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The Grinning Frog is delighted to present a collection of 200 catchprases for NPCs - actually now 300!
Please blame Chris Perkins of Wizards of the Coast - he posted a query/suggestion on twitter that such a thing as this publication would be a nice thing to have. Me being me thought - "Hey, let's gather together all the great suggestions on twitter so they don't vanish into the void"... [click here for more] |
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5th Edition rules clarifications
This document is based on J. Crawford rulings (RAW and RAI) that have appeared on Twitter or in the monthly Sage Advice columns.
Sage Advice gives official clarifications of D&D rules. Sometimes it also provides reference documents to help a D&D game run more smoothly.
Google "Sage Advice Compendium" to obtain the latest pdf document that... [click here for more] |
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A simple guide for players and game masters to create unique and balanced half-races for their campaign settings. ... [click here for more] |
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The second installment in the Guide to Creating 5e Half-Races rules. This simple and effective booklet adds 8 additional options to build upon the core booklet. ... [click here for more] |
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This Atlas is intended to be used in any D&D 5E game taking place in cold, northern regions, and is suitable for the settings of Forgotten Realms, Eberron, Ravenloft, Ravnica or Theros.
This Atlas seeks to breathe life into a game by providing pictures of locations in a remote land called Garðarshólmi. Thus, for example, if the party is travelling across a great glacier, creeping through a... [click here for more] |
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Dungeons and Dragons is a wonderful game full of adventure, made for anyone to play, and capable of taking you past your own imagination! As a long time player and as a DM, I wanted to share with others even more ways to play D&D in my Adventurers' Appendices. I am starting with new character options, and I hope to continue adding upon it. Adventurers' Appendices 1.1 comes with... [click here for more] |
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THIS IS A PREVIEW FOR "ANCIENT WARRIORS," A COMPLETE SUPPLEMENT FEATURING 50+ CLASSICALLY-INSPIRED NPC STATBLOCKS, WEAPONS, FEATS AND ORIGINAL ART. AVAILABLE NOW ON DMSGUILD.
“Hurry! Battle waits for no one!”
Arishat set aside the last of her gold bracelets at the edge of the practice ring. A symbol of her substantial commercial success while transacting with rival traders, though they’d do... [click here for more] |
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THIS IS A PREVIEW FOR "ANCIENT WARRIORS," A COMPLETE SUPPLEMENT FEATURING 50+ CLASSICALLY-INSPIRED NPC STATBLOCKS, WEAPONS, FEATS AND ORIGINAL ART. AVAILABLE NOW ON DMSGUILD.
--Excerpt from Section II(a), (i)-(ii); Grivpanvar Field Manual, Eighth Edition. Original publication by Kaufa-zata.
II. Mounted Attack
a. Surprise – may be achieved... [click here for more] |
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THIS IS A PREVIEW FOR "ANCIENT WARRIORS," A COMPLETE SUPPLEMENT FEATURING 50+ CLASSICALLY-INSPIRED NPC STATBLOCKS, WEAPONS, FEATS AND ORIGINAL ART. AVAILABLE NOW ON DMSGUILD.
“The only thing louder than the sound of fleeing feet is the thundering of hooves”- Agnija Longspear, 2nd Elven Ilai.
Welcome to Ancient Warriors Preview - Companions & Phalangites of Macedon! A 5e supplement meant... [click here for more] |
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THIS IS A PREVIEW FOR "ANCIENT WARRIORS," A COMPLETE SUPPLEMENT FEATURING 50+ CLASSICALLY-INSPIRED NPC STATBLOCKS, WEAPONS, FEATS AND ORIGINAL ART. AVAILABLE NOW ON DMSGUILD.
The mood of the forward camp matched the dreariness of the low-hanging clouds overhead. It didn’t take a Haruspex to see that these were not the same soldiers who’d set out on their expedition a month ago. All one... [click here for more] |
Dungeon Masters Guild |
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THIS IS A PREVIEW FOR "ANCIENT WARRIORS," A COMPLETE SUPPLEMENT FEATURING 50+ CLASSICALLY-INSPIRED NPC STATBLOCKS, WEAPONS, FEATS AND ORIGINAL ART. AVAILABLE NOW ON DMSGUILD.
A cloud of dust rises above the olive grove as a line of soldiers winds its away across the countryside. The mid-day sun glints off the breastplates and dusty helmets of the procession leaders as they strain under the weight... [click here for more] |
Dungeon Masters Guild |
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THIS IS A PREVIEW FOR "ANCIENT WARRIORS," A COMPLETE SUPPLEMENT FEATURING 50+ CLASSICALLY-INSPIRED NPC STATBLOCKS, WEAPONS, FEATS AND ORIGINAL ART. AVAILABLE NOW ON DMSGUILD.
Kanto could feel the energy of the crowd building around him. Standing on a podium, fear hidden behind a mask of dark face paint, he presented an image of assurance, resolution. For too long had these townsfolk had stood idle... [click here for more] |
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This is a guide for adventures in or traversing Waterdeep, to help those dealing with the Baker's Guild. This is a series in progress, other guild laws will be covered in different bodies of work. ... [click here for more] |
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This nefarious tome contains puzzles, traps, and tricks mercilessly harvested from the darkest corners of mathematical hell. Brace yourself, for this knowledge is far too powerful for any mere dungeon master to possess.
Prepare to be plunged into a maelstrom of numerical wickedness, where reason trembles and logic quivers. Each chapter unveils a new circle of mathematical agony, a... [click here for more] |
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The world is a dangerous place. An adventurer can barely take a step without an orc trying to cave in their skull or a dragon sneaking in for a breath weapon enema. With heroes exposed to so many hair raising dangers it makes sense that their bodies would take more abuse than a toilet mimic after an outbreak of dysentery. This supplement from the vaults of The Pickled Dragon introduces rules for... [click here for more] |
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Over 3,000 downloads!
If you've ever introduced new players to D&D, you've almost certainly heard this question during character creation:
"What's the difference between X class and Y class?"
The flavor text and illustrations in the PHB make that an easy question to answer for martial classes (at least for me). But it's a little harder to explain the nuances and roles of the... [click here for more] |
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*** UPDATED *** 40 new conversations added! (Renamed from Random NPC Conversations) Not every conversation overheard by adventurers lead to a quest, adventure, or mission. Dungeon Masters who want to add depth, color, and variety to their settings, without the baggage of coming up with yet another side-quest, will enjoy this resource. What are the townsfolk talking about today?
Coming soon: No-So-Casual... [click here for more] |
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Hidden deep within the Autumn Forest of Arborea lives a group of ancient plane-crossing unicorns. Together with their heroic allies, they have a singular mission - to answer the cries of help that come from pure-hearted children of elven blood.
Meet the Champions of Autumn Forest
It was to the noble unicorns that Angharradh of the Seldarine gifted the magical Autumn Forest. Deep in the realm... [click here for more] |
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Hidden deep within the Autumn Forest of Arborea lives a group of ancient plane-crossing unicorns. Together with their heroic allies, they have a singular mission - to answer the cries of help that come from pure-hearted children of elven blood.
Meet the Champions of Autumn Forest
It was to the noble unicorns that Angharradh of the Seldarine gifted the magical Autumn Forest. Deep in the realm... [click here for more] |
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This supplement contains Spells, Magic items and feats designed to be used in an adventure set in an urban campaign. Everything in the book is completely compatible with the 5e D&D rule system regardless of which setting you prefer to play in.
It is designed to give players and DMs more options for characters that are specialised to dealing with social encounters or city street adventures. Whether... [click here for more] |
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This guide provides alternative rules for magic item creation, for players (and the DMS who agree with them) who think the existing crafting rules are overly restrictive and take too long to be of any use. The rules within build off of those released in Xanathar's Guide to Everything, and are designed to fit within the new downtime system presented in the same chapter. At its core, these... [click here for more] |
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This document contains my hombrew rules for having players create any Magical weapons that they want. ... [click here for more] |
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A simple cheat sheet succinctly describing available turn actions during combat. ... [click here for more] |
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The D&D Compendium, free to download, 46-pages, contains an original class from E. Gary Gygax and David Belmonte, as well as many useful articles for DMs and Players.
In this Compendium you will find--
A complete, brief adventure module, Pharaoh's Curse especially designed to show beginning DMs how to create dungeons.
Solo Adventure: The Gem of Wisdom, first part, containing 52... [click here for more] |
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Please consider leaving a review! I make free content to help the wider dnd world as best I can!
Epic Monsters are a variety that fall just short of Legendary status. They aren’t quite as powerful, but use similar mechanics to keep combat interesting even outside of your BBEG. These mostly take the form of monsters that you will see out in your campaign, that have become stronger than normal, allowing... [click here for more] |
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Explore now options and spell selections for the most fearsome monsters in Dungeons and Dragons! Dragon Magic is full of guidance on running dragons, selecting their spells, and using those spell to enhance their combat and roleplay potential.
Chapter 1 provides guidance to inform what spells dragons take, and reviews every type of dragon in the Monster Manual, listing specific spell options and how... [click here for more] |
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A fun and simple improvement to the Inspiration mechanic of 5e. 200 easily rolled effects will give one-time use abilities to your players.
Subplot effects can put an exciting twist on the story, Adventure effects can give bonuses and unique uses to skill checks, and Combat effects can shake up the battle and its participants. These are only 3 out of 9 types of effects that a player might get! ... [click here for more] |
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“Dungeon Unit Cleared Keep” or DUCK leveling, is a way to determine when the “Player Characters” or PC should level up.
The guiding principle of DUCK leveling is that when the PC’s have successfully completed a major objective of the game, they receive a level up. These goals need to be clear to the referee of the game, but they don’t need to be laid out explicitly to the players.... [click here for more] |
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Nervous about starting to run your first D&D game? This document is for you! Inside you will find helpful tips and advice useful to new Dungeon Masters.
Be sure to check out my other DM's Guild offerings!
And my NPC and Monster Collections…
... [click here for more] |
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Spells and magic are an essential part of many characters in Dungeons and Dragons. As someone who has played a slew of spellcasters, I came to the realization that some elemental damage types in 5th Edition are much more favored than others. Particularly, there are far more spells representing fire and lighting when compared to the remaining elements.
Luckily, this problem has been... [click here for more] |
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In celebration of our soon to be released sequel Fantastic Terrain II, we are releasing a 7 piece sample from our original best-seller, Fantastic Terrain!
Comicbook.com: "If you're looking for a way to spice up your D&D battlefields or dungeons, give Fantastic Terrain a try today."
GeekTyrant.com: "I could definitely use more of these in my future adventures."
Roguewatson.com: "...this supplement... [click here for more] |
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This is a brief guide on how to integrate Fathoms Below into official campaigns, as well as third-party supplements on DMsGuild.com that are recommended for a campaign set in the Eight Seas. ... [click here for more] |
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Feldor's Guide to Triel – Free Edition
Note: This is the abridged Free Edition of Feldor's Guide to Triel. This edition contains a condensed history, 8 locations, 9 NPCs, 5 factions, and 2 maps. You can download the complete, unabridged version here.
Need a new village after the last one burnt to the ground? Tired of spending hours designing NPCs? Need some quick quest hooks? Before his... [click here for more] |
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This is a simplified reference sheet for Combat Options in D&D 5th Edition. It does not include every option, but most options a player might want to be reminded of.
Note: Some DM's do not allow drinking potions as an Interaction even if they are on the belt, in any case consult your DM on this sheet before using.
Enjoy!! ... [click here for more] |
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Dungeons and Dragons is a unique game that is currently enjoying a renaissance. An issue that I always wanted to solve was managing player counts. It was only when I moved to a small town where no one played Dungeons and Dragons that I decided I could not say no to someone who asked to play.
I learned to play 'The West Marches' Style of DnD through trial and error, and hopefully this essay of tips... [click here for more] |
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I've recently penned a couple of optional rules for Dungeons and Dragons 5th Edition for use with some friends, and edited those rules based on their feedback. The included pages are the result of that colaboration. ... [click here for more] |
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Adventure awaits on the open road! Dungeons and Dragons provides some great tools, feats, spells, and gameplay dynamics for long distance travel, but many DMs struggle to use these elements to make engaging travel adventures. This core rules set ties all of those pieces together into a cohesive framework for DMs to run engaging, adventurous, and fun travel experiences!
December 30, 2018 update: Uploaded... [click here for more] |
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Libro homebrew - Todavia es la versión Alpha, habrá más actualizaciones en lo que vaya del año.
Hasta ahora tiene:
10 especias/condimentos mágicos/as.
10 recetas sencillas.
10 recetas simples.
4 recetas complejas. ... [click here for more] |
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A detailed summary of the mechanics of feudalism as relevant for D&D campaigns of varying political complexity. Everything from the various methods of gaining a title to the obligations those titles require of players are discussed. Also included is a summary of the economics of a fief to determine how much gold the lands will earn or cost the characters as they maintain their new noble status.... [click here for more] |
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Lantern's Cross: A Drag n' Drop D&D Town
An idyllic trading town full of wonder and opportunities for adventure.
[NOTE: This is not an adventure. Rather, this is a setting/backdrop with hooks on which to hang adventures.]
Do you need a town to throw your wandering adventures into? Look no further than Lantern's Cross! Designed for easy readability and accessibility,... [click here for more] |
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D&D Legacy Presents: How to use this book
In the history of D&D, there used to be more information attached to each ability score. That information, mostly from AD&D has been carefully converted into 5th edition.
This helps prevent powercreep, can balance high levels of play, and assist balance with min/maxers. This gives new DM's the history of the abilities,... [click here for more] |
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"I want to sneak up on him while he's sleeping...and go for the instant kill!"
Oh, boy. You've heard THAT one before. I mean, it's just some cruddy 25 XP guard, right? You could just let them do it...
Or you could pull out this supplement and make something weird, whacky, funny, scary, impactful, or dangerous happen.
Let Sleeping Guards Lie is a short supplement that allows... [click here for more] |
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If you want something different than your typical magic shop, finding magic item sellers in your downtime, or just want to run a fun shopping encounter, then the Magical Auction is for you!
Listed in this supplement are rules for running your very own Magic Auction as well as an example buyers guide and example NPCs to populate your auction. ... [click here for more] |
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Minions, as a mechanic, were introduced in 4th Edition to make battles massive and epic without adding too much difficulty to the battle. A minion has 1 HP and therefore dies as soon as it takes any damage, so long as that damage is not the result of a missed attack. This concept can be ported directly over into 5th Edition, with the addition of not being killed if it succeeds on a saving throw that... [click here for more] |
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Miasteczko Mirmilowo to drugi element kampani, jaki powstał w ramach mojego streamu Warsztat Mistrza Podziemi. Jest to opis miasteczka Mirmilowo, które z łatwością umieścić można w dowolnym settingu i które stanowi idealną bazę wypadową dla postaci na poziomach doświadczenia 1-4.
Dokument PDF zawiera:
- Mapę miasteczka z opisem najważniejszych budynków
- Pięć lokacji w, których... [click here for more] |
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A simple breakdown of a quick D&D session zero to run through ahead of playing with strangers online or in person. The one pager is designed to make sure everyone is on the same page and that everyone feels safe and ready to have a good time.
You won't find anything here that re-invents the wheel but you might find it useful. ... [click here for more] |
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As a Dungeon Master, you have faced the mob dilemma. Using mobs of weak creatures in appropriate places allows for fantasy realism and allows the players to act on those media-fueled power fantasies. But using mobs of creatures creates a nightmare of record keeping and can turn combat into a boring dice grind while the players are sucked into the digital plane of smart phones. These optional rules... [click here for more] |
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Thanks - now over 500 downloads! Welcome to Nebelun’s Pandect of Possibilities, a 30-page handbook of variant rules options to add compatible depth for the fifth edition of DUNGEONS & DRAGONS®. Final release (Version 5.0, June 2021). For the latest updates, see the related Tome of Variance project that continues on GM Binder, Reddit and the Tome of Variance... [click here for more] |
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This was supposed to be a comic parody of the Tortle Package using pigs instead of turtles. It turned out that there was enough material to make a new serious player race that can be used in most normal games.
The document also includes my notes on designing the race, so if you are into making new races yourself you might be inspired by my notes. ... [click here for more] |
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