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Nerzugal's Dungeon Master Toolkit

Nerzugal's Dungeon Master Toolkit


Physical Copies Now Available in Softcover and Hardcover (Click Here!) This Toolkit contains a collection of generic set pieces I have created in my time as a dungeon master. It includes an assortment of dungeon maps, puzzles, fully detailed dungeons, random encounters, entire one-shot adventures, and tables to create hundreds of fun magic items. Most of these are able to be dropped...   [click here for more]
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The NPC Handbook

The NPC Handbook


The NPC Handbook  -  Over 10 Quadrillion NPC Combinations Create unique characters to use in your campaign in seconds, with only a few dice rolls "Very handy tool. Makes it really easy to come up with unique characters on the fly." "Who would have thought that a PayWhatYouWant product could solve all my NPC issues. Thank you for creating this one for the community."...   [click here for more]
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The Interactive Tome of Strahd

The Interactive Tome of Strahd


Welcome to Barovia - now a Platinum Best Seller!  Explore the centuries-old history of the land of Barovia side by side with the Dread Lord Strahd von Zarovich himself!  Along the way, characters can meet long-dead heroes and villains of the land, learn more of the history of Barovia, hold tightly to a powerful magic item, and hopefully retain their souls along the way. The Interactive Tome of...   [click here for more]
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DM Screen of Greater Referencing

DM Screen of Greater Referencing


UPDATE Jan. 06 2018: The screen is now available in portrait orientation, as well as its original landscape format. Both versions are included in the .zip file, along with a new portrait .docx file for you to customize. This is a four panel DM screen for 5th edition D&D. I designed this screen for use in my own games, keeping in mind the things that I specifically need quick access to or...   [click here for more]
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DnD Actions - Quick Reference PDF

DnD Actions - Quick Reference PDF


DnD Actions - Quick Reference PDF A one-page handout with all 5e Actions one can take during combat! Ideal for both players and dungeon masters. ❓ Does combat take ages? ❓ Do you often forget what actions you can take during combat? ❓ Do you forget how the "Grapple" action works? This quick reference pdf will make your life easier and will speed up combat....   [click here for more]
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Incarnate: The Last of the Lacers

Incarnate: The Last of the Lacers


Now with a custom character sheet specifically for this book, created by Guilherme Pantoja! ANNIVERSARY UPDATE! So, this book was released a little over 2 years ago. In the interim, I have gathered as much criticism and playtests as I could manage, and poured over everything that had been submitted. I then took a focused approach to this book to incorporate as much of the feedback as possible,...   [click here for more]
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Session 0: Checklist

Session 0: Checklist


       Session Zero: Checklist A simple list of topics you need to discuss with your players before you kill them! Session Zero: Checklist is a printable sheet, with a simple list of topics that should be addressed in the first session of a new campaign. The first session of a new campaign is of great importance, yet it can also easily become overwhelming....   [click here for more]
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Character Backstory Template

Character Backstory Template


What is the LEAST amount of backstory you need to have as a player? How do you get an actual Backstories from your PC's as the DM? These Backstory Questions are a guide and backstory template to inspire and help you create the ultimate character backstory! These Backstory Questions that you can use to scan through and find what questions speak to you, you dont have to answer them all, just enough for...   [click here for more]
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Magical Mishaps: 100 New Wild Magic Surges

Magical Mishaps: 100 New Wild Magic Surges


Everyone makes mistakes, and when you’re playing with the very fabric of the universe, sometimes those mistakes have surprising, harmful, or spectacular consequences. Tired of rolling on the same-old table of 50 magical effects from the Player's Handbook? This table provides 100 brand-new effects that can be used as sorcerers’ wild magic surges, hazardous effects of casting in an area that crackles...   [click here for more]
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Fleshing Out Curse of Strahd: Player Primer

Fleshing Out Curse of Strahd: Player Primer


Welcome to the Fleshing Out Curse of Strahd: Player Primer! This character chronicler was designed to inspire the creation of player characters for the Curse of Strahd campaign and includes documents for both Dungeon Masters and players alike. Within this product, you'll find 4 different documents to help you prepare for the Curse of Strahd module: Player...   [click here for more]
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PC and NPC Creation Tables

PC and NPC Creation Tables


DM's lets SPICE UP those NPC's, and Players, let me help you easily Role Play your Character and find a unique personality. This is ALL you need to create ANY NPC you want in less than 10 seconds by rolling on these two d100 tables, AND you can use this to create your own PC’s to. Use this as inspiration to easily Role Play these characters Personality and Quirks! I also threw in some names and surnames...   [click here for more]
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Rest System Revised

Rest System Revised


TIRED of your Players abusing REST? This is a Homebrew "Full" Rest System. I make changes to Long Rest and Short Rests in Dungeons and Dragons that increase the Pacing and Role Play of your game! I add in a 3rd type of Rest called a "Full Rest" system that weaves in Down Time in between adventures! Down Time is a GREAT part of the game to let your players experience too! Its a WIN WIN! ...   [click here for more]
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The Dungeon Coach Monster Playbook

The Dungeon Coach Monster Playbook


Monster Playbook Villain Actions Usually, a balanced encounter in Dungeons and Dragons involves roughly the same number of monsters as there are players. This allows you to pressure your players as a Dungeon Master with hordes of kobolds or goblins, a roving band of Orcs, and an annoying group of bandits. The enemy might gang up on a weaker player or cause other strategic difficulties for the party...   [click here for more]
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5 Step City Builder Quick Guide

5 Step City Builder Quick Guide


5 Quick and Simple Steps to Creating Cities, Building Towns, and Starting Villages! This DM Prep Guide for Civilizations is all you need to create a city in less than 5 minutes! Give your city a theme with this city builder tool and RUN with it! I go over the 5 Step Acronym of "STAND" and even give a LIVE example of creating a city from scratch at the end! AND dont forget about the FREE PDF down in...   [click here for more]
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Homebrew Combat House Rules

Homebrew Combat House Rules


Homebrew rules in Dungeons and Dragons are all about getting the feel that you are looking for in your game. Do your players want to play in hard mode? Do they want to feel epic? Are they trying to make complicated battle plans and coordinated, dynamic movements? The 5e rules as written (RAW) will sometimes need adjustments to get the perfect playstyle at your table, and I’m here to help you do just...   [click here for more]
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City and Wild

City and Wild


What is City and Wild? This supplement was created to give more options for playing in the cities, new rules for surviving in the wild and a whole section for collecting materials and crafting items with them. What's inside? This 89-page document is divided in 3 parts. Part 1 - The City You will find new equipment and magic items, several tables for stores, a modular building/base...   [click here for more]
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Travel Systems

Travel Systems


Make travel more interesting and more FUN! Spice Up Travel in your Game with these systems! Give unique roles to your party, turn travel into a dynamic skill challenge, roll on some tables... OR... just have them arrive! I cover everything in this PFD (and explain more in the YouTube video linked). I hope these help level up your travel game! ...   [click here for more]
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Curse of Strahd: The Abbot's Journal

Curse of Strahd: The Abbot's Journal


Expand your Curse of Strahd game with this excellent Dungeon Master's resource - a journal from the Abbot in the Abbey of St Markovia! Use this to: Aid exposition about the backstory of the Abbot! Show his insanity via exciting text and descent-into-madness handwriting! Set the mood of age and rot in Barovia - full-color moldy journal pages! Tie in Strahd to...   [click here for more]
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DM's Guide to Dragon of Icespire Peak

DM's Guide to Dragon of Icespire Peak


The goal of this product is to help dungeon masters run the adventure Dragon of Icespire Peak, especially if they are new to dungeon mastering or low on preparation time. It provides a flowchart that shows adventure progression, a sample session zero, a bulleted summary of each quest and location, and 18 random encounters for the area of the Sword Coast where the adventure takes place. ...   [click here for more]
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A Wanderer's Guide to the Feywild

A Wanderer's Guide to the Feywild


The Plane of Faerie is a mysterious place, filled with wonders beyond imagining. This guide seeks to inspire dungeon masters who wish to send their party into this realm of wonder. It gives a comprehensive framework for the rules and laws that govern the Feywild, as well as ideas for specific locations, situations, items, quests, and so on. You won’t find adventures or detailed descriptions within...   [click here for more]
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Hobgoblin's Homebrew

Hobgoblin's Homebrew


Need Magic Weapons That Will Make your Players' Jaws Drop?! This supplement was designed with Game Masters in mind. The twenty relics included inside are magic items designed to scale in power as a character levels. These relics include an iron-tomb gavel, a blood-boiling spigot shank, and a set of combat bagpipes that can buff a party prior to battle. The rulings included...   [click here for more]
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Dungeon Master Excel Toolkit

Dungeon Master Excel Toolkit


Over 3 years of development, 8800+ downloads, and 40+ ratings with an average rating of 4.7 stars!!! "I've always been fully committed to good notes, pen, paper, dice and a DM screen. However, after one session, I'm completely converted to these excel worksheets and have ditched the DM screen for the laptop. This tool is fantastic!"...   [click here for more]
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Top Homebrew House Rules

Top Homebrew House Rules


Dungeons & Dragons is a game of imagination and storytelling, BUT what if the rules as written aren't letting your group tell their story? I'm here to help Dungeon Masters customize their D&D rules so your stories can shine with these house rules! Here are a few of the most popular 'homebrew' rules that I've created and customized for my table! ...   [click here for more]
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Expanded Sailing

Expanded Sailing


Expanded Sailing Ship Options & Upgrades Developing on the list of ships in the Dungeon Master's Handbook and drawing inspirition from other editions, this supplement provides simple rules for the inclusion of well-known sailing ship styles from the age of sail in your campaign. Want to give your pirate players a brig with a realistic crew and armament size? Sorted. Want your party to face off...   [click here for more]
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OUTCLASSED: Tasha's Panopticon of Nemeses

OUTCLASSED: Tasha's Panopticon of Nemeses


Tasha's Panopticon of Nemeses is an expansion to OUTCLASSED: The NPC Statblock Compendium! Building on the material of OUTCLASSED, Tasha's Panopticon of Nemeses expands the selection of NPCs with several dozen new statblocks to hurt your players with, each (mostly) based on the subclass options presented in Tasha's Cauldron of Everything. These NPCs come with quick features you can apply to any other...   [click here for more]
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100 Non-Combat Random Encounters (Urban)

100 Non-Combat Random Encounters (Urban)


Are your travel sequences lackluster? Do your players have a tendency to ask about every little detail? Perhaps you didn't plan for the direction that the plot was going to go and need to give your players something to do while you hastily create the next encounter. Enter a rollable table packed full of urban encounters, none of which require getting out the battle map and minis (unless you decide...   [click here for more]
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The Ritual of Amber

The Ritual of Amber


Kill the Ancient. Free the Land. Break the Curse.  The Ritual of Amber is a lore-friendly expansion for Curse of Strahd, where brave adventurers can summon Vampyr for a final climactic battle to free Barovia for good. Written with DMs in mind, The Ritual of Amber includes tips and guides for incorporating it into campaigns, as well clues and a handout for players....   [click here for more]
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Creature Harvest Index - Dinosaurs

Creature Harvest Index - Dinosaurs


"In my culture, we harvest what we kill. The meat feeds us. The furs warm us. We adorn ourselves with their feathers and bones with pride- not in the kill, but in gratitude of the spirit that chose us to wear it." - Aki T'chana, shaman of the Omani clan. This product is a FREE preview of the new harvest bestiaries that I have written. These products contain:  * Meat- how much, how to store it, and...   [click here for more]
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100 Pets and Familiars

100 Pets and Familiars


One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get.  ...   [click here for more]
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Waterdeep Factbook

Waterdeep Factbook


With the release of Dragon Heist and Dungeon of the Mad Mage, there's plenty of reasons for groups to be visiting Waterdeep. I've gone through as much of the previous editions books as I could get my hands on to bring the old locations of Waterdeep back and available for your players to explore. This book is intended to offer additional content for DM's running an adventure in or around Waterdeep....   [click here for more]
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Puzzles for Players: Secret Writing

Puzzles for Players: Secret Writing


Puzzles for Players: Secret Writing a collection of methods to build magic resistant secret documents for your players to puzzle over Designed with fantasy tabletop RPGs in mind, this collection of 20 different secret writing methods will be a great addition to your toolkit. The purpose is to help you write in-game documents for your players that do not use codes, ciphers, or foreign languages....   [click here for more]
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Dungeon Coach's Spell Tome-Brew

Dungeon Coach's Spell Tome-Brew


Healing Cantrips for Clerics AND Warlocks? Fixing True Strike? Scaling UP Cantrips to be more Powerful as you Level? This Spell Tome-Brew Series is my homebrew tweaks to the cantrips already in D&D AND I am adding in my own! I'm also introdicing a scaling mechanic at 5th, 11th, and 17th level scaling for ALL cantrips (not just damaging cantrips). True Strike and many other Cantrips have been tweaked/...   [click here for more]
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Simple Trap System

Simple Trap System


Traps can be fun. A great myth is that traps need to be carefully curated to be worth anything. While curated traps are wonderful, even simple traps can be great. Here's a simple system for running fun and impactful traps at your table Elements of a Good Trap For a good trap, you need flavor, interactivity, and suspense. Flavor comes from having a variety of traps with different...   [click here for more]
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Journey to Chult

Journey to Chult


Journey to Chult - a Tomb of Annihilation DM's Resource. Prepare yourself for your journey, travellers! The jungles of Chult are filled with history and hazards, ruins and poisons, beasts and horrors. Only those that work together can hope to see the shores of the Sword Coast once again. Many will be laid to rest along the path; their souls will belong to Ubtao, the Father of Dinosaurs, and if they're...   [click here for more]
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The Spontaneous Dungeon Master's Companion

The Spontaneous Dungeon Master's Companion


What if there were specific tools you could use to help you feel totally comfortable winging it? What if you could be just as surprised as your players about what happens next--and be totally OK with that? Designed, refined, and playtested over a year-long campaign, this compilation of tables, tools, and checklists give you the starting point to prepare fast and adapt even faster in your adventures....   [click here for more]
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Tavern Games

Tavern Games


Tavern Games Did your players meet in a tavern?  This small supplement contains rules for SIX new tavern games. All of these games fit easily into any campaign and setting for D&D 5e! Can your players prove their strength in an arm-wrestling tournament? Or prove their cunning and speed in a game of dragon's egg? Can they demonstrate their skill in a game of darts? This supplement contains:...   [click here for more]
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Just Hit Them! - Using skills during combat

Just Hit Them! - Using skills during combat


After a few levels, martial characters get into a rut of "I hit them" as their actions. This supplement is designed to give characters some options that they can use during combat beyond grapple, shove or disarm. The premise is that if a character can hit a foe, then instead of damaging them they can apply one of their skills to do something else. There are no counters,...   [click here for more]
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High Forest Factbook

High Forest Factbook


A massive forest stands in the middle of Faerun. Easily accessible from the Swordcoast and yet.. where is the official sourcebooks for what lays within?   This book is intended for DM's wanting to run adventures within High Forest.  It is the result of quite a bit of research on official WotC supplements so should align pretty closely with other products released for the 5th edition setting....   [click here for more]
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How To Train Your Companion (5e)

How To Train Your Companion (5e)


How to Train Your Companion How To Train Your Companion is a guide for training your Dragons, Elementals, Familiars, Beasts, Monstrosities and Plants.  If you are an adventurer who finds themself a dragons egg, or lone bear cub and are looking to raise it as your companion then look inside this tome for a guide and added abilites to help you train these creatures.  Inside this text includes *...   [click here for more]
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Trollskull Tavern Management (ENG/ITA)

Trollskull Tavern Management (ENG/ITA)


Before running chapter 2 in Waterdeep Dragon Heist my interest was about the Trollskull tavern management and so i created this supplement that provides:  Tavern renown system; 10 upgrades; Renown based events; Renown milestone events; Carousing table events. Evening Events  Business Rival:Emmek Frewn in details Rats Infestation Consequences Inn Patrons Encounters Side Quest NPCs  Check...   [click here for more]
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Jungles of Chult Factbook

Jungles of Chult Factbook


The Tomb of Annihilation takes place in the uncharted peninsula of Chult. Little is known of this land but after scouring the ancient texts of 2e,3e and 4e some details of the dangers ahead have been uncovered. This book is intended for DM's wanting to run adventures within Chult.  It is the result of quite a bit of research on official WotC supplements so should align pretty closely with...   [click here for more]
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Visions of the Vestiges

Visions of the Vestiges


"The Vestiges long bound stir in their sarcophagi, they call from the Ethereal to their champions, and their dark designs will soon be revealed" One of the most interesting things in the Ravenloft setting is the mysterious Amber Temple and the Vestiges bound within it. However, I personally found the campaign book was rather bare-bones on these Vestiges and I sought to improve and extend...   [click here for more]
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Random Events for Countryside Travel

Random Events for Countryside Travel


Random Events for Countryside Travel continues the bestselling Random Events series. This bookmarked PDF holds 160 Random Events for players in any Dungeons & Dragons Fifth Edition campaign. As characters explore the countryside beyond cities and towns, random events bring life to the world. These events are largely non-combat and give players a chance to...   [click here for more]
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100 Forest Encounters

100 Forest Encounters


One hundred random encounters that will bring your forests to life! Roll a d100 and see what you get. ...   [click here for more]
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Waterdeep Visitor's Guide

Waterdeep Visitor's Guide


"Welcome to Waterdeep! Please take this handy visitor's guide to the City of Splendors!" Waterdeep is a big city with a lot of points of interest, and it can get easy to become lost in the sea of names and places. This is a collection of pre-filled versions of my Complete City Sheet (already available on DMsguild) with custom-labeled maps to help your party orient themselves within...   [click here for more]
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Blow by Blow: DM's Guide to Combat Narrative

Blow by Blow: DM's Guide to Combat Narrative


The cry of "Initiatives!" quickens every role-player's heart... or it should. Your scenes of epic battle should be in a John Woo movie; filled with drama, action, cut scenes, cool slow-mo effects and leave the players with a sense of accomplishment at the end. The attached gives some advice on getting/keeping your players engaged and attentive during combat. It's in small...   [click here for more]
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Chult Encounters

Chult Encounters


Shepharding a party through several days of travel usually is boring for both the DM and players. Either nothing happens in a day, or there is a combat.  This supplement is designed to make it easy for a DM to generate interesting and challenging jungle excursions for parties of all levels. If you've purchased my product Jungles of Chult Factbook, be aware that there is some information in this...   [click here for more]
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Balasar's Guide to Exploration

Balasar's Guide to Exploration


As of 4/2/2021, we hit 20,000 downloads! We hit 10,000 downloads and reached Electrum metal status! To celebrate, I commissioned artwork for a special edition cover! Probably one of the best homebrewed books out there, especially for the massive amount of content here. I usually am very restrictive about homebrew with my players but I'll...   [click here for more]
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Domains of Chaos

Domains of Chaos


Lurking behind illusory walls, beneath the soils and brambles, or projected into the minds of unlucky passersby, Domains of Chaos and their denizens are there waiting for visitors.     Creatures in these domains are ruled by no one, and find the very idea laughable. Often thought of as Unseelie Fey that found the idea of Courts pretentious and unnecessary, those of the Domains of Chaos...   [click here for more]
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Vallaki's Got Talent

Vallaki's Got Talent


Rictavio has arrived! And he's looking for performers for tomorrow's festival. Vallaki's Got Talent leads your players through an exciting and potentially plot-influencing performance in Curse of Strahd. Get ready for a session of memorable role-playing! This supplement includes: how to prepare your players (including some performance ideas) balancing...   [click here for more]
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