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Almost Heroic Presents:  Skill Challenges

Almost Heroic Presents: Skill Challenges


New School Meets Slightly Less New School This supplement to the 5e rule set will help DMs integrate the 4th Edition Skill Challenge System in a fresh way to the current edition of D&D. Straight from the Almost Heroic podcast, this guide is The Goddamn DM's stylish system for setting up non-combat encounters while giving the players a bit of control of the narrative of the game. Included in...   [click here for more]
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Codex of the Infinite Planes Vol 10 Plane of Dreams

Codex of the Infinite Planes Vol 10 Plane of Dreams


Codex of the Infinite Planes Volume 10: Plane of Dreams The secrets of the Plane of Dreams... undreamt at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the...   [click here for more]
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Codex of the Infinite Planes Vol 05 Border Elemental Planes

Codex of the Infinite Planes Vol 05 Border Elemental Planes


Codex of the Infinite Planes Volume 5: Border Elemental Planes The secrets of the four Border Elemental Planes ... ripped apart at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume...   [click here for more]
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Object crafting Guide (5e)

Object crafting Guide (5e)


This crafting guide is for the purpose of DM's and players that seek to create their own: tinkered objects Spell scrolls Magic Items Magic Armors Along with condesing down the rules into a handy PDF, this title comes with known materials in the D&D realms, along with stats for these materials as well. So, if you are interested in crafting your own Adamantine Plate armor well go ahead...   [click here for more]
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Lingering Injuries

Lingering Injuries


This document serves as a modification to the lingering injury rules as found in the D&D5e Dungeon Master's Guide. These rules provide a "tier" effect to injuries suffered, reducing the risk of suffering debilitating injuries on a single roll. Especially useful if you wish to add a bit of risk and danger when players are knocked unconscious. Please feel free to comment below! ...   [click here for more]
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Sacred Alliances — A Relentless Keepers of the Weave Supplement

Sacred Alliances — A Relentless Keepers of the Weave Supplement


The fifth of a series of supplements for Sacred Alliances! Inside it you will find: - Lore regarding The Relentless Keepers of the Weave; - Base of operations for the alliance in the Heartlands; - New NPCs; - Alliance's Goals and Motivations; - New Affiliated Orders; - The Alliance's Ranks; - Divine Gossips. Stay tuned, much more will...   [click here for more]
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An Exercise in Worldbuilding

An Exercise in Worldbuilding


I love worldbuilding. I love it so much that my brother and I made a creative exercise to stretch the imagination and help others come up with things to add to their worlds. This text contains a step-by-step explanation of how to do the exercise, as well as a few examples to help illustrate the concept. The exercise can be applied to an existing D&D verse or your own world, but really it's meant...   [click here for more]
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The Forge of Fury CRD

The Forge of Fury CRD


This reference document was created for DMs planning to run The Forge of Fury from Tales from the Yawning Portal. The material contained herein has three purposes: (1) to speed combat by eliminating the need to flip back and forth between pages within the same book, (2) to organize the information about the conditional movements of creatures within Khundrukar, and (3) to apply monster...   [click here for more]
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I Want To Try! Tips on becoming a better player

I Want To Try! Tips on becoming a better player


Note: This title will no longer be updated as of November 8, 2018. For the latest updates, get How To Play Good! Be A Better Player! There is tons of helpful information out there about how to be a better DM. Books, websites, blogs, Youtube video series, you name it. I've noticed, however, that there is precious little about how to be a better D&D player. This monograph seeks to address...   [click here for more]
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Game Hooks: The First 100

Game Hooks: The First 100


Having trouble creating your next adventure? Got writer's block that even a quad shot espresso won’t fix? This is the book for you. This is a table of 100 short adventure ideas called game hooks. You can just pick one that tickles your fancy or roll 2d100 and combine the ideas as the framework of your next campaign. Based on the "Game Hook” series from our Instagram page (@criticaldice)...   [click here for more]
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Advanced Crafting and Enchanting Guide

Advanced Crafting and Enchanting Guide


This document contains a detailed guide to crafting that was developed for my homebrew campaign. Within you will find: - A list of exotic materials and their innate effects when used to create gear - Detailed instructions for how to go about creating mundane weapons and armor - Detailed instructions for enchanting gear with various effects This guide has been developed over the course of...   [click here for more]
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Gaggles Of Tattles and Scandals: 1,000 Rumors For Use In The Forgotten Realms and Beyond

Gaggles Of Tattles and Scandals: 1,000 Rumors For Use In The Forgotten Realms and Beyond


“Pssst…you see that tiefling coin lass over there? She’s not what she seems…she’s really a noble in disguise who is hiring for an assassination job!” Rumors, rumbles, tattles, scandals, gossips, and falsehoods: whatever you call them, these details add depth and a level of complexity to your D&D world that makes for a more meaningful player experience. Over...   [click here for more]
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Goblin Problem!

Goblin Problem!


An Introductory Adventure for fledgeling DMs & three to five 1st Level Characters. Goblins are raiding trade roads that lead to a waypoint village, and the adventurers have been hired to delve into their fortress to put a stop to their attacks. Goblin Problem! is simple to run and is structured to guide players who are new to running adventures for Dungeons...   [click here for more]
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Heroic Deeds: Combat Enhancement

Heroic Deeds: Combat Enhancement


Combat can be a grind. We've all been in a fight where we've thought, “How many times do I have to hit this creature before it dies?” Sometimes it feels like nothing more than a drawn-out exercise in dice-rolling. Sure you can try to throw in some creative moves and action description to make it more exciting, but what’s the point really? A hit is a hit. A miss is a miss. Fanciful...   [click here for more]
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Beyond CR 30

Beyond CR 30


Ever wondered if there was anything tougher than Tiamat or the Tarrasque? Ever wondered where greater deities fit into the whole monster scheme of 5E? Ever wondered what kind of monster it would take to defeat the best parties in the multiverse? Well, wonder no further - Beyond CR 30 is here. This module not only puts forward a slightly modified way of thinking about the normal tiers...   [click here for more]
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50 Quick Human NPCs

50 Quick Human NPCs


BRAND NEW FORMAT! Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will...   [click here for more]
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Old School Hacks Vol. 3: Megadungeon Mayhem

Old School Hacks Vol. 3: Megadungeon Mayhem


The third volume in the Old School Hacks series is here and it's all about making megadungeons awesome! This 34-page guide features four chapters of material covering: What makes a megadungeon tick? Tons of tools and advice for varying the environment, monsters, hazards, and challenges in the dungeon. Variant and optional rules to help make megadungeon campaigns feel different...   [click here for more]
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Planar Passages

Planar Passages


Have you ever felt that the way the D&D cosmology is presented, with all the different layers of each Outer Plane and having several different – but not really all that different – upper and lower planes, seems kind of hard to manage or even to get a good grasp on? Perhaps, you’re looking for a way to let lower level characters go on plane-hopping adventures? Do...   [click here for more]
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Flavoring combat: A simple guide for players and DM's

Flavoring combat: A simple guide for players and DM's


"So you watch as this one orc grunt, rushing forward, takes its battle axe and jams it right into the clavicle of one of the nearby Uruk. Its weapon falls out of its hand. As it looks up, towards you, with a flash in its eyes, *gurgle*, the bolt goes straight into its throat. *gurgle* It begins to bleed out its black dark ichor, before it falls to the ground, not moving." -Matt Mercer,...   [click here for more]
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City State Creator II

City State Creator II


The easiest and most enjoyable way to create an epic old school city state of your very own is finally here. Have you ever wanted to design your own fantasy city comparable to the Free City of Greyhawk, Waterdeep along the Sword Coast, or the City State of the Invincible Overlord? Have you ever felt overwhelmed by the sheer magnitude of the daunting task? This volume (along with ELD2,...   [click here for more]
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Inanimis' A Hundred Plot Hooks More

Inanimis' A Hundred Plot Hooks More


Can't think of a story anymore? You got your story ready but don't know how to start your campaign? You have been playing for years and you are out of quests to give to your players? FEAR NOT. These are 100 Plot Hooks for you! Can be used as individual quests, campaign starters, fire starters and inspiration for your campaign! Not know which...   [click here for more]
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Inanimis' A Hundred Plot Hooks

Inanimis' A Hundred Plot Hooks


A Hundred Plot Hooks to start your Campaign! Or your one-shot! Or your mini-Campaign! Or just... I don't know use it as side quests? Whatever you want to do with them here are 100 plot hook suggestions with minor tips and explanations for each. Hope you enjoy, feedback is always welcome! Check more of my stuff by clicking here. Also,...   [click here for more]
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Christopher Grey's Crafting

Christopher Grey's Crafting


The existing rules for crafting are easily a side-note for characters to create things during downtime. Though many players are accustomed to robust crafting systems from computer RPGs and MMOs and having a wider rule-set can bring more texture to a campaign. In addition, the 5E mechanics have a limited economy, especially with regards to magic, and so campaigns in a high magic setting don’t...   [click here for more]
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Dragon's Hoard Heist

Dragon's Hoard Heist


The grand opening of the Dragon's Hoard invites allcomers to its tables. From the pillars of society, to the grunts of the working men, all have been invited to Mr. Bigsby's new casino, backed by the loot from his adventuring days. Bigsby is no fool however, and knowing the enemies he's made to get to the top he's decided to opt for some unconventional security staff. The challenge set by the stone...   [click here for more]
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maritime combat system

maritime combat system


A simple guide to running a ship in 5e, encompassing things such as: crew morale commodity management crew positions naval combat ...   [click here for more]
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1,000 Rooms of Madness

1,000 Rooms of Madness


An endless labyrinth of possibilities. The adventurers open the door at last, into the dread reach of the dungeon which you have not had time to design yet. And there, to their ultimate bafflement, they discover … what? This supplement includes 1,000 random dungeon room concepts for your use in any creative endeavor. This resource will always help you, and energize your own ideas,...   [click here for more]
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Factotum Class

Factotum Class


An old favorite returns renewed and reborn for Dungeons & Dragons 5th Edition. Adventuring is a dangerous profession. No matter how skilled, even the best can fall. It requires determination, some know-how, and a keen mind to navigate the perils of the world. The Factotum is a complete class for Dungeons & Dragons 5th Edition, inspired by the original class featured in D&D 3rd Edition's...   [click here for more]
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Dramatic Inspiration

Dramatic Inspiration


A fun and simple improvement to the Inspiration mechanic of 5e. 200 easily rolled effects will give one-time use abilities to your players. Subplot effects can put an exciting twist on the story, Adventure effects can give bonuses and unique uses to skill checks, and Combat effects can shake up the battle and its participants. These are only 3 out of 9 types of effects that a player might get! ...   [click here for more]
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DMConsole 100 NPC List

DMConsole 100 NPC List


DMConsole NPC List contains 100 NPCs meant to be used by DMs to help with npc creation. It can provide a seed to grow into a complex character or it can help with a quick name and appearance description. ...   [click here for more]
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The Monster's Arsenal

The Monster's Arsenal


Although monsters in the current game edition work beautifully, there are times when the DM needs to change things up and surprise players. Sometimes monsters need new variety. That's where this book comes in... The Monster's Arsenal offers new options for monsters. Herein you'll find powers to level the playing field. This book gives critters a chance to put the hurt on arrogant...   [click here for more]
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The Curse of Lycanthropy

The Curse of Lycanthropy


A system for handling player characters afflicted by lycanthropy that feels more like a curse, and less like a free bonus. A cursed player will have to stave off becoming a monster if they want to use their newfound power. If they use it too much, they'll slowly take on the worst traits of their animal form, and to rid themself of the curse, they'll need magic during the full moon, or to eat deadly...   [click here for more]
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5e Crafting & Salvaging guide

5e Crafting & Salvaging guide


Tired of the lackluster crafting for 5e D&D? So were we! This guide overhauls the rarity system, and provides an easy to use customizable system for not only making your own items, but getting the materials to do so as well! Tested by veterans and beginners alike, it's just a few pages of understanding before you, too can have your custom Weapons and armor. ...   [click here for more]
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Borhedille's Book of Belongings, Vol.1: Weapons

Borhedille's Book of Belongings, Vol.1: Weapons


Borhedille's Book of Belongings is a resource to help DMs and worldbuilders quickly generate unique and interesting items for their stories. Volume 1: Weapons contains multiple d100 tables and 360+ unique attributes, as well as choices for uncommon weapon types and some easy-to-follow guidelines for using the book. Enjoy, and happy adventuring! ...   [click here for more]
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Homebrewing: Weapons

Homebrewing: Weapons


This is a well researched and detailed guide to creating new balanced weapons for your world. From setting the price, to selecting damage dice, to selecting special weapon properties, this guide covers everything you will need to forge your creation. This supplement is for 5th-edition Dungeons and Dragons. It includes: 67 new damage dice options for weapons 19 new special weapon properties New...   [click here for more]
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5e Brewing Guide

5e Brewing Guide


A short document to supplement the core rules on downtime activity for brewing beer. Contains details on the process, pricing and randomising type of brew along with quality. Additionally presents two pricing structures for use in your campaign as well. ...   [click here for more]
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Enhanced Focuses

Enhanced Focuses


For too long, Spellcasting Focuses have been relegated to a footnote on character sheets. The iconic implements of magic users have done nothing to set one character apart from another. Sure, magic staffs and wands give a caster more spells, but are no different in the hands of a master or an initiate. Enhanced Focuses increase a spell caster’s magical powers, in the same way a flaming longsword...   [click here for more]
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Inanimis' 60 Poisons and Restaurant Menus Bundle

Inanimis' 60 Poisons and Restaurant Menus Bundle


60 Unique Poisons with varying effects that can be used to enhance the experience of a campaign! This homebrew puts the Poisoner's Kit to good use for every character that ever wanted to poison! The poisons are divided into 5 categories depending on how strong they are. This Homebrew includes a detailed list of components, pricing, names, effects, natural 20 effects,...   [click here for more]
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Gods of the Giants: Grolantor

Gods of the Giants: Grolantor


This document is a dedicated deep-dive into the legends and lore of the god of the hill giants. Famous for his strength, his appetite, and his tenacious pride, Grolantor inspires creatures to violence and gluttony, and can drive many events in your campaign. In here, you will find: A description of Grolantor, including all the rules necessary to use him in your campaign. A profile of Grolantor's...   [click here for more]
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A Gamemaster's Guide to Taverns

A Gamemaster's Guide to Taverns


Raise a Glass! No matter where your party goes, and no matter what they do, at the end of the day they always seek out a place where they can share drinks, get into fights with strangers, and ultimately encounter another mysterious stranger who sends them off on another epic adventure. This magical place where that serves as the social hub of most classic roleplaying game adventures...   [click here for more]
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Festival of Cold Light

Festival of Cold Light


Festival of Cold Light Join the townspeople as they appease Auril the Frostmaiden, the goddess of cold, in order to avoid a devastating winter & celebrate the fall's victories at the Festival of Cold Light. Play carvinal games, enjoy unusual pastries, win interesting prizes, make offerings, & seek blessings at this wintry celebration! Mini-games & NPCs for Dungeons...   [click here for more]
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20 Quick Dwarf NPCs

20 Quick Dwarf NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty NPCs...   [click here for more]
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Mindphlayers & Metaphysicians

Mindphlayers & Metaphysicians


Mindphlayers & Metaphysicians is a guide for adventures using the fifth edition of Dungeons & Dragons in which the player characters explore ruins of ancient civilizations, sneak into secret libraries of powerful empires and even enter portals to other planes of existence, seeking not (only) power and wealth, but (also) knowledge and wisdom. In Mindphlayers...   [click here for more]
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Inanimis' 30 Poisons for a Poisoner's Kit

Inanimis' 30 Poisons for a Poisoner's Kit


30 Unique Poisons with varying effects that will excite any player aspiring to be a master poisoner. Or maybe a GM that wants to have a peculiar NPC that excels in... not getting their hands dirty. This guide includes 30 unique poisons split into 5 different tiers depending on the user's proficiency with the Poisoner's kit, 30 different and unique effects, an extended list of components needed...   [click here for more]
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Bonds & Relations

Bonds & Relations


On the Cover: Linda Lithén depicts Beryllus Rockhammer & Doc Hugo preparing to battle back-to-back, ensuring they will look out for each other amid the oncoming rush of enemies. Summary: Reward your players for their roleplaying! Within these pages you will find a guide for relations between player characters and an optional...   [click here for more]
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Fighter Martial Archetype: The Strategist (5e)

Fighter Martial Archetype: The Strategist (5e)


The world is filled with rag-tag parties of adventurers who don't know how to fight. They bumble their way into dungeons, rush into battle and get their butts kicked. In the best cases, they escape these situations with a broken bone and a bruised ego. At worst, they don't make it out at all. Someone needs to whip these rat-catchers into shape and teach them a thing or two about combat. That's where...   [click here for more]
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Pantheons V: Gods of the World Tree

Pantheons V: Gods of the World Tree


Learn the secrets of the world tree in this installment of the Pantheons series. In this volume, you are introduced to the Norse pantheon, a confederacy of jotun and titan-like gods that rule the boreal lands far to the north. Thanks to the rules found in Beyond CR 30, these monsters are nothing to take lightly! Only the mightiest and best-geared of parties have the slimmest chance of victory over...   [click here for more]
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Sacred Alliances — A Fourfold Juncture of Knowledge Supplement

Sacred Alliances — A Fourfold Juncture of Knowledge Supplement


Sacred Alliances — A Fourfold Juncture of Knowledge Supplement The second of a series of supplements for Sacred Alliances! Inside it you will find: - Lore regarding The Fourfold Juncture of Knowledge; - Base of operations for the alliance in the Heartlands; - New NPCs; - Alliance's Goals and Motivations; - New Affiliated Orders; - The Alliance's Ranks; - Divine...   [click here for more]
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Cataphract's Adventurers Guild Supplement

Cataphract's Adventurers Guild Supplement


Adventurers often choose to band together to create a legitimate agency for their lifestyle. Guilds offer members a variety of perks and services, in exchange for a cut of profits, and the odd job or two. This supplement is a guide for creating and managing a guild campaign. It offers players interesting opportunities to augment and expand their normal game. There are rules for establishing your guild,...   [click here for more]
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Sacred Alliances — A Manifesto of Natural Harmony Supplement

Sacred Alliances — A Manifesto of Natural Harmony Supplement


Sacred Alliances — A Manifesto of Natural Harmony Supplement The third of a series of supplements for Sacred Alliances! Inside it you will find: - Lore regarding The Manifesto of Natural Harmony; - Base of operations for the alliance in the Heartlands; - New NPCs; - Alliance's Goals and Motivations; - New Affiliated Orders; - The Alliance's Ranks;...   [click here for more]
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Guilds

Guilds


The idea behind this PDF is a way of using the current faction rules in your home game by turnung the factions into guilds your players can join. Complete with ranks, renown, secret missions and bonus for each rank. ...   [click here for more]
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