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Sir Alkian's Guide to Surviving the Apocalypse

Sir Alkian's Guide to Surviving the Apocalypse


What's more heroic than saving the world? You have found the notebook and journal of Sir Alkian Bowguard, a knight of the highest honor and with an unbreakable code of chivalry. At least, he likes to boast about that. Or... liked is probably the more accurate word. Sir Alkian's Guide to Surviving the Apocalypse is a guidebook for those who are looking to run apocalyptic...   [click here for more]
Dungeon Masters Guild  $12.95

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The DM's Delight, Mega Bundle (5e)

The DM's Delight, Mega Bundle (5e)


The DM's Delight, Mega Bundle!! Due to this being a special anniversery this bundle is currently on sale for over 50% off the total individual prices!! Everything a DM needs to run characters from levels 1 to over 15. The Bundle includes Maps, Encounters, NPC’s, Adventures and a Full Campaign. There is enough here to comfortably keep your group happy for months!!...   [click here for more]
Dungeon Masters Guild  $11.99

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Captains and Cannons (Fantasy Grounds)

Captains and Cannons (Fantasy Grounds)


Captains and Cannons: a Guide to Ship Combat in Dungeons and Dragons 5th Edition. The bestselling DMs Guild title is now available for Fantasy Grounds! This ruleset explains how to run a ship battle in your campaign. Whether you want to fight on lashed-together longships, blast enemies with the cannons of your carrack, or just ram rowboats, this ruleset has everything you need. Designed to be scalable,...   [click here for more]
Dungeon Masters Guild  $10.00

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Fey Compendium I: Spirits of the Feywild

Fey Compendium I: Spirits of the Feywild


This 200+ page supplement contains more material about the fey than you could ever possibly use in a single campaign. There's over 100 new fey, roleplay options, categories for easy DM use, locations, and more. Seriously, there is so much fey material in here that it's insane. Chapter 1: Roleplaying the Fey An in-depth examination of what makes a fey a fey and guides on ways for DMs to...   [click here for more]
Dungeon Masters Guild  $10.00

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The Practice: Fantasy Alchemy & Herbalism

The Practice: Fantasy Alchemy & Herbalism


The Practice is a complex fantasy alchemy and herbalism system for 5e. This is version 3.2, including modified crafting rules, 136 ingredients from lore, reality, and monsters. There are also 113 properties that can be applied to the concoctions. This project has taken me 7 years to get to this point, and as far as I can tell, it isn't done, but now I present it to you. Please enjoy. ...   [click here for more]
Dungeon Masters Guild  $10.00

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Dungeon Master's Options: High-Level Campaigns

Dungeon Master's Options: High-Level Campaigns


What's a DM to do when the player characters in his campaign become so powerful that nothing in the 'world is a challenge for them anymore? Just what are the essential ingredients in an adventure geared toward high-level play? Here is a trove of advice and new rules for every AD&D game Dungeon Master who wishes to create adventures for truly legendary heroes. Find everything you need to create...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Nerzugal's Dungeon Master Toolkit

Nerzugal's Dungeon Master Toolkit


Physical Copies Now Available in Softcover and Hardcover (Click Here!) This Toolkit contains a collection of generic set pieces I have created in my time as a dungeon master. It includes an assortment of dungeon maps, puzzles, fully detailed dungeons, random encounters, entire one-shot adventures, and tables to create hundreds of fun magic items. Most of these are able to be...   [click here for more]
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Codex of the Infinite Planes Collected 1 The Inner Planes

Codex of the Infinite Planes Collected 1 The Inner Planes


Codex of the Infinite Planes Collection I: The Inner Planes The secrets, mysteries, monsters, and more of air, earth, fire, and water, collected together at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the...   [click here for more]
Dungeon Masters Guild  $9.95

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Captains and Cannons: A Ship Combat Guide in D&D 5e

Captains and Cannons: A Ship Combat Guide in D&D 5e


Captains and Cannons: a Guide to Ship Combat in Dungeons and Dragons 5th Edition. This ruleset explains how to run a ship battle in your campaign. Whether you want to fight on lashed-together longships, blast enemies with the cannons of your carrack, or just ram rowboats, this ruleset has everything you need. Designed to be scalable, flexible, fast, and easy to learn, Captains and Cannons is here...   [click here for more]
Dungeon Masters Guild  $7.99

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Books & Libraries

Books & Libraries


This inspirational guide offers a large amount of tools, tables and ideas for improvising books and libraries on the spot. For those players that always seek out the magic of knowledge in a library of a town that you did not prepare. Or those players that open the books on the desk you described in the spur of the moment. No need to force improvisation here any longer, this guide will be your help!...   [click here for more]
Dungeon Masters Guild  $7.95

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Journey into the Feywild

Journey into the Feywild


The green trees sway, and a fresh breeze greets you as you walk past the ring of trees, you have stepped into a strange and fantastical realm ruled by ancient creatures where nature reigns supreme. This book contains materials and inspiration to run your adventures in the Feywild, home of the faeries, under the Dungeons & Dragons 5th Edition ruleset. Chapter 1: All...   [click here for more]
Dungeon Masters Guild  $7.95

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Slinker, Sailor, Soldier, Spy: 52 NPCs and Tools to Make Countless More

Slinker, Sailor, Soldier, Spy: 52 NPCs and Tools to Make Countless More


52 original NPCs and Guidelines to Make Countless More! From Comicbook.com — "...a useful supplement for DMs who need more stat blocks in their back pocket [and] a huge help when crafting future encounters." Slinker, Sailor, Soldier, Spy is a supplement that puts 52 unique non-player characters, and the tools to make countless more, in your hands. Once you've...   [click here for more]
Dungeon Masters Guild  $7.95

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Booms, Heals, and Bleedings: Bombs, Alchemy, and Poisons

Booms, Heals, and Bleedings: Bombs, Alchemy, and Poisons


This comprehensive supplement aims to provide users with mechanics for Bombs, more detailed Alchemy, poisonmaking, and more. This is great for DMs who want more realistic mechanics, playing without a magic user, or campaigns that have a lot gems and nothing to use them on! Included in this supplement is: - Detailed mechanics for harvesting resources and mining gems and metals. - Instructions...   [click here for more]
Dungeon Masters Guild  $6.99

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The B.A.M. Bundle

The B.A.M. Bundle


Bundle of 20 products! Includes electrum, gold, silver, and copper best-sellers! WHAT'S INCLUDED -- 20 PRODUCTS, OVER 150 PAGES : 40+ Equipment Packs (Best Electrum Seller, 4.5 rating) Lingering Injuries by Damage Type (Best Electrum Seller, 4.5 rating) The Bestiary (Best Electrum...   [click here for more]
Dungeon Masters Guild  $6.99

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Old School Hacks Vol. 3: Megadungeon Mayhem

Old School Hacks Vol. 3: Megadungeon Mayhem


The third volume in the Old School Hacks series is here and it's all about making megadungeons awesome! This 34-page guide features four chapters of material covering: What makes a megadungeon tick? Tons of tools and advice for varying the environment, monsters, hazards, and challenges in the dungeon. Variant and optional rules to help make megadungeon campaigns feel different...   [click here for more]
Dungeon Masters Guild  $6.95

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Villains & Lairs II

Villains & Lairs II


Limited-time introductory price of $6.95 until April 25, 2019! Tired of heroes demolishing your dreadlords? Bored of barbarians brushing aside your BBEG? Sick of those meddling kids ruining your zoning plans? Revolutionize your game with this collection of 28 villanous NPCs, from small fry to world-ender, eight of which include maps and details of their lairs. Sinister...   [click here for more]
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How To Train Your Companion (5e)

How To Train Your Companion (5e)


How to Train Your Companion How To Train Your Companion is a guide for training your Dragons, Elementals, Familiars, Beasts, Monstrosities and Plants. If you are an adventurer who finds themself a dragons egg, or lone bear cub and are looking to raise it as your companion then look inside this tome for a guide and added abilites to help you train these creatures. Inside this text includes *...   [click here for more]
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Save Vs. Disease

Save Vs. Disease


A 5th edition D&D resource book filled with diseases, parasites, and the symbiotic relationships your players and villains may have with them. This includes numerous items fitting to the theme of trade-offs, infestation, disease, and parasitic relationships. Check out my other products, including pay what you want offerings, to see my writing style and support my work. Bound A guide to binding...   [click here for more]
Dungeon Masters Guild  $6.00

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Great Gilded Guilds

Great Gilded Guilds


Design your own clandestine guild! Great Gilded Guilds is a DM-facing guide on constructing your own secretive guilds of thieves, assassins, mercenaries, rebel freedom fighters, and other underworld organizations. It details their business practices, themes, membership, and all of the information you need to weave a living, breathing organization into the fabric of your world. This...   [click here for more]
Dungeon Masters Guild  $5.99

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The Art of Warfare

The Art of Warfare


Prepare to war! This essential supplement is dedicated to the tacticians and heroes of Dungeons & Dragons! It contains exciting new options for mass combat, and will help you make your battles the very best they can be: fast, exciting and tactically meaningful. Make battles as big or as little as you want, with different scales of conflict! Whether you are planing a future mass...   [click here for more]
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A Clash of Swords

A Clash of Swords


When the armies march, all the earth trembles. D&D has a long history on troops and massive combat and warfare adventures, but 5th edition is the first one to achieve that armies keep being relevant even when heroes achieve high levels. The beauty of this edition is that numbers matter: high quantities of low level mooks can stand a chance to overpower a group of adventurers, and smart PCs will...   [click here for more]
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Advanced Crafting and Enchanting Guide

Advanced Crafting and Enchanting Guide


This document contains a detailed guide to crafting that was developed for my homebrew campaign. Within you will find: - A list of exotic materials and their innate effects when used to create gear - Detailed instructions for how to go about creating mundane weapons and armor - Detailed instructions for enchanting gear with various effects This guide has been developed over the course of...   [click here for more]
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Adventuring Region: The Stryhor Woods

Adventuring Region: The Stryhor Woods


While most forests harbor some kind of danger, the Stryhor Woods are an especially dangerous region filled with old trees, thick brushes and steep cliffs. Most of the woodland is covered by the foliage and just one old road leads through the forest. The Stryhor Woods are a D&D 5e region featuring the hamlet of Lestead, seven interconnected adventuring locations like the Griffon...   [click here for more]
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Fulvano's Guide to the Wilds

Fulvano's Guide to the Wilds


Beyond the walls and roads of civilization, the old places of the world still reign. Vast, untamed wilderness stretches in all directions, promising untold adventure and danger for those willing to traverse it. Fulvano's Guide to the Wilds contains expanded rules and content for wilderness survival and exploration. It builds on the foundations found in the Player's Handbook and...   [click here for more]
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Thaqualm's Book of Humanoids

Thaqualm's Book of Humanoids


Thaqualms Book of Humanoids is a new supplement for your D&D game, providing advice on how to establish traditionally “monstrous” humanoids as cultures and possible allies in your campaign. This guide also takes a fresh look at the “standard” humanoids of the Player’s Handbook, examining and expanding upon their core narratives. Thqualm’s...   [click here for more]
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Trap Compendium

Trap Compendium


For the Discerning Dungeon Master Looking to build a more dangerous lair? These pages contain 50 dire traps, ready for your use in your 5th Edition Roleplaying Game, and the rules to build countless more. Featuring the same custom trap system seen in the Total Party Kill Handbook to let you easily build the trap you want for heroes from levels 1 to 20, the Trap Compendium...   [click here for more]
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Tutorial Adventure - The Dike is Breaking

Tutorial Adventure - The Dike is Breaking


It’s simple. Before you’re willing to drop hard cash for the Starter Set or Player’s Handbook, you need to know if you and your friends will enjoy playing D&D. That’s what The Dike is Breaking is made for. It’s a 2-hour romp of an adventure that walks players through Mad Mel's private town and tomb, teaching them just enough...   [click here for more]
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Drax's Deadly Plants of Chult - 50 deadly jungle plants

Drax's Deadly Plants of Chult - 50 deadly jungle plants


Drax’s Deadly Plants of Chult - 50 Deadly Plants for any Outdoor Adventure! Looking for new and exciting ways to kill your PCs? Ready to spice up the Tomb of Annihilation hex crawl? Drax Bloodaxe barely escaped the clutches of the Chultan jungle, and he returned with these eye-witness accounts of Chult’s deadliest plants. Use this collection to throw in dangerous new plant monsters, and...   [click here for more]
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Dungeon Builder's Guidebook (2e)

Dungeon Builder's Guidebook (2e)


You are probably wondering: Is this guidebook for me? In a word?yes! Dungeon Builder's Guidebook assembles tried-and -true dungeon building advice, approaches, and tactics gathered over many years. The suggestions and samples in this book are an invaluable resource for initiaing and fleshing out the ruins, mines, caverns, and tombs of your imagination. What if your already design all your own dungeons?...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon Master's Design Kit (1e)

Dungeon Master's Design Kit (1e)


As any good Dungeon Master knows, preparation is the key to a great adventure. The more work done in advance, the smoother the play session will go. And nothing turns players off faster than a DM fumbling for the right piece of information in the middle of a fast-paced session. That's where the Dungeon Master's Design Kit comes in. Inside its 96 time-saving pages are scores of organizational ideas,...   [click here for more]
Wizards of the Coast  $4.99

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Eldritch Expansion

Eldritch Expansion


"Eldritch magic, the powers drawn from those dark beings and forces which exist between the stars. Not as pervasive as the arcane and divine magics wielded by more common spellcasters, eldritch magic always presents an aspect of otherness, a connection to a world which rarely intersects with ours and which strikes ordinary mortals as strange... and dangerous." Unlock...   [click here for more]
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Planar Passages

Planar Passages


Have you ever felt that the way the D&D cosmology is presented, with all the different layers of each Outer Plane and having several different – but not really all that different – upper and lower planes, seems kind of hard to manage or even to get a good grasp on? Perhaps, you’re looking for a way to let lower level characters go on plane-hopping adventures? Do...   [click here for more]
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World Builder's Guidebook (2e)

World Builder's Guidebook (2e)


Admit it. . . you've always wanted to design your own fantasy world. But the job was just too big and complicated, so you either quit in frustration or didn't start at all. Get out your pencils and markers, because it's time to make that dream come true! From the first steps of picking a campaign book to the final details of crafting a kingdom or city, World Builder's Guidebook leads you stage by...   [click here for more]
Wizards of the Coast  $4.99

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Ancestral Weapons

Ancestral Weapons


Ancestral Weapons contains rules for scaling heirloom weapons and quick-building magic weapons. A noble blade wielded in the blood wars, an axe used to protect the great city of Mirabar from orc invasions, or a powerful staff passed down by great sorcerers through the aeons. Ancestral Weapons are iconic within roleplaying. These weapons embody a character’s family, story, and history....   [click here for more]
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Cataphract's Adventurers Guild Supplement

Cataphract's Adventurers Guild Supplement


Adventurers often choose to band together to create a legitimate agency for their lifestyle. Guilds offer members a variety of perks and services, in exchange for a cut of profits, and the odd job or two. This supplement is a guide for creating and managing a guild campaign. It offers players interesting opportunities to augment and expand their normal game. There are rules for establishing your guild,...   [click here for more]
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Classic Cosmology

Classic Cosmology


Looking for an alternative to the layout of the planes given in 5th Edition Dungeons & Dragons? Now you can hearken back to an earlier time, when the Cosmic Wheel defined the Outer Planes, planes of Negative and Positive energy intersected with the Elemental planes to form Quasi-Elemental planes, and all were inhabited by deadly creatures. This book includes a layout for an alternative cosmology...   [click here for more]
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Martial Arms Training Manual (Fantasy Grounds)

Martial Arms Training Manual (Fantasy Grounds)


Announcing the Martial Arms Training Manual, which contains new fighting styles, updated weapon techniques for existing 5th edition weapons and new exotic weapons, now for Fantasy Grounds! Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles. Each weapon and fighting style now has an active...   [click here for more]
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Smitty's Modular Strongholds

Smitty's Modular Strongholds


A Compendium of House Rules for Building and Maintaining Strongholds for DMs and Players of Dungeons & Dragons 5th Edition, including: Construction Materials, Costs, and Time, Fortifications, Hirelings and Nonplayer Characters, Siege Equipment and Combat, and New Feats and Gear. NOW WITH DOMINION RULES! ...   [click here for more]
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262 Feats and Boons

262 Feats and Boons


Codex Augustus: 262 Feats and Boons 31 Pages, over 20,000 words. 68 Racial Boons Race-specific boons are designed to enhance or support existing abilities or themes. Some are weak, some are powerful - Use these as rewards as a permanent buff, or a potential feat alternative, or as a token to represent and / or reinforce their race selection. 124 Class Boons...   [click here for more]
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Item Drop Alternate Treasure Generation

Item Drop Alternate Treasure Generation


Item Drop Alternate Treasure Generation provides an alternate method to generate interesting loot items for your player characters to uncover. The system allows you to drop a set of dice and read the bones against a set of tables to find out what strange item you have uncovered. With huge tables of options the items generated with this system are truly unique and sure to add some interesting twists...   [click here for more]
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Spectrum of Magic

Spectrum of Magic


The Spectrum of Magic... UPDATED: Now includes information for the Guildmaster's Guide to Ravnica ...consists of 5 colors, each representing a different philosophy that shapes the effect of its spells. This book presents an alternative alignment system to the classic Good vs Evil and Law vs Chaos paradigm that may govern magic infused worlds outside of...   [click here for more]
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Character Creation Options

Character Creation Options


Link to preview http://homebrewery.naturalcrit.com/share/S1mKTiHuF7 Are your players tired of the 4d6D1? Is 3d6 too weak for your games? The old four 1s, 2s, 4s, 5s, 6s deck is too generic? The solution to your problems is here, in these pages! Over 600 000 options that allow you to generate the base ability scores for characters, all expressed with a statistical evaluation score,...   [click here for more]
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City State Creator II

City State Creator II


The easiest and most enjoyable way to create an epic old school city state of your very own is finally here. Have you ever wanted to design your own fantasy city comparable to the Free City of Greyhawk, Waterdeep along the Sword Coast, or the City State of the Invincible Overlord? Have you ever felt overwhelmed by the sheer magnitude of the daunting task? This volume (along with ELD2,...   [click here for more]
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Mindphlayers & Metaphysicians

Mindphlayers & Metaphysicians


Mindphlayers & Metaphysicians is a guide for adventures using the fifth edition of Dungeons & Dragons in which the player characters explore ruins of ancient civilizations, sneak into secret libraries of powerful empires and even enter portals to other planes of existence, seeking not (only) power and wealth, but (also) knowledge and wisdom. In Mindphlayers...   [click here for more]
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Monster Crafter

Monster Crafter


From the author of Loot and Fortune and the Ilkhana's Grimoires series comes a new way to look at monsters; as raw materials! Slay your horrific monstrous foes, then use their discarded shells to craft yourself new equipment! Monster Crafter separates the bits and pieces of monsters left over into base components and additive components. With 31 base components and 59 additive components within...   [click here for more]
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So You Want to Be a Time Traveler

So You Want to Be a Time Traveler


So You Want to Be a Time Traveler provides lore, advice, archetypes, and more for parties who want to include elements of time travel into their campaigns. Sure, it's tricky... but oh so tempting! With this new supplement, you no longer have to be scared of time travel. We give you all the tools you need. Included in this supplement: - Lore about time travel in the Forgetten Realms...   [click here for more]
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Deadly Dungeon Doors - Fantasy Grounds

Deadly Dungeon Doors - Fantasy Grounds


Welcome to Deadly Dungeon Doors - the Fantasy Grounds Version! Deadly Dungeon Doors is an automated Fantasy Grounds mod.file on how to create exciting door encounters in your own dungeon adventures! Included are also: A quick overview on how dungeon doors are experienced in D&D right now. Traps Damage Severity Skill checks Locks New rules variant on a door’s Armor Classs...   [click here for more]
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Festivals, Feasts & Fairs

Festivals, Feasts & Fairs


Between dragon attacks, goblin invasions, and evil necromantic cults, everyone needs an opportunity to unwind and relax. Festivals, Feasts & Fairs is designed to turn your “pleasant downtime” into a fully interactive experience. In this book you'll find... Carnival games & competitive activities... Two new player backgrounds, the Carnie and the Mummer... New...   [click here for more]
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Friends and Foes I

Friends and Foes I


Cawood Publishing presents Friends and Foes I for 5th Edition! A 200-page Dungeon Master's guide packed with 185 NPCs (levels 7-12). From the makers of 23 bestselling 5E products. At the heart of every adventure are unforgettable characters! This collection of NPCs includes friends to aid the heroes and foes to oppose them. Each NPC has its own stat block and detailed...   [click here for more]
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Friends and Foes II

Friends and Foes II


Cawood Publishing presents Friends and Foes II! A 235-page Dungeon Master's guide packed with 220 NPCs (levels 13-20)! From the makers of 23 bestselling 5E products. This collection of NPCs includes friends to aid the heroes and foes to oppose them. Each NPC has their own stat block, background information, and equipment. Sub-classes and spells from Xanathar's...   [click here for more]
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