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Spellcraft

Spellcraft


This Guide helps DMs create or convert spells. Included are formulas to help do this. also included are eight unique spells: Black Blade of Disaster, Flight, Lightning field, Mnemonic enhancer, Prismatic fog, Prowess, Solid fog, and Spawn Ooze Update 1.02: fixed some grammar. Updated spells to include classes. Removed the material component from the...   [click here for more]
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The Hag's Apprentice  A Halloween Encounter

The Hag's Apprentice A Halloween Encounter


Do you dare venture into the Wyrd Wood There are many mysterious rumors about the dangers of the Wyrd Wood. From the Moaning Bat to One Eyed Hagatha to The Hunchback on the Hill. Perfect to set the mood for a Halloween Encounter. Includes an adventure plot for an encounter with the Hag's Apprentice. You will also find opportunities to explore the social interaction of the...   [click here for more]
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The Resurrection Machine

The Resurrection Machine


Bringing back the dead can be a fun and exciting storyline in your Dungeons & Dragons campaign. This document presents four ideas for using resurrection as the focus of adventures, side quests, and maybe even an entire campaign! This Special Reference Document is intended for use with the 5th edition Player's Handbook, Dungeon Master's Guide, and Monster Manual. ...   [click here for more]
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Garrison: Lair of the Spiders

Garrison: Lair of the Spiders


As a DM I love popping open the Monster Manual and throwing creature after creature against the party! But... I like sticking to a theme, an atmosphere, a setting. We know throwing 1d4 giant spiders against a party, then... 1d6 giant spiders... can get a little tedious. But how about a tricky leaping spider or an armored tunnel spider? Or an ambushing trapdoor spider, then encountering the necrotic...   [click here for more]
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The Villain's Handbook: The Tyrant

The Villain's Handbook: The Tyrant


A true villain doesn't sit back and wait for evil to happen, and neither should you! The Villain's Handbook series will detail a master villain, and provide plot and adventure ideas for you to use. The tyrant is an evil ruler who uses their kingdom for personal gain. Inside you'll find plots that can be utilized by a distasteful tyrant to challenge your players. Included are stats for a CR 2 Tyrant,...   [click here for more]
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Wounds

Wounds


"Hello. My name is Inigo Montoya. You killed my father. Prepare to die." The most popular way of thinking on a character's HP is that they are like the life-bar on a console game: PCs go at 100% until it reaches 0, then they have three death saves to get another life. The system of wounds gives PCs a chance to be heroic on 0HP - they can barely lift a sword and...   [click here for more]
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The Gunslinger: A Fighter Martial Archetype

The Gunslinger: A Fighter Martial Archetype


This build of the Gunslinger Martial Archetype for Fighters is designed to leverage core features already present within the Fighter class, as well as provide useful guidelines and helpful optional rules to help integrate firearms into your gameworld while maintaining balance for both your party's power as well as your world's economy. For all those who fear firearms may be too powerful...   [click here for more]
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The Art of Warfare

The Art of Warfare


Prepare to war! This essential supplement is dedicated to the tacticians and heroes of Dungeons & Dragons! It contains exciting new options for mass combat, and will help you make your battles the very best they can be: fast, exciting and tactically meaningful. Make battles as big or as little as you want, with different scales of conflict! Whether you are planing a future mass...   [click here for more]
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The Villain's Handbook: The Dragon

The Villain's Handbook: The Dragon


A true villain doesn't sit back and wait for evil to happen, and neither should you! The Villain's Handbook series will detail a master villain, and provide plot and adventure ideas for you to use. The dragon is an iconic monster that comes in many varieties. Inside you'll find plots that any dragon can work on to challenge your players, as well as the stats for a terrifying Primordial Dragon of...   [click here for more]
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Item Drop Alternate Treasure Generation

Item Drop Alternate Treasure Generation


Item Drop Alternate Treasure Generation provides an alternate method to generate interesting loot items for your player characters to uncover. The system allows you to drop a set of dice and read the bones against a set of tables to find out what strange item you have uncovered. With huge tables of options the items generated with this system are truly unique and sure to add some interesting twists...   [click here for more]
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5e Old School and Oriental Adventures

5e Old School and Oriental Adventures


Do you long for the 70s and 80s style of Dungeons and Dragons. Does nostalgia cover your bookshelf with the books of old. Do you want to experience that feeling again, but with the streamlined and simpler rules of 5e! Then this is your book. Made for nostalgia only, it attempts to bring the crazy imbalance and yet perpetually outrageous fun of old school play into the 5e realm of classes and archetypes....   [click here for more]
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Targeted Point Build & Back-story

Targeted Point Build & Back-story


This Character Creation method generates a characters stats based on a player's choice of class and background with a random element thrown in. It also gives players a number of background events linked to an increase in a stat that they can flesh out into a history. Basic outline: All stats start at 8. Class gives 3 pts for a recommended highest stat, 2 pts...   [click here for more]
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Dungeon Master's Kit (4e)

Dungeon Master's Kit (4e)


If you're a Dungeons & Dragons player looking forward to your first experience as the Dungeon Master, this box contains everything you need to get started, including expert advice on making your game the best it can be. Create monster-infested dungeons, gather your friends, and let the fun begin. In the Dungeons & Dragons world you create, anything is possible—the only limit is your imagination!...   [click here for more]
Wizards of the Coast  $39.99 $19.99

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The GM's Table Magic Item Toolkit

The GM's Table Magic Item Toolkit


Sometimes you just want a quick magic item to fill out a hoard. Other time you want something your players haven't seen before. Either way this book has you covered. Wit the tools to generate anything from weapons and armor to rings and potions ranging inpower from a gomblin shaman to being granded by the gods themselve you have an nearly infinite pool of items to play with. ...   [click here for more]
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New cleric spells

New cleric spells


Too long have clerics played second fiddle to the all-powerfull magic-users in terms of spells available and their efficacy. As well as individual clerics worshipping individual deities and being able to learn religious specific spells distinct from other religions, the following simple list of spells available to all clerics should be added. Power to the zealots! ...   [click here for more]
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Dungeon Master's Guide II (3.5)

Dungeon Master's Guide II (3.5)


TAKE YOUR GAME TO A NEW LEVEL This supplement for the DUNGEONS & DRAGONS® game contains a toolbox of timesaving aids and options to help you prepare and run memorable adventures and rich campaigns. Inside are ideas, advice, and ready-made material that will help you become a truly spectacular DM. With gaming advice, NPCs, devious traps, new magic items, and a fully detailed...   [click here for more]
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Terra's Combat Overhaul (5e)

Terra's Combat Overhaul (5e)


In this set of revised and variant rules, there are improved rules on the effects of alternative attack actions, such as disarm, shove, and grapple. There are 2 new conditions- Bloodied and Staggered, as well as an adjustment to the Prone condition. Feats that are directly affected by these rules have alternative options available as well as there is a new feat: Disarming Master! Also...   [click here for more]
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Armory Remix

Armory Remix


Armory Remix (5e) A reimagining of the weapons, armor, and shields listed in the D&D 5e Player's Handbook to provide more flavor and variety. Heavily influenced by previous editions, plus some new ideas as well. Includes: New and old weapons like the bastard sword, khopesh, lasso, lucern hammer, man catcher, scythe, and more. New armor and shield types like brigandine, banded, field plate,...   [click here for more]
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The Villain's Handbook: The Slavemaster

The Villain's Handbook: The Slavemaster


A true villain doesn't sit back and wait for evil to happen, and neither should you! The Villain's Handbook series will detail a master villain, and provide plot and adventure ideas for you to use. The Slavemaster is a vile criminal who treats people as merchandise and has a criminal network at his disposal. Other books: The Book of the Dead The Book of the Fey Lycanthrope Class ...   [click here for more]
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Six-shooter – Part Four: Running the Game, GM Tips & Tricks

Six-shooter – Part Four: Running the Game, GM Tips & Tricks


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The last part consists of additional information, tips &...   [click here for more]
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Riddle Me This

Riddle Me This


Riddle Me This is a guidebook laying out how to create a wide variety of puzzles, riddles, and enigmas while showcasing 41 unique puzzles. These puzzles are written with a context usable in almost every roleplaying game while being easy to customize to fit your game. The appendix contains a simple black and white version of the visual aids for ease of printing. If you like what you see or want...   [click here for more]
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The Assembled

The Assembled


Before there was Lamordia, there was Mordenheim. A genius doctor striving for the highest goals or a dangerous madman seeking to usurp the gods with science, who can claim certainty? His work begat Adam, a heresy in the form of man with a heart as dark as the nocturnal stormclouds the night he was shocked to life. Violently rejecting his creator, Adam made himself a new home and began to emulate the...   [click here for more]
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Monstrous Guide to Monster Roles

Monstrous Guide to Monster Roles


Let's be honest, Fourth Edition's legacy is lukewarm at best. There are many things this edition did wrong, but on the other hand it did many things right. One of the things it got right was that it clearly defined the roles or niches that players and monsters filled. This guide is a way to apply various templates to existing creatures so you can easily create custom variants to fill specific...   [click here for more]
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The Green Screen

The Green Screen


A graphical GM screen of optimised rules for quick reference and page references for further detail. Available in portrait (3 pages) and landscape (4 pages), ready to insert/stick into your favourite screen. Includes 6 new tables: Weather - Roll 2d6 to determine weather god's temperament, roll again on a double to change the weather Random...   [click here for more]
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Using Skills with Other Abilities

Using Skills with Other Abilities


The Player's Handbook (and SRD 5.1) has a variant rule for applying a skill proficency to a different kind of check, such as using Constitution (Athletics) instead of the normal Strength (Athletics) if you attempt to swim a long distance. This document attempts to provide descriptions and examples where a skill check with a different ability may be appropriate for every combination of ability...   [click here for more]
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Arthurian Adventures

Arthurian Adventures


Welcome to the Sixth Century that never was. This is northern Britain as recorded by the bards, the skalds and the troubadours, a world both familiar and unreal. As the Gothic invaders began sacking the heart of the Roman Empire, Rome pulled her legions out of Britain, leaving her defenseless against her own barbarian hordes, the Scots and the Picts. King Vortigern, needing help against them, invoked...   [click here for more]
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28+1 Scams to make your players lose Gold!

28+1 Scams to make your players lose Gold!


Have you ever felt the need to reduce the amount of gold that your player’s carry? Maybe you miscalculated the gold inside the chest and now they are ultra-rich? Or maybe you just want to make them suspect their own shadow for treachery? Fear no more cause you are reading the perfect guide on how to make your players get scammed, pickpocketed and lose money without them even realizing how it...   [click here for more]
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Stealth and Hiding for Newbies

Stealth and Hiding for Newbies


One of the most basic parts of the game in 5e and it's surprising how many people just don't understand how to deal with it. So here are your procedures, hints, tricks and answers to understand how to handle the process for those sneaky characters that just want to be sneaky. ...   [click here for more]
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Beast List

Beast List


A one page index, sorted by CR, for your Conjure Animals and Druid Wild Shape convenience. The Beast List contains all the CR 0 through CR 2 beasts from the Monster Manual, Volo's Guide to Monsters, as well as the Tome of Beasts. UPDATE: a second page has been added sorting the beasts alphabetically, thanks to a customer suggestion! UPDATE 2: a new version has been uploaded that includes the...   [click here for more]
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Armour and Shields: Reworked

Armour and Shields: Reworked


Maybe you're like me, even in a world of fantasy, you like a little accuracy to your fiction. I've tried to address two things that bug me about 5e. Armour and shields are inaccurately represented. Padded or cloth armour, for example, is low ranked when in history is one of the most effective and widely used armour types... it was even fashionable to wear it! I also thought it was weird that you...   [click here for more]
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Modern Fantasy Setting Rules

Modern Fantasy Setting Rules


These are a few rules I made for my D&D group so that we could really take advantage of the UA Modern Magic Classes, It's not a complete setting, just a guide as to how a modern setting should work (in my opinion). It's a recipe. All that's left is to add some lore and a few villains and you have a full campaign, ready to go. ...   [click here for more]
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Spellcasting for Newbies

Spellcasting for Newbies


For the new player, the rules around spell casting can seem a little daunting. Here-in you will find a much simpler explanation around parts of the process of using spells. ...   [click here for more]
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The Civilized Adventurer's Guide to the Inhabitants of a Duergar Fortress

The Civilized Adventurer's Guide to the Inhabitants of a Duergar Fortress


The premiere guide for adventurer's looking to survive an underground encounter with the duergar or deep dwarf. Simply invaluable. . . so don't tell your players. Dungeon Masters rejoice for you have found all the stat blocks you need to have your players barter, flee and fight the duergar of the underdark. No need to spend hours modifying the one lone duergar provided in the Monster Manual. We've...   [click here for more]
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Monstrous Leaders

Monstrous Leaders


Have your players gotten bored fighting the same ol’ kobolds and orcs? Do they know the stat blocks by heart, and use that against you? Well, time to add a bit of spice and flavor to your monstrous humanoids. Monstrous Leaders is a guide to use when buffing up your regular humanoids. A quick rule for adding feats, as well as including many more traits to add to them is included. ...   [click here for more]
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Epic Level Handbook (3e)

Epic Level Handbook (3e)


Legends Begin Here Songs are sung and tales are told of heroes who have advanced beyond most adventuring careers. They confront mightier enemies and face deadlier challenges, using powers and abilities that rival even the gods. This supplement for the D&D® game provides everything you need to transcend the first 20 levels of experience and advance characters to virtually...   [click here for more]
Wizards of the Coast  $39.95 $15.99

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99 Cent Adventures - Amazing Artifacts - The Aboleth's Pearl

99 Cent Adventures - Amazing Artifacts - The Aboleth's Pearl


Eons ago, an aboleth foresaw its true death, and being of a mind that its knowledge and wisdom should not be lost to perpetuity, it found a way to psionically record its knowledge and life experiences onto a giant pearl. Its fellows followed its example, building the pearl into the largest storehouse of history and information to be found anywhere -- the Aboleth's Pearl. ...   [click here for more]
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Variant Poison Pricing For DMs

Variant Poison Pricing For DMs


Are your players using a lot of poisons? Do you enjoy adding your own poisons in your games? This simple variant offers a formula for pricing your (or your players) poisons. ...   [click here for more]
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The Summer Magi: New Cleric, Sorcerer, and Warlock Archetypes

The Summer Magi: New Cleric, Sorcerer, and Warlock Archetypes


The heat of summer is warm and soothing, but also scorchingly hot and unforgiving. The Summer Magi revere both, and seek to make themselves in its image. They worship the summer's greatness, which they call the Blaze. This book contains information on the Summer Magi - a group of nomads who travel the land, seeking always to be as bountiful and as merciless as the Blaze. It includes details on the...   [click here for more]
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The Villain's Handbook: Orc Warlord

The Villain's Handbook: Orc Warlord


A true villain doesn't sit back and wait for evil to happen, and neither should you! The Villain's Handbook series will detail a master villain, and provide plot and adventure ideas for you to use. The Orc Warlord is a ruthless, smart, and powerful foe with the strength of an orc army at his back. Other books: The Book of the Dead The Book of the Fey Lycanthrope Class ...   [click here for more]
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DM's Helper : XP

DM's Helper : XP


Tracking the expereince earned by a group during a session can be a tedious task, giving them an update as soon as the session is over a pain. I tired of the task and made this little spreadsheet to lend a hand. It allows me to track the XP for individual events, party events and to reward good RP. More importantly once the session is done I can flip tabs and let everyone know what they have earned...   [click here for more]
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ORG1: Oldskull Rogues Gallery

ORG1: Oldskull Rogues Gallery


Tired of laboriously building 5E Player Characters? Roll once, read this book, and come up with the most interesting character you’ve played in years. The Fifth Edition of DUNGEONS & DRAGONS is one of the best editions of the game ever created. However, the sheer over-reliance on careful point-driven character “builds” over the last 16 years has...   [click here for more]
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Fantasy Grounds: D&D Complete Core Class Pack

Fantasy Grounds: D&D Complete Core Class Pack * 


In Dungeons & Dragons, a class is the primary definition of what your character can do. In this module, you get all twelve core classes converted for play in Fantasy Grounds. You get the class description, special features, spells and abilities used by your class and general character customization options such as equipment and feats. Players purchasing this module can use it to create characters...   [click here for more]
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Epic Battles Made Easy

Epic Battles Made Easy


Do you have a looming fight between your PCs and their allies vs. (I don't know maybe) a dragon lord and it's armies? Have you watched your players eyes glass over while you roll mountains of dice just to tell them that the peasants' militia got crushed by the orc horde. Well this little GM's tool just might help, its not pretty but war seldom is. ...   [click here for more]
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A History of Magic

A History of Magic


Framed as the research of a failed apprentice, this book explores the definitions of the various schools of magic. The result is a refinement of some and complete redefinition of others. In addition you'll find the following materials ready to be brought directly to your gaming table: Several dozen new and updated spells Two new Arcane Traditions (White School Necromancer and Craftsmage) A new...   [click here for more]
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Bruised and Contused

Bruised and Contused


The world is a dangerous place. An adventurer can barely take a step without an orc trying to cave in their skull or a dragon sneaking in for a breath weapon enema. With heroes exposed to so many hair raising dangers it makes sense that their bodies would take more abuse than a toilet mimic after an outbreak of dysentery. This supplement from the vaults of The Pickled Dragon introduces rules for inflicting...   [click here for more]
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The Monarch's Court

The Monarch's Court


The Monarch's Court A DM's Guide to Taking the Characters to the Royal Court This guide presents guidelines and rules for introducing a monarch's court (and everything that happens there) into your D&D game. It's built from an historical perspective, based on the late medieval and renaissance courts of England. You can build off of this to add whatever "level"...   [click here for more]
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A Hero's Feast

A Hero's Feast


You've just slain a massive hydra, its corpse lying in front of you awaiting its decay. It has to be loaded with meat, right? Hydra eyes have to be good for something! It sure would be a waste to let all those hydra parts go to waste. That's why I created these rules for eating food. Think of games like World of Warcraft or Skyrim where food can restore health and mana. That's what I went for in my...   [click here for more]
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Cartographer's maps II

Cartographer's maps II


Another set of 18 maps for sale at the cartographer's. These maps are from further down the coast and show the site of the infamous pirate town of Babel. The immediate hinterland is goblin territory, but the main goblin homelands are further inland in the mighty Milt Forest. ...   [click here for more]
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Character Creation Options

Character Creation Options


Link to preview http://homebrewery.naturalcrit.com/share/S1mKTiHuF7 Are your players tired of the 4d6D1? Is 3d6 too weak for your games? The old four 1s, 2s, 4s, 5s, 6s deck is too generic? The solution to your problems is here, in these pages! Over 600 000 options that allow you to generate the base ability scores for characters, all expressed with a statistical evaluation score,...   [click here for more]
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Rob Twohy's 5E PDFs

Rob Twohy's 5E PDFs


Rob Twohy's 5E Tools & Charts This collection includes the PDFs from all 13 of the following: 200 Critical HIT & FUMBLE Tables - 400 crazy ways to handle attack rolls when players roll a 1 or 20. 200 Wild Magic Table - More ways for players and DMs to have fun with Wild Magic. Adventure: Unknown Whom - A level zero to 3 adventure where the PCs...   [click here for more]
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