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Have you ever felt the need to reduce the amount of gold that your player’s carry? Maybe you miscalculated the gold inside the chest and now they are ultra-rich? Or maybe you just want to make them suspect their own shadow for treachery? Fear no more cause you are reading the perfect guide on how to make your players get scammed, pickpocketed and lose money without them even realizing how it happened!... [click here for more] |
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1 Sword
Now We're Getting Somewhere!
2 Sword
Oh, I'm Ready to Stab Everywhere!!
3 Swords
I Can't Handle it Anymore!!!
AND A MAGICAL BOTTLECAP, WOOT...
This project includes 4 magical items. 3 of which are swords, and the last is the magical bottlecap. Pretty thorough... [click here for more] |
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This product combines Dungeons and Dragons with some of the concepts of the OSR movement.
It removes class and race in the way you may be familiar with it, and limits the maximum level you can achieve to five.
The goal is to increase the tension and stakes in your game while still being able to play in games of up to 10th level, while giving a broader array of character types to choose from.
What... [click here for more] |
Dungeon Masters Guild |
$2.00
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Golden eyes flashing, a human stretches out her hand and unleashes the dragonfire that burns in her veins. As an inferno rages around her foes, leathery wings spread from her back and she takes to the air.
— PHB p. 99
With these words, the sorcerer class is introduced in the Player's Handbook (PHB).... [click here for more] |
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$1.99
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This supplement introduces 50 unique magic amulets, each with its own history, magical abilities, and the potential to refresh your 5th edition campaign with new excitment.
Example Items
The Serpent's Gaze
Adventuring Gear (Wondrous Item, Neck), rare (requires attunement)
This necklace appears as a petrified... [click here for more] |
Dungeon Masters Guild |
$1.95
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This supplement introduces 50 unique magic armors and shields, each with its own history, magical abilities, and the potential to refresh your 5th edition campaign with new excitment.
Example items
Scales of the Sea Serpent
Armor (medium), rare (requires attunement)
Medium armor that gives a +1 bonus to AC. It grants underwater breathing and swim... [click here for more] |
Dungeon Masters Guild |
$1.95
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This supplement introduces 50 unique magic figurines, miniatures, and statuettes, each with its own history, magical abilities, and the potential to refresh your 5th edition campaign with new excitment.
Example Items
The Golden Goblet of Greed
Adventuring Gear (Wondrous Item), very rare
An ostentatious golden goblet that induces craving for any non-poisonous liquid that it... [click here for more] |
Dungeon Masters Guild |
$1.95
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This supplement introduces 50 unique magic rings, each with its own history, magical abilities, and the potential to refresh your 5th edition campaign with new excitment.
Example Items
Ring of the Mimic’s Touch
Ring, very rare (requires attunement)
This ring subtly changes appearance whenever you look away.... [click here for more] |
Dungeon Masters Guild |
$1.95
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Another 50 unique magic weapons, each with its own history, magical abilities, and the potential to refresh your 5th edition campaign!
Example Items
Lightningrod
Weapon (javelin), legendary (requires attunement)
A javelin crafted from a core of tempest-forged iron, wrapped in navy blue leather. Its head is adorned with a cluster of topaz gems that pulse with energy. A +2 weapon, it... [click here for more] |
Dungeon Masters Guild |
$1.95
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This supplement introduces 50 unique magic weapons, each with its own history, magical abilities, and the potential to refresh your 5th edition campaign with new excitment.
Example items
Banshee's Quiet Wail
Weapon (longsword), rare (requires attunement)
A silvery +1 longsword that emits a haunting sound when swung. Once per day, it can cast silence.... [click here for more] |
Dungeon Masters Guild |
$1.95
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Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!... [click here for more] |
Dungeon Masters Guild |
$1.99
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Following on from our very successfully received first volume here are 50 more human NPC's to engage, challenge and bemuse your players...
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either... [click here for more] |
Dungeon Masters Guild |
$2.00
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The murky mires and bubbling bogs of the wilderness hold many dangers for unwary travellers... and now you can throw those dangers at your party, with 50 unique encounters complete with read-aloud scene descriptions and tactical suggestions for the Dungeon Master, so you can play your monsters with the best possible insight even without prep.
The scenarios in this supplement cover all levels... [click here for more] |
Dungeon Masters Guild |
$4.99
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A list of spells i've been creating and testing for 5th edition for the past 5 years or so.
Contains 50+ new setting neutral spells of 1-5 level including spells for every class. relevant list for each class layed out alphabetically by level.
Cantrips Alert Charge © Gale Palm Gilded Flash Hector’s Unbound Strike Scrub Snake Tongue Stalagmite Starlight Sunder Unravel ... [click here for more] |
Dungeon Masters Guild |
$3.99
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What if the whole game across 20 character levels could feel like the early-to-mid levels?
In standard 5th Edition, characters after 10th level become extremely powerful: Most mysteries and problems can be casually solved by magic, and there is little risk of death or even defeat when facing most popular monsters. Many players feel characters are most fun to play, and DMs feel a campaign is... [click here for more] |
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Instantly add effects for all items and spells found in the 5e Dungeon Master's Guide
5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform.
These modules pre-build all possible custom and spell effects for your equipment, magic items, spell scrolls... [click here for more] |
Dungeon Masters Guild |
$14.95
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Instantly add effects for all items, spells, and class features found in the 5e Player’s Handbook
5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform.
These modules pre-build all possible custom and spell effects for your equipment, magic items,... [click here for more] |
Dungeon Masters Guild |
$14.95
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A short document to supplement the core rules on downtime activity for brewing beer.
Contains details on the process, pricing and randomising type of brew along with quality. Additionally presents two pricing structures for use in your campaign as well. ... [click here for more] |
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5e Conditions - Quick Reference PDF
A list of all the 5th edition conditions for quick reference.
❓ Having trouble remembering what effects each condition applies? This quick reference pdf includes all the information you need to have at your fingertips at any time.
If you are the DM, keep a copy for you and hand a copy to each player.
... [click here for more] |
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Tired of the lackluster crafting for 5e D&D? So were we! This guide overhauls the rarity system, and provides an easy to use customizable system for not only making your own items, but getting the materials to do so as well! Tested by veterans and beginners alike, it's just a few pages of understanding before you, too can have your custom Weapons and armor. ... [click here for more] |
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Do you like the wilderness exploration of early D&D? Are you currently using hex-style maps for your games, or would like to begin using them for your adventures?
This product uses a simple, 5E-intuitive mechanic to emulate a feature of gaming prominent in early editions of Dungeons & Dragons, known as ‘hexcrawling.’ In this method, sites, adventures, and encounters are keyed to geographical... [click here for more] |
Dungeon Masters Guild |
$2.00
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Do you long for the 70s and 80s style of Dungeons and Dragons. Does nostalgia cover your bookshelf with the books of old. Do you want to experience that feeling again, but with the streamlined and simpler rules of 5e! Then this is your book. Made for nostalgia only, it attempts to bring the crazy imbalance and yet perpetually outrageous fun of old school play into the 5e realm of classes and... [click here for more] |
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Version 2.0 features:
A conversion of all Oriental Adventure content in the history of D&D (400 pages+).
All this content is playtested to one degree or another.
Lots of new content inspired by more modern sources – like anime, video games and movies. For example, a Stand User style class inspired by Jojo’s Bizarre Adventure and a Battle-Construct style class inspired by Alita: Battle Angel.
3... [click here for more] |
Dungeon Masters Guild |
$5.99
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This special bundle product contains the following titles.
5e Conditions - Quick Reference PDF Regular price: $2.00 Bundle price: $1.65 Format: PDF 5e Conditions - Quick Reference PDF
A list of all the 5th edition conditions for quick reference.
❓ Having trouble remembering what effects each condition applies? This quick reference pdf includes all... [click here for more] |
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$6.00 $4.95
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Hello friends and fellow gamers, and welcome to this ever-expanding document intended to help supplement your 5th edition tabletop gaming experience. Players will find: • Additions and modifications to classes and class abilities. • New archetypes. • New magic items. • New feats. For Game Masters (GMs): • General tips and tricks to help you better run 5e games. • Guidelines for running... [click here for more] |
Dungeon Masters Guild |
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5th Edition rules clarifications
This document is based on J. Crawford rulings (RAW and RAI) that have appeared on Twitter or in the monthly Sage Advice columns.
Sage Advice gives official clarifications of D&D rules. Sometimes it also provides reference documents to help a D&D game run more smoothly.
Google "Sage Advice Compendium" to obtain the latest pdf document that... [click here for more] |
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A small collection of 6 fledgling divinities and higher powers now lost to the world
SUGAD THE DAWN WARRIOR
KURZOL, THE TROLL’S GOD OF BRIDGES
HULETENYA, MATRON OF CYCLOPS
MABUMBO, THE MAMMOTH GOD OF FLINT
THE SPIRIT OF THE SWAMPS
SIRINAX, THE CANDLE MAKER
Suggestions, ratings and reviews are much appreciated!... [click here for more] |
Dungeon Masters Guild |
$1.50
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Fear those who own the Undead Regalia, their unholy fortitude and deep insight into the condition of the deathless makes them terrible adversaries!
Tremble before the mighty implements of the Giant Armament. Items crafted by Giants for the smaller folk (that means you) for impressive ends!
Shun those who amass the Powers of the Blood... [click here for more] |
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Feel the primal urge overcome you, gain or improve your natural weapons with the Wildheart Set as your magic claws and teeth bite into your foes!
Enjoy the Gifts of the few and far between benevolent dwellers of the Underdark, be they Myconid, Deep Gnome or Flumph, the Deepdelve set shall help wanderers of the Dark rather than hurt them. ... [click here for more] |
Dungeon Masters Guild |
$2.49
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Eons ago, an aboleth foresaw its true death, and being of a mind that its knowledge and wisdom should not be lost to perpetuity, it found a way to psionically record its knowledge and life experiences onto a giant pearl. Its fellows followed its example, building the pearl into the largest storehouse of history and information to be found anywhere -- the Aboleth's Pearl. ... [click here for more] |
Dungeon Masters Guild |
$0.99
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This is an in-depth and highly detailed look at the Amazing Artifact the Blade of Oblivion, as featured in our 99 Cent Adventure, The Everflowing Well. This gives a detailed look at the full capabilities of the Blade of Oblivion. ... [click here for more] |
Dungeon Masters Guild |
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Khamadda, Knight of Lathandar - This is an in-depth and highly detailed look at the Notable NPC, Khamadda. On the next few pages, you will find all the information on Khamadda, including statistics, personality, goals, and plot hooks so you can incorporate Khamadda into your campaign. ... [click here for more] |
Dungeon Masters Guild |
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I got a questing crew and their pay is due Scoundrels out there wanna run me through My critics claim that it's all about gold I'm a dungeoneer; my school is old If you grew up like me, raised playin' the game You'd know there's more to it than loot and fame I slay monsters, fool, I ain't dumb I got ninety nine problems but a... [click here for more] |
Dungeon Masters Guild |
$2.50
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How did your character come to a life of adventuring? What do they look like? These worksheets are a valuable tool to bring specific details to characters for both new and veteran players. These questions are designed to get players and DMs to think about how the characters past made them into the people they are today.
Also included is a visual profile worksheet, guiding players to describe their... [click here for more] |
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Hundreds of Options!
Billions of Possibilities!
Taking a more holistic approach to city crafting, this book includes 63 unique tables, including concepts like settlement defense, spycraft, ecology and detailed law systems. There's even a system for taxes, because, I've been told by reliable sources, it's one of two certainties. The aim of this is to make every... [click here for more] |
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When the armies march, all the earth trembles.
D&D has a long history on troops and massive combat and warfare adventures, but 5th edition is the first one to achieve that armies keep being relevant even when heroes achieve high levels. The beauty of this edition is that numbers matter: high quantities of low level mooks can stand a chance to overpower a group of adventurers, and smart PCs will... [click here for more] |
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Raise a Glass! No matter where your party goes, and no matter what they do, at the end of the day they always seek out a place where they can share drinks, get into fights with strangers, and ultimately encounter another mysterious stranger who sends them off on another epic adventure. This magical place where that serves as the social hub of most classic roleplaying game adventures... [click here for more] |
Dungeon Masters Guild |
$1.00
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A Going Concern is a supplement that expands on the rules for running a business given in the Dungeon Master's Guide. Within you'll find options for different business types and cultures, random events that impact businesses, and management actions player character business owners can use to enhance their profits. Other topics include debt and interest, merits of purchasing an existing business versus... [click here for more] |
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A Guide to Books is a system for creating books that PCs can study to learn new skills, spells, languages, feats, proficiencies, lore, or whatever else one might be able to learn from a book.
The full PDF is visible in the preview above. This title also includes a fillable PDF with book templates. ... [click here for more] |
Dungeon Masters Guild |
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This is detailed guide to running businesses, but it can be used as a template for adding your own things. I encourage you to check preview before buying.
Feel free to leave feedback
version 1.2 is now available to all who've purchased this entry. Update includes:
-Tavern business
-Difficulty modifier
-Updated look of the original visual design, with page numbers included ... [click here for more] |
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$2.00
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A simple guide for players and game masters to create unique and balanced half-races for their campaign settings. ... [click here for more] |
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The second installment in the Guide to Creating 5e Half-Races rules. This simple and effective booklet adds 8 additional options to build upon the core booklet. ... [click here for more] |
Dungeon Masters Guild |
FREE
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A simple, practical guide to skinning and leather working.
In the annals of leatherworking, there is a tome of great import that chronicles the art of skinning and tanning the hides of creatures found in the Monster Manual. This compendium is a treasured resource for those who seek to turn the hides of monsters into practical and ornamental leather goods.
Within its pages, one will... [click here for more] |
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Character death is one of the most difficult things for a lot of DMs to inflict on their players: this supplement gives the GM an option of offering the player a Hero's death for their character rather than hoping their party can revive them.
This will let them win the encounter in an epic and memorable way,... [click here for more] |
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You've just slain a massive hydra, its corpse lying in front of you awaiting its decay. It has to be loaded with meat, right? Hydra eyes have to be good for something! It sure would be a waste to let all those hydra parts go to waste. That's why I created these rules for eating food. Think of games like World of Warcraft or Skyrim where food can restore health and mana. That's what I went for in my... [click here for more] |
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Framed as the research of a failed apprentice, this book explores the definitions of the various schools of magic. The result is a refinement of some and complete redefinition of others. In addition you'll find the following materials ready to be brought directly to your gaming table:
Several dozen new and updated spells
Two new Arcane Traditions (White School Necromancer and Craftsmage)
A new... [click here for more] |
Dungeon Masters Guild |
$3.00
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Welcome to A Holiday For Every Season! Within these pages, you will discover a variety of festivities born from the rich tapestry of ancient traditions, agricultural rhythms, cultural heritage, political upheavals, religious devotion, and cosmic marvels.
This compendium will help your world with custom holidays, where every occasion becomes an opportunity to immerse your players in... [click here for more] |
Dungeon Masters Guild |
$4.99
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This mini-game maze encounter can be dropped directly into your next session. Players race against time to escape the maze, relying on memory and luck to navigate a series of turns that may find them right back where they started. Specially suited for online games where mapping and fog of war can pose a challenge for even the most intrepid of digital preparation DMs
... [click here for more] |
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A beginner's primer on hit points and various methods of non-magical healing. ... [click here for more] |
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After a long day of adventuring, nothing beats a night at the tavern!
"A Night At The Tavern" focuses on all of the activities that can be found in a tavern. From services such as accommodation and recruitment to traditional tavern games such as Shove Ha'Penny and Smite.
The book includes:
A guide that lets you quickly generate taverns on the fly.
Roll tables for different tavern services
A... [click here for more] |
Dungeon Masters Guild |
$5.00
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