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Pantheons V: Gods of the World Tree

Pantheons V: Gods of the World Tree


Learn the secrets of the world tree in this installment of the Pantheons series. In this volume, you are introduced to the Norse pantheon, a confederacy of jotun and titan-like gods that rule the boreal lands far to the north. Thanks to the rules found in Beyond CR 30, these monsters are nothing to take lightly! Only the mightiest and best-geared of parties have the slimmest chance of victory over...   [click here for more]
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50 Quick Human NPCs Vol 2

50 Quick Human NPCs Vol 2


Following on from our very successfully received first volume here are 50 more human NPC's to engage, challenge and bemuse your players... Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either...   [click here for more]
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Improved NPC Interactions

Improved NPC Interactions


There are three sections to this document on NPC social interaction Emotion Wheel Based NPC Development Using the emotion wheel to quickly determine complex traits and stress responses based on the emotion wheel modified to represent introverted and extroverted personalities. NPC Demeanor, Piety, Prejudices, and Affinities Quickly defining personality traits...   [click here for more]
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Adventuring Region: The Stryhor Woods

Adventuring Region: The Stryhor Woods


While most forests harbor some kind of danger, the Stryhor Woods are an especially dangerous region filled with old trees, thick brushes and steep cliffs. Most of the woodland is covered by the foliage and just one old road leads through the forest. The Stryhor Woods are a D&D 5e region featuring the hamlet of Lestead, seven interconnected adventuring locations like the Griffon...   [click here for more]
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Dungeon Builder's Guidebook (2e)

Dungeon Builder's Guidebook (2e)


You are probably wondering: Is this guidebook for me? In a word?yes! Dungeon Builder's Guidebook assembles tried-and -true dungeon building advice, approaches, and tactics gathered over many years. The suggestions and samples in this book are an invaluable resource for initiaing and fleshing out the ruins, mines, caverns, and tombs of your imagination. What if your already design all your own dungeons?...   [click here for more]
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Duality - A Guide to Half Races

Duality - A Guide to Half Races


Duality - A Guide to Half Races Have you ever wished you could be more than a simple half-orc or half-elf? Do you want to try something more exotic and interesting? Well look no further than Duality where you can look through 40 full pages of balanced half races and make your own interesting combinations! Half-Tiefling and Half Assimar? You got it! A grung and a goliath? Not sure how they did it...   [click here for more]
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Guia do Aventureiro Solo - D&D Solo Engine

Guia do Aventureiro Solo - D&D Solo Engine


Have you ever imagined being able to play in a totally unique D&D world that is capable of changing or expanding on its own? Let this guide expand the limits of your imagination and discover that it is possible to play "the most popular roleplaying game in the world" without the presence of a master. Open your mind and be a player-narrator. Are you brave enough to face the fate that the dice hold...   [click here for more]
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Dungeon Master's Design Kit (1e)

Dungeon Master's Design Kit (1e)


As any good Dungeon Master knows, preparation is the key to a great adventure. The more work done in advance, the smoother the play session will go. And nothing turns players off faster than a DM fumbling for the right piece of information in the middle of a fast-paced session. That's where the Dungeon Master's Design Kit comes in. Inside its 96 time-saving pages are scores of organizational ideas,...   [click here for more]
Wizards of the Coast  $4.99 $4.24

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100 Goblinoid Trinkets and Treasures

100 Goblinoid Trinkets and Treasures


You know that moment when your players have slain the bad guy and his minions? The moment where the normally upright and righteous characters become total fiends and loot the still cooling dead bodies ... well, this is for those moments. And let's face it those moments come along a lot! This list contains 100 trinkets and treasure curiosities that will make the pilfering...   [click here for more]
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Christopher Grey's Factions

Christopher Grey's Factions


The Factions supplement expands upon existing Dungeons & Dragons faction mechanics by setting up “faction points.” These points enable players to accrue or lose standing with any particular factions based upon their in-game behavior. When deployed, faction mechanics can add meat to campaigns that have a lot of social aspects, intrigue or politics. In theory, the game could be played...   [click here for more]
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Simple D&D Naval Combat Mechanics

Simple D&D Naval Combat Mechanics


This short document details a simple, easy to use system for naval play in Dungeons and Dragons. Including the basic rules on how everything works (although building on these is encouraged) as well as 6 different types of ships and 12 ways to upgrade and improve them. A PDF providing a printable sheet to keep track of you ship's improvements, health and stats is also included. ...   [click here for more]
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Ships Are People Too! A Guide to More than Naval Combat

Ships Are People Too! A Guide to More than Naval Combat


This document explores the idea of seafaring vessels as characters. This idea can be extended to other types of vessels, such as horse drawn battle-wagons or flying ships. I try provide a general design philosophy as well as rules for tactical naval combat that attempt to adhere to the feel of 5th Edition, while being novel. Included in this document is the new class: The Ship....   [click here for more]
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Sorcerous Origin: Ghost-Touched

Sorcerous Origin: Ghost-Touched


Sorcerous Origin: Ghost-Touched Whether you are the result of a phasing experiment gone wrong, a victim of ghostly possession, or a lingering soul incompletely reincarnated into a new body, you have an innate tie to the Ethereal Plane, allowing you to draw power from its spectral mists to fuel your magic. Some Ghost-Touched use their gifts to establish peace, acting...   [click here for more]
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Sacred Alliances — Português

Sacred Alliances — Português


Caso esteja procurando a versão em inglês ou espanhol, clique nos links dos idiomas. Sacred Alliances: Guia de Devoção 5E Em Forgotten Realms, vários deuses formaram alianças sólidas ao longo dos anos graças aos aspectos em comum dos seus port­fólios, aproveitando a reestruturação divina que ocorreu durante...   [click here for more]
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20 Quick Dragonborn NPCs

20 Quick Dragonborn NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty NPCs...   [click here for more]
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Item Pricing Guide: Rare

Item Pricing Guide: Rare


A suggested pricing list, giving suggested prices to published magical items of "Rare" rarity listed in a handy tables for random selection. Check out my other releases on DMsguild. Item Pricing Guides Tinker Player Class Arcticles of the Arcane :Magic Items ...   [click here for more]
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Sorcerer's Magic Items

Sorcerer's Magic Items


The “Thirty Spectacular Sorcerer Items” is the first of our compilations for class-specific items. All of the items come with a brief description of their abilities, as per Fifth Edition rules, and about a half come with attached stories and hand-drawn illustrations. In designing these items, we hoped to go beyond the usual routes of adding raw stat boosts. Rather, a...   [click here for more]
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The DM's Delight, Mega Bundle (5e)

The DM's Delight, Mega Bundle (5e)


The DM's Delight, Mega Bundle!! Due to this being a special anniversery this bundle is currently on sale for over 50% off the total individual prices!! Everything a DM needs to run characters from levels 1 to over 15. The Bundle includes Maps, Encounters, NPC’s, Adventures and a Full Campaign. There is enough here to comfortably keep your group happy for months!!...   [click here for more]
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(Un)usual Campsites

(Un)usual Campsites


A set of ten thirty fifty campsites and one magic item that can be as normal or unusual as you choose to make them, it is not a set of pre-generated random encounters. These sites may be trapped or used for random encounters (ambushes even) with little effort on the part of the great quest giver. Some treasure items are provided for you as a guide, but just like anything in your core rulebooks, everything...   [click here for more]
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Caninites: A Playable Race for D&D 5E

Caninites: A Playable Race for D&D 5E


"As diverse as they are loyal, the caninites are an impressive folk. They may have come from Hundur, if the legends are true, but now they are scattered all over the Forgotten Realms. Years and years of evolution have made the caninites all sizes, shapes, and colors. They are dependable, compassionate, and trusting to a fault. Caninites are not known for their intelligence, but their willingness to...   [click here for more]
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5e Rules Clarifications

5e Rules Clarifications


5th Edition rules clarifications This document is based on J. Crawford rulings (RAW and RAI) that have appeared on Twitter or in the monthly Sage Advice columns. Sage Advice gives official clarifications of D&D rules. Sometimes it also provides reference documents to help a D&D game run more smoothly. Google "Sage Advice Compendium" to obtain the latest pdf document...   [click here for more]
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Homebrewing: Cantrips

Homebrewing: Cantrips


This is a well researched and detailed guide to creating new cantrips for your world. From class themes, to damage dice, to cantrip properties, this guide covers everything you will need to craft your creation. With all of the different options you will be able to create thousands of different cantrips. This supplement is a free of price (Pay what you want) product for 5th-edition Dungeons and Dragons....   [click here for more]
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How to Build: Enemies with Class

How to Build: Enemies with Class


Oftentimes, a dungeon master will want to include npcs in the game that have class levels, whether as mentors, allies, or enemies. However, 5e does not build npcs and monsters under the same assumptions as player characters, which means that just adding class levels to a monster is not necessarily the right choice for these scenarios. This guide includes a discussion of the concerns and caveats...   [click here for more]
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Almost Heroic Presents: A Guide To Boss Battles

Almost Heroic Presents: A Guide To Boss Battles


Queue up that Boss Battle Music! This supplement is a quick guide to assist new and experienced DMs with Boss Battles in the 5e system. Included is: Breakdowns on 5e Legendary and Lair Actions Tips on How to Increase The Difficulty of Your Boss Monster A View of Common Pitfalls and How to Avoid Them Hope you all enjoy! ...   [click here for more]
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Her Majesty's Contingent

Her Majesty's Contingent


A Rules Supplement providing new Creatures and Lore for your Campaign. A shadow blots out the sun as a massive ship descends from the skies above. Doors open on its underbelly, unleashing a company of giff that swarm the battlefield. Some of the hippomen ride wyverns into the sky and shoot lightning bolts down onto targets below. Others rush the front lines, pummeling enemy foot-soldiers...   [click here for more]
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D&D Prostheses

D&D Prostheses


Hello y'all! This is the first document I upload on DM's Guild, I hope you'll like it, feel free to use it! I came up with prostheses options for the 5th Edition, based on the DMG rules of the different substances and AC of objects. Suggestions are always welcomed! ...   [click here for more]
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Grimdark: A Sneak Peek

Grimdark: A Sneak Peek


Big Rich started playing role-playing games in 1987. He has been a Gamemaster for most of the years to follow. Right now he acts as the Master Dungeonmaster for a group of roughly 24 regular players in his Dungeons & Dragons 5th edition campaigns. To this end, he constantly tries to keep things fun, fresh, and exciting. Using the simple but effective GRIMDARK system is one of those ways to keep...   [click here for more]
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Inanimis' Alternative Options to Death

Inanimis' Alternative Options to Death


34 options alternative to dying! For the DM that wants to take things a bit easier and allow their players some deaths now and there. Complete with Heroic Deeds options, Vengeful Spirit racial traits and Statblock for a CR25 Death! Give a spin to D&Ds dying. If you like my work you can check more of my stuff by clicking here....   [click here for more]
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True Cold:Winter Weather and Cold climate Rules for D&D 5E

True Cold:Winter Weather and Cold climate Rules for D&D 5E


Custom rules for detemining weather in cold climates and in harsh winters. Add some realisems and pratical effect to wilderness travel when the weather is not so hot. To see these rules in use check out Play To Find Out: Fair Wanderings on Lilypadnebula’s YouTube channel or tune in to her Twitch at 8 PM EST to watch the action live. For more information on the designer of these rules and...   [click here for more]
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The Fail-Pick Challenge: a Skill-Challenge Hack for 5e

The Fail-Pick Challenge: a Skill-Challenge Hack for 5e


The Skill Challenge is a great way to augment risky tasks in your 5e game – giving players the authority to problem-solve creatively while validating their character’s mechanical choices by incentivizing skills and abilities outside the scope of traditional combat. The Fail-Pick Challenge is an extension on that idea, giving players additional agency in their failures. When players...   [click here for more]
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The Practice: Fantasy Alchemy & Herbalism

The Practice: Fantasy Alchemy & Herbalism


The Practice is a complex fantasy alchemy and herbalism system for 5e. This is version 3.2, including modified crafting rules, 136 ingredients from lore, reality, and monsters. There are also 113 properties that can be applied to the concoctions. This project has taken me 7 years to get to this point, and as far as I can tell, it isn't done, but now I present it to you. Please enjoy. ...   [click here for more]
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Almost Heroic Presents:  The Fail Scale

Almost Heroic Presents: The Fail Scale


Let's Make Rolling 1's Fun (or Devastating) Straight from the Almost Heroic podcast, this guide is The Goddamn DM's Fail Scale system that helps structure how bad rolling a 1 on the die could really be. It starts from your typical miss and scaling up to an Epic Failure that can potentially lead to drastically changing the story or death! Included in this book is: Mechanical Breakdown-...   [click here for more]
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Sacred Alliances — A Divine Trinity of Justice Supplement

Sacred Alliances — A Divine Trinity of Justice Supplement


se estiver procurando pela versão em português clique aqui. Sacred Alliances — A Divine Trinity of Justice Supplement The first of a series of supplements for Sacred Alliances! Inside it you will find: - Lore regarding The Divine Trinity of Justice; - Base of operations for the alliance in the Heartlands; - New NPCs; - Alliance's Goals and Motivations;...   [click here for more]
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How to March West

How to March West


Dungeons and Dragons is a unique game that is currently enjoying a renaissance. An issue that I always wanted to solve was managing player counts. It was only when I moved to a small town where no one played Dungeons and Dragons that I decided I could not say no to someone who asked to play. I learned to play 'The West Marches' Style of DnD through trial and error, and hopefully this essay of tips...   [click here for more]
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The B.A.M. Bundle

The B.A.M. Bundle


Bundle of 20 products! Includes electrum, gold, silver, and copper best-sellers! WHAT'S INCLUDED -- 20 PRODUCTS, OVER 150 PAGES : 40+ Equipment Packs (Best Electrum Seller, 4.5 rating) Lingering Injuries by Damage Type (Best Electrum Seller, 4.5 rating) The Bestiary (Best Electrum...   [click here for more]
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Really Bad Eggs

Really Bad Eggs


Avast, matey! There be murderhobos on the high seas! This Special Reference Document provides information from DM Rich's pirate-themed campaign called "Really Bad Eggs." You'll discover arcana about a Planejamming ship named the Lucille, a full pirate crew, and several charts and tables to allow a DM to randomly roll pirate booty during the next adventure on the high seas! Check it out. You might...   [click here for more]
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The Villain's Handbook: The Lich

The Villain's Handbook: The Lich


A true villain doesn't sit back and wait for evil to happen, and neither should you! The Villain's Handbook series will detail a master villain, and provide plot and adventure ideas for you to use. The Lich is an undead master of magic that sits inside an impenetrable lair. Other books: The Book of the Dead The Book of the Fey Lycanthrope Class Dinosaurs...   [click here for more]
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Balancing D&D Encounters I and II

Balancing D&D Encounters I and II


In this 14-page bundle for the Dungeons & Dragons (D&D) game, you will find-- Part I The Power Level (PL) system -- an alternative to CR -- detailed. An example of the Redcap (fey) monster. Three Tables for crafting encounters for novice, intermediate and experienced D&D players. Modifying Monsters, using example of adding a Fire Breath special ability to the Goblin How to Create...   [click here for more]
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Manual of Merciless Mooks and Minions

Manual of Merciless Mooks and Minions


Minions, as a mechanic, were introduced in 4th Edition to make battles massive and epic without adding too much difficulty to the battle. A minion has 1 HP and therefore dies as soon as it takes any damage, so long as that damage is not the result of a missed attack. This concept can be ported directly over into 5th Edition, with the addition of not being killed if it succeeds on a saving throw that...   [click here for more]
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A Clash of Swords

A Clash of Swords


When the armies march, all the earth trembles. D&D has a long history on troops and massive combat and warfare adventures, but 5th edition is the first one to achieve that armies keep being relevant even when heroes achieve high levels. The beauty of this edition is that numbers matter: high quantities of low level mooks can stand a chance to overpower a group of adventurers, and smart PCs will...   [click here for more]
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Of Death and Resurrection

Of Death and Resurrection


Designed for the Maohos Campaign Setting, this new frame-work for death and returning from the beyond can be added in to any setting. This document covers character death, what happens to a character after they have died, and methods of returning from the dead: - Revivify (modified) - Resurrection (modified) - Greater Resurrection (ritual) - Reincarnation - Blessings of the Gods - Revnant Pacts...   [click here for more]
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The Devil's Contract

The Devil's Contract


Ideas on how to handle the Infernal Bargain The insidious creature unfurled the parchment scroll on the table and proffered me a foot-long quill. There wasn't an inkwell anywhere to be seen, which I thought odd.    "Just sign here," she said with the tiniest hint of a smile.   I took the quill and put pen to paper. The moment I started to write my name I...   [click here for more]
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Magnificent Magical Auction

Magnificent Magical Auction


If you want something different than your typical magic shop, finding magic item sellers in your downtime, or just want to run a fun shopping encounter, then the Magical Auction is for you! Listed in this supplement are rules for running your very own Magic Auction as well as an example buyers guide and example NPCs to populate your auction. ...   [click here for more]
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Grandmaster Thief - Mechanical Traps

Grandmaster Thief - Mechanical Traps


Traps! Not puzzles. This isn't about solving a riddle. No trap designer worth their salt would tell you how to get past their security measures, however obscure the clues may be. This is about being diabolical in your mechanical trap design. No runes to worry about, nothing to dispel, and no magical resistance to save you. ...   [click here for more]
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Gladiator School and Fighting Pit

Gladiator School and Fighting Pit


Each Adventure Scene is a detailed setting that can be dropped into any adventure path. All DM’s want to provide the best play experience for their players, but frequently lack the time. Adventure Scenes provide a highly detailed location, with fully developed NPC’s and new items that provide the level of detail your players deserve! Ludus Argentum is a gladiator school and fighting...   [click here for more]
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Classic Cosmology

Classic Cosmology


Looking for an alternative to the layout of the planes given in 5th Edition Dungeons & Dragons? Now you can hearken back to an earlier time, when the Cosmic Wheel defined the Outer Planes, planes of Negative and Positive energy intersected with the Elemental planes to form Quasi-Elemental planes, and all were inhabited by deadly creatures. This book includes a layout for an alternative cosmology...   [click here for more]
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Inanimis' A Hundred Curses

Inanimis' A Hundred Curses


A Hundred Curses to mess with your players! From curses that will change your character's gender, to curses that will make you miss on a Natural 20 and hit on a Natural 1, to curses that will kill you in a week's time. That's life. I also added 25 item ideas in case you wanted an item to inflict the curse to a player. That's a bonus. This is part 3 of my A Hundred...   [click here for more]
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The Ancient Cemetery

The Ancient Cemetery


• A rich, atmospheric setting, with original hand-drawn illustrations • Separate encounter tables for daytime and night-time events in the cemetery – a historical park of memories and recreation becomes a threatening abode of danger by night. • A new creature – Wraithlord – an undead tyrant that seeks revenge on the living, able to control the minds of the weak....   [click here for more]
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The Tome of Compiled Evil (5E)

The Tome of Compiled Evil (5E)


Using the official 5E Dungeons & Dragons rules on the Book of Vile Darkness, I've made my own take on this tricky artifact. It's a combination of flavor from my own campaigns and details from previous editions. Some aspects may seem over powered, but then again, this isn't an ordinary Magical Tome. It features: What happens when Attuned, a Magic Sword, Trap Concepts, Drugs, 7x Feat, 6x Spells,...   [click here for more]
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The Art of Warfare

The Art of Warfare


Prepare to war! This essential supplement is dedicated to the tacticians and heroes of Dungeons & Dragons! It contains exciting new options for mass combat, and will help you make your battles the very best they can be: fast, exciting and tactically meaningful. Make battles as big or as little as you want, with different scales of conflict! Whether you are planing a future mass...   [click here for more]
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