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Miasteczko Mirmilowo, baza dla postaci na poziomach 1-4

Miasteczko Mirmilowo, baza dla postaci na poziomach 1-4


Miasteczko Mirmilowo to drugi element kampani, jaki powstał w ramach mojego streamu Warsztat Mistrza Podziemi. Jest to opis miasteczka Mirmilowo, które z łatwością umieścić można w dowolnym settingu i które stanowi idealną bazę wypadową dla postaci na poziomach doświadczenia 1-4. Dokument PDF zawiera: - Mapę miasteczka z opisem najważniejszych budynków - Pięć lokacji w, których...   [click here for more]
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The Last Thanksgiving

The Last Thanksgiving


A Thanksgiving adventure to end all Thanksgiving adventures. A group of brave turkeys bands together, travels around their farm gathering allies, all in an attempt to put an end to generations of slaughter by the horrible giant known as The Farmer. ...   [click here for more]
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Curse of Strahd - Coffin Maker's Shop - Talespire Edition

Curse of Strahd - Coffin Maker's Shop - Talespire Edition


Virtual Tabletop Journey presents the iconic Curse of Strahd - Vallaki Coffin Maker's Shop recreated for use in TaleSpire! With only a few quick copy/pastes, your adventurers can trip in sawdust while fighting the evils of Barovia!  In addition to the board, a provided PDF enhances the original Curse of Strahd module, which you will still need. If you are just starting your campaign, I also recommend...   [click here for more]
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Fumbles & Fails (Roll20)

Fumbles & Fails (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. Fumbles & Failures is a collection of tables for fumbles and failures, suitable for any Dungeons & Dragons Fifth Edition campaign. Fumbles & Failures can help you spice up your combats and skill checks. Specifically, you will find: - 7 Random Tables (automated for Roll20) for weapon and spell attacks,...   [click here for more]
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Mirthwood Hollow (A Goblin Themed Settlement)

Mirthwood Hollow (A Goblin Themed Settlement)


Mirthwood Hollow is nestled within the heart of a dense, ancient forest. The settlement is a bustling hub of goblin activity, built into the nooks and crannies of towering trees and the sides of rocky cliffs. Colorful flags, lanterns, and ornaments made from found objects adorn the town, giving it a whimsical and eccentric appearance. Small rope bridges connect different parts of the settlement, and...   [click here for more]
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Stonehill Inn | Phandalin Supplement

Stonehill Inn | Phandalin Supplement


This is a supplement for DM's using the town of Phandalin in their adventures, which includes battle maps (for VTT and Print), Illustrations, NPC Tokens and quick reference room descriptions, goods & services and plot suggestions. If you are running Lost Mine of Phandelver, Dragon of Icespire Peak or any other adventure using Phandalin as a central hub of activity, this supplement is a must have...   [click here for more]
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Fumble & Fails | PDF + Roll20 [BUNDLE]

Fumble & Fails | PDF + Roll20 [BUNDLE]


This special bundle product contains the following titles. Fumbles & Fails Regular price: $0.99 Bundle price: $0.99 Format: PDF Fumbles & Failures is a collection of tables for fumbles and failures, suitable for any Dungeons & Dragons Fifth Edition campaign. Fumbles & Failures can help you spice up your combats and skill checks.  Specifically, you...   [click here for more]
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25 Taverns and Quests (Fantasy Grounds)

25 Taverns and Quests (Fantasy Grounds)


25 Taverns and Quests -- Now for Fantasy Grounds Unity! Conversion based on original product which contained: Twenty Five unique taverns each with a description and over 100 NPC's who can be found at the various taverns. These taverns are not campaign or setting specific, so they can be placed in any world. Use these just once when you need a quick inn for your players OR Build these taverns up...   [click here for more]
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Born to be Kobold! (Roll20)

Born to be Kobold! (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. Discover the hidden secrets of Kobolds in this 13 page volume! Keep reading to discover: - A table with 12 effects that might happen when a kobold successfully hits a creature. - 2 new playable kobold subraces - 5 new kobold monsters - 8 new traps - 100 trinkets specifically suited for a kobold character -...   [click here for more]
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Cleric: Pestilence Domain -- Playable Subclass (Fantasy Grounds)

Cleric: Pestilence Domain -- Playable Subclass (Fantasy Grounds)


Cleric: Pestilence Domain -- Now for Fantasy Grounds Unity! Conversion based on original product which contained: You've heard legends of the powerful Clerics of War and Storms wreaking havoc upon the battlefields. You've seen first hand the work of the Clerics of Life and Healing. You may have even seen the Clerics who dabble in the magic barrier between our realm and beyond the Grave. But you have...   [click here for more]
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Tavernkeeping the Sleeping Giant: A Lost Mine of Phandelver Companion (Fantasy Grounds)

Tavernkeeping the Sleeping Giant: A Lost Mine of Phandelver Companion (Fantasy Grounds)


Now for Fantasy Grounds Tavernkeeping the Sleeping Giant: A Lost Mine of Phandelver Companion expands on this simple tavern of Phandalin to make it a must-visit destination for players and DMs alike. This title includes: a map of the Sleeping Giant tavern details on how to purchase, hire, restore, and maintain it as your own; unique profit and loss earnings tables designed specifically...   [click here for more]
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The Musician: Warlock Otherworldly Patron Subclass (Fantasy Grounds)

The Musician: Warlock Otherworldly Patron Subclass (Fantasy Grounds)


The Musician: Warlock Otherworldly Patron Subclass -- Now for Fantasy Grounds Unity! Conversion based on original product which contained: Many cultures have legends about mysterious artists whose talents grow at an impossible rate. A singer with literally the voice of an angel, a sitar player whose tones draw out powerful emotion, or the fiddle player who could defeat the devil himself. This new...   [click here for more]
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Backgrounds of the New World - 14 New Backgrounds (Fantasy Grounds)

Backgrounds of the New World - 14 New Backgrounds (Fantasy Grounds)


Backgrounds of the New World - 14 New Backgrounds -- Now for Fantasy Grounds Unity! Conversion based on original product containing: Venture forth into adventure with this new resource! This book has 23 pages in which you will find 14 backgrounds for Player Characters to use during their character creation process. These backgrounds include features and characteristics that provide  ideas...   [click here for more]
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Monster Loot – Baldur's Gate: Descent Into Avernus (Fantasy Grounds)

Monster Loot – Baldur's Gate: Descent Into Avernus (Fantasy Grounds)


I want to loot the abyssal chicken! Now available for Fantasy Grounds Unity! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Baldur's Gate: Descent Into Avernus, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons...   [click here for more]
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Divine Domain - Beauty Domain (Fantasy Grounds)

Divine Domain - Beauty Domain (Fantasy Grounds)


Divine Domain - Beauty Domain -- Now for Fantasy Grounds Unity! Conversion based on original product which contained: Become the Guardian of Beauty in the world! Your connection to the divine has turned you into a protector of all things beautiful in existence. Through beauty of your own, whether it be inner, outer, or both, you command power to fulfill your duty. Inspired...   [click here for more]
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Realm Events (Roll20)

Realm Events (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. Already own the PDF? Click here for a Discount with the Bundle! Realm Events is a collection of random events for settlements or larger realms, suitable for any Dungeons & Dragons Fifth Edition campaign. Realm Events can help you introduce new plots to your campaigns. For each of the 55 events included, there...   [click here for more]
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200 Non-Combat Creature Encounters - Random Tables (Fantasy Grounds)

200 Non-Combat Creature Encounters - Random Tables (Fantasy Grounds)


200 Non-Combat Encounter tables - now for Fantasy Grounds Unity! 200 Non-Combat Encounter tables over 10 random tables. Using Monster Manual creatures in 1d20 tables. Includes... Civilized Non-Combat Encounters (City and town, countryside) Road and Travel Non-Combat Encounters (Road and trail, travelers) Wilds and Ruins Non-Combat Encounters (Wilderness,...   [click here for more]
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Domains of Ravenloft: Souragne (Fantasy Grounds)

Domains of Ravenloft: Souragne (Fantasy Grounds)


Now for Fantasy Grounds! Souragne is a domain dominated by a vast swamp, the Maison d'Sablet. It is an industrious country, producing large amounts of cotton, sugar, and rice. It is a divided domain, with the vast majority of inhabitants enslaved by a small minority of nobles. In the swamps live the true ruler of the domain, the Darklord known as the Lord of the...   [click here for more]
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The Raconteur's Lexicon Expanded Edition (Fantasy Grounds)

The Raconteur's Lexicon Expanded Edition (Fantasy Grounds)


The Raconteur's Lexicon Expanded Edition -- Now for Fantasy Grounds Unity! Conversion based on original product containing: It’s the end of the session and you must’ve said “You hit with your sword” or “The kobold shoots but misses” at least a dozen times. Even if your delivery is top notch, those descriptions won’t do much for your players’ imaginations. When you sound boring,...   [click here for more]
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Born to be Kobold! | PDF + Roll20

Born to be Kobold! | PDF + Roll20


This special bundle product contains the following titles. Born to be Kobold! Regular price: $1.99 Bundle price: $1.99 Format: PDF Discover the hidden secrets of Kobolds in this 13 page volume! Keep reading to discover: - A table with 12 effects that might happen when a kobold successfully hits a creature. - 2 new playable kobold subraces - 5 new kobold monsters...   [click here for more]
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Codex of the Infinite Planes Vol 7 - Ethereal Plane (Fantasy Grounds)

Codex of the Infinite Planes Vol 7 - Ethereal Plane (Fantasy Grounds)


Codex of the Infinite Planes Volume 7: Ethereal Plane Now available for Fantasy Grounds Unity! The secrets of the Ethereal Plane ... materialized at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in...   [click here for more]
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Ancestral Weapons (Fantasy Grounds)

Ancestral Weapons (Fantasy Grounds)


Ancestral Weapons contains rules for scaling heirloom weapons and quick-building magic weapons, now for Fantasy Grounds! A noble blade wielded in the blood wars, an axe used to protect the great city of Mirabar from orc invasions, or a powerful staff passed down by great sorcerers through the aeons. Ancestral Weapons are iconic within roleplaying. These weapons embody a character’s...   [click here for more]
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Bard College of Percussion: Drum Resource for Players and DMs (Fantasy Grounds)

Bard College of Percussion: Drum Resource for Players and DMs (Fantasy Grounds)


Bard College of Percussion: Drum Resource for Players and DMs  -- Now for Fantasy Grounds Unity! "With multiple sub-classes, backgrounds, magic items, NPC's and even a mini-dungeon all working in 'concert' with the theme, the Bard College of Percussion should be the player-class supplement by which all others are judged!" -RogueWatson, ranked Bard College of Percussion his #5 product...   [click here for more]
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Gimrig's Gastronomicon - A Resource for Food, Drink, and Foraging (Fantasy Grounds)

Gimrig's Gastronomicon - A Resource for Food, Drink, and Foraging (Fantasy Grounds)


Gimrig's Gastronomicon - A Resource for Food, Drink, and Foraging -- Now for Fantasy Grounds Unity! Conversion based on original product which contained: As the adventuring party settles in for the evening, they all begin to feed their horses and build a small campfire. The gnome druid sets up an iron tripod and heads to the nearby ravine to fill a small cast metal pot. The ranger grabs her bow and...   [click here for more]
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I Had To Go Because... (Fantasy Grounds)

I Had To Go Because... (Fantasy Grounds)


This is a module for Fantasy Grounds.  If you're looking for the PDF, click here! "Sorry, I can't make it this week!" It can be hard to get all of your players together at the same time and place.  When other obligations pull a player away from your table, but the rest of the party doesn't want to pause the game for weeks or even months, what's a DM to do?  Kill off...   [click here for more]
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Martial Arms Training Manual (Fantasy Grounds)

Martial Arms Training Manual (Fantasy Grounds)


Announcing the Martial Arms Training Manual, which contains new fighting styles, updated weapon techniques for existing 5th edition weapons and new exotic weapons, now for Fantasy Grounds! Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles. Each weapon and fighting style now has an active...   [click here for more]
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Player Primer: Amn (Fantasy Grounds)

Player Primer: Amn (Fantasy Grounds)


Now for Fantasy Grounds While Amn is one of the wealthiest regions of the Forgotten Realms, it is also one of the most corrupt. Here, coin rules over all. Traders from across the Sword Coast flock to Amn, bringing untold riches and treasures but forming a wealth gap that oppresses the poor. Magic is outlawed; only those loyal to the governing Council of Five may practice the mystic arts. Yet beneath...   [click here for more]
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Player Primer: Icewind Dale (Fantasy Grounds)

Player Primer: Icewind Dale (Fantasy Grounds)


Now for Fantasy Grounds! Discover the wonders of Faerûn’s frozen tundra with Player Primer: Icewind Dale! This supplement contains all the information DMs and players will need to jump into a Dungeons & Dragons adventure set in Icewind Dale including: Life in Icewind Dale Important story events Regions and settlements of Icewind Dale Factions of Icewind Dale New &...   [click here for more]
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Player Primer: Moonshae Isles (Fantasy Grounds)

Player Primer: Moonshae Isles (Fantasy Grounds)


Now for Fantasy Grounds! Across the Sea of Swords, the mysterious and myth-shrouded Moonshae Isles lie. Faerie courts hide in mystic forests and tribal kings battle lycanthropes and the bloody vampire queen. All this and more is waiting to be discovered in Player Primer: Moonshae Isles! This supplement includes everything a DM and players need to start and run and campaign set in the Moonshae...   [click here for more]
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Player Primer: Tethyr (Fantasy Grounds)

Player Primer: Tethyr (Fantasy Grounds)


Now for Fantasy Grounds! Tethyr is a land of nobility and intrigue. Seated at the bottom of the Sword Coast, Tethyr serves as the gateway to mighty Calimshan. The Wealdath Forest sits in the heart of the country, hiding ancient magics. Ghosts haunt the city-state of Velen while mysterious ruins lie beneath some of the largest cities in Faerûn. Discover all this and more in Player Primer:...   [click here for more]
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Puzzles, Predicaments, and Perplexities (Fantasy Grounds)

Puzzles, Predicaments, and Perplexities (Fantasy Grounds)


Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat, now for Fantasy Grounds! Puzzles, Predicaments, and Perplexities contains a collection...   [click here for more]
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Puzzles, Predicaments, and Perplexities II (Fantasy Grounds)

Puzzles, Predicaments, and Perplexities II (Fantasy Grounds)


Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat. Puzzles, Predicaments, and Perplexities II is the sequel to the best-selling original Puzzles,...   [click here for more]
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Tarot Deck of Many Things (Roll20)

Tarot Deck of Many Things (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. Combine the Deck of many things and the Tarot and you'll have the Tarot Deck of Many Things! Draw a card, and discover the wondrous effects and the powerful NPCs you can conjure through its cards! Inside you will discover: - 122 awesome magical effects - 16 NPCs ready to be introduced in any campaign - More than...   [click here for more]
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The Malady Codex I: The Guide to Diseases (Fantasy Grounds)

The Malady Codex I: The Guide to Diseases (Fantasy Grounds)


The best selling The Malady Codex: The Guide to Diseases has now been released for the Fantasy Grounds virtual tabletop! Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people. When each Dungeon Master wants to expand on the details of the societies that unfold before their very eyes, tools that spice up the...   [click here for more]
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The Malady Codex III: Diseases of the Sea (Fantasy Grounds)

The Malady Codex III: Diseases of the Sea (Fantasy Grounds)


Now for Fantasy Grounds! This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the...   [click here for more]
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The Malady Workshop (Fantasy Grounds)

The Malady Workshop (Fantasy Grounds)


Now for Fantasy Grounds! This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around...   [click here for more]
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Thieves' Guild (Roll20)

Thieves' Guild (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it. Inside you will discover: - Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants and artisans, and its base...   [click here for more]
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Tomb Tapper - Fight Your Minis: Icewind Dale: Rime of the Frostmaiden (Fantasy Grounds)

Tomb Tapper - Fight Your Minis: Icewind Dale: Rime of the Frostmaiden (Fantasy Grounds)


Tomb Tapper - Fight Your Minis: Icewind Dale: Rime of the Frostmaiden -- Now for Fantasy Grounds Unity! Whether you've realized the tomb tapper is the perfect merciless killing machine to send after a party or you unboxed a miniature of one and don't know what to do with it, look no further than the Fight Your Minis series, where we give you everything you need to run a creature! In...   [click here for more]
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Witchlight Carnival Expanded | Roll20

Witchlight Carnival Expanded | Roll20


Come one, come all, to the wondrous Witchlight Carnival! Fleeting as a faerie’s kiss, the Witchlight Carnival comes to town but once in a moonbeam, bringing with it magic and mystery before disappearing to distant lands. Astonishing shows and incredible performances await our guests! Spare some coin, don some wings, and experience the extravaganza!  A Wild Beyond the Witchlight Expansion...   [click here for more]
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You Arrive At A Tavern: A Beginner's Guide to Building and Crafting Campaigns (Fantasy Grounds)

You Arrive At A Tavern: A Beginner's Guide to Building and Crafting Campaigns (Fantasy Grounds)


You Arrive at a Tavern Now for Fantasy Grounds! You Arrive At A Tavern... These are often the words that open any Dungeons & Dragons campaign, or in some kind of variation: you wake up in a prison cell, you rouse yourself from your sleep on the ship, et cetera et cetera. However, while those five words might initiate your campaign, where do you go from there?...   [click here for more]
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Acererak's Guide to Lichdom (Roll20)

Acererak's Guide to Lichdom (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. Discover the secrets of liches from the greatest lich of all: Acererak. Its words were instrumental in the making of this module. Keep reading to discover: - 40 new actions and traits. - 4 unique liches ready to be the next great villain of your campaign. - 2 new monsters and 1 new NPC. - The Baelnorn: a...   [click here for more]
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Monster Loot Vol. 2 – Volo's Guide to Monsters (Fantasy Grounds)

Monster Loot Vol. 2 – Volo's Guide to Monsters (Fantasy Grounds)


I want to loot the elder brain! Now available for Fantasy Grounds Unity! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Volo's Guide to Monsters, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons, now for Fantasy Grounds! ...   [click here for more]
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Queen's Hoard Expanded (Fantasy Grounds)

Queen's Hoard Expanded (Fantasy Grounds)


Queen's Hoard Expanded -- Now for Fantasy Grounds Unity! Conversion based on original product containing: Queen's Hoard Expanded is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Hoard of the Dragon Queen. A beautifully laid-out 30-page PDF...   [click here for more]
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Rime of the Frostmaiden Ythryn Map Pack (Fantasy Grounds)

Rime of the Frostmaiden Ythryn Map Pack (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity Rime of the Frostmaiden Ythryn Map Pack is a collection of 18 Black and White battle maps detailing locations within the necropolis of Ythryn. The maps included: Ice Causeway Tower of Abjuration  Tower of Conjuration Hag’s hut The Library The Arboretum Tower of Divination Wellspring of Answers Bazaar of the Bizarre Hall of...   [click here for more]
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Sacred Alliances for Fantasy Grounds

Sacred Alliances for Fantasy Grounds


SACRED ALLIANCES Over the years, the gods formed alliances to increase their power and area of influence, but  none would be possible without devotees. Although not all gods have formed alliances, since  many of them are extremely chaotic in their essence, which makes such pacts impossible to be  formed. Taking that in consideration, only the most organized religions have...   [click here for more]
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Sacred Alliances for Roll20

Sacred Alliances for Roll20


SACRED ALLIANCES Over the years, the gods formed alliances to increase their power and area of influence, but  none would be possible without devotees. Although not all gods have formed alliances, since  many of them are extremely chaotic in their essence, which makes such pacts impossible to be  formed. Taking that in consideration, only the most organized religions have...   [click here for more]
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The Scárian (Fantasy Grounds)

The Scárian (Fantasy Grounds)


The Scárian -- Now for Fantasy Grounds Unity! Conversion based on original product containing: The night is bright and the stars are shining. Choose your Dynasty, spread your wings and explore the world as a Scárian. A unique player race option inspired by real world moth species for DnD 5e.  THE DYNASTIES:   Choose from 7 completely...   [click here for more]
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101 Bows and Ammo (Fantasy Grounds)

101 Bows and Ammo (Fantasy Grounds)


101 Bows and Ammo -- Now for Fantasy Grounds Unity! Conversion based on original product which contained: 101 Bows and Ammo expands magical options for some of the most widely used weapons in D&D. No longer do you have to settle for the Oathbow or a +1/2/3 "bow of boringness". Now, with numerous options for bows, thrown weapons, slings, quivers, shurikens, and even an optional feat,...   [click here for more]
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Between Adventures Handbook (Fantasy Grounds)

Between Adventures Handbook (Fantasy Grounds)


This is a Fantasy Grounds VTT module.  The PDF is located here. From the makers of five bestselling DMs Guild handbooks, the Between Adventures Handbook! A 100-page Dungeon Master's Guide. Sometimes the real adventure is between adventures! A collection of useful tables to add depth to your game. These can be used on the fly or to plan an adventure/large campaign....   [click here for more]
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Completely Crushing Complex Traps Vol. I (Fantasy Grounds)

Completely Crushing Complex Traps Vol. I (Fantasy Grounds)


Add some ⚔ADVENTURE⚔ to your next game session with these complex trap encounters-now for Fantasy Grounds Unity! Complex traps were introduced in Xanathar’s Guide to Everything as a way to include memorable, threatening non-combat encounters into your game session. This suppliment outlines 10 new complex traps sure to challenge your gaming group. Featuring over 30 pages detailing...   [click here for more]
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