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Cartographer's maps

Cartographer's maps


All cartographers in towns and cities should have a set of maps for sale. This is a collection of 18 maps of various scales, set in a coastal area with hinterland forests. A springboard for DM ideas, or just another way of parting the characters from their cash. ...   [click here for more]
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Pantheon Profiles: Asmodeus

Pantheon Profiles: Asmodeus


This Pantheon Profile is meant to serve as a one stop docuent over a specific deity. This title is over Asmodeus, the Prince of Darkness and Ruler of the Nine Hells of Baator. This document has his relationships to other gods, alignment, ideology and the habits and rituals of his followers. It also holds some examples of what can be done with existing cleric spells in terms of aesthetis of the spell...   [click here for more]
Dungeon Masters Guild  $0.25

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Unearthed Arcana (3.5)

Unearthed Arcana (3.5)


A new guide to variant rules for the Dungeons & Dragons roleplaying game, this sourcebook provides players and DMs with a wide choice of alternate rules for roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, these variant rules are modular and can be imported into any campaign in any amount desired. Examples of variant rules include playing core...   [click here for more]
Wizards of the Coast  $34.95 $13.99

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Recruiting Followers

Recruiting Followers


From finding apprentices and acolytes to raising armies, the greatest heroes often become leaders and teachers as well. While some of the most rewarding followers are those found through happenstance and roleplay, sometimes it's necessarry to go looking to find the right person. This content is included in Doldrums and Delays: Downtime Options If you enjoyed this title, please consider leaving...   [click here for more]
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Moxxy Bramblefoot's Compendium of Astonishing Wildlife (Part One)

Moxxy Bramblefoot's Compendium of Astonishing Wildlife (Part One)


The First Part of “Moxxie Bramblefoot’s Compendium of Astonishing Wildlife” introduces six new creatures, free for Your use in D&D adventures. Each of the creatures comes with its own hand-drawn illustration, a brief story, creature statistics (adapted to fifth edition), and DM suggestions. This volume focuses mostly on weaker creatures, fit to challenge Your party at the...   [click here for more]
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The Hag's Hexes (Fantasy Grounds)

The Hag's Hexes (Fantasy Grounds)


THIS IS A FANTASY GROUNDS VTT MODULE! - If you are looking for the PDF version - click here. Roleplaying tips, combat tactics, and mechanical expansions to help make hags truly fear-inspiring villains. Chapters full of new monsters, new magic items, mechanics and examples of bargains and curses that can be inflicted by hags. A chapter with over a dozen encounter ideas (including monster...   [click here for more]
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The Villain's Handbook: The Werewolf

The Villain's Handbook: The Werewolf


A true villain doesn't sit back and wait for evil to happen, and neither should you! The Villain's Handbook series will detail a master villain, and provide plot and adventure ideas for you to use. The Werewolf Alpha is a dangerous foe that can spread the curse of lycanthropy with a bite! Other books: The Book of the Dead The Book of the Fey Lycanthrope Class ...   [click here for more]
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Mermaid Island

Mermaid Island


Mermaid Island presents A location A monster A little bit of lore Traducciones ...   [click here for more]
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A Newbie's Guide to Medicine, Healing, and the Healer's Kit

A Newbie's Guide to Medicine, Healing, and the Healer's Kit


A beginner's primer on hit points and various methods of non-magical healing. ...   [click here for more]
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The Crypt of Never Shade

The Crypt of Never Shade


The Crypt of Never Shade A Dark Realm Maps Adventure by Toby Lancaster This roleplay scenario and map set is designed for use with a range of game systems including Dungeons and Dragons. It’s a generic design that can and should be tailored to the DM’s needs, the monsters added where suggested and the treasure properly designed for the incumbent system. This is an undead...   [click here for more]
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Legends of Luck and Lore

Legends of Luck and Lore


Many legendary adventurers rely on luck, lore, and secrets to carry them to their destinies. Bards that focus on the art of their performance above all else. Clerics that draw their power from luck and fortune. Paladins that swear allegiance to gods of stealth and secrets. Within these pages are three new character options for the 5th Edition Dungeons and Dragons game: the School of Performance, the...   [click here for more]
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The Fortunate

The Fortunate


Whether you're looking to take your players on a journey across an ocean or just from port to port The Fortunate can get them there. What you can expect in this supplement: <> Detailed maps and diagrams meant to be a visual aid for GMs or players. <> Informational NPCs with suggested statblocks, descriptions, equipment, languages, traits, backstory, relationships, and their typical day...   [click here for more]
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Urban Terrain and Ex-Prisoner Background

Urban Terrain and Ex-Prisoner Background


An important part of any city are the jails, and the people inside of them. Here, you will find some quick pointers on how to build jails and prisons in a fantasy world filled with magic. In addition, there is a new background entitled ex-prisoner, for those unfortunate adventurer's who can't help but get arrested. This was inspired by Critical Role 2, Beau's Comment: "Jail is not my Favored Terrain"...   [click here for more]
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ORG2:  Oldskull Rogues Gallery II

ORG2: Oldskull Rogues Gallery II


Tired of laboriously building 5E Player Characters? Roll once, read this book, and come up with the most interesting character you’ve played in years. The Fifth Edition of DUNGEONS & DRAGONS is one of the best editions of the game ever created. However, the sheer over-reliance on careful point-driven character “builds” over the last 16 years has...   [click here for more]
Dungeon Masters Guild  $0.99

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Round About The Cauldron Go

Round About The Cauldron Go


For DMs and players who require a ruleset for alchemy and potionmaking, Round About the Cauldron Go provides ample materials for harvesting ingredients and creating all the potions listed in the Dungeon Master’s Guide. Additional information is included for examples to develop original alchemical creations. ...   [click here for more]
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The Scroll of Bodily Health

The Scroll of Bodily Health


A selection of variant rules for fighters, warriors, and any adventurerer who lives by sword and guts! All for the price of a cup of coffee. The Scroll of Bodily Health includes; - Rules for Encumbrance, quick, easy to use, fast, and inspired by the grid-based inventories of games like Diablo and Deus Ex - Improved rules for saves, ability scores and saving throws,...   [click here for more]
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How To.. Skill Definitions

How To.. Skill Definitions


Unsure of what skills are classified as what? Here is a simple guide to help clarify. Enjoy! ...   [click here for more]
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Fantasy Grounds: D&D Complete Dungeon Master's Guide

Fantasy Grounds: D&D Complete Dungeon Master's Guide * 


D&D Complete Dungeon Master's Guide Get everything you need to weave legendary stories for the world's greatest roleplaying game. This module contains world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules *, hundreds of classic D&D magic items, and more. Dungeon Masters purchasing this module can use it to help expand the detail presented...   [click here for more]
SmiteWorks  $29.99

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Expanded Psionics Handbook (3.5)

Expanded Psionics Handbook (3.5)


Tap into the Power of the Mind Through sheer force of will, a psionic character can unleash awesome powers that rival any physical force or magical energy. Within these pages, you will discover the secrets of unlocking the magic of the mind - the art of psionics. With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook...   [click here for more]
Wizards of the Coast  $34.95 $16.99

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99 Cent Adventures - Amazing Artifacts - The Blade of Oblivion

99 Cent Adventures - Amazing Artifacts - The Blade of Oblivion


This is an in-depth and highly detailed look at the Amazing Artifact the Blade of Oblivion, as featured in our 99 Cent Adventure, The Everflowing Well. This gives a detailed look at the full capabilities of the Blade of Oblivion. ...   [click here for more]
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Hexgrids and Overland Travel

Hexgrids and Overland Travel


Hexgrids and Overworld Travel When your campaign has lots of overworld travel, the base rules in the player's handbook can be very lacking. It is best to consider using a hexgrid when dealing with campaigns that have large overworld travel sequences that need to be spiced up with exciting and effective mechanics. Your players can learn to interact with these mechanics, making overworld travel more...   [click here for more]
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The Valley of Kyros - Campaign Setting

The Valley of Kyros - Campaign Setting


The Valley of Kyros is a campaign setting which can be introduced to various locations of the Sword Coast. It contains - a map of the valley, Mud Creek which is it's main village and the Ruins of Kyros. - 4 major NPC's with background and stats. - A summary of the valley, it's inhabitants and main areas of interest. This is also the campaign setting for the following six low level adventures...   [click here for more]
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Battlefield Crafter

Battlefield Crafter


The Battlefield Crafter! Just some friendly information on how to make battlefields that bring a fight to life... or to death. Lays out a strategy for how to create a battlefield with interesting choices for your players to fight through. Enjoy! ...   [click here for more]
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6 Forgotten Godlings

6 Forgotten Godlings


A small collection of 6 fledgling divinities and higher powers now lost to the world SUGAD THE DAWN WARRIOR KURZOL, THE TROLL’S GOD OF BRIDGES HULETENYA, MATRON OF CYCLOPS MABUMBO, THE MAMMOTH GOD OF FLINT THE SPIRIT OF THE SWAMPS SIRINAX, THE CANDLE MAKER Suggestions, ratings and reviews are much appreciated!...   [click here for more]
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The Mayor's Daughter - Addon Adventure - 99 Cent Adventures

The Mayor's Daughter - Addon Adventure - 99 Cent Adventures


Mayor Drogo Rein has not been seen around town lately. He is usually a jovial, high-spirited man, but during the last couple days his close friends say he has seemed distracted and down. The rumor has been going around that he is looking for an adventuring group to help him with a problem, yet no one knows the details of the issue he wants resolved. ...   [click here for more]
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Arclords Attack Roll vs Armor Class Description Worksheet

Arclords Attack Roll vs Armor Class Description Worksheet


Never wonder how an attack was missed again! This 1 page form fillable PDF is a worksheet to help DMs break down a character’s Armor Class (AC) to determine what character attribute or item prevented a hit based on the value of the attack roll. It has space for 4 characters on 1 page. A block for hit points (HP) was included as a bonus since that information is useful when a hit occurs. Pay...   [click here for more]
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The Elemental Beasts of Chult

The Elemental Beasts of Chult


Hear your players gasp in horror as a Fireball launches from the maw of the T-Rex casts! Watch their eyes widen as the Kamadan shoots a crackling Lightning Bolt through the entire party!! Feel the tension at the table rise when the Giant Frog croaks out a rippling Thunderwave and knocks the bard unconscious!!! This one-page supplement for Tomb of Annhilation contains easy-to-follow, pre-made rules...   [click here for more]
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Save Vs. Disease

Save Vs. Disease


A 5th edition D&D resource book filled with diseases, parasites, and the symbiotic relationships your players and villains may have with them. This includes numerous items fitting to the theme of trade-offs, infestation, disease, and parasitic relationships. Check out my other products, including pay what you want offerings, to see my writing style and support my work. Bound A guide to binding...   [click here for more]
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Spell Duels

Spell Duels


This document contains some simple rules for spell duels between magic users. The intent is to avoid the likelihood of one combatant immediately destroying the other one because they happened to go first in initiative. These rules are specifically for a staged duel, in the vein of pistols at dawn, rather than two wizards trying to kill each other. I'm aware that it's possible these rules make sense...   [click here for more]
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Beezleband - Bestiary Single

Beezleband - Bestiary Single


Beezleband -- Bestiary Single Add a new tiny devil to your campaign, the Beezleband. Use as a gift with a catch, an infernal familiare or just a little grumpy easy kill Enjoy! Also be sure to check out our other RPG downloads. /browse.php?author=Terry%20Maranda www.terrymaranda.com ...   [click here for more]
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Monstrous Guide to Creating Dire Beasts

Monstrous Guide to Creating Dire Beasts


This simple guide was designed to let a DM quickly and easily create a formidable dire beast on the fly. ...   [click here for more]
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Three Suggestions for Alternatives to Potions

Three Suggestions for Alternatives to Potions


Potions are a lot of fun. Whether a Healing Potion, Potion of Giant Strength or Potion of Invisibility, it’s usually the cheapest magical item around, and for a simple reason – you can use it only once. After you drink it, it’s gone, and its effect is usually personal and temporary. This PDF give some suggestions for new kinds of items that keep the basic idea behind the potion...   [click here for more]
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Balancing D&D Encounters II: Monster Tables

Balancing D&D Encounters II: Monster Tables


Introduction: Based upon a new Power Level (PL) system for determining the challenge of monsters, which can be found in Balancing Encounters (I), this supplement contains the complete list of all monsters suitable for parties of levels 1 - 4 alphabetically listed by PL. The Dungeon Master (DM) can now easily challenge players with a myriad of monster choices without having to calculate...   [click here for more]
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Fragmented Identities for D&D 5e

Fragmented Identities for D&D 5e


Provides a rule set for players who want to play a character with multiple identities. Uses current D&D; rules and allows for creative design for characters. ...   [click here for more]
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Critical Matters (Combat Essentials 1)

Critical Matters (Combat Essentials 1)


If David hadn't used this book . . . Goliath would have won. Critical Matters Criticals are great. Criticals are fun. Everyone loves getting a crit. However, crits can also be boring. They're just damage. Character can't bleed to death or break a bone or lose a limb. They have no cinematic impact. They can never be spectacular. No more. Introducing Critical Matters, a...   [click here for more]
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Strange Monsters from History

Strange Monsters from History


Welcome to Strange Monsters from History, where you will find 19 new monsters from myths and art to use for your 5th edition campaigns, all in a style reminscent of the old school days of gaming. - Reintroduction of lost rules, like morale. - Witness the terror of the Bonnacon, a monster you simply don't want to stand behind. - Learn about the Monstrum Daemon, historically accurate demons rejected...   [click here for more]
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Step by Step Adventure Creation using DMG

Step by Step Adventure Creation using DMG


There are so many options and so much information in the manuals! Many, many new players (and even veterans) can become overwhelmed by all the information. In order to help ANYONE create an adventure / dungeon for Dungeons and Dragons 5th edition, I made this simple one-page step by step guide, complete with page numbers. This guide uses only the Dungeon Master's Guide and some dice. ** TO CLARIFY...   [click here for more]
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Inspired Inspiration

Inspired Inspiration


A story told by a single person is a line of light, collimated and monochrome. It does not deviate from it’s prescribed path. A story told by a group changes. Each person bends the story, refracting it’s light in new directions and revealing hidden hues. These rules provide a framework to reward players for bending the story. They are built on Inspiration but, they go much farther....   [click here for more]
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DMGR5 Creative Campaigning (2e)

DMGR5 Creative Campaigning (2e)


DM: "OK, you're all sitting in the tavern when..." Players: "Oh no, not another tavern scenario! We're tired of those! We want something different!" If this sounds like your latest gaming session, Creative Campaigning can help: This book is loaded with ideas and suggestions that will make even the most jaded players sit up and pay attention....   [click here for more]
Wizards of the Coast  $15.00 $7.99

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Three Suggestions for Things Your Intelligent Item is Doing Behind Your Back

Three Suggestions for Things Your Intelligent Item is Doing Behind Your Back


Whether it’s the magical talking sword you’ve found in the dragon’s hoard, or the advanced AI of your gun, many players find themselves holding in their hand an item that is, in a manner of speaking, an NPC. We won’t be discussing the question of how to portray such an NPC – that’s a question for another time – and instead let’s ask the question,...   [click here for more]
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Dragon's Den: Multiclassing

Dragon's Den: Multiclassing


Dragon's Den is a series dedicated to discussing elements on both sides of the table regarding DMs and Players alike. This article is dedicated to discussing multiclassing, and if you wish to see more articles likes this, please contribute to the further development of this series. ...   [click here for more]
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The Villain's Handbook: The Barbarian Chief

The Villain's Handbook: The Barbarian Chief


A true villain doesn't sit back and wait for evil to happen, and neither should you! The Villain's Handbook series will detail a master villain, and provide plot and adventure ideas for you to use. The barbarian chief rules through strength and rage. Inside you'll find plots that can be utilized by a fearsome chieftain to challenge your players, as well as the stats for a CR 6 Barbarian Chief! Other...   [click here for more]
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Caster Class Comparison (New Player Handout)

Caster Class Comparison (New Player Handout)


Over 2,500 downloads! If you've ever introduced new players to D&D, you've almost certainly heard this question during character creation: "What's the difference between X class and Y class?" The flavor text and illustrations in the PHB make that an easy question to answer for martial classes (at least for me). But it's a little harder to explain the nuances and roles of...   [click here for more]
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Nikkz's Quick Blood Loss Guide

Nikkz's Quick Blood Loss Guide

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Contract of Assassination and Nondisclosure

Contract of Assassination and Nondisclosure


This is some legal jargon I used in my campaign for an assassination contract. Thought it might be useful as a template for other DMs out there. It covers the basics and delves into some of the complications one might expect for PCs looking to dive into “wet work”. This is definitely meant to be modified to fit your needs, so go nuts! ...   [click here for more]
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Eyes and Experience

Eyes and Experience


Eyes and Experience An Alternative Leveling System for 5th Edition Dungeons & Dragons Eyes and Experience presents a new way to customize your character: Deciding how your character earns experience! One character may earn experience by killing monsters, while another earns experience by gaining treasure, and another earns experience by upholding their faith. All...   [click here for more]
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Adventures by FishPirate - Supplement III:  The Undervoid

Adventures by FishPirate - Supplement III: The Undervoid


Mentioned in the pages of After Lost Mine IV, the Undervoid is now fully described with stats. ...   [click here for more]
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Helpful Hardrada's Unique Utensils

Helpful Hardrada's Unique Utensils


Blatant plot devices maybe seen as the tools of lazy GM's, but I believe they can be fun and entertaining for all at the table if used right. In the spirit of campiness, or tactful transparence, here are some of my favorite plot tools. ...   [click here for more]
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Intimidation for Newbies

Intimidation for Newbies


FEAR ME! Because... well... because I said so. Ummm... let's try that one again. Intimidation is that one skill that doesn't have to be tied down to a single ability score. Here-in you will find a few examples that use other abilities and how to resolve using the skill in general. ...   [click here for more]
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Meatgrinder Competiton Rules + "The Great Hunt" module

Meatgrinder Competiton Rules + "The Great Hunt" module


Ever want to play D&D in a competitive fashion? Ever want to have a large game (10+ players) but find the idea of it daunting? Just like putting your players through the ringer? Then this packet is for you. A set of rules for hard mode survival dungeon crawl and a dungeon crawl built for those rules. ...   [click here for more]
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