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Puzzles, Predicaments, and Perplexities

Puzzles, Predicaments, and Perplexities


Now available as of November 27, 2019 - Puzzles, Predicaments, and Perplexities II as a PDF, softcover, and hardcover print! Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be...   [click here for more]
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Creature Harvest Index - Beasts

Creature Harvest Index - Beasts


**NOW OUT: Vol 2, ELEMENTALS! Thank you all for the support!!** https://www.dmsguild.com/product/274292/Creature-Harvest-Index--Elementals "In my culture, we harvest what we kill. The meat feeds us. The furs warm us. We adorn ourselves with their feathers and bones with pride- not in the kill, but in gratitude of the spirit that chose us to wear it." - Aki T'chana, shaman of the...   [click here for more]
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Before Phandelver - A Tutorial Adventure

Before Phandelver - A Tutorial Adventure


Before Phandelver A Tutorial and Alternate Start for Lost Mines of Phandelver Before Phandelver is a tutorial adventure designed to help new players and DMs be better introduced to Dungeons & Dragons. Crafted with best educational practices in mind and covering important details of preparation and mindset often overlooked, especially by new DMs, Before Phandelver...   [click here for more]
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Amarune's Almanac: Forests of the Realms

Amarune's Almanac: Forests of the Realms


"I love books like this." - Ed Greenwood (excerpt from Foreword) "When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life...   [click here for more]
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Creature Harvest Index - Monstrosities

Creature Harvest Index - Monstrosities


VOLUME IV: ELEMENTALS NOW OUT AND ALREADY A COPPER BEST SELLER! https://www.dmsguild.com/product/274292/Creature-Harvest-Index--Elementals "Magic has long been used to create. It is no surprise that beings with the ability to do so have used their powers to breathe life into strange creatures that don't seem naturally possible. I mean, come on- an owlbear?" - Magus Darion Forgana...   [click here for more]
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Villains & Lairs II

Villains & Lairs II


Tired of heroes demolishing your dreadlords? Bored of barbarians brushing aside your BBEG? Sick of those meddling kids ruining your zoning plans? Revolutionize your game with this collection of 28 villainous NPCs, from small fry to world-ender, eight of which include maps and details of their lairs. Sinister side-quests, terrifying overlords, bounties, one-shots and more...   [click here for more]
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Fantastic Terrain

Fantastic Terrain


FANTASTIC TERRAIN! A COLLECTION OF ENVIRONMENTAL EFFECTS TO HELP AND HINDER YOUR HEROES! Comicbook.com: "If you're looking for a way to spice up your D&D battlefields or dungeons, give Fantastic Terrain a try today." GeekTyrant.com: "I could definitely use more of these in my future adventures." Jason S. "...this is a game changer without a doubt." The world of Dungeons...   [click here for more]
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Out of the Abyss - DM Guide

Out of the Abyss - DM Guide


Elven Tower presents a compilation document of all the content for DMs running Out of the Abyss module. This guide has been very well received by the DMs community. I have gotten great response during the creation of this content. The guide is over 60 pages long and contains hoards of information, guides, suggestions, and general information for DMs running this module. It...   [click here for more]
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Malar: The Beastlord Compendium

Malar: The Beastlord Compendium


"Gather the faithful. The time has come for a Great Hunt." The Forgotten Realms god of the hunt is feral, wild, and vicious: Malar is the dark side of nature. The civilized people of Faerûn might pray to Malar out of fear or before hunting. But they also forbid worshiping him and loathe his followers, considering them savage murderers. Assembled from the vast collection...   [click here for more]
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Waterdeep Primer

Waterdeep Primer


The Waterdeep Primer is a Dungeon Master's go to document to learn about or refresh their knowledge of the current state of Waterdeep. The primer is a summary, distillation and update of the AD&D, 3.5e, and 4e printings about Waterdeep. The Primer saves Dungeon Masters' time by reducing the amount of searching and reading needed to gain an up to date understanding of the current state of Waterdeep....   [click here for more]
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Waterdeep Factbook

Waterdeep Factbook


With the release of Dragon Heist and Dungeon of the Mad Mage, there's plenty of reasons for groups to be visiting Waterdeep. I've gone through as much of the previous editions books as I could get my hands on to bring the old locations of Waterdeep back and available for your players to explore. This book is intended to offer additional content for DM's running an adventure in or around Waterdeep....   [click here for more]
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Avernus Encounter Tables - Table Rolls

Avernus Encounter Tables - Table Rolls


Encounter tables using creatures from Baldur's Gate: Descent into Avernus and Monster Manual. Encounter tables for Low (1-4), Mid (5-10) and High (11+) including: City Encounters (low & mid city encounters, low & mid mercenaries, city streets) Cults and Cultists (low & mid cultists, mid & low cult leader, mid & low cult allies and pets) Hellish...   [click here for more]
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Incarnate: The Last of the Lacers

Incarnate: The Last of the Lacers


Now with a custom character sheet specifically for this book, created by Guilherme Pantoja! ANNIVERSARY UPDATE! So, this book was released a little over 2 years ago. In the interim, I have gathered as much criticism and playtests as I could manage, and poured over everything that had been submitted. I then took a focused approach to this book to incorporate as much of the feedback as possible,...   [click here for more]
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The Border Kingdoms: A Forgotten Realms Campaign Supplement

The Border Kingdoms: A Forgotten Realms Campaign Supplement


Welcome to the Border Kingdoms! According to the sage Meriadas of Westgate: “The Border Kingdoms are the most favored destination for adventurers who want to proudly and boldly conquer a realm or establish their own new kingdom. Lords, counts, dukes, kings and emperors rise, proclaim themselves, and are swept away with the speed and regularity of waves crashing upon a shore.”...   [click here for more]
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A Wanderer's Guide to the Feywild

A Wanderer's Guide to the Feywild


The Plane of Faerie is a mysterious place, filled with wonders beyond imagining. This guide seeks to inspire dungeon masters who wish to send their party into this realm of wonder. It gives a comprehensive framework for the rules and laws that govern the Feywild, as well as ideas for specific locations, situations, items, quests, and so on. You won’t find adventures or detailed descriptions within...   [click here for more]
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Time Traveler's Guide to Chronomancy

Time Traveler's Guide to Chronomancy


Time Traveler's Guide to Chronomancy provides lore, advice, archetypes, and more for parties who want to include elements of time travel into their campaigns. Sure, it's tricky... but oh so tempting! With this new supplement, you no longer have to be scared of time travel. We give you all the tools you need. Included in this supplement: - Lore about time travel in the Forgetten...   [click here for more]
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Adventurer’s Guide to Fey Magic

Adventurer’s Guide to Fey Magic


An introductory guide featuring advice, treasure, charms, and other rewards. The homes of the fey—in the Feywild or in enchanted regions of the mortal world—offer power and danger for local heroes and intrepid interlopers alike. Many seek their fortunes there for good reason. Any adventurer might quest for the otherworldly power of the fey courts, or even aspire to become an...   [click here for more]
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Chultan Death Curse: Revised!

Chultan Death Curse: Revised!


A revised Death Curse for an improved Tomb of Annihilation experience! Change Tomb of Annihilation’s Death Curse into a mechanic that slowly grows over time, matching the progression of the adventure! The threat develops with your party, allowing them to enjoy Port Nyanzaru before they must race for the cure. New rules allow for resurrection, but at a challenging...   [click here for more]
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Materials of the Realms

Materials of the Realms


Unique characters often request unique equipment. Be it swords forged from fallen stars, armor crafted from leaves and bark woven by elves, poisons from distant lands or alchemical items for the modern combatant, this book is full of all of these and more. Visit "The Forge" for a variety of new weapons and armors crafted from materials both mundane and exotic. Turn to "The Poisoner's Table" for...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 1.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 1.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding how to run combat encounters, how to make them coherent, memorable and fun! This document contains description...   [click here for more]
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Create-A-Roguish: A Rogue Archetype Creation Guide

Create-A-Roguish: A Rogue Archetype Creation Guide


It's not the ominous hood, the wry smile, or even the razor-sharp blade that is most terrifying about the rogue. Quite the opposite, in fact. It's the knowledge that, no matter how fast you are, how skilled you are, you'll never even see them coming for you. In this guide I explore the rogue, a master assassin, thief, and smooth operator. This guide will help you create your own rogue Archetype to...   [click here for more]
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All of my D&D 5E House Rules

All of my D&D 5E House Rules


I decided to publish my house rules for D&D 5e, all 20 pages of them, just for the fun of it. To be honest the vast majority isn’t really house rules but interpretations of existing rules. The document is a living one. From time to time I will upload new versions. As time goes by my focus may shift, some rules may be altered or deleted entirely, while new ones are added. My group and...   [click here for more]
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Books & Libraries

Books & Libraries


Discount bundle! Books & Libraries is now part of a discount bundle! Get 30% off on this and 5 other books that aid you in enriching your world! Books & Libraries This inspirational guide offers a large amount of tools, tables and ideas for improvising books and libraries on the spot. For those players that always seek out the magic of knowledge in...   [click here for more]
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Essentials Kit Companion

Essentials Kit Companion


The Essentials Kit Companion is a gaming aid designed to assist the DM when running the adventure in the fifth edition Essentials Kit. The Essentials Kit Companion includes two documents: The Dungeon Master's Handbook gives advice for new and old DM’s alike, giving them the tools they need to help make their campaign easier to run. It also includes a set of Tokens to allow the DM to help visualize...   [click here for more]
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Create-A-School: A Wizard Tradition Creation Guide

Create-A-School: A Wizard Tradition Creation Guide


Wizards are masters of the arcane, studious spellcasters who take on a lifetime commitment to become the most powerful magician they can. This guide is dedicated to the specialization each wizard takes on, a unique school of magic that they dedicate themselves to knowing completely. Includes: How-to guide including defining your Tradition and creating features Overview of wizard class features...   [click here for more]
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Journey to Chult

Journey to Chult


Journey to Chult - a Tomb of Annihilation DM's Resource. Prepare yourself for your journey, travellers! The jungles of Chult are filled with history and hazards, ruins and poisons, beasts and horrors. Only those that work together can hope to see the shores of the Sword Coast once again. Many will be laid to rest along the path; their souls will belong to Ubtao, the Father of Dinosaurs, and if they're...   [click here for more]
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100 Forest Encounters

100 Forest Encounters


One hundred random encounters that will bring your forests to life! Roll a d100 and see what you get. ...   [click here for more]
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The Spontaneous Dungeon Master's Companion

The Spontaneous Dungeon Master's Companion


What if there were specific tools you could use to help you feel totally comfortable winging it? What if you could be just as surprised as your players about what happens next--and be totally OK with that? Designed, refined, and playtested over a year-long campaign, this compilation of tables, tools, and checklists give you the starting point to prepare fast and adapt even faster in your adventures....   [click here for more]
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High Forest Factbook

High Forest Factbook


A massive forest stands in the middle of Faerun. Easily accessible from the Swordcoast and yet.. where is the official sourcebooks for what lays within? This book is intended for DM's wanting to run adventures within High Forest. It is the result of quite a bit of research on official WotC supplements so should align pretty closely with other products released for the 5th edition setting....   [click here for more]
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Ins & Outs of Undermountain - Waterdeep Dungeon of the Mad Mage Supplement

Ins & Outs of Undermountain - Waterdeep Dungeon of the Mad Mage Supplement


Delve direct into the depths of the Dungeon of the Mad Mage. 10 character-level appropriate adventure hooks in and around Waterdeep for entering each of the first ten levels of Undermountain! A young female dwarf with a raven on her shoulder sits alone at a small table for two at a corner in front of one of the ornate windows of the Yawning Portal. Occasionally a grizzled adventurer...   [click here for more]
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Jungles of Chult Factbook

Jungles of Chult Factbook


The Tomb of Annihilation takes place in the uncharted peninsula of Chult. Little is known of this land but after scouring the ancient texts of 2e,3e and 4e some details of the dangers ahead have been uncovered. This book is intended for DM's wanting to run adventures within Chult. It is the result of quite a bit of research on official WotC supplements so should align pretty closely with...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 2.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 2.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding how to run combat encounters, how to make them coherent, memorable and fun! This document contains description...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 3.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 3.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding how to run combat encounters, how to make them coherent, memorable and fun! This document contains description...   [click here for more]
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Player's Guide to Faerun Heraldry

Player's Guide to Faerun Heraldry


Player's Guide to Faerûn Heraldry Over 160 pages of Faerûn heraldic shields, badges, insignia, and more. Includes symbol attribution, source reference, blazon (description of shield), and basic information for identifying families, office titles, and locations throughout Faerûn. All of the images within this product are available as stock art packages. See below hyperlinks...   [click here for more]
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Chult Encounters

Chult Encounters


Shepharding a party through several days of travel usually is boring for both the DM and players. Either nothing happens in a day, or there is a combat. This supplement is designed to make it easy for a DM to generate interesting and challenging jungle excursions for parties of all levels. If you've purchased my product Jungles of Chult Factbook, be aware that there is some information in this...   [click here for more]
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Gwaeron Windstrom and Rangers of the North

Gwaeron Windstrom and Rangers of the North


The Forgotten Realms god of the tracking and rangers leads by example rather than words. He provides guidance to rangers and speaks on behalf of the goddess of the forest. Assembled from the vast collection of knowledge contained within Candlekeep’s Great Library— along with all-new information—Gwaeron Windstrom and Rangers of the North details everything there is to know...   [click here for more]
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Aldinach: The Lady of Change

Aldinach: The Lady of Change


Amidst the dismal, rain-drenched realm of Storm’s Path lies the sprawling laboratory and fortress of Aldinach, the Lady of Change. Each day, Aldinach labors at her craft with single-minded determination, using foul magic and manipulation to transform the bodies and minds of her victims into terrifying new forms. The truly pure and virtuous are her favorite prey, and she frequently sends her...   [click here for more]
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Gem Mines of Chult

Gem Mines of Chult


There are five unlabeled mining locations on the map of Chult provided in Tomb of Annihilation. This guide aims to flesh out these mines with interesting encounters and NPCs that can be placed into any adventure run in Chult. Use them as suggested or pepper them in wherever you see fit. Includes the albino dwarf city of Geode Hollow and their magic-imbued gems, abandonded mines filled with...   [click here for more]
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Feldor's Guide to Elturgard - a region gazetteer

Feldor's Guide to Elturgard - a region gazetteer


Feldor's Guide to Elturgard – A region gazetteer Looking for a place to set your up coming adventure? Look no further! Elturgard is a peaceful, god-fearing nation, ruled without incident for nearly 50 years. Rumors that the pot is ready to boil over are greatly exaggerated Written before his death, Feldor Brewbarrel spent his years travelling through Elturgard, documenting the places he visited....   [click here for more]
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99 Problems: Volume One - Ninety-Nine Notice Board Quest Seeds

99 Problems: Volume One - Ninety-Nine Notice Board Quest Seeds


I got a questing crew and their pay is due Scoundrels out there wanna run me through My critics claim that it's all about gold I'm a dungeoneer; my school is old If you grew up like me, raised playin' the game You'd know there's more to it than loot and fame I slay monsters, fool, I ain't dumb I got ninety nine problems but a quest ain't...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 4.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 4.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun! This document contains description...   [click here for more]
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MAGIC: Orc Edition

MAGIC: Orc Edition


Sometimes you have an itch to add a bit more magic into your world. The MAGIC monthly series helps scratch that itch in a way that assists in making the individual creatures inside your world feel unique one from another. No two creatures of separate origins should act identically in battle, nor should the magical items and rituals associated with one race be of twin nature to those...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 20.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 20.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 13 combat encounters that might occur when your party exploring Level 20: Runestone Caverns. You will find useful advices on how to use creatures in...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 5.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 5.


Combat is one of three main pillars of the game, apart from exploration and interaction. And it takes a lot of time to prepare and run good combat encounter. The goal of this guide is to help DMs who are running Waterdeep: Dungeon of the Mad Mage adventure to get better understanding on how to run combat encounters, how to make them coherent, memorable and fun! This document contains description...   [click here for more]
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The Mega Index

The Mega Index


NEW JANUARY 2020! VERSION THAT INCLUDES EBERRON_ (THE MEGA INDEX 7 EB) The Mega Index offers 6 detailed, revised, combined, and thematic indexes: PHB, DMG, and MM (The "Ultimate Index" - our first index on the DMs Guild, revised and augmented!) PHB, DMG, MM, and XGTE (The Mega Index 4) PHB, DMG, MM, XGTE, and MTOF (The Mega Index 5) PHB, DMG, MM,...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 15.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 15.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 15 combat encounters that might occur when your party exploring Level 15: Obstacle Course. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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Fiercest of the Forge

Fiercest of the Forge


Dive deeper into the creation forge, with this look at the Warforged. While mostly focused on characters from the Mournland, this book takes a look at various warforged heroes and villains in their pursuits for glory or destruction. Inside this mini-supplement, you'll find the following: * 4 NPCs based off of various archetypes and characters found within the setting. * A conversion of the...   [click here for more]
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Forging the Forgotten Realms: A DM's Kit for Running the Forgotten Realms

Forging the Forgotten Realms: A DM's Kit for Running the Forgotten Realms


Names of the Forgotten Realms: compiled lists of First and Last names from Forgotten Realms modules, adventures, and vignettes! The full Calendar of Harptos 12-month calendar, plus the entire Roll of Years! A chapter on making the rules match the setting, or expanding your campaign to new locations like Kara-Tur and Al-Qadim! The all-new Underdark Survival Guide chapter, featuring new hazards...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 14.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 14.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you will find description for ALL 31 combat encounters that might occur when your party exploring Level 14: Arcturiadoom. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 10.

Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 10.


If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! Here you will find description for ALL 25 combat encounters that might occur when your party explore Level 10: Muiral’s Gauntlet. You will find useful advices on how to use creatures in combat. Where should they stand? What course...   [click here for more]
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