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Legends of Luck and Lore

Legends of Luck and Lore


Many legendary adventurers rely on luck, lore, and secrets to carry them to their destinies. Bards that focus on the art of their performance above all else. Clerics that draw their power from luck and fortune. Paladins that swear allegiance to gods of stealth and secrets. Within these pages are three new character options for the 5th Edition Dungeons and Dragons game: the School of Performance, the...   [click here for more]
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Modern Fantasy Setting Rules

Modern Fantasy Setting Rules


These are a few rules I made for my D&D group so that we could really take advantage of the UA Modern Magic Classes, It's not a complete setting, just a guide as to how a modern setting should work (in my opinion). It's a recipe. All that's left is to add some lore and a few villains and you have a full campaign, ready to go. ...   [click here for more]
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Monster Stacking Strategies & Tactics for DM's

Monster Stacking Strategies & Tactics for DM's


A muddy graveyard with skeletons? Sounds like another boring encounter. Add a mud Mephit that restrains one of the players in the mud and now the skeletons moving into attack suddenly aren't so boring! Whether your looking to add excitement to an otherwise mediocre encounter or trying to provide a challenge to higher tiered players, this guide contains guidelines, strategies and tactics to help Dungeon...   [click here for more]
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Monstrous Guide to Creating Dire Beasts

Monstrous Guide to Creating Dire Beasts


This simple guide was designed to let a DM quickly and easily create a formidable dire beast on the fly. ...   [click here for more]
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Mystical Objects of the Abstruse Cast

Mystical Objects of the Abstruse Cast


Aha! You've returned. Excellent. While you were away, we've made some... discoveries. Advancements, if you will. The shop's been reorganized, stock has been relocated, and more space has been added to accomodate new items. I trust you've amassed some fortunes on your adventures; you've got plenty of things to spend your gold on here. Feel free to look around, but please don't touch anything unless...   [click here for more]
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Ninety-nine New Wild Magic Surges

Ninety-nine New Wild Magic Surges


This document provides ninety-nine new and original wild magic surges to use as a standalone or with the wild magic surge table wihtin the player's handbook. ...   [click here for more]
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Oficina do Castelo - Criando Monstros

Oficina do Castelo - Criando Monstros


Este guia busca ajudar mestres novos e experientes na criação de suas próprias criaturas, explicando passo a passo as regras presentes no Dungon Master Guide, a partir da página 273, para seu melhor entendimento, facilitando seu uso na elaboração de monstros e personagens do mestre. ...   [click here for more]
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Oficina do Castelo - Itens Mágicos

Oficina do Castelo - Itens Mágicos


Esta publicação é um breve guia para introdução de comércio de itens mágicos em sua campanha de 5E. Tal guia imagina um comércio com estoques limitados e sofrendo rotação, não muito diferente do que alguns jogos eletrônicos proporcionam, por exemplo. Seu funcionamento se dá mais baseado no tamanho do centro...   [click here for more]
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Season 8 Item Cliffnotes

Season 8 Item Cliffnotes


Now in Arabic thanks to Ahmed A. Tell me what cliffnotes you want to see! I'll create it and put it here! This one page guide condenses and combines information from multiple sources to present players with an easy to digest format of the new item rules in Season 8 of Adventurers League. Additional guide sheets will be created in the future as well! If you...   [click here for more]
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Spell Duels

Spell Duels


This document contains some simple rules for spell duels between magic users. The intent is to avoid the likelihood of one combatant immediately destroying the other one because they happened to go first in initiative. These rules are specifically for a staged duel, in the vein of pistols at dawn, rather than two wizards trying to kill each other. I'm aware that it's possible these rules make sense...   [click here for more]
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Spellcasting for Newbies

Spellcasting for Newbies


For the new player, the rules around spell casting can seem a little daunting. Here-in you will find a much simpler explanation around parts of the process of using spells. ...   [click here for more]
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Stealth and Hiding for Newbies

Stealth and Hiding for Newbies


One of the most basic parts of the game in 5e and it's surprising how many people just don't understand how to deal with it. So here are your procedures, hints, tricks and answers to understand how to handle the process for those sneaky characters that just want to be sneaky. ...   [click here for more]
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Strange Monsters from History

Strange Monsters from History


Welcome to Strange Monsters from History, where you will find 19 new monsters from myths and art to use for your 5th edition campaigns, all in a style reminscent of the old school days of gaming. - Reintroduction of lost rules, like morale. - Witness the terror of the Bonnacon, a monster you simply don't want to stand behind. - Learn about the Monstrum Daemon, historically accurate demons rejected...   [click here for more]
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Tavern Games

Tavern Games


Did your players meet in a tavern? Do they enjoy meeting other characters and playing games with other tavern patrons? In this small supplement is the description and mechanics for SIX new tavern games: all of which can fit easily into any campaign and setting for D&D 5e! Can your players prove their strength in tests of power? Or prove their wiles and speed in a game of dragon's egg? Can they...   [click here for more]
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The Devil's Contract

The Devil's Contract


Ideas on how to handle the Infernal Bargain The insidious creature unfurled the parchment scroll on the table and proffered me a foot-long quill. There wasn't an inkwell anywhere to be seen, which I thought odd.    "Just sign here," she said with the tiniest hint of a smile.   I took the quill and put pen to paper. The moment I started to write my name I...   [click here for more]
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The Elemental Beasts of Chult

The Elemental Beasts of Chult


Hear your players gasp in horror as a Fireball launches from the maw of the T-Rex casts! Watch their eyes widen as the Kamadan shoots a crackling Lightning Bolt through the entire party!! Feel the tension at the table rise when the Giant Frog croaks out a rippling Thunderwave and knocks the bard unconscious!!! This one-page supplement for Tomb of Annhilation contains easy-to-follow, pre-made rules...   [click here for more]
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The GM's Table Enchanting & Masterwork Items

The GM's Table Enchanting & Masterwork Items


Want to add masterwork items to your 5e game? How about minor item enchantments that allow magic item creation with less hassle? This PDF covers them both is quick and easy rules that don't undervalue your existing magic item options. ...   [click here for more]
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The Table of Plot Twists

The Table of Plot Twists


The Table of Plot Twists Nothing is sweeter than the look on your players' faces whenever you drop that big, mind-blowing plot twist! Their jaws drop, their eyes go wide, and then with a big grin, you just say "and that is where we are going to end this session", followed up by a resounding groan from all the players at the table. In a game all about storytelling, it is these big,...   [click here for more]
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The Ultimate Adventurer's League Control Panel

The Ultimate Adventurer's League Control Panel


My First DMsGuild Item! This sheet is designed for both new and veteran players to help keep track of their characters while playing, including often overlooked but important information, such as what a character is holding or whether they are concentrating. It also provides a plethora of important information on the back about the post-Season 8 rules and procedures, as well as...   [click here for more]
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The Villain's Handbook: The Barbarian Chief

The Villain's Handbook: The Barbarian Chief


A true villain doesn't sit back and wait for evil to happen, and neither should you! The Villain's Handbook series will detail a master villain, and provide plot and adventure ideas for you to use. The barbarian chief rules through strength and rage. Inside you'll find plots that can be utilized by a fearsome chieftain to challenge your players, as well as the stats for a CR 6 Barbarian Chief! Other...   [click here for more]
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The Villain's Handbook: The Dragon

The Villain's Handbook: The Dragon


A true villain doesn't sit back and wait for evil to happen, and neither should you! The Villain's Handbook series will detail a master villain, and provide plot and adventure ideas for you to use. The dragon is an iconic monster that comes in many varieties. Inside you'll find plots that any dragon can work on to challenge your players, as well as the stats for a terrifying Primordial Dragon of...   [click here for more]
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The Villain's Handbook: The Lich

The Villain's Handbook: The Lich


A true villain doesn't sit back and wait for evil to happen, and neither should you! The Villain's Handbook series will detail a master villain, and provide plot and adventure ideas for you to use. The Lich is an undead master of magic that sits inside an impenetrable lair. Other books: The Book of the Dead The Book of the Fey Lycanthrope Class Dinosaurs...   [click here for more]
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The Villain's Handbook: The Tyrant

The Villain's Handbook: The Tyrant


A true villain doesn't sit back and wait for evil to happen, and neither should you! The Villain's Handbook series will detail a master villain, and provide plot and adventure ideas for you to use. The tyrant is an evil ruler who uses their kingdom for personal gain. Inside you'll find plots that can be utilized by a distasteful tyrant to challenge your players. Included are stats for a CR 2 Tyrant,...   [click here for more]
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The Villain's Handbook: The Werewolf

The Villain's Handbook: The Werewolf


A true villain doesn't sit back and wait for evil to happen, and neither should you! The Villain's Handbook series will detail a master villain, and provide plot and adventure ideas for you to use. The Werewolf Alpha is a dangerous foe that can spread the curse of lycanthropy with a bite! Other books: The Book of the Dead The Book of the Fey Lycanthrope Class ...   [click here for more]
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Using Skills with Other Abilities

Using Skills with Other Abilities


The Player's Handbook (and SRD 5.1) has a variant rule for applying a skill proficency to a different kind of check, such as using Constitution (Athletics) instead of the normal Strength (Athletics) if you attempt to swim a long distance. This document attempts to provide descriptions and examples where a skill check with a different ability may be appropriate for every combination of ability...   [click here for more]
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Variant Poison Pricing For DMs

Variant Poison Pricing For DMs


Are your players using a lot of poisons? Do you enjoy adding your own poisons in your games? This simple variant offers a formula for pricing your (or your players) poisons. ...   [click here for more]
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Visibility For Newbies

Visibility For Newbies


Understanding the mechanics of Light, Darkness, Cover, and Obscurity. When it comes to visibility there are many things in this game that can prevent you from seeing what it is that you are dealing with. Here-in you will find longer discussions on the rules surrounding visibility, light, darkness, cover, and obscurity. Hopefully, you will come away with a much better understanding. ...   [click here for more]
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Warlock Patron: Undead

Warlock Patron: Undead


Sorrcerer Blood Line for Fey. ...   [click here for more]
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Wounds

Wounds


"Hello. My name is Inigo Montoya. You killed my father. Prepare to die." The most popular way of thinking on a character's HP is that they are like the life-bar on a console game: PCs go at 100% until it reaches 0, then they have three death saves to get another life. The system of wounds gives PCs a chance to be heroic on 0HP - they can barely lift a sword and...   [click here for more]
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(Un)usual Campsites

(Un)usual Campsites


A set of ten thirty fifty campsites and one magic item that can be as normal or unusual as you choose to make them, it is not a set of pre-generated random encounters. These sites may be trapped or used for random encounters (ambushes even) with little effort on the part of the great quest giver. Some treasure items are provided for you as a guide, but just like anything in your core rulebooks, everything...   [click here for more]
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10 Creepy Monsters (A Bit of Horror and Some Silliness)

10 Creepy Monsters (A Bit of Horror and Some Silliness)


A selection of 9 monsters with a somewhat creepy theme. Not all are play tested. I will update as they are. ...   [click here for more]
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Adventures by FishPirate - Supplement III:  The Undervoid

Adventures by FishPirate - Supplement III: The Undervoid


Mentioned in the pages of After Lost Mine IV, the Undervoid is now fully described with stats. ...   [click here for more]
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Primer on WaterDeep Court

Primer on WaterDeep Court


Introduction to WaterDeep legal theory. Game mechanics on using the legal theory (like alignment). Walkthru of the 4 main court systems in WaterDeep. List of legal definitions for the courts including but not limited to the Right's of WaterDeep citizens. General lawyer advice. A sample of famous WaterDeep court rulings. ...   [click here for more]
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Recruiting Followers

Recruiting Followers


From finding apprentices and acolytes to raising armies, the greatest heroes often become leaders and teachers as well. While some of the most rewarding followers are those found through happenstance and roleplay, sometimes it's necessarry to go looking to find the right person. This content is included in Doldrums and Delays: Downtime Options If you enjoyed this title, please consider leaving...   [click here for more]
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Pantheon Profiles-The Raven Queen

Pantheon Profiles-The Raven Queen


This Pantheon Profile is meant to serve as a one stop document over a specific deity. This title is over The Raven Queen, Goddess of Death, Fate and Winter. This document holds her relationships to other gods, her history, the structure of her worshippers and much more. It also holds some examples of what can be done with existing cleric and paladin spells in terms of aesthetics of the spell. I...   [click here for more]
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Pantheon Profiles: Asmodeus

Pantheon Profiles: Asmodeus


This Pantheon Profile is meant to serve as a one stop docuent over a specific deity. This title is over Asmodeus, the Prince of Darkness and Ruler of the Nine Hells of Baator. This document has his relationships to other gods, alignment, ideology and the habits and rituals of his followers. It also holds some examples of what can be done with existing cleric spells in terms of aesthetis of the spell...   [click here for more]
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D&D Adventure league 5e Season 8 Experience to Advancement Checkpoint Caculator

D&D Adventure league 5e Season 8 Experience to Advancement Checkpoint Caculator


D&D 5e Adventure league Season 8 Experience points to Advancement Checkpoint Caculator. ...   [click here for more]
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5e Rules Clarifications

5e Rules Clarifications


5th Edition rules clarifications This document is based on J. Crawford rulings (RAW and RAI) that have appeared on Twitter or in the monthly Sage Advice columns. Sage Advice gives official clarifications of D&D rules. Sometimes it also provides reference documents to help a D&D game run more smoothly. Google "Sage Advice Compendium" to obtain the latest pdf document...   [click here for more]
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Adventure Builder Supplement - Cult Classic

Adventure Builder Supplement - Cult Classic


For Dungeon Masters who wish for their cults to feel real and alive. This supplement provides the idea foundations for any cult. ...   [click here for more]
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Balasar's Guide to Exploration

Balasar's Guide to Exploration


Probably one of the best homebrewed books out there, especially for the massive amount of content here. I usually am very restrictive about homebrew with my players but I'll be allowing anything from Balasar's. T.W. Of all the D&D 5th edition products I have seen (including those published by WoTC), this is by far my favorite. It is presented in a similar...   [click here for more]
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Bonus Actions

Bonus Actions


Are you a little confused about how Bonus Actions work and what triggers them? Yes? Well, you need this handy reference. Inside, you'll find a detailed list of all the abilities, feats, spells, and other events that allow to use your Bonus Action. Covers the Core Rules and Xanathar's Guide to Everything ...   [click here for more]
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Bruised and Contused

Bruised and Contused


The world is a dangerous place. An adventurer can barely take a step without an orc trying to cave in their skull or a dragon sneaking in for a breath weapon enema. With heroes exposed to so many hair raising dangers it makes sense that their bodies would take more abuse than a toilet mimic after an outbreak of dysentery. This supplement from the vaults of The Pickled Dragon introduces rules for inflicting...   [click here for more]
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Caster Class Comparison (New Player Handout)

Caster Class Comparison (New Player Handout)


Over 2,500 downloads! If you've ever introduced new players to D&D, you've almost certainly heard this question during character creation: "What's the difference between X class and Y class?" The flavor text and illustrations in the PHB make that an easy question to answer for martial classes (at least for me). But it's a little harder to explain the nuances and roles of...   [click here for more]
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Civilized Magic

Civilized Magic


This supplement contains Spells, Magic items and feats designed to be used in an adventure set in an urban campaign. Everything in the book is completely compatible with the 5e D&D rule system regardless of which setting you prefer to play in. It is designed to give players and DMs more options for characters that are specialised to dealing with social encounters or city street adventures. Whether...   [click here for more]
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Companion Guide to the Nether Mountains

Companion Guide to the Nether Mountains


The Nether Mountains A intriguing region, often overlooked in the Forgotten Realms. This guide covers important and factual Locations, Current History, Lore & Typical Encounters. Also included within this document are different shops, temples, factions and points of interest, players and DM's may want to use or explore. If you enjoyed this guide, please check out my campaign...   [click here for more]
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Companion Guide to Triboar & Surrounds

Companion Guide to Triboar & Surrounds


Guide to Triboar and surrounding area's, includes encouter tables, NPC's, Quest Hooks and more!!! If you enjoyed this content, please check out some of my other content here. ...   [click here for more]
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Crafting Magic Items: A Guide to Artifice

Crafting Magic Items: A Guide to Artifice


This guide provides alternative rules for magic item creation, for players (and the DMS who agree with them) who think the existing crafting rules are overly restrictive and take too long to be of any use. The rules within build off of those released in Xanathar's Guide to Everything, and are designed to fit within the new downtime system presented in the same chapter. At its core, these...   [click here for more]
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Crocodile Tears - The Vast Swamp

Crocodile Tears - The Vast Swamp


If you wander in the water Be careful, like your parents taught you For underneath the riverbed A smiling friend might raise his head And crying ask you to come near Crooning to abate your fear You must not flinch, or even blink Don’t laugh, don’t stop to pause and think Or you too will join the little dears...   [click here for more]
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D&D 5E Combat Actions Cheat Sheet

D&D 5E Combat Actions Cheat Sheet


A simple cheat sheet succinctly describing available turn actions during combat. ...   [click here for more]
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D&D Adventurers League Players et DM Pack – Version Française

D&D Adventurers League Players et DM Pack – Version Française


La D&D Adventurers League est la campagne de jeu organisée officielle de Donjons & Dragons. Elle utilise les règles de la 5ème édition de Donjons & Dragons et se déroule dans les mondes suivants : - Les Royaumes Oubliés et Ravenloft - Eberron Ce pack comprend la version française des Guides du Maître...   [click here for more]
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