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Gimrig's Gastronomicon - A Resource for Food, Drink, and Foraging

Gimrig's Gastronomicon - A Resource for Food, Drink, and Foraging


As the adventuring party settles in for the evening, they all begin to feed their horses and build a small campfire. The gnome druid sets up an iron tripod and heads to the nearby ravine to fill a small cast metal pot. The ranger grabs her bow and quiver and wanders off deeper into the forest. She cuts a variety of mushrooms off a mossy tree trunk when she spots a fawn in the distance. She continues...   [click here for more]
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Grappler's Handbook

Grappler's Handbook


Update: Grappler's Handbook is now Expanded! See details in the description below. UPDATE: Fantasy Grounds version now available! click here The Grappler's Handbook has been largely re-written, and given a fresh look from the original to serve as more of a guide for how to use and expand grappling in fifth edition Dungeons & Dragons. This handbook...   [click here for more]
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Gwaeron Windstrom and Rangers of the North

Gwaeron Windstrom and Rangers of the North


The Forgotten Realms god of the tracking and rangers leads by example rather than words. He provides guidance to rangers and speaks on behalf of the goddess of the forest. Assembled from the vast collection of knowledge contained within Candlekeep’s Great Library— along with all-new information—Gwaeron Windstrom and Rangers of the North details everything there is to know about Gwaeron Windstrom,...   [click here for more]
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Hero: A D&D 5e rules expantion

Hero: A D&D 5e rules expantion


Have you ever wanted to play a superhero campain using 5e rules? well we have created a system where you can. What is different about our rules expantion? - No treasure (heros dont get treasure) Power points instead - super powers - A creative crafting system for inventors to go crazy - build a race option - secret origins  - Mentors - vehicals and a system to create new vehicals - wealth...   [click here for more]
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Hex Flower Weather: Total Weather Solution

Hex Flower Weather: Total Weather Solution


Weather is always in the background of any adventure that takes place under the open sky, and it’s often a factor even when indoors. It can be just as much of a character as a boisterous nobleman and as much of a challenge as a deadly dragon. The tools in these rules help the Dungeon Master use weather to make their world feel real and dynamic. What are Hex Flowers? Hex flowers are essentially...   [click here for more]
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How To Play Good

How To Play Good


How To Play Good* or Tips on Playing Better is a compiled volume of information for Players and Dungeon Masters which includes the best-selling ebooks I Want To Try - Tips on becoming a better player and You Can Try - Tips on becoming a better DM. How To Play Good significantly updates and expands the...   [click here for more]
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Instant Adventuring Day: Forest

Instant Adventuring Day: Forest


Sometimes a DM doesn't have the time or energy to prepare a session for their players, but that doesn't have to mean skipping a session or running a bad one. Instant Adventuring Day: Forest is designed to create a satisfying adventuring day even if the DM only opens it a few minutes before starting. Connected Challenges Inside, you will find scenes that present a variety...   [click here for more]
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Khyber Khronicle Volume #02

Khyber Khronicle Volume #02


    Welcome to the Khyber Khronicle, a monthly publication of all things Eberron updated to the 5e ruleset. Within these pages are short encounters, lore, monsters, and DM resources that can be used to drop into almost any existing campaign in conjunction with the Wayfinder's Guide to Eberron!   Volume 2 explores Wildnight, a time when emotions and your deepest desires boil to the surface!...   [click here for more]
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Khyber Khronicle Volume #08

Khyber Khronicle Volume #08


Within this volume includes: Desert Treasures Halflings of the Talenta Plains Mirages Suggested products available on the DM's Guild: If you enjoy this adventure, please check out other DM's Guild titles by the Mount Ogden Gaming Company, and please share your opinion with a rating and/or review! ...   [click here for more]
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Monsters' Guide to Combat Encounters for DotMM L16-L20 [BUNDLE]

Monsters' Guide to Combat Encounters for DotMM L16-L20 [BUNDLE]


This special bundle product contains the following titles. Monsters' Guide to Combat Encounters for Waterdeep: Dungeon of the Mad Mage. Level 16. Regular price: $0.99 Bundle price: $0.83 Format: PDF If you are a DM of Waterdeep: Dungeon of the Mad Mage and you want to run your combat encounters faster and better, this guide is for you! In this guide you...   [click here for more]
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Neverember's Guide to Urbanization

Neverember's Guide to Urbanization


Bring your cities to life with this supplement for urban settings Neverember's Guide to Urbanization focuses on urban settings, to make DMs life more easy and players experience more real providing new subclass options, rules, random encounters and tools to run a roleplay sandbox. Inside you'll find: 13 new subclass options for: artificer, bard, cleric,...   [click here for more]
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Path of the Forestmaster: Barbarian Subclass and Theros Quest

Path of the Forestmaster: Barbarian Subclass and Theros Quest


On the world of Theros, barbarians who follow the Path of the Forestmaster do so only after tracking down a mythic being that dwells in the unexplored, primeval forest beyond Theros's Oraniad Mountains: the Traxian Forest. An overgrown, gentle cyclops touched by the magic of Nyx, the Forestmaster becomes a devastating force of destruction when provoked. To those it deems worthy, the Forestmaster...   [click here for more]
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Politics of Cyre

Politics of Cyre


Welcome to Cyre, a country devastated by the magical cataclysm known as the Mourning. This comprehensive supplement expands on the internal politics of Cyre, a country wiped off the face of Khorvaire four short years ago.  The Politics series consolidates and expands upon the canonical information from Eberron sourcebooks. A few changes have been made to cohere with the author's personal view of...   [click here for more]
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Prophecies as narrative tools

Prophecies as narrative tools


Have you ever wanted to be able to predict the future? Well, I can’t help you with that... But I can offer the next best thing: a sound narrative for your games! Which is most certainly not the next best thing, or the one following that... let’s just say it’s a good thing and leave it at that, shall we? Following in the footsteps of, well, myself, I decided to release another document that...   [click here for more]
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Rat Panic! At the Aqueduct

Rat Panic! At the Aqueduct


You and your party are a group of adventurers for hire in the city of Reclaim: an archeological city built upon the massive stone ruins of a dead civilization. You typically spend your days escorting archeologists to dig sites, exploring newly discovered tombs, and occasionally hunting a nasty beast to protect the city. However, the days drag...   [click here for more]
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Saddle Up: An Improved Mount System

Saddle Up: An Improved Mount System


Are you looking to add some excitement and variety to your Dungeons and Dragons campaigns? Look no further than our Improved Mount System supplement! This handy guide provides everything you need to enhance your mount gameplay, including new rules for acquiring mounts, care for them and traveling with them. With the Improved Mount System, you'll be able to add a whole new level of strategy and...   [click here for more]
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Seven Deadly Plagues: A Malady Codex Special

Seven Deadly Plagues: A Malady Codex Special


This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people....   [click here for more]
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Sightseer's Guide to Ravnica: Old Prahv

Sightseer's Guide to Ravnica: Old Prahv


The Sightseer's Guide to Ravnica: Old Prahv provides everything one could wish to know when visiting the ruins of the former Azorius guildhall. Old Prahv is a sprawling compound of ruined judicial and legislative buildings, covered by a permanent silence spell. With no guild seeking the claim the eerily silent ruins, it has since become a nature reserve for some of Ravnica's rarest wildlife. And out...   [click here for more]
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Spellcrafting: A Spell Creation System

Spellcrafting: A Spell Creation System


Ah! The exciting world of Spellcrafting! With this spell creation system, you have the power to unleash your creativity and imagination to design balanced spells that are perfectly tailored to your character's needs and style of play. There is no spell you can't create and properly balance with our system! You will be able to customize various aspects of your spell,...   [click here for more]
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Storm King's Thunder in Eberron

Storm King's Thunder in Eberron


Storm King's Thunder in Eberron, is a guidebook for moving the Storm King's Thunder published adventure from the Forgotten Realms to the world of Eberron.    The guidebook includes: A brief narrative walk through of the adventure set in Eberron to provide a framework for DMs. Lore information about the Giant civilization and Dragon civilization of Eberron to augment...   [click here for more]
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Tasha's Supernatural Travelogue

Tasha's Supernatural Travelogue


From the lead designer of the Honkonomicon Tasha's Supernatural Travelogue guides you through the wonders and thrills of magical exploration with 40+ pages of content for DM and players. In this book you will find: 11 exciting supernatural regions built around common fantasy tropes like fiendish corruption, necromantic power and draconic influence, that...   [click here for more]
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Thayan Encyclopedia — Volume I: Land of Necromancy

Thayan Encyclopedia — Volume I: Land of Necromancy


Thayan Encyclopedia — Volume I: Land of Necromancy is an immersive campaign setting for the land of Thay during the ruling of the lich king Szass Tam, written from the perspective of characters within the universe. This is the first of four volumes already in the making. Within its pages you’ll read the work made by a team of journalists, Memorious Ink, attempting to summarize...   [click here for more]
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Thayan Encyclopedia — Volume II: Ranks of the Red Wizards

Thayan Encyclopedia — Volume II: Ranks of the Red Wizards


Thayan Encyclopedia — Volume II: Ranks of the Red Wizards is the continuation of our immersive campaign setting for Thay, a country in Faerûn ruled by the lich Szass Tam, written by characters within the universe. The second volume in our series of books describing the land of the Red Wizards will show you, for the first time in decades, the inner workings of the fearful...   [click here for more]
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The City Handbook

The City Handbook


The City Handbook - Over 48 Quadrillion Settlement Combinations Create unique settlements to use in your campaign in seconds, with only a few dice rolls "Very easy to use. The process of creating new cities from scratch always felt intimidating to me and this book solved that for me. Thanks" "Loved your previous book (The NPC Handbook), and this one is even better....   [click here for more]
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The Death Knight: An Unholy Class

The Death Knight: An Unholy Class


The Death Knight Embrace your inner darkness as you become a Death Knight - a relentless and fearsome warrior of the undead. Your powers will come from the icy cold of death and the raw, dark energy of necromancy. The Death Knight class, has arrived in our realm! As a Death Knight, you will stand at the forefront of every battle, ready to unleash your fury upon...   [click here for more]
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The DMs Guide to Travel

The DMs Guide to Travel


The DMs Guide to Travel is a rules supplement containing suggestions, tips, and guidelines for preparing and running travel in your 5th Edition D&D campaigns. This supplement includes: Eight Methods to Prep & Run Travel Two Sample Skill Challenges A Template to Design Your Own Skill Challenge Tips on Incorporating Multi-Session Travel into a Campaign...   [click here for more]
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The Hag's Hexes

The Hag's Hexes


Roleplaying tips, combat tactics, and mechanical expansions to help make hags truly fear-inspiring villains. Chapters full of new monsters, new magic items, mechanics and examples of bargains and curses that can be inflicted by hags. A chapter with over a dozen encounter ideas (including monster lists) and three full-length adventures that can be used as-is or split up into smaller encounters with...   [click here for more]
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The Kobold Kompendium

The Kobold Kompendium


A barbarian runs in pursuit of a puny kobold in his escape. The wizard warns him to stop, but it’s already too late. The tunnel collapses as soon as the barbarian enters it, burying him below a pile of rock. The cleric rushes to the rescue of her friend, just to be ambushed by dozens of kobolds. The...   [click here for more]
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The Mage: An Arcane Class

The Mage: An Arcane Class


The Mage Unleash the depths of arcane power as you awaken as a Mage - a masterful wielder of mystic forces. Your abilities will draw from the boundless realms of magic and the elemental energies that shape our world. The Mage class has manifested within our realm! As a Mage, you will command the forefront of every conflict, poised to unleash your formidable spells...   [click here for more]
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The NPC Handbook

The NPC Handbook


The NPC Handbook  -  Over 10 Quadrillion NPC Combinations Create unique characters to use in your campaign in seconds, with only a few dice rolls "Very handy tool. Makes it really easy to come up with unique characters on the fly." "Who would have thought that a PayWhatYouWant product could solve all my NPC issues. Thank you for creating this one for the community."...   [click here for more]
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The Pact Burner Warlock

The Pact Burner Warlock


Ever wondered what happens when a warlock betrays their patron? What about when the patron doesn’t keep their end of the bargain? When a warlock and patron no longer see eye-to-eye, how do they burn that metaphysical bridge between them? The Pact Burner Warlock is a 42 page supplement with rules and advice for warlocks in 5th edition. It provides greatly expanded...   [click here for more]
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The Tome of Arcane Philosophy: A Guide to Wizards and the eight Arcane Traditions

The Tome of Arcane Philosophy: A Guide to Wizards and the eight Arcane Traditions


A collection of philosophy, theory, history and lore that draws from all eight Arcane Traditions! Find conundrums, quotes, and character concepts to flesh out your Abjurer, Conjurer, Diviner, Enchanter, Evoker, Illusionist, Necromancer, or Transmuter! Sections include: "Why X is the Strongest School" Subschools for each discipline Philosophical Considersatios (such as the Hammer...   [click here for more]
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The Warrior: A Furious Class

The Warrior: A Furious Class


The Warrior Are you ready to charge into the fray and unleash your fury upon your enemies? Then look no further, for the Warrior class, the most furious one, has arrived in our realm! As a Warrior, you will be a force to be reckoned with on the battlefield. Your armor will be thick, your weapons deadly, and your determination unbreakable. Whether you prefer to charge...   [click here for more]
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Thieves' Guilds

Thieves' Guilds


Print On Demand is finally available, with softcover, a new layout and updated version! This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it. Inside you will discover: - Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants and artisans, and its base...   [click here for more]
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Tome of Poisons

Tome of Poisons


The lords of the land all gathered to celebrate the unification of the country under a common oligarchy. It was the dawn of a new age, an age of peace and prosperity. The war would finally be over, the soldiers would finally return home and songs would be sung about a time that seemed to be far away, buried in the past. They lifted their glasses and shouted, wishing good fortune and...   [click here for more]
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Tyranny of Phandelver: Hoard of the Dragon Queen

Tyranny of Phandelver: Hoard of the Dragon Queen


The Children of the Wyrm seek to free Tiamat from her prison in the Nine Hells. Their armies are raiding towns up and down the Sword Coast to assemble a treasure hoard worthy of the Dragon Queen, and the village of Phandalin is in their sights. To stop them, a band of heroes must embark on a great journey that takes them from the hearths of home to the spires of a flying castle. If they...   [click here for more]
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Tyranny of Phandelver: The Rise of Tiamat

Tyranny of Phandelver: The Rise of Tiamat


The Children of the Wyrm have nearly succeeded in their campaign to bring Tiamat back to the Forgotten Realms. Their armies mass at the Well of Dragons, ready to begin the final ritual. To stop them, the heroes must journey around the world, from the Sea of Moving Ice to distant Thay. If they fail, all of Faerûn will fall before the tyranny of dragons. Tyranny of Phandelver offers a complete...   [click here for more]
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Weapon Perks

Weapon Perks


WEAPON PERKS NOW AVAILABLE ON ROLL 20! GET IT HERE! NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE! WANT MORE PERKS? GET EXOTIC EQUIPMENT PERKS NOW! Comicbook.com: "...a useful new set of mechanics to provide some much needed variety to melee weapons." Rogue Watson: "WEAPON Perks ADDS FUN AND MEANINGFUL NEW ABILITIES FOR EACH WEAPON, ENCOURAGING PLAYERS TO BRANCH OUT WITH A MUCH BROADER...   [click here for more]
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Weird Stuff I Found In The Planar Vortex

Weird Stuff I Found In The Planar Vortex


This is the PDF. If you are looking for the Fantasy Grounds VTT - click here. It's miserably hot in this place, you knew it would be like this. Planar travel is rarely fun, especially the first time you enter a new place. You and your party have collected some really odd things since the wizard decided to start plane jumping. A shield that becomes a massive wall, a fountain that might grant your...   [click here for more]
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Epic Legendary and Mythic Boons

Epic Legendary and Mythic Boons


Inspiration. A neat little giveaway, but not as well-used as it might be. Maybe you (as the GM) don’t remember to dish it out. Maybe your players forget to use it. Maybe they hang on to it, saving it for the super-important moment…and then the session ends and the Inspiration evaporates. Epic boons. A nifty way to keep things going when characters hit 20th level....   [click here for more]
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The Chef: an NPC class

The Chef: an NPC class


The Chef This is an NPC class for all of your Dungeon Masters. This class is for giving your NPC's a little more conent in any side quests or creating a class that will not allow them to be pushed around by your player characters.  If a player want to become a Chef Any player can choose to take on this path and learn the culinary arts. If a player takes on these class features you can treat it like...   [click here for more]
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Willibald's Volume of Variants: Variant Rules, Systems, and Inspiration

Willibald's Volume of Variants: Variant Rules, Systems, and Inspiration


A handy haversack of variant rules, systems, and inspiration for tailoring the game to your group. Welcome to Willibald's Volume of Variants, an oasis of ideas, mechanics, and tools for Dungeon Masters. This collection of variant and optional rules is designed to breathe vigor and excitment into the actual mechanics of the game itself. Inside,...   [click here for more]
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An Intriguing Guide to Cities and Settlements Book 1.

An Intriguing Guide to Cities and Settlements Book 1.


Earrar Arraronlass's Unseen Discoveries: An Intriguing Guide to Cities and Settlements Book 1. Looking to take your players on an epic adventure through a vibrant and diverse city? Look no further than our city guide! Our guide is packed with detailed information on all the key locations in the city, from bustling marketplaces to mysterious alleyways...   [click here for more]
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Vanishing Shops and Mysterious Merchants

Vanishing Shops and Mysterious Merchants


VANISHING SHOPS AND MYSTERIOUS MERCHANTS The Shop That Wasn’t There Yesterday and Won’t be There Tomorrow. Famous, infamous, malevolent, and inexplicable, every adventurer has heard tales of mysterious merchants and their strange aethereal shops. These places are the sort of mercantile enigma that you know wasn’t there yesterday, but now, there’s a shop that looks like...   [click here for more]
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Whimsical Fey Bundle [5e]

Whimsical Fey Bundle [5e]


Among all of the lands and all the planes of existence many creatures run wild, the following covers a variety of fey creatures, as well as their items, spells and a handful of encounters. Chaos and curiosity is their standard. The following bundle reflects such chaos and wonder. ...   [click here for more]
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Retired Adventurers

Retired Adventurers


Retired Adventurers 25 Unforgettable Retired Adventurer NPCs With several coastal themed adventurers, this supplement is perfect for DMs looking to spice up their Saltmarsh campaign. One cannot drink from an empty cup. As a dungeon master, your players rely on you to be constantly refilling their characters' creative cups with your own. You take on the responsibility of creating...   [click here for more]
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Necropolis

Necropolis


Ever wanted to throw in a city of the dead? Ever asked yourself "What would happen if people couldn't die?" Ever wanted to know what type of ice cream the undead like? Well, I can't answer all your questions, but you will find the Necropolis, a setting that empowers you to build a horror filled setting with inspiration for plots, missions, factions and more. Necropolis, an ancient city that draws...   [click here for more]
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Woythar's guide to alchemy

Woythar's guide to alchemy


Woythar's guide to alchemy adds a system of potion preparation into your 5e-based game. The guide covers the basics of creating potions that are not tied to a specific class or race (although proficiency in the nature skill is recommended). With these rules, anyone can create potions, and use them to both help allies and harm enemies. The guide contains a lot of rules that are optional as well, so...   [click here for more]
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The Guide to Yokai, Part 4: The Kitsune

The Guide to Yokai, Part 4: The Kitsune


Challnege your players to match their wits against wiley, wise, and wicked fox spirits! This collection of yokai includes lore and background for incorporating kitsune into your game, the social heirarchy of kitsune, and the statblocks for each type--as well as a tiny fox familiar and kitsune player race! ...   [click here for more]
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Downtime Activities Revisited

Downtime Activities Revisited


Not every campaign focuses solely on delving into dungeons or clearing goblins from the nearby forest. The time spent between adventures can make up a large part of your character's life and give you a much deeper story when you include ties to the community or customize your character's abilities. The downtime activities presented in the Dungeon Master's Guide and Xanathar's Guide to...   [click here for more]
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