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Lingering Injuries

Lingering Injuries


This document serves as a modification to the lingering injury rules as found in the D&D5e Dungeon Master's Guide. These rules provide a "tier" effect to injuries suffered, reducing the risk of suffering debilitating injuries on a single roll. Especially useful if you wish to add a bit of risk and danger when players are knocked unconscious. Please feel free to comment below! ...   [click here for more]
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Lunchtable Apocrypha: Mad Science! Mad magic? Mad Magical Science!!!

Lunchtable Apocrypha: Mad Science! Mad magic? Mad Magical Science!!!


Specific rules and guidelines for magical research and spell creation. Includes the processes of spell invention and magic item creation. Both systems are balanced for a mediumly high magic campaign. "Hello, and welcome you individual with an inquisitive mind. Within these pages lies the general guidelines, tips, and necessities for research into the unknown secrets of reality on the continent...   [click here for more]
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Magic Item Market - Definitive Prices for Magic Items

Magic Item Market - Definitive Prices for Magic Items


No more guessing on prices for powerful magic items! Specific prices for magic items with guidelines for running shopping sprees This package contains a list of every magic item in the Dungeon Master’s Guide as well as Xanathar’s Guide with definitive prices for each item. It also contains simple, easy to memorize guidelines for staging and...   [click here for more]
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Monstrous Leaders

Monstrous Leaders


Have your players gotten bored fighting the same ol’ kobolds and orcs? Do they know the stat blocks by heart, and use that against you? Well, time to add a bit of spice and flavor to your monstrous humanoids. Monstrous Leaders is a guide to use when buffing up your regular humanoids. A quick rule for adding feats, as well as including many more traits to add to them is included. ...   [click here for more]
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Ravnica Guild Summaries

Ravnica Guild Summaries


This is a quick set of summaries for each guild within Ravnica and also the player rankings for each guild. It is meant to be a reference for terms and general knowledge. ...   [click here for more]
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Secret Tactics for Dungeon Master's

Secret Tactics for Dungeon Master's


Have you ever walked into a game store or gaming convention and have seen a DM with a table full of players having fun and they just seemed to stand out more than any other table around? Secret Tactics for Dungeon Master's is a guide that covers the basic techniques and tools used by effective DM's to create an inviting atmosphere that magically seems to attract players and keeps players wanting to...   [click here for more]
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Ships Are People Too! A Guide to More than Naval Combat

Ships Are People Too! A Guide to More than Naval Combat


This document explores the idea of seafaring vessels as characters. This idea can be extended to other types of vessels, such as horse drawn battle-wagons or flying ships. I try provide a general design philosophy as well as rules for tactical naval combat that attempt to adhere to the feel of 5th Edition, while being novel. Included in this document is the new class: The Ship....   [click here for more]
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Sorcerer Bloodline: Fey

Sorcerer Bloodline: Fey


Sorcerer Bloodline: Fey ...   [click here for more]
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Sorcerous Origin: Ghost-Touched

Sorcerous Origin: Ghost-Touched


Sorcerous Origin: Ghost-Touched Whether you are the result of a phasing experiment gone wrong, a victim of ghostly possession, or a lingering soul incompletely reincarnated into a new body, you have an innate tie to the Ethereal Plane, allowing you to draw power from its spectral mists to fuel your magic. Some Ghost-Touched use their gifts to establish peace, acting...   [click here for more]
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Stone Dwarves Can't Dunk - a Basketball rule set for D&D

Stone Dwarves Can't Dunk - a Basketball rule set for D&D


Do you want to try some combat without fighting? Have some friendly NPCs that you don't want getting hurt? Or maybe your players have said they want to try something a bit different? Then this might be what you're looking for, an adaptation of Basketball into D&D! It's not a 1:1 adaptation, since even a 10-minute Basketball game would be 100 rounds and D&D has some non-realistic parts, so instead,...   [click here for more]
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The Assembled

The Assembled


Before there was Lamordia, there was Mordenheim. A genius doctor striving for the highest goals or a dangerous madman seeking to usurp the gods with science, who can claim certainty? His work begat Adam, a heresy in the form of man with a heart as dark as the nocturnal stormclouds the night he was shocked to life. Violently rejecting his creator, Adam made himself a new home and began to emulate the...   [click here for more]
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The Fortunate

The Fortunate


Whether you're looking to take your players on a journey across an ocean or just from port to port The Fortunate can get them there. What you can expect in this supplement: <> Detailed maps and diagrams meant to be a visual aid for GMs or players. <> Informational NPCs with suggested statblocks, descriptions, equipment, languages, traits, backstory, relationships, and their typical day...   [click here for more]
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The GM's Table Magic Item Toolkit

The GM's Table Magic Item Toolkit


Sometimes you just want a quick magic item to fill out a hoard. Other time you want something your players haven't seen before. Either way this book has you covered. Wit the tools to generate anything from weapons and armor to rings and potions ranging inpower from a gomblin shaman to being granded by the gods themselve you have an nearly infinite pool of items to play with. ...   [click here for more]
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The GM's Table Trapmaker's Toolkit

The GM's Table Trapmaker's Toolkit


Sometimes you just need a quick trap. Other times you want them to take center stage. Either way this PDF has you covered. With rules for generating fast random traps, long dramatic traps, and even trap making characters the Trapmaker's Toolkit has you covered. ...   [click here for more]
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There's Someone Back Home

There's Someone Back Home


Are you sick of orphaned adventurers with no loved ones or other family members? There's Someone Back Home is a supplement enabling players and Dungeon Masters to create off-screen families for their adventurers. Inside, you'll find a number of rules and ideas, including: Ideas for non-traditional family ties based on background. Expansive...   [click here for more]
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True Cold:Winter Weather and Cold climate Rules for D&D 5E

True Cold:Winter Weather and Cold climate Rules for D&D 5E


Custom rules for detemining weather in cold climates and in harsh winters. Add some realisems and pratical effect to wilderness travel when the weather is not so hot. To see these rules in use check out Play To Find Out: Fair Wanderings on Lilypadnebula’s YouTube channel or tune in to her Twitch at 8 PM EST to watch the action live. For more information on the designer of these rules and...   [click here for more]
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Vincent's Advice Compendium

Vincent's Advice Compendium


D&D is a complex game and wisdom comes from experience. Let me use my experiences with this wonderful game to give you a head start. You can't decide, whether to play a wizard or a sorcerer? You don't know which race is the best for your playstyle? You are confused by the complex rules of spellcasting? This document has all the answers without resorting to tier lists or discouraging suboptimal...   [click here for more]
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12 Simple Rules for DMing: The Magic Behind Mayhem, Murder, and Monsters

12 Simple Rules for DMing: The Magic Behind Mayhem, Murder, and Monsters


For nearly half a century, Dungeons & Dragons has enthralled fantasy fans around the globe. It continues to attract new players even in this era of high-tech pastimes, despite the fact that D&D relies on nothing more than a couple of rule books and some funny-looking dice. What makes D&D and other tabletop role-playing games so special, so alluring, is the fact that anyone can enjoy them....   [click here for more]
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Adventurers League Reference Sheet (Season 8)

Adventurers League Reference Sheet (Season 8)


All key information for season 8 of D&D Adventurers League (AL) summarized on one page with citations included. Comments and suggestions would be very much appreciated. Changelog 2019-02-26: Added a line clarifying renown benefits. ...   [click here for more]
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Beyond CR 30

Beyond CR 30


Ever wondered if there was anything tougher than Tiamat or the Tarrasque? Ever wondered where greater deities fit into the whole monster scheme of 5E? Ever wondered what kind of monster it would take to defeat the best parties in the multiverse? Well, wonder no further - Beyond CR 30 is here. This module not only puts forward a slightly modified way of thinking about the normal tiers...   [click here for more]
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Caninites: A Playable Race for D&D 5E

Caninites: A Playable Race for D&D 5E


"As diverse as they are loyal, the caninites are an impressive folk. They may have come from Hundur, if the legends are true, but now they are scattered all over the Forgotten Realms. Years and years of evolution have made the caninites all sizes, shapes, and colors. They are dependable, compassionate, and trusting to a fault. Caninites are not known for their intelligence, but their willingness to...   [click here for more]
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Homebrewing: Cantrips

Homebrewing: Cantrips


This is a well researched and detailed guide to creating new cantrips for your world. From class themes, to damage dice, to cantrip properties, this guide covers everything you will need to craft your creation. With all of the different options you will be able to create thousands of different cantrips. This supplement is a free of price (Pay what you want) product for 5th-edition Dungeons and Dragons....   [click here for more]
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Homebrewing: Weapons

Homebrewing: Weapons


This is a well researched and detailed guide to creating new balanced weapons for your world. From setting the price, to selecting damage dice, to selecting special weapon properties, this guide covers everything you will need to forge your creation. This supplement is for 5th-edition Dungeons and Dragons. It includes: 67 new damage dice options for weapons 19 new special weapon properties New...   [click here for more]
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Inanimis' Alternative Options to Death

Inanimis' Alternative Options to Death


34 options alternative to dying! For the DM that wants to take things a bit easier and allow their players some deaths now and there. Complete with Heroic Deeds options, Vengeful Spirit racial traits and Statblock for a CR25 Death! Give a spin to D&Ds dying. If you like my work you can check more of my stuff by clicking here....   [click here for more]
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Magical Mishaps: 100 New Wild Magic Surges

Magical Mishaps: 100 New Wild Magic Surges


Everyone makes mistakes, and when you’re playing with the very fabric of the universe, sometimes those mistakes have surprising, harmful, or spectacular consequences. Tired of rolling on the same-old table of 50 magical effects from the Player's Handbook? This table provides 100 brand-new effects that can be used as sorcerers’ wild magic surges, hazardous effects of casting in an area...   [click here for more]
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Meatgrinder Competiton Rules + "The Great Hunt" module

Meatgrinder Competiton Rules + "The Great Hunt" module


Ever want to play D&D in a competitive fashion? Ever want to have a large game (10+ players) but find the idea of it daunting? Just like putting your players through the ringer? Then this packet is for you. A set of rules for hard mode survival dungeon crawl and a dungeon crawl built for those rules. ...   [click here for more]
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Of Death and Resurrection

Of Death and Resurrection


Designed for the Maohos Campaign Setting, this new frame-work for death and returning from the beyond can be added in to any setting. This document covers character death, what happens to a character after they have died, and methods of returning from the dead: - Revivify (modified) - Resurrection (modified) - Greater Resurrection (ritual) - Reincarnation - Blessings of the Gods - Revnant Pacts...   [click here for more]
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Pages from the Sages

Pages from the Sages


Behold, the Pages from the Sages have been found! Over 40 pages combining an A-to-Z of 26 various houserules covering topics such as using armor as hit points, simple "block"-based inventory, merciless critical hit tables, a new robust reputation system that lets you design your own factions and rewards, rules for meals and diets, a "dice-less" option where strategy matters...   [click here for more]
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Pantheons II: Gods of the Starry Skies

Pantheons II: Gods of the Starry Skies


Find your destiny in the stars with the next installment of the Pantheons series. In this volume, you are introduced to the Sumero-Akkadian pantheon, an ancient mosaic of deities home to a verdant floodplain nestled between two erratic and vital rivers. Thanks to the rules found in Beyond CR 30, these monsters pack more than a punch! Only the mightiest and best-geared of parties have the slimmest chance...   [click here for more]
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Pantheons IV: Gods of the Holy Mountain

Pantheons IV: Gods of the Holy Mountain


Summit the mountain of the gods with the next installment of the Pantheons series. In this volume, you are introduced to the Olympic pantheon, the complex culture of powerful deities whose chthonic and intellectual achievements were wrought from a ruthless history of invasion and subjugation. Thanks to the rules found in Beyond CR 30, these monsters are ready for your best shot! Only the mightiest...   [click here for more]
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Pantheons V: Gods of the World Tree

Pantheons V: Gods of the World Tree


Learn the secrets of the world tree in this installment of the Pantheons series. In this volume, you are introduced to the Norse pantheon, a confederacy of jotun and titan-like gods that rule the boreal lands far to the north. Thanks to the rules found in Beyond CR 30, these monsters are nothing to take lightly! Only the mightiest and best-geared of parties have the slimmest chance of victory over...   [click here for more]
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Sorcerer's Magic Items

Sorcerer's Magic Items


The “Thirty Spectacular Sorcerer Items” is the first of our compilations for class-specific items. All of the items come with a brief description of their abilities, as per Fifth Edition rules, and about a half come with attached stories and hand-drawn illustrations. In designing these items, we hoped to go beyond the usual routes of adding raw stat boosts. Rather, a...   [click here for more]
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Spellcraft

Spellcraft


This Guide helps DMs create or convert spells. Included are formulas to help do this. also included are eight unique spells: Black Blade of Disaster, Flight, Lightning field, Mnemonic enhancer, Prismatic fog, Prowess, Solid fog, and Spawn Ooze Update 1.02: fixed some grammar. Updated spells to include classes. Removed the material component from the...   [click here for more]
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Table Rolls - Arctic Encounters

Table Rolls - Arctic Encounters


Simple Encounter tables for Arctic terrain for Low (1-4), Mid (5-10) and High (11+) levels. Support for Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Extra tables for arctic locations, beasts, humanoids, hazards, kobolds, gnolls, and orcs. Tables use 2-20 range designed with unusual and dangerous encounters occurring less often using 1d12+1d8 or 2d10. Or use 1d20 and ignore this....   [click here for more]
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Table Rolls - Desert Encounters

Table Rolls - Desert Encounters


Simple Encounter tables for Desert terrain for Low (1-4), Mid (5-10) and High (11+) levels. Support for Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Extra tables for desert locations, beasts, humanoids, hazards, desert spirits, gnolls, kobolds and yuan-ti. Tables use 2-20 range designed with unusual and dangerous encounters occurring less often using 1d12+1d8 or 2d10. Or use...   [click here for more]
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Table Rolls - Forest Encounters

Table Rolls - Forest Encounters


Simple Encounter tables for Forest terrain for Low (1-4), Mid (5-10) and High (11+) levels. Support for Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Extra tables for forest locations, beasts, humanoids, sylvan and plant creatures. And also forest monsters, goblinoids, hazards, kobolds, lizardfolk, orcs & yuan-ti Tables use 2-20 range designed with unusual and dangerous encounters...   [click here for more]
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Table Rolls - Grassland Encounters

Table Rolls - Grassland Encounters


Simple Encounter tables for Grassland terrain for Low (1-4), Mid (5-10) and High (11+) levels. Support for Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Extra tables for grassland locations, beasts, humanoids, hazards, gnolls, goblinoids and orcs. Tables use 2-20 range designed with unusual and dangerous encounters occurring less often using 1d12+1d8 or 2d10. Or use 1d20 and ignore...   [click here for more]
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Table Rolls - Hill Encounters

Table Rolls - Hill Encounters


Simple Encounter tables for Hill terrain for Low (1-4), Mid (5-10) and High (11+) levels. Support for Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Extra tables for hill locations, beasts, humanoids, hazards, giants, gnolls, goblinoids, kobolds and orcs. Tables use 2-20 range designed with unusual and dangerous encounters occurring less often using 1d12+1d8 or 2d10. Or use 1d20...   [click here for more]
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Table Rolls - Sea Adventures

Table Rolls - Sea Adventures


Simple Encounter tables for Sea Adventures for Low (1-4), Mid (5-10) and High (11+) levels. Support for Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Extra tables for sea locations, islands, hazards, sea monsters, beasts, aerial encounters, ship type, ship crew, ship cargo and sahuagin Tables use 2-20 range designed with unusual and dangerous encounters occurring less often using...   [click here for more]
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Table Rolls - Swamp Encounters

Table Rolls - Swamp Encounters


Simple Encounter tables for Swamp terrain for Low (1-4), Mid (5-10) and High (11+) levels. Support for Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Extra tables for swamp locations, beasts, humanoids, hazards, kobolds, lizardfolk, orcs and yuan-ti. Tables use 2-20 range designed with unusual and dangerous encounters occurring less often using 1d12+1d8 or 2d10. Or use 1d20 and...   [click here for more]
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Table Rolls - Underwater Encounters

Table Rolls - Underwater Encounters


Simple Encounter tables for Underwater terrain for Low (1-4), Mid (5-10) and High (11+) levels. Support for Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Extra tables for underwater locations, beasts, humanoids, hazards, sahuagin and sea spirits. Tables use 2-20 range designed with unusual and dangerous encounters occurring less often using 1d12+1d8 or 2d10. Or use 1d20 and ignore...   [click here for more]
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Table Rolls - Urban Encounters

Table Rolls - Urban Encounters


Simple Encounter tables for Urban terrain for Low (1-4), Mid (5-10) and High (11+) levels. Support for Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Extra tables for urban locations, beasts, humanoids, hazards, guardians, undead and vermin. Tables use 2-20 range designed with unusual and dangerous encounters occurring less often using 1d12+1d8 or 2d10. Or use 1d20 and ignore this....   [click here for more]
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The 13th moon - Eberron shared campaign

The 13th moon - Eberron shared campaign


The 13th moon is a framework for a shared campaign set in Eberron. This ruleset provides guidelines to create a character, being a DM and write adventures, with a new system to manage experience, items distribution and gold. - The 13th moon è un sistema di campagna condivisa ambientato su Eberron. Queste regole sono linee guida per...   [click here for more]
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The Hay Market

The Hay Market


The Hay Market expansion of Two Headed Ox Tavern is an introduction to the city. Dangerous social unrest lies in the future. Player(s) need to learn that labor and trade are throttling the city. Soon to come: Murder in the Palace, hangings in the street, and a hidden Suzael. ...   [click here for more]
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Bonds & Relations

Bonds & Relations


On the Cover: Linda Lithén depicts Beryllus Rockhammer & Doc Hugo preparing to battle back-to-back, ensuring they will look out for each other amid the oncoming rush of enemies. Summary: Reward your players for their roleplaying! Within these pages you will find a guide for relations between player characters and an optional...   [click here for more]
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Festival of Cold Light

Festival of Cold Light


Festival of Cold Light Join the townspeople as they appease Auril the Frostmaiden, the goddess of cold, in order to avoid a devastating winter & celebrate the fall's victories at the Festival of Cold Light. Play carvinal games, enjoy unusual pastries, win interesting prizes, make offerings, & seek blessings at this wintry celebration! Mini-games & NPCs for Dungeons...   [click here for more]
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100 Goblinoid Trinkets and Treasures

100 Goblinoid Trinkets and Treasures


You know that moment when your players have slain the bad guy and his minions? The moment where the normally upright and righteous characters become total fiends and loot the still cooling dead bodies ... well, this is for those moments. And let's face it those moments come along a lot! This list contains 100 trinkets and treasure curiosities that will make the pilfering...   [click here for more]
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100+ NPC Greetings

100+ NPC Greetings


"My name is Elenore, well met! This is my sister, Greta."    "Blessings of Selune be with you, I am Greta Hallwin. Please, let me take you to the Archmage!"    " I am Archmage Tamrand. The moment you chit-chat, I'll call for the guards. What do you need?"    Spice up those...   [click here for more]
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20 Quick Dragonborn NPCs

20 Quick Dragonborn NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty NPCs...   [click here for more]
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20 Quick Dwarf NPCs

20 Quick Dwarf NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty NPCs...   [click here for more]
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