicting...   [click here for more]
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Follower Classes - Long Term NPCs

Follower Classes - Long Term NPCs


Ever find yourself short a player (or two)? Do you ever find yourself needing a way to create easy-to-run allies or villains who can level along with the characters? In the following pages, you will find what you need to address both of these issues. Included, you will find four NPC classes: the berserker, the fire priest, the shadow assassin, and the warmage. Each is similar to one of the Dungeons...   [click here for more]
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The Summer Magi: New Cleric, Sorcerer, and Warlock Archetypes

The Summer Magi: New Cleric, Sorcerer, and Warlock Archetypes


The heat of summer is warm and soothing, but also scorchingly hot and unforgiving. The Summer Magi revere both, and seek to make themselves in its image. They worship the summer's greatness, which they call the Blaze. This book contains information on the Summer Magi - a group of nomads who travel the land, seeking always to be as bountiful and as merciless as the Blaze. It includes details on the...   [click here for more]
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The Monarch's Court

The Monarch's Court


The Monarch's Court A DM's Guide to Taking the Characters to the Royal Court This guide presents guidelines and rules for introducing a monarch's court (and everything that happens there) into your D&D game. It's built from an historical perspective, based on the late medieval and renaissance courts of England. You can build off of this to add whatever "level"...   [click here for more]
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The Crypt of Never Shade

The Crypt of Never Shade


The Crypt of Never Shade A Dark Realm Maps Adventure by Toby Lancaster This roleplay scenario and map set is designed for use with a range of game systems including Dungeons and Dragons. It’s a generic design that can and should be tailored to the DM’s needs, the monsters added where suggested and the treasure properly designed for the incumbent system. This is an undead...   [click here for more]
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The Resurrection Machine

The Resurrection Machine


Bringing back the dead can be a fun and exciting storyline in your Dungeons & Dragons campaign. This document presents four ideas for using resurrection as the focus of adventures, side quests, and maybe even an entire campaign! This Special Reference Document is intended for use with the 5th edition Player's Handbook, Dungeon Master's Guide, and Monster Manual. ...   [click here for more]
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Decors for Dungeons

Decors for Dungeons


A quick, funny and PWYW contribution for all the Dungeon Masters out there on the Guild, Decors for Dungeons offers a list of pieces of furniture and the like to use in order to make dungeon rooms less anonymous, to make the players feel them like a reals place, a place with strange and intriguing clutter left there by the subterranean’s denizens – who themselves will then...   [click here for more]
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ORG2:  Oldskull Rogues Gallery II

ORG2: Oldskull Rogues Gallery II


Tired of laboriously building 5E Player Characters? Roll once, read this book, and come up with the most interesting character you’ve played in years. The Fifth Edition of DUNGEONS & DRAGONS is one of the best editions of the game ever created. However, the sheer over-reliance on careful point-driven character “builds” over the last 16 years has...   [click here for more]
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A Newbie's Guide to Medicine, Healing, and the Healer's Kit

A Newbie's Guide to Medicine, Healing, and the Healer's Kit


A beginner's primer on hit points and various methods of non-magical healing. ...   [click here for more]
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The Fortunate

The Fortunate


Whether you're looking to take your players on a journey across an ocean or just from port to port The Fortunate can get them there. What you can expect in this supplement: <> Detailed maps and diagrams meant to be a visual aid for GMs or players. <> Informational NPCs with suggested statblocks, descriptions, equipment, languages, traits, backstory, relationships, and their typical day...   [click here for more]
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Mermaid Island

Mermaid Island


Mermaid Island presents A location A monster A little bit of lore Traducciones ...   [click here for more]
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Round About The Cauldron Go

Round About The Cauldron Go


For DMs and players who require a ruleset for alchemy and potionmaking, Round About the Cauldron Go provides ample materials for harvesting ingredients and creating all the potions listed in the Dungeon Master’s Guide. Additional information is included for examples to develop original alchemical creations. ...   [click here for more]
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Moxxy Bramblefoot's Compendium of Astonishing Wildlife (Part One)

Moxxy Bramblefoot's Compendium of Astonishing Wildlife (Part One)


The First Part of “Moxxie Bramblefoot’s Compendium of Astonishing Wildlife” introduces six new creatures, free for Your use in D&D adventures. Each of the creatures comes with its own hand-drawn illustration, a brief story, creature statistics (adapted to fifth edition), and DM suggestions. This volume focuses mostly on weaker creatures, fit to challenge Your party at the...   [click here for more]
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