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Incarnate: The Last of the Lacers

Incarnate: The Last of the Lacers


Now with a custom character sheet specifically for this book, created by Guilherme Pantoja! ANNIVERSARY UPDATE! So, this book was released a little over 2 years ago. In the interim, I have gathered as much criticism and playtests as I could manage, and poured over everything that had been submitted. I then took a focused approach to this book to incorporate as much of the feedback as possible,...   [click here for more]
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Old School Guide to Dungeon of the Mad Mage

Old School Guide to Dungeon of the Mad Mage


Free entertainment during pandemic times. In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit. Old School Guide to Dungeon of the Mad Mage There’s a problem with Waterdeep: Dungeon of the Mad Mage - there is no good reason to explore it. Narratively, characters want to return with riches and tales of...   [click here for more]
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Glittergold's Big Book of Gnomes

Glittergold's Big Book of Gnomes


Buried deep in the Candlekeep restricted section, one brave and exhausted researcher of gnome lore has uncovered THIRTEEN GNOMISH SECRETS whispered ever-so-softly by Garl Glittergold, gnome deity of Trickery, Protection, and Luck.  \(^▽^)/ These THIRTEEN GNOMISH SECRETS contain the power and potential to shatter worldviews! To keep you safe, Garl Glittergold has obscured the secrets deep...   [click here for more]
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The Chosen

The Chosen


The Chosen are the exemplars of their god's faith, almost godlike in their power.  Within this tome are detailed instructions for your characters how to become a Chosen of a god. This guide details the Chosen benefits for the gods in the Faerûnian Pantheon in the Sword Coast Adventurer's Guide. Good luck on your great quest, and may you use your newfound power wisely. DMs can also apply...   [click here for more]
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Rystalmyth: the last elven city (new location along the Sword Coast

Rystalmyth: the last elven city (new location along the Sword Coast


Rystalmyth is the last elven city to the eastern side of the Sword Coast in the dense thickets of the forest. Explore its rich history and geography in this mini-supplement. This does not include classes or races, its a new campaign location along the Sword Coast. From Your Resident Fiend, Noah Van Til ...   [click here for more]
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A Wanderer's Guide to the Feywild

A Wanderer's Guide to the Feywild


The Plane of Faerie is a mysterious place, filled with wonders beyond imagining. This guide seeks to inspire dungeon masters who wish to send their party into this realm of wonder. It gives a comprehensive framework for the rules and laws that govern the Feywild, as well as ideas for specific locations, situations, items, quests, and so on. You won’t find adventures or detailed descriptions within...   [click here for more]
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An Outcast's Notes on the Plane of Pensos - A planar adventure setting for 5e

An Outcast's Notes on the Plane of Pensos - A planar adventure setting for 5e


Pensos is a compact adventure setting. Its lore and construction allows it to incorporate content from other settings while still giving the DM power to be picky. It’s also a great option for experimenting with other homebrew content or capping off a plane-chasing campaign. Content difficulty ranges from low to high level play and can be adjusted as needed. In play, Pensos is a compact lesser plane...   [click here for more]
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Ironslag - Box Text Companion - Storm King's Thunder

Ironslag - Box Text Companion - Storm King's Thunder


Greetings~ I am Søren Kraak Wollenberg, and I have a confession to make: "I like Box Text" Yes, I know that is a controversial statement, but I must speak my heart! What is found within this document is a list of area-descriptions attributed different locations and encounters, designed for the purpose of streamlining the conveying of information relating to the given areas. Additionally, the...   [click here for more]
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Jungles of Chult Factbook

Jungles of Chult Factbook


The Tomb of Annihilation takes place in the uncharted peninsula of Chult. Little is known of this land but after scouring the ancient texts of 2e,3e and 4e some details of the dangers ahead have been uncovered. This book is intended for DM's wanting to run adventures within Chult.  It is the result of quite a bit of research on official WotC supplements so should align pretty closely with...   [click here for more]
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The Abyssal Factbook

The Abyssal Factbook


The Bloodwar rages and demonic hordes bleed into Faerun. Netherese wizards draw forth fiends to do their bidding while demon lords await their chance to consume the cities of mortals. Are your players willing to fight them on their own turf? If so, this supplement will give you the information you need to run adventures within the Abyss. Included within are: History of the Abyss including its creation...   [click here for more]
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High Forest Factbook

High Forest Factbook


A massive forest stands in the middle of Faerun. Easily accessible from the Swordcoast and yet.. where is the official sourcebooks for what lays within?   This book is intended for DM's wanting to run adventures within High Forest.  It is the result of quite a bit of research on official WotC supplements so should align pretty closely with other products released for the 5th edition setting....   [click here for more]
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Essentials Kit Companion

Essentials Kit Companion


The Essentials Kit Companion is a gaming aid designed to assist the DM when running the adventure in the fifth edition Essentials Kit. The Essentials Kit Companion includes two documents:  The Dungeon Master's Handbook gives advice for new and old DM’s alike, giving them the tools they need to help make their campaign easier to run. It also includes a set of Tokens to allow the DM to help visualize...   [click here for more]
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Cerberus’ Lair - Torkhund’s Forge

Cerberus’ Lair - Torkhund’s Forge


Cerberus’ Lair Torkhund’s Forge 100 news uncommon and rare magic items, crafted by the blacksmith Torkhund into the forge of the Cerberus’ Lair, allow you to win the challenge that you must face in your adventures. The Cerberus’ Lair is an odd emporium, lead by three rummy merchants: Torkhund the blacksmith, Regal the inventor and Adohorn the spellcaster. In this first book you will find...   [click here for more]
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Waterdeep Factbook

Waterdeep Factbook


With the release of Dragon Heist and Dungeon of the Mad Mage, there's plenty of reasons for groups to be visiting Waterdeep. I've gone through as much of the previous editions books as I could get my hands on to bring the old locations of Waterdeep back and available for your players to explore. This book is intended to offer additional content for DM's running an adventure in or around Waterdeep....   [click here for more]
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Character Focused Random Events for the City

Character Focused Random Events for the City


More in the Random Events series: Character Focused Random Events for Towns. Random Events for Countryside Travel Character Focused Random Events for the City is a collection of 410 Random Events for players in any Dungeons & Dragons Fifth Edition campaign which features a large city....   [click here for more]
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Expedition to Chult - Dungeon Master's Guide (College of Lore)

Expedition to Chult - Dungeon Master's Guide (College of Lore)


In Expedition to Chult, the adventurers have been called upon by the city of Baldur’s Gate to rebuild Fort Beluarian, a small outpost originally settled by members of the Flaming Fist over a century ago. The DM's Guide contains a list of the rules and subsystems that will be used in the Expedition to Chult adventure path, as well as a detailed description of the history, people, and landmarks in...   [click here for more]
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Azzael's Guide to Avernus

Azzael's Guide to Avernus


   Let’s be honest, you don’t want to be here, no one ever wants to be here, but it’s late now and you are on this damned place. My job here as an infernal ranger is to help people like you to survive the dangers of Avernus and teach them some nice tricks to make your life just a little easier, though many of those tricks needs you to do some questionable acts, but that’s...   [click here for more]
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Beorn's guide to journeys

Beorn's guide to journeys


This is a guide to help DM's handling longer player journeys in their world. The goal has been to create a journey experience that is easy to handle for the DM and create a high player agency while avoiding the endless dice rolling chore of daily encounter checks or the montage solution often suggested in adventure books that to me breaks the rythm of playing the game. ...   [click here for more]
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Kind and Culture - An Alternative to Race

Kind and Culture - An Alternative to Race


Instead of race covering physiology, culture, upbringing, and history, take a chance to break down the Player's Handbook races into one's born Kind and the traits that come with it and one's Culture, the regional and personal nature of your early life. Unlike the excellent Ancestry and Culture, this breaks down culture a bit more to allow for mixed...   [click here for more]
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Cerberus' Lair - Regal's Trophies

Cerberus' Lair - Regal's Trophies


Cerberus’ Lair Regal's Trophies "I'm Balatmor, Balatmor Mundis, but everyone here calls me Regal, for the sake of ancient times. If you came here, someone probably told you about us. Don't make me beg. Tell me what you're looking for! Weapons, armor, precious jewels? Or better yet, potions, ointments, pipes, cloaks, masks. What do you desire? " The Cerberus Cave is a strange trading...   [click here for more]
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Creatures of Tiamat

Creatures of Tiamat


A collection of 21 creatures, inspired by the 3.5 D&D book 'Monster Manual IV', for use in your campaign and adventures Creature list available above (picture) These creatures were created with the Tyranny of Dragons storyline and its adventure books, 'Hoard of the Dragon Queen' and 'Rise of Tiamat' in mind, or as common creature encounters in the aftermath of Tiamat's (potential) victory. Looking...   [click here for more]
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Trollskull Tavern Management (ENG/ITA)

Trollskull Tavern Management (ENG/ITA)


Before running chapter 2 in Waterdeep Dragon Heist my interest was about the Trollskull tavern management and so i created this supplement that provides:  Tavern renown system; 10 upgrades; Renown based events; Renown milestone events; Carousing table events. Evening Events  Business Rival:Emmek Frewn in details Rats Infestation Consequences Inn Patrons Encounters Side Quest NPCs  Check...   [click here for more]
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War! In Heaven!

War! In Heaven!


Celestial realms may seem like an odd place to launch a Dungeons and Dragons campaign. Aren’t they the good guys? Usually, sure. But that doesn’t mean they have to be the Protagonist. Good only accounts for a third of the alignment options available to players. Surely the other two thirds might be able to get into some trouble out in Good's house. And that doesn’t even begin to account for Good...   [click here for more]
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Waterdeep Visitor's Guide

Waterdeep Visitor's Guide


"Welcome to Waterdeep! Please take this handy visitor's guide to the City of Splendors!" Waterdeep is a big city with a lot of points of interest, and it can get easy to become lost in the sea of names and places. This is a collection of pre-filled versions of my Complete City Sheet (already available on DMsguild) with custom-labeled maps to help your party orient themselves within...   [click here for more]
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Journey to Chult

Journey to Chult


Journey to Chult - a Tomb of Annihilation DM's Resource. Prepare yourself for your journey, travellers! The jungles of Chult are filled with history and hazards, ruins and poisons, beasts and horrors. Only those that work together can hope to see the shores of the Sword Coast once again. Many will be laid to rest along the path; their souls will belong to Ubtao, the Father of Dinosaurs, and if they're...   [click here for more]
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The Gobo Games

The Gobo Games


As the sun’s golden rays break through the dense forest canopy, they cast an enchanting glow upon the clearing ahead. Nestled within this natural amphitheater, the heart of a vibrant and chaotic spectacle awaits. Cheers and laughter, punctuated by the occasional roar of a war horn, fill the air, creating a cacophony of excitement that resonates throughout the surroundings. Gathered beneath the towering...   [click here for more]
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Archmage Reedy's Magic items

Archmage Reedy's Magic items


Introducing 16 unique magic items to use in your campaigns (with pictures) Translation from Russian – KSM team ...   [click here for more]
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The Scroll of Bodily Health

The Scroll of Bodily Health


A selection of variant rules for fighters, warriors, and any adventurerer who lives by sword and guts! All for the price of a cup of coffee. The Scroll of Bodily Health includes; - Rules for Encumbrance, quick, easy to use, fast, and inspired by the grid-based inventories of games like Diablo and Deus Ex - Improved rules for saves, ability scores and saving throws,...   [click here for more]
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A Going Concern

A Going Concern


A Going Concern is a supplement that expands on the rules for running a business given in the Dungeon Master's Guide. Within you'll find options for different business types and cultures, random events that impact businesses, and management actions player character business owners can use to enhance their profits. Other topics include debt and interest, merits of purchasing an existing business versus...   [click here for more]
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100 Dungeon Dressings

100 Dungeon Dressings


Use this d100 chart to randomly generate seemingly mundane things that one might find while exploring a deep, dark dungeon. They will give intrigue to empty rooms and open spaces. Who knows, some of them might even be pretty useful to your players! ...   [click here for more]
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100 Evil and Banned Books

100 Evil and Banned Books


While exploring the many magical libraries within your fantasy world, your players will eventually come across a book that may have been written for nefarious purposes. Use this d100 list to generate a random evil and banned book. ...   [click here for more]
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100 Feywild Encounters

100 Feywild Encounters


The Feywild is a magical storybook land where nothing is ever as it seems. Use this list to generate one hundred different mystical encounters your players will experience while exploring the Feywild.  ...   [click here for more]
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Adventurers League Season 9 Quick Reference

Adventurers League Season 9 Quick Reference


Tired of flipping through multiple documents to find the table you need? Are you trying to find a condensed way to explain character creation and advancement to new AL players? This cheat sheet contains the most pertinent information on character creation, advancement, and rewards on the front, and all of the tables from the Adventurers League DM and Player guides (excluding the table of gods by location)...   [click here for more]
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Beachcombing in Saltmarsh

Beachcombing in Saltmarsh


A list of 100 things to find on the beaches of Saltmarsh. It can also be applied to other coastal locations. All cursed items are canon entries from the core books. The additional treasures and trash are common beach finds. 3 NPCs have been included as additional merchants. ...   [click here for more]
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Chult Encounters

Chult Encounters


Shepharding a party through several days of travel usually is boring for both the DM and players. Either nothing happens in a day, or there is a combat.  This supplement is designed to make it easy for a DM to generate interesting and challenging jungle excursions for parties of all levels. If you've purchased my product Jungles of Chult Factbook, be aware that there is some information in this...   [click here for more]
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Deprecated: Adventurers League Treasure Table

Deprecated: Adventurers League Treasure Table


NOTE: This supplement was designed for Season 8 Adventurers League rules. As of 9/17/2019 Treasure Checkpoints are no longer in use, and as such this supplement is no longer supported for AL play. This handy dandy Excel spreadsheet is a resource to help simplify the tracking and acquisition of magic items and other treasure in Season 8 of Adventurers League play. It contains the associated magic item...   [click here for more]
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DM's Guide to Dragon of Icespire Peak

DM's Guide to Dragon of Icespire Peak


Elevate your Dragon of Icespire Peak campaign with this comprehensive DM's guide, designed to streamline your game experience and minimize your prep time! This indispensable resource is perfect for both new and seasoned dungeon masters, helping you navigate the adventure with ease and confidence. With this guide, you'll receive an adventure flowchart, a detailed session zero blueprint, concise summaries...   [click here for more]
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Eye of the All-Father - Box Text Companion - Storm King's Thunder

Eye of the All-Father - Box Text Companion - Storm King's Thunder


Greetings~ I am Søren Kraak Wollenberg,  and I have a confession to make: "I like Box Text" Yes, I know that is a controversial statement, but I must speak my heart! What is found within this document is a list of area-descriptions attributed  different locations and encounters, designed for the purpose of streamlining  the conveying of information relating to the given areas. Additionally,...   [click here for more]
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Guide to ESL in Waterdeep

Guide to ESL in Waterdeep


A guide to running Waterdeep Dragon Heist for English Learners.  Pay What you Want for a limited time to coincide with the release of CHapter 2. This guide focuses on English learners with an intermediate level of speaking English.  The guide contains phrasal verbs for player and DM use, location based adjectives, question prompts, and speaking activities. Playtested with adult English learners...   [click here for more]
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Guide to ESL in Waterdeep: Chapter 2

Guide to ESL in Waterdeep: Chapter 2


Chapter 2 of a Guide to ESL in Waterdeep. This Chapter focuses on the time in Trollskull Alley. Lots of places to visit and NPC's to meet.  I have started including more Idioms and have organised everything according to location. Following the style of the adventure itself.  You can find Chapter 1 here: https://www.dmsguild.com/product/268141/Guide-to-ESL-in-Waterdeep I hope you like this series....   [click here for more]
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How To Use Divination, And other Roleplay Spells

How To Use Divination, And other Roleplay Spells


Divination spells blindside and confuse everyone involved from the DM to the players. In this book I hope that you will have an idea of where to go with these spells and begin to add it to your arsenal of roleplay tools.  ...   [click here for more]
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How To Use Supernatural Allies, And Exotic Rewards

How To Use Supernatural Allies, And Exotic Rewards


In this book I have outlined how to roleplay being the otherworldly beings that may help the party as well as some reasons why they are helping. I also decribe and add to the extra rewards such as Boons, Blessings and Charms. ...   [click here for more]
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Inns & Taverns by Lifestyle

Inns & Taverns by Lifestyle


This supplement makes it easy to generate a new inn or tavern no matter where your players are or what they want their lifestyle expenses to be. 8 Categories for Inns and Taverns Poor Modest Comfortable Wealthy Aristocratic Shady Dockside Roadside Each Tavern page offers a price and description as well as: 20 Name Adjectives 20 Name Nouns 20 Patron Names 20 Surroundings 20 Random Events and Adventure...   [click here for more]
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Instant Factions - IF1: The Arcanatechs (5e)

Instant Factions - IF1: The Arcanatechs (5e)


Finding time to prepare your game is one of the challenges of being a Dungeon Master. Having resources like pregenerated NPCs, monster stat blocks, and premade adventures at your disposal can greatly reduce the amount of time you spend on game prep. Instant Factions© came about from the desire to create organizations that could be used with any D&D campaign with little modification....   [click here for more]
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Milestone XP: A Character Advancement Research

Milestone XP: A Character Advancement Research


Character Advancement was done historically by gaining Experience Points but lately it has fallen behind the simpler and streamlined method of using Milestones. The benefits of using Experience Points is that your players feel the satisfaction of gaining them little by little and seeing their progress between levels. It can also be used to promote more than just combat, by granting XP for social interactions...   [click here for more]
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Quick Encounter: Yabbamook's Apothecary

Quick Encounter: Yabbamook's Apothecary


ONE PAGE ENCOUNTER **This encounter is featured in the Spring 2021 StoryTellersCollective anthology!** There is a rumor that deep in Trollbark Forest lives a witch doctor, Yabbamook. It is said he can create nearly any tonic or medicine: an unguent that can regrow limbs, a potion to cure any poison, even an elixir to restore life. The party, hearing of this rumor,...   [click here for more]
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The Adventurer's Almanac: Moonshae Supplement

The Adventurer's Almanac: Moonshae Supplement


This supplement was created to provide support to the rules found in the Adventurer’s Almanac, which can be found elsewhere in our DM's Guild store. Within this document, you will find random encounter tables compatible with the Almanac rules, potions and spells particular to this location, and a narrative segment fleshing out the region’s relationship to the natural world. These rules are intended...   [click here for more]
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The Adventurer's Almanac: Waterdeep Supplement

The Adventurer's Almanac: Waterdeep Supplement


This supplement was created to provide support to the rules found in the Adventurer’s Almanac, which can be found elsewhere in our DM's Guild store. Within this document, you will find random encounter tables compatible with the Almanac rules, potions and spells particular to this location, and a narrative segment fleshing out the region’s relationship to the natural world. These rules are intended...   [click here for more]
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The Jewel Of Amador

The Jewel Of Amador


In the dead of the night, the old sage Solanis woke to the scratching sound of claws clicking against the granite flagstones of the Ulcaster Academy. His years of vigor long behind him, getting out of his cot and shuffling to the door took him far longer than it would have in his youth. By the time he had brought his stooped frame to the entrance to the academy he was far too late to do anything other...   [click here for more]
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Caninites: A Playable Race for D&D 5E

Caninites: A Playable Race for D&D 5E


"As diverse as they are loyal, the caninites are an impressive folk. They may have come from Hundur, if the legends are true, but now they are scattered all over the Forgotten Realms. Years and years of evolution have made the caninites all sizes, shapes, and colors. They are dependable, compassionate, and trusting to a fault. Caninites are not known for their intelligence, but their willingness to...   [click here for more]
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