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The Dungeon Master's Handbook II

The Dungeon Master's Handbook II


The Dungeon Master's Handbook II from Cawood Publishing, the makers of 24 bestselling 5E products. Another practical handbook for any Dungeon Master. Need more monsters? Need more useful NPC type monsters? Want easy-to-use treasure tables? Need more encounter tables? Want encounters for the Curse of Strahd adventure? This book contains all of that and more. The...   [click here for more]
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The Inns and Taverns Handbook

The Inns and Taverns Handbook


The Inns and Taverns Handbook from Cawood Publishing, the makers of 24 bestselling 5E products. A practical handbook for any Dungeon Master. Choose from over 250 inns and taverns! Want more NPC descriptions and stats? Want encounter tables for each kind of inn and tavern? Want random events tables for inns and taverns? This handbook includes all...   [click here for more]
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The Stores Handbook

The Stores Handbook


The Stores Handbook from Cawood Publishing, the makers of 24 bestselling 5E products. Another practical handbook for Dungeon Masters. There are many useful items in the Players Handbook and the Dungeon Master's Guide. This book introduces those items naturally into your game. It is a detailed collection of 56 different stores. There are descriptions of the stores,...   [click here for more]
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The Travelers' Handbook

The Travelers' Handbook


The Travelers' Handbook from Cawood Publishing, the makers of 24 bestselling 5E products. Between exploring dungeons and fighting dragons, the heroes are on the move. Want information about the mechanics of traveling? Want to use some unique mounts? Need individual horses for the party members? Looking for many useful tables to help with the traveling aspect of adventures?...   [click here for more]
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Oathbreakers: Options for Fallen Paladins (5e)

Oathbreakers: Options for Fallen Paladins (5e)


To fall is merely to rise again. A Paladin's oath is sacred, and to go against that oath creates a void which must be filled by something. The Oathbreaker still amasses power, but twisted by his betrayal of his Oath. He is powerful, but at a cost, and there is more than one way to fall... Included in this document are FIVE new Paladin subclasses, each one representing an alternate path a Paladin...   [click here for more]
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The Ancient Cemetery

The Ancient Cemetery


• A rich, atmospheric setting, with original hand-drawn illustrations • Separate encounter tables for daytime and night-time events in the cemetery – a historical park of memories and recreation becomes a threatening abode of danger by night. • A new creature – Wraithlord – an undead tyrant that seeks revenge on the living, able to control the minds of the weak....   [click here for more]
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The Scroll of Bodily Health

The Scroll of Bodily Health


A selection of variant rules for fighters, warriors, and any adventurerer who lives by sword and guts! All for the price of a cup of coffee. The Scroll of Bodily Health includes; - Rules for Encumbrance, quick, easy to use, fast, and inspired by the grid-based inventories of games like Diablo and Deus Ex - Improved rules for saves, ability scores and saving throws,...   [click here for more]
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Armour and Shields: Reworked

Armour and Shields: Reworked


Maybe you're like me, even in a world of fantasy, you like a little accuracy to your fiction. I've tried to address two things that bug me about 5e. Armour and shields are inaccurately represented. Padded or cloth armour, for example, is low ranked when in history is one of the most effective and widely used armour types... it was even fashionable to wear it! I also thought it was weird that you...   [click here for more]
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6 Forgotten Godlings

6 Forgotten Godlings


A small collection of 6 fledgling divinities and higher powers now lost to the world SUGAD THE DAWN WARRIOR KURZOL, THE TROLL’S GOD OF BRIDGES HULETENYA, MATRON OF CYCLOPS MABUMBO, THE MAMMOTH GOD OF FLINT THE SPIRIT OF THE SWAMPS SIRINAX, THE CANDLE MAKER Suggestions, ratings and reviews are much appreciated!...   [click here for more]
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DM Helper Player & Monster Initiative tracking Sheets

DM Helper Player & Monster Initiative tracking Sheets


I use the standard D&D Dungeon master screen and I wanted some initiative trackers that I could hang over my screen and have a good amount of information abou the characters at my finger tips. This is what came out of that. As part of this I have also included the Original InDesign (Indd) File that I used to create these, so that you can add character images and have all the text look really...   [click here for more]
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Magic Item Creation Guide (5e)

Magic Item Creation Guide (5e)


The idea for this product came about from my desire to have a mechanically sound way to measure the power, and thus rarity, of a magic item. Perusal of the existing items in the DMG can be a somewhat frustrating affair, as items will demonstrate different rarities even if they perform the exact same function. This product contains a system of guidelines for producing magic items...   [click here for more]
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The Harrier - A Martial Class

The Harrier - A Martial Class


The harrier is a new sorcerous martial class for 5th Edition Dungeons & Dragons. The power of the harrier is tied to the magical legacy of their blood, and that magic suffuses them in every aspect of their lives. Often appearing in families with a history of sorcerers, the harrier eschews the ways of traditional spellcasting in favor or armor and martial prowess. But even though they turn away...   [click here for more]
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5e Brewing Guide

5e Brewing Guide


A short document to supplement the core rules on downtime activity for brewing beer. Contains details on the process, pricing and randomising type of brew along with quality. Additionally presents two pricing structures for use in your campaign as well. ...   [click here for more]
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Arms & Equipment Guide 5e

Arms & Equipment Guide 5e


Frustrated players and Dungeon Masters of the world, rejoice! Your imaginations won’t be limited to the small list of gear proposed in the Player’s Handbook. No longer will you have to content with a weapon that kinda look like what you had in mind, but not really. With this guide, you will be able to equip you characters with exotics armors and weapons that give your PC the exact tone...   [click here for more]
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The Long Rest Generator

The Long Rest Generator


Enhance your rests! Overland travel is a necessary but often dull part of any gaming session, but this guide can fix that. Includes a mad lib style random rest generator and 60 unique long rest scenarios to get your players interested, invested, and dare I say, hungry. Your adventurers need to stop for the night, but your adventures don't! ...   [click here for more]
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Le Guide - La Mine Perdue de Phancreux

Le Guide - La Mine Perdue de Phancreux


Introduction: L’aventure inclut dans le “Kit d’Initiation” de la 5ème édition de Donjons & Dragons est un excellent moyen de découvrir cette nouvelle édition du « grand ancien ». Cette aide de jeu a pour but d’aider le maître de donjon en proposant : Des options supplémentaires pour enrichir le village...   [click here for more]
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Dreadful Villains and the Depths They Dwell.

Dreadful Villains and the Depths They Dwell.


Welcome! This guide is designed to help a DM in need when it comes to real, compelling villains and how to make them truly have an impact in a campaign. It's rare that a villain can really make our players fear, and its difficult to keep that nagging fear alive as players progress through the campaign. with tips I've formulated by analysing some of the greatest villains of all time, I present...   [click here for more]
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100 Demon Lords

100 Demon Lords


One hundred terrifying demon lords that will bring wreck and ruin to your players! ...   [click here for more]
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100 Forest Encounters

100 Forest Encounters


One hundred random encounters that will bring your forests to life! Roll a d100 and see what you get. ...   [click here for more]
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100 Pets and Familiars

100 Pets and Familiars


One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get. ...   [click here for more]
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28+1 Scams to make your players lose Gold!

28+1 Scams to make your players lose Gold!


Have you ever felt the need to reduce the amount of gold that your player’s carry? Maybe you miscalculated the gold inside the chest and now they are ultra-rich? Or maybe you just want to make them suspect their own shadow for treachery? Fear no more cause you are reading the perfect guide on how to make your players get scammed, pickpocketed and lose money without them even realizing how it...   [click here for more]
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A Guide to Books

A Guide to Books


This is a system for creating books that PCs can study to learn new skills, spells, languages, feats, proficiencies, lore, or whatever else one might be able to learn from a book. Included is a standard PDF and a fillable PDF. ...   [click here for more]
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A Hero's Feast

A Hero's Feast


You've just slain a massive hydra, its corpse lying in front of you awaiting its decay. It has to be loaded with meat, right? Hydra eyes have to be good for something! It sure would be a waste to let all those hydra parts go to waste. That's why I created these rules for eating food. Think of games like World of Warcraft or Skyrim where food can restore health and mana. That's what I went for in my...   [click here for more]
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Adventurers League Treasure Table

Adventurers League Treasure Table


This handy dandy Excel spreadsheet is a resource to help simplify the tracking and acquisition of magic items and other treasure in Season 8 of Adventurers League play. It contains the associated magic item table(s) and treasure checkpoint costs of all currently legal treasure items in a format that can be easily filtered, sorted, and saved for each of your AL characters. Use it electronically or print...   [click here for more]
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Almost Heroic Presents:  Skill Challenges

Almost Heroic Presents: Skill Challenges


New School Meets Slightly Less New School This supplement to the 5e rule set will help DMs integrate the 4th Edition Skill Challenge System in a fresh way to the current edition of D&D. Straight from the Almost Heroic podcast, this guide is The Goddamn DM's stylish system for setting up non-combat encounters while giving the players a bit of control of the narrative of the game. Included in...   [click here for more]
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Almost Heroic Presents:  The Fail Scale

Almost Heroic Presents: The Fail Scale


Let's Make Rolling 1's Fun (or Devastating) Straight from the Almost Heroic podcast, this guide is The Goddamn DM's Fail Scale system that helps structure how bad rolling a 1 on the die could really be. It starts from your typical miss and scaling up to an Epic Failure that can potentially lead to drastically changing the story or death! Included in this book is: Mechanical Breakdown-...   [click here for more]
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Almost Heroic Presents: A Guide To Boss Battles

Almost Heroic Presents: A Guide To Boss Battles


Queue up that Boss Battle Music! This supplement is a quick guide to assist new and experienced DMs with Boss Battles in the 5e system. Included is: Breakdowns on 5e Legendary and Lair Actions Tips on How to Increase The Difficulty of Your Boss Monster A View of Common Pitfalls and How to Avoid Them Hope you all enjoy! ...   [click here for more]
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Balancing D&D Encounters I and II

Balancing D&D Encounters I and II


In this 14-page bundle for the Dungeons & Dragons (D&D) game, you will find-- Part I The Power Level (PL) system -- an alternative to CR -- detailed. An example of the Redcap (fey) monster. Three Tables for crafting encounters for novice, intermediate and experienced D&D players. Modifying Monsters, using example of adding a Fire Breath special ability to the Goblin How to Create...   [click here for more]
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Beezleband - Bestiary Single

Beezleband - Bestiary Single


Beezleband -- Bestiary Single Add a new tiny devil to your campaign, the Beezleband. Use as a gift with a catch, an infernal familiare or just a little grumpy easy kill Enjoy! Also be sure to check out our other RPG downloads. /browse.php?author=Terry%20Maranda www.terrymaranda.com ...   [click here for more]
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Chult Encounters

Chult Encounters


Shepharding a party through several days of travel usually is boring for both the DM and players. Either nothing happens in a day, or there is a combat. This supplement is designed to make it easy for a DM to generate interesting and challenging jungle excursions for parties of all levels. If you've purchased my product Jungles of Chult Factbook, be aware that there is some information in this...   [click here for more]
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Contract of Assassination and Nondisclosure

Contract of Assassination and Nondisclosure


This is some legal jargon I used in my campaign for an assassination contract. Thought it might be useful as a template for other DMs out there. It covers the basics and delves into some of the complications one might expect for PCs looking to dive into “wet work”. This is definitely meant to be modified to fit your needs, so go nuts! ...   [click here for more]
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D&D Prostheses

D&D Prostheses


Hello y'all! This is the first document I upload on DM's Guild, I hope you'll like it, feel free to use it! I came up with prostheses options for the 5th Edition, based on the DMG rules of the different substances and AC of objects. Suggestions are always welcomed! ...   [click here for more]
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DM Screen of Greater Referencing

DM Screen of Greater Referencing


UPDATE Jan. 06 2018: The screen is now available in portrait orientation, as well as its original landscape format. Both versions are included in the .zip file, along with a new portrait .docx file for you to customize. This is a four panel DM screen for 5th edition D&D. I designed this screen for use in my own games, keeping in mind the things that I specifically need quick access to...   [click here for more]
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DMConsole 100 NPC List

DMConsole 100 NPC List


DMConsole NPC List contains 100 NPCs meant to be used by DMs to help with npc creation. It can provide a seed to grow into a complex character or it can help with a quick name and appearance description. ...   [click here for more]
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Dragon's Hoard Heist

Dragon's Hoard Heist


The grand opening of the Dragon's Hoard invites allcomers to its tables. From the pillars of society, to the grunts of the working men, all have been invited to Mr. Bigsby's new casino, backed by the loot from his adventuring days. Bigsby is no fool however, and knowing the enemies he's made to get to the top he's decided to opt for some unconventional security staff. The challenge set by the stone...   [click here for more]
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Fighter Martial Archetype: The Strategist (5e)

Fighter Martial Archetype: The Strategist (5e)


The world is filled with rag-tag parties of adventurers who don't know how to fight. They bumble their way into dungeons, rush into battle and get their butts kicked. In the best cases, they escape these situations with a broken bone and a bruised ego. At worst, they don't make it out at all. Someone needs to whip these rat-catchers into shape and teach them a thing or two about combat. That's where...   [click here for more]
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Gods of the Giants: Grolantor

Gods of the Giants: Grolantor


This document is a dedicated deep-dive into the legends and lore of the god of the hill giants. Famous for his strength, his appetite, and his tenacious pride, Grolantor inspires creatures to violence and gluttony, and can drive many events in your campaign. In here, you will find: A description of Grolantor, including all the rules necessary to use him in your campaign. A profile of Grolantor's...   [click here for more]
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Guide to ESL in Waterdeep

Guide to ESL in Waterdeep


A guide to running Waterdeep Dragon Heist for English Learners. Pay What you Want for a limited time to coincide with the release of CHapter 2. This guide focuses on English learners with an intermediate level of speaking English. The guide contains phrasal verbs for player and DM use, location based adjectives, question prompts, and speaking activities. Playtested with adult English learners...   [click here for more]
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Guide to ESL in Waterdeep: Chapter 2

Guide to ESL in Waterdeep: Chapter 2


Chapter 2 of a Guide to ESL in Waterdeep. This Chapter focuses on the time in Trollskull Alley. Lots of places to visit and NPC's to meet. I have started including more Idioms and have organised everything according to location. Following the style of the adventure itself. You can find Chapter 1 here: https://www.dmsguild.com/product/268141/Guide-to-ESL-in-Waterdeep I hope you like this...   [click here for more]
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Improved NPC Interactions

Improved NPC Interactions


There are three sections to this document on NPC social interaction Emotion Wheel Based NPC Development Using the emotion wheel to quickly determine complex traits and stress responses based on the emotion wheel modified to represent introverted and extroverted personalities. NPC Demeanor, Piety, Prejudices, and Affinities Quickly defining personality traits...   [click here for more]
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Inanimis' Deck of Many Things Revised

Inanimis' Deck of Many Things Revised


The Deck of Many Things is revised! Were you afraid to use the Deck in your campaign for fear everything would spiral out of control? Fear not. A more balanced version, that maintains the "high risk-high reward" feel of the deck is here. Every card is changed to avoid Campaign-Breaking draws. I actually created custom designs for each of the cards but...   [click here for more]
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Inanimis' Guide to Lycanthropy

Inanimis' Guide to Lycanthropy


Lycanthropes are creatures that are not greatly explored in D&D. This homebrewery gives you a take to a race and offers unique options. A Lycanthrope is not just a Werewolf. Also feel free to check more of my work by clicking here. Also check my Essentials to Create Real Inns. ...   [click here for more]
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Inns & Taverns by Lifestyle

Inns & Taverns by Lifestyle


This supplement makes it easy to generate a new inn or tavern no matter where your players are or what they want their lifestyle expenses to be. 8 Categories for Inns and Taverns Poor Modest Comfortable Wealthy Aristocratic Shady Dockside Roadside Each Tavern page offers a price and description as well as: 20 Name Adjectives 20 Name Nouns 20 Patron Names 20 Surroundings 20...   [click here for more]
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Instant Factions - IF1: The Arcanatechs (5e)

Instant Factions - IF1: The Arcanatechs (5e)


Finding time to prepare your game is one of the challenges of being a Dungeon Master. Having resources like pregenerated NPCs, monster stat blocks, and premade adventures at your disposal can greatly reduce the amount of time you spend on game prep. Instant Factions© came about from the desire to create organizations that could be used with any D&D campaign with little modification....   [click here for more]
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Instant Traps

Instant Traps


Traps are fun but it's easy to get bogged down in the details when you're trying to make them. Sometimes you need to come up with a trap quickly. That's where this suplement comes in handy. When you need a trap, just roll on the following tables. You probably won't need all of them, you might roll on just one and let your imagintion do the rest! Also Check out my other DM's Guild Titles! ...   [click here for more]
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Journey to Chult

Journey to Chult


Journey to Chult - a Tomb of Annihilation DM's Resource. Prepare yourself for your journey, travellers! The jungles of Chult are filled with history and hazards, ruins and poisons, beasts and horrors. Only those that work together can hope to see the shores of the Sword Coast once again. Many will be laid to rest along the path; their souls will belong to Ubtao, the Father of Dinosaurs, and if they're...   [click here for more]
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Lingering Injuries

Lingering Injuries


This document serves as a modification to the lingering injury rules as found in the D&D5e Dungeon Master's Guide. These rules provide a "tier" effect to injuries suffered, reducing the risk of suffering debilitating injuries on a single roll. Especially useful if you wish to add a bit of risk and danger when players are knocked unconscious. Please feel free to comment below! ...   [click here for more]
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Lunchtable Apocrypha: Mad Science! Mad magic? Mad Magical Science!!!

Lunchtable Apocrypha: Mad Science! Mad magic? Mad Magical Science!!!


Specific rules and guidelines for magical research and spell creation. Includes the processes of spell invention and magic item creation. Both systems are balanced for a mediumly high magic campaign. "Hello, and welcome you individual with an inquisitive mind. Within these pages lies the general guidelines, tips, and necessities for research into the unknown secrets of reality on the continent...   [click here for more]
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Magic Item Market - Definitive Prices for Magic Items

Magic Item Market - Definitive Prices for Magic Items


No more guessing on prices for powerful magic items! Specific prices for magic items with guidelines for running shopping sprees This package contains a list of every magic item in the Dungeon Master’s Guide as well as Xanathar’s Guide with definitive prices for each item. It also contains simple, easy to memorize guidelines for staging and...   [click here for more]
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Monstrous Leaders

Monstrous Leaders


Have your players gotten bored fighting the same ol’ kobolds and orcs? Do they know the stat blocks by heart, and use that against you? Well, time to add a bit of spice and flavor to your monstrous humanoids. Monstrous Leaders is a guide to use when buffing up your regular humanoids. A quick rule for adding feats, as well as including many more traits to add to them is included. ...   [click here for more]
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