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This special bundle product contains the following titles.
Chronicles of Eberron Roll20 Regular price: $27.95 Bundle price: $17.89 Format: Roll20 VTT
Please note: This title contains the Roll20 VTT package only. For the Chronicles of Eberron PDF and Roll20 BUNDLE, please go here
In addition to delving into hidden corners of the world, Chronicles of Eberron provides... [click here for more] |
Dungeon Masters Guild |
$81.89 $59.97
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This special bundle product contains the following titles. Cultures of Karrnath Regular price: $9.99 Bundle price: $5.00 Format: PDF Bringing Karrnath to (un)life like never before!
Tucked away in the bitter northeastern corner of Khorvaire, Karrnath is the most isolated of the surviving Five Nations, but it is also where the Kingdom of Galifar originated. Outsiders... [click here for more] |
Dungeon Masters Guild |
$60.36 $29.99
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Explore the secrets of the Shattered Continent of Xen’drik in this giant expansion for the Eberron campaign setting. The Giant Guide contains over 500 pages of content, divided into a main Setting Guide, a dedicated Bestiary, and a Character Options Guide for players. Ancient archfiends, ruined empires, lost treasures, and rising... [click here for more] |
Dungeon Masters Guild |
$24.99
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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
What lies within this module?
The Greasemonkey's Handbook is a comprehensive guide to building, piloting, and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely... [click here for more] |
Dungeon Masters Guild |
$24.95
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Eberron was born in 2002 when Wizards of the Coast launched a worldwide search for a new campaign setting.
Morgrave Miscellany is the much anticipated supplement to Wayfinder's Guide to Eberron that comes to you by way of its co-authors Keith Baker & Ruty Rutenberg who breath more life and lore into the eponymous campaign... [click here for more] |
Dungeon Masters Guild |
$17.95
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Explore the demiplanar depths of the world of Khyber in this fifth-edition expansion for the Eberron campaign setting. The Khyber Codex contains over 38 demiplanes of all shapes and sizes with which to populate the World Below – each an unreal realm of wonder and danger in equal measure. Delve into the aberrant Prisons of the Lords of Madness, heist ancient weapons... [click here for more] |
Dungeon Masters Guild |
$14.95
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Take the Road Least Travelled
The nation-state of Syrkarn is only given nine pages in Secrets of Sarlona, and not even so much as a mention in Rising from the Last War – a staggering amount of missed potential for such a large region absolutely brimming with stories to tell.
This book exists to fix that: to fill in the gaps found throughout one of Eberron’s least... [click here for more] |
Dungeon Masters Guild |
$14.95
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As Featured On
D&D News with Greg Tito.
Discover RPG Twitch Stream (9/4/2019)
Comicbook.com
Geektyrant.com
Grazilaxx’s Guide to Ancestry provides a new and innovative way to use “race” in your 5e games. No longer do you need to settle for the restrictive language of race and tethered ability score increases!
This product comes with a "minimalist" BR-PT version attached.... [click here for more] |
Dungeon Masters Guild |
$12.95
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The esteemed Kendal Santor d'Sivis, Head of the Ninth College of House Sivis, invites you to explore the greatest mystery of Eberron: the Mournland. With annotations by the experienced, but prickly, Ikar the Black, this comprehensive guide will show you the wonders and the perils of what remains of the former nation of Cyre.
What's Inside:
30... [click here for more] |
Dungeon Masters Guild |
$12.95
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A caravan or crew exists to aid you, as Dungeon Master, and your players in telling epic stories. The journey can be as fun and engaging as the destination. Adventure, peril, and treasure await those willing to brave the uncharted lands, seas, skies, and underground of your campaign world when you use this guide. This book is intended to be used in conjunction with the Wayfarer’s Handbook and... [click here for more] |
Dungeon Masters Guild |
$10.00
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Bringing Karrnath to (un)life like never before!
Tucked away in the bitter northeastern corner of Khorvaire, Karrnath is the most isolated of the surviving Five Nations, but it is also where the Kingdom of Galifar originated. Outsiders see the people of Karrnath as grim and stoic soldiers conditioned by bitter winters and repulsive necromancy. This supplement adds nuance beyond those stereotypes, exploring... [click here for more] |
Dungeon Masters Guild |
$9.99
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The Digger’s Union is Recruiting New Members
The Digger’s Union – snidely referred to as the Grave Diggers’ Union by its detractors – is an organization of treasure hunters and adventurers with close ties to Morgrave University. An independent adventuring guild, the Diggers’ Union is a place to gain experience and explore the world of Eberron while wealthy patrons from... [click here for more] |
Dungeon Masters Guild |
$9.99
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Q’barra Like You’ve Never Seen It Before
NOW UPDATED TO v2 FOR MONSTERS OF THE MULTIVERSE
Welcome to Q’barra – an isolated jungle nation on the eastern edge of Khorvaire. While the soft skinned westerners are aware of New Galifar and Hope, many find the cultures and customs of the scales completely alien.
Scales of Q’barra collects and expands upon the lore of the dragonborn, lizardfolk,... [click here for more] |
Dungeon Masters Guild |
$9.99
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For the Fantasy Grounds Module, click Here
We are pleased to present The Faithful of Eberron, a supplement designed to highlight the myriad of faiths present in Khorvaire and beyond.
Dive into the lore of major faiths—the Sovereign Host, the Dark Six, warforged faiths, and more. Everything from druid sects to the Undying Court is represented within these pages!
Devote yourself to... [click here for more] |
Dungeon Masters Guild |
$9.95
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"Weep this day, my fellow Cyrans, and never forget. But tomorrow... tomorrow we begin to hunt down this villain, to demand justice, and to rebuild beloved, cherished Cyre. Tomorrow! Tomorrow we shall go home!” — Prince Oargev, Address to the Cyran Refugees at the Brelish Camp, 994 YK"
Discover the new Jewel of Galifar
Wounds of the Last War are still fresh in... [click here for more] |
Dungeon Masters Guild |
$7.50
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Vol: The House that never Was is a special in the Twelve Presents series. What whould have happened if the line of Vol had survived to the point where it had become a dragonmarked house? What whould that house have looked like? This document is writen as an entry from the Dragonmarked sourcebook. It also includes a new subrace in the Mark of Death Elf, and a new subclass in the Graveborn sorcerous... [click here for more] |
Dungeon Masters Guild |
$6.75
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Thrane like you've never seen before
Cultures of Thrane is a supplement for the Eberron campaign setting, exploring the theocratic nation of Thrane through a new lens. Included is not just an exploration of the nation's history and religion, but the many peoples who live here and in-depth expansions on the lore of the many cities and regions of Thrane.
As an alternative to PWYW,... [click here for more] |
Dungeon Masters Guild |
$4.99
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Bring your Eberron Campaign to Life!
Eberron Random Events: Sharn and the Five Nations brings the Platinum Bestselling Random Events Series to the world of fantasy pulp adventure and noir intrigue.
Dungeons & Dragons is fraught with perilous adventures that often ask the exciting question: “Will our heroes survive?” The... [click here for more] |
Dungeon Masters Guild |
$4.99
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Politics of Thronehold explores the international intrigue of Eberron, embodied in the city of Throneport. This product includes discussions of war crimes, warforged rights, and freedom of navigation operations.
The full product is available through the Full Preview, in the top left, as an alternative to PWYW.
You can see my full range of products at https://joseph-meehan.carrd.co/ ... [click here for more] |
Dungeon Masters Guild |
$4.99
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Welcome to the Khyber Khronicle, a monthly publication of all things Eberron updated to the 5e ruleset. Within these pages are short encounters, lore, monsters, and DM resources that can be used to drop into almost any existing campaign in conjunction with the Wayfinder's Guide to Eberron!
Volume 2 explores Wildnight, a time when emotions and your deepest desires boil to the surface!... [click here for more] |
Dungeon Masters Guild |
$4.95
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Within this volume includes:
Desert Treasures
Halflings of the Talenta Plains
Mirages
Suggested products available on the DM's Guild:
If you enjoy this adventure, please check out other DM's Guild titles by the Mount Ogden Gaming Company, and please share your opinion with a rating and/or review! ... [click here for more] |
Dungeon Masters Guild |
$4.95
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Welcome to Cyre, a country devastated by the magical cataclysm known as the Mourning.
This comprehensive supplement expands on the internal politics of Cyre, a country wiped off the face of Khorvaire four short years ago.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view of... [click here for more] |
Dungeon Masters Guild |
$4.95
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Storm King's Thunder in Eberron, is a guidebook for moving the Storm King's Thunder published adventure from the Forgotten Realms to the world of Eberron.
The guidebook includes:
A brief narrative walk through of the adventure set in Eberron to provide a framework for DMs.
Lore information about the Giant civilization and Dragon civilization of Eberron to augment... [click here for more] |
Dungeon Masters Guild |
$4.95
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Delve into the wine and whimsy of Aundair in this 5th-Edition expansion for the Eberron campaign setting. Points Of Interest: Aundair contains 10 different locations and a bevy of random encounters for adventures and exploration in the country of magic. Each location includes flavor, ambience, example encounters, enticing treasures, quest hooks and more, all designed... [click here for more] |
Dungeon Masters Guild |
$3.99
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Delve into the crime and creativity of Breland in this 5th-Edition expansion for the Eberron campaign setting. Points Of Interest: Breland contains 10 different locations and a bevy of random encounters for adventures and exploration in the country of the cunning. Each location includes flavor, ambience, example encounters, enticing treasures, quest hooks and more,... [click here for more] |
Dungeon Masters Guild |
$3.99
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Delve into the dangers and darkness of Karrnath in this 5th-Edition expansion for the Eberron campaign setting. Points Of Interest: Karrnath contains 10 different locations and a bevy of random encounters for adventures and exploration in the country of the sword. Each location includes flavor, ambience, example encounters, enticing treasures, quest hooks and more,... [click here for more] |
Dungeon Masters Guild |
$3.99
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Delve into the danger and divinity of Thrane in this 5th-Edition expansion for the Eberron campaign setting. Points Of Interest: Thrane contains 10 different locations and a bevy of random encounters for adventures and exploration in the country of the righteous. Each location includes flavor, ambience, example encounters, enticing treasures, quest hooks and more,... [click here for more] |
Dungeon Masters Guild |
$3.99
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Welcome to the Lhazaar Principalities, a rugged nation of pirates and privateers.
This comprehensive supplement expands on the internal politics of the Lhazaar Principalities, a nation in the Eberron campaign setting. This latest installment in the Politics of Eberron series goes farther in depth than previous entries in the series at almost three times the content, an original... [click here for more] |
Dungeon Masters Guild |
$3.95
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Welcome to Valenar, an isolated nation occupied by an elven army.
This comprehensive supplement expands on the internal politics of Valenar, a nation in the Eberron campaign setting. This latest installment in the Politics of Eberron series goes in depth on not only the country of Valenar, but the Tairnadal elves who conquered it.
"For the glory of our ancestors!" - High King... [click here for more] |
Dungeon Masters Guild |
$3.95
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"Tales of Thelanis" is a multi-volume series focusing on Thelanis, the Eberron plane of fey and stories! Explore new lands, meet a variety of powerful archfey, and become part of the faerie tale!
In this volume, we explore the Burning Grove, an ever-burning forest torched by the tides of war. On one end of the grove, the Green Giant tends to a sanctuary for beasts... [click here for more] |
Dungeon Masters Guild |
$3.49
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Cerberus’ Lair
Torkhund’s Forge
100 news uncommon and rare magic items, crafted by the blacksmith Torkhund into the forge of the Cerberus’ Lair, allow you to win the challenge that you must face in your adventures.
The Cerberus’ Lair is an odd emporium, lead by three rummy merchants: Torkhund the blacksmith, Regal the inventor and Adohorn the spellcaster.
In this first book you will find... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This is a primer on running espionage and/or special operations games in the Eberron setting. This guide covers the Dragonmarked Houses, the intelligence agencies of the various nations, as well as grand conspiracy groups (which may or may not exist) and terror-plotting anarch cells. Created by one of the co-hosts of the Eberron-focused manifest.zone podcast. ... [click here for more] |
Dungeon Masters Guild |
$3.00
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More in the Random Events series:
Character Focused Random Events for Towns.
Random Events for Countryside Travel
Character Focused Random Events for the City is a collection of 410 Random Events for players in any Dungeons & Dragons Fifth Edition campaign which features a large city.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A bustling crossroads that sits like a thrumming heart at the center of a network of roads, rivers, and conductor stones. A factory town that rings with song as the influence of an industrious archfey spills over into the mortal world. A tense borderland where contrasts grind up against one another, resulting in sparks that would put the lightning rail to shame. Starilaskur is all of this and more.... [click here for more] |
Dungeon Masters Guild |
$2.99
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If knowledge is power, books are worth more than gold.
Back alley deals. Whispered conversations at secluded inn tables. Handshakes and slit throats. Books and gold flow through the land like water.
The Bookhounds of Eberron allows gamemasters and players to tell a variety of stories. The treasure the party seeks in dungeons or towering mansions is books.
This PDF includes a description... [click here for more] |
Dungeon Masters Guild |
$2.99
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Cerberus’ Lair
Regal's Trophies
"I'm Balatmor, Balatmor Mundis, but everyone here calls me Regal, for the sake of ancient times. If you came here, someone probably told you about us. Don't make me beg. Tell me what you're looking for! Weapons, armor, precious jewels? Or better yet, potions, ointments, pipes, cloaks, masks. What do you desire? " The Cerberus Cave is a strange trading... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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There are many theories about what happened to the nation of Cyre. This is but a what if. What if Cyre became a Domain of Dread?
In this document, you will find all you need to use Cyre as a Domain of Dread in a Ravenloft campaign.
Update 1.2: Added some a sidebar about Cyre 1313. ... [click here for more] |
Dungeon Masters Guild |
$2.50
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Throw your players into the heart of the storm with this fifth-edition expansion for the Eberron campaign setting. The Tempest of Ruin introduces a brand-new Overlord sealed within the Lhazaar Principalities - an antagonistic force of wind and wave. This powerful archfiend is suitable as a central figure for any nautical campaign, with a tested end-game stat block... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Twenty different rayguns, each with a unique illustration, and a new magical ranged weapon mechanic with modification options! Want to gear up your players or baddies with some serious arcane firepower? Artificer Roblin has got you covered with this catalogue!
The Traveling Artificer
Roblin is selling her latest invention in her traveling artificer workshop: rayguns! These magical... [click here for more] |
Dungeon Masters Guild |
$2.32
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In this supplement for dnd 5e, you can find rules that will help you restore function to lost limbs.
From magical boons and elementally crafted limbs, to grafted limbs from all manner of magical beings, to steam-punk inspired metal limbs, there is something for everyone.
This Supplement is now part of guns, bombs, and tinkers which can be found on the dungeon masters' guild: https://www.dmsguild.com/product/417086/Guns-Bombs-and-Tinkers-for-5e?term=guns+bomb... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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House Daegan & the Lichborne is a DM’s tool which introduces a new House and Class for the Eberron setting.
House Daegan
This resource book outlines the history of House Daegan as well as locations in which they operate. Detailed information can be learned of their House’s past, their oral traditions, and tales of the beginnings of the House’s foundations. An event, the Blackest Night,... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Magic Sword waits beyond space and time, waiting for those moments when a hero can shift the balance between light and darkness. It is tended by three immortals, who must choose those champions and guide them in their battles. What evil draws the Magic Sword to Eberron?
Magic Sword: An Eberron Story Seed brings the story of the... [click here for more] |
Dungeon Masters Guild |
$1.99
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Wayfinder Foundation Primer
Eberron Group Patron for Pulp Adventure!
Eberron is a fantastic place, filled with exotic mysteries, wondrous treasures, and dazzling sights. The only issue is that many of these wonders are not easy to get to, and many treasures stand behind dangerous guardians and trap-filled dungeons. This puts so much of the rich tapestry of Eberron out of the reach of most people.... [click here for more] |
Dungeon Masters Guild |
$1.99
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This to-the-point supplement expands on the internal politics of Aundair, a nation in the Eberron campaign setting. Topics include the royal family, the Royal Eyes, the Last War, Aundair's Army and Navy, the Korth Edicts, education, and local politics. This supplement also includes three third level spells ideal for large battlefield combat, plus an illustrated family tree of the royal family.... [click here for more] |
Dungeon Masters Guild |
$1.95
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This to-the-point supplement expands on the internal politics of Breland, a nation in the Eberron campaign setting. Topics include parliament, the crown, local politics, and how to run a political adventure or campaign.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This to-the-point supplement expands on the internal politics of Karrnath, a nation in the Eberron campaign setting. Topics include the royal family, the warlords, the blood of vol, and local politics. The supplement features one new spell and two new magic items.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This to-the-point supplement expands on the internal politics of Q'barra, a nation in the Eberron campaign setting. Topics include New Galifar, Hope, House Tharashk, and the Scales.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view of the setting, influenced by the... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This to-the-point supplement expands on the internal politics of the Eldeen Reaches, a nation in the Eberron campaign setting. Topics include governance, rebels, planar influence, lycanthropic scars, and a special generic NPC called the Gleaner.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with... [click here for more] |
Dungeon Masters Guild |
$1.95
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This to-the-point supplement expands on the internal politics of the Shadow Marches, a nation in the Eberron campaign setting. Topics include the orcish mindset, the environment, the tribes and clans, House Tharashk, and Zarash'ak the City of Stilts.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This to-the-point supplement expands on the internal politics of the Talenta Plains, a nation in the Eberron campaign setting. Topics include the tribes, the crossroads of factions that cross the plains, and the environment.
The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal... [click here for more] |
Dungeon Masters Guild |
$1.95
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