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After a long day of adventuring, nothing beats a night at the tavern!
"A Night At The Tavern" focuses on all of the activities that can be found in a tavern. From services such as accommodation and recruitment to traditional tavern games such as Shove Ha'Penny and Smite.
The book includes:
A guide that lets you quickly generate taverns on the fly.
Roll tables for different tavern services
A... [click here for more] |
Dungeon Masters Guild |
$5.00
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Dungeon Masters have 99 problems, but coming up with a punny shop name, NPC, and items for sale doesn't have to be one of those problems.
This is a Dungeon Master supplement designed for your TTRPG campaign. There are over 15 full pages of 99 stores that are set up alphabetically with the store type and include the store name, NPC name, personality, and appearance. Over half the entries include three... [click here for more] |
Dungeon Masters Guild |
$3.99
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Set sail on the Astral sea with this collection of supplementary rules for the Spelljammer campaign setting! This manual contains options for ship combat, special ship equipment and magic items, and customizable Hamsters! Additional features of this doccument include:
A collection of changes to make ship combat more interactive and interesting, all of which are completely compatible with the normal... [click here for more] |
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This Atlas is intended to be used in any D&D 5E game taking place in cold, northern regions, and is suitable for the settings of Forgotten Realms, Eberron, Ravenloft, Ravnica or Theros.
This Atlas seeks to breathe life into a game by providing pictures of locations in a remote land called Garðarshólmi. Thus, for example, if the party is travelling across a great glacier, creeping through a... [click here for more] |
Dungeon Masters Guild |
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This is the first part of A Viking's guide to d&d, where I have taken my love for Norse mythology and combined it with my love for d&d.
In this book, you will find 11 new subclasses, that all fit into forgotten realms lore and still giving them a Viking feel. Also 20 encounters for the DM if they want to add some Norse-inspired things to the mix. Three Backgrounds as well as two new monsters... [click here for more] |
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The Plane of Faerie is a mysterious place, filled with wonders beyond imagining. This guide seeks to inspire dungeon masters who wish to send their party into this realm of wonder. It gives a comprehensive framework for the rules and laws that govern the Feywild, as well as ideas for specific locations, situations, items, quests, and so on. You won’t find adventures or detailed descriptions within... [click here for more] |
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In this supplement for dnd 5e, you can find new monsters including the aberrated seraph: a dark and tortured creature hell-bent on twisting the minds and bodies of mortals.
Those who follow this monster are the mutated or malformed, humanoids and beasts transformed by otherworldly magic. Elks, boars and wolves fused with irregular parts, warlocks drawing power from the corrupted angel that guides... [click here for more] |
Dungeon Masters Guild |
$2.50
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CREATE NARRATIVELY INTRIGUING VILLAINS THAT CONFOUND, FOIL, AND INTEREST YOUR PLAYERS WITH THIS DIABOLICAL SUPPLEMENT.
Absolute Villainy is a comprehensive guide that provides a framework to create villains that better serve the overall narrative of your game, rather than just being bags of hit points waiting at the end of a dungeon.
In this book are four villain... [click here for more] |
Dungeon Masters Guild |
$4.95
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This is a module for the Roll20 VTT. If you are looking for the PDF - click here.
Discover the secrets of liches from the greatest lich of all: Acererak. Its words were instrumental in the making of this module.
Keep reading to discover:
- 40 new actions and traits.
- 4 unique liches ready to be the next great villain of your campaign.
- 2 new monsters and 1 new NPC.
- The Baelnorn: a... [click here for more] |
Dungeon Masters Guild |
$4.99
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Scoprite i segreti dei lich dal più potente lich di tutti: Acererak. Le sue parole sono state fondamentali nel creare questo manoscritto di 32 pagine.
Continuate a leggere per scoprire:
- 40 nuovi tratti e azioni.
- 4 nuovi lich pronti a diventare i prossimi grandi nemici nella vostra campagna.
- 2 nuovi mostri e 1 nuovo PNG.
- Il Baelnorn: un elfo lich buono che usa la necromanzia... [click here for more] |
Dungeon Masters Guild |
$5.95
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Adventurers, beware. Dungeon Masters, rejoice. Here Be Dreadful Monsters.
In this book, you will find 13 brand new monsters for the nightmare domains of Ravenloft. They are all original, and they were all created following Matt Colville’s “Action-Oriented Monster” design: this means that great care was put into making sure that these terrifying foes can show off their dark powers... [click here for more] |
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This product provides guidance for playing Advanced Dungeons & Dragons 5th Edition in a shared campaign for organized play similar to the D&D Adventurers League.
- Includes character creation, beginning play at different levels, magic item redesign, faction guidance, renown guidance, and more as updates are released. ... [click here for more] |
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Dungeon Masters, immerse players in your world by bringing the non-player characters to life!
Contained within this supplement are 70 NPCs with unique statblocks (created by the team behind the best-selling Grimlore's Grimoire). Each NPC contains custom art, lore, and a stat block balanced for the 5e Challenge Rating system.
Additionally, 8 short adventures have been included.... [click here for more] |
Dungeon Masters Guild |
$14.95
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Dungeon Masters, immerse players in your post-apocalyptic worlds by bringing your non-player characters to life, now in Fantasy Grounds!
The next product in the Adaptable NPCs line, Adaptable NPCs: Calamity contains 41 NPCs with unique statblocks, custom art, and amazingly written lore! They have been crafted with the intension of populating your post-apocalyptic... [click here for more] |
Dungeon Masters Guild |
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Want to add complexity to your arms and armaments? Want to feel the impact of weapons against armor? Well this is the resource for you. Advaned Armoury adds a plethora of new armor, weapons, and equipment types, rules, and upgrades. Oh, and did I forget to mention magical items?
In this Volume, you will find new armor types, rules for adding Damage Resistance to armors, armor upgrades, new rules for... [click here for more] |
Dungeon Masters Guild |
$2.99
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This document contains a detailed guide to crafting that was developed for my homebrew campaign. Within you will find: - A list of exotic materials and their innate effects when used to create gear
- Detailed instructions for how to go about creating mundane weapons and armor
- Detailed instructions for enchanting gear with various effects
This guide has been developed over the course of... [click here for more] |
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The Magic System here presented was tested and refined during a 2 years campaign, it may not fit everybody taste, but I assure you that when your players starts getting used to it, they will see it as the most natural way of casting spells.
Usually players enjoy spell points more, compared to spell slots, due to the higher flexibility and freedom they get casting spells.
Be aware that the spell point... [click here for more] |
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In this supplement for dnd 5e, you can find rules that will help you restore function to lost limbs.
From magical boons and elementally crafted limbs, to grafted limbs from all manner of magical beings, to steam-punk inspired metal limbs, there is something for everyone.
This Supplement is now part of guns, bombs, and tinkers which can be found on the dungeon masters' guild: https://www.dmsguild.com/product/417086/Guns-Bombs-and-Tinkers-for-5e?term=guns+bomb... [click here for more] |
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Awakened from a deep sleep in the Earthly Delights Inn and Bathhouse of the dwarven city-fortress Markheldiim, the characters find themselves thrust into an all-out invasion by hordes of goblins, hobgoblins, elementals, and giants, in the opening moves of a new conflict that will have far-reaching consequences across the lands and the very planes themselves.
They will need to rely on their wits,... [click here for more] |
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Adventure Assistant
Adventure Assistant is a guide to help dungeon masters create custom adventures for their tabletop roleplaying games. Whether you're looking to create a classic dungeon crawl, a city investigation, a wilderness survival adventure, a political intrigue plot, a heist, a haunted house, a siege, a multi-planar quest, or a pirate adventure, Adventure Assistant provides guidelines, tips,... [click here for more] |
Dungeon Masters Guild |
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For Dungeon Masters who wish for their cults to feel real and alive. This supplement provides the idea foundations for any cult. ... [click here for more] |
Dungeon Masters Guild |
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"When evil has a daughter, all hell is bound to break loose." ~ Caretaker Montrose.
When a descendant of the family returns home, things start to happen. Embracing the dark magic, a young woman looks to glorify her families legacy by combining the past with the present. Dive into the family history of the Bridgehill family and what made them such a powerful ally and foe.
Something Dark... [click here for more] |
Dungeon Masters Guild |
$2.99
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Answers most of the quick questions at the table. "How much does Remove Curse cost? How much gold do I get for leveling to 6? How much TCP does a table G item cost?" ... [click here for more] |
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This is the handout we've been using for the DM workshops in our area. It can be used for anyone looking to have a DM workshop for a group, or any individual interested in DMing for AL who isn't sure where to start. At our workshops, we usually have a short info session with this reference, then break up into groups and have the new DMs run a one-hour mini-module.
I've included the original file as... [click here for more] |
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This document provides a one-page summary of the Players Guide and DM's Guide for the Adventurers League: Oracle of War campaign. Updated 4/8/2020 to include the most recent updates from the DM and Players Guides v 1.3 and basic information from the Salvage Missions and Bases document. ... [click here for more] |
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All key information for season 8 of D&D Adventurers League (AL) summarized on one page with citations included.
Comments and suggestions would be very much appreciated.
Changelog
2019-02-26: Added a line clarifying renown benefits. ... [click here for more] |
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Tired of flipping through multiple documents to find the table you need? Are you trying to find a condensed way to explain character creation and advancement to new AL players? This cheat sheet contains the most pertinent information on character creation, advancement, and rewards on the front, and all of the tables from the Adventurers League DM and Player guides (excluding the table of gods by location)... [click here for more] |
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Dungeons and Dragons is a wonderful game full of adventure, made for anyone to play, and capable of taking you past your own imagination! As a long time player and as a DM, I wanted to share with others even more ways to play D&D in my Adventurers' Appendices. I am starting with new character options, and I hope to continue adding upon it. Adventurers' Appendices 1.1 comes with... [click here for more] |
Dungeon Masters Guild |
FREE
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An introductory guide featuring advice, treasure, charms, and other rewards.
The homes of the fey—in the Feywild or in enchanted regions of the mortal world—offer power and danger for local heroes and intrepid interlopers alike. Many seek their fortunes there for good reason. Any adventurer might quest for the otherworldly power of the fey courts, or even aspire to become an archfey,... [click here for more] |
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$3.99
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Mentioned in the pages of After Lost Mine IV, the Undervoid is now fully described with stats. ... [click here for more] |
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Learn the dangerous of traveling in extreme heat and cold, from sandstorms to dehydration, from isolation to navigation challenges, it's a balance between thrilling adventure possibilities that icy and hot realms offer, yet the very real dangers that they represent. ... [click here for more] |
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While most forests harbor some kind of danger, the Stryhor Woods are an especially dangerous region filled with old trees, thick brushes and steep cliffs. Most of the woodland is covered by the foliage and just one old road leads through the forest.
The Stryhor Woods are a D&D 5e region featuring the hamlet of Lestead, seven interconnected adventuring locations like the Griffon... [click here for more] |
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The Adventuring Party Naming Guide was designed to help groups come up with a unique name to help bring the group together. Inside you will find reasons for a group to come up with a name. Some event that finally solidifies that this group is ready to adventure together. In addition, you will find various roll tables to help the group come up with a unique name. On each table, you can select a desired... [click here for more] |
Dungeon Masters Guild |
$2.00
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Elevated combat can be a pig to work out the distances for. Abandon your pertractor and pythagoras' theorem, because this short rulessupplement does all of that for you!
Whether you want a ridiculously quick and easy method or a slightly longer but more accurate one, this document is ideal for making those distances between flying creatures much easier to work out! ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Offers up some character roles/jobs for use while on a journey. Each role has its benefit/uses for the table and/or character.
Foraging, Crafting, Scouting, Mapping, Journaling, Gaming, Character Training
Also, introduces a simple Monster Identification as an option for DM's ... [click here for more] |
Dungeon Masters Guild |
$0.50
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This special bundle product contains the following titles. Adventures In Chronomancy Regular price: $12.95 Bundle price: $9.54 Format: PDF Adventures in Chronomancy provides 2 Adventures and four expanded encounters that incorporate Time Travel into campaign! While they are made to be used with our title Time Traveler's Guide to Chronomancy, we've included all... [click here for more] |
Dungeon Masters Guild |
$18.94 $13.95
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This is a PDF version of my excell DM log sheet. Dropbox link to the excell document is included in the PDF.
The spreadsheet version has all the Season 8 AL DM qests listed on separate tabs for easy reference. ... [click here for more] |
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Diabolist Dice presents Alchemy Expanded
Dive deeper into crafting potions, poisons, and other concoctions with this 5e supplement. This book takes the core rules of alchemical crafting, which are spread across the Player’s Handbook, Dungeon Master’s Guide, and Xanathar’s Guide to Everything, and brings them together into a handy reference guide.
But it doesn’t... [click here for more] |
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Bring drugs and alcohol back into Dungeons and Dragons through this new version of the supplement, with a complete makeover!
1) Introducing the Intoxicated Condition for Dungeons and Dragons, and how to get there!
2) In Alcohol and Drugs you will find Over 40 examples of: Beer, Champagne, Cider, Liquor, and Wine
3) Rules for Alcoholic Potions 7 Magical and Wondrous Alcohols
4) Over 25 examples... [click here for more] |
Dungeon Masters Guild |
$2.95
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Amidst the dismal, rain-drenched realm of Storm’s Path lies the sprawling laboratory and fortress of Aldinach, the Lady of Change.
Each day, Aldinach labors at her craft with single-minded determination, using foul magic and manipulation to transform the bodies and minds of her victims into terrifying new forms. The truly pure and virtuous are her favorite prey, and she frequently sends her servants... [click here for more] |
Dungeon Masters Guild |
$2.99
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A supplement for D&D 5E that allows the creation of custom potions, poisons, and other concoctions, as well as fleshing out existing methods of creating potions. This supplement includes:
A fleshed-out alchemy system, accessible by all characters with proficiency in a Herbalism Kit, Poisoner's Kit, or Alchemist's Supplies.
Recipes for all potions, poisons, and alchemical creations available in... [click here for more] |
Dungeon Masters Guild |
$5.99
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Few issues in the world of role-playing games are as contentious as the concept of alignment. For many, it is an outdated concept that reduces character personality into a box that is too small. For others, it is an essential piece of information that is vital to a character’s place in the cosmos and the larger battle between good and evil.
This worksheet is designed to help GMs and players flesh... [click here for more] |
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Optional rules for using Alignment in your D&D games. ... [click here for more] |
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Alkohol & Alkoholismus
Eine Regelerweiterung für alle Kampagnen und Abenteuer, in denen Tavernen zu finden sind.
Diese Erweiterung versorgt euren DM mit allem was notwenig ist, um die Auswirkung von Tavernenaufenthalten und geleerter Weinschläuche auf den Geisteszustand eurer Gruppe spielfördernd umzusetzen.
Je nach der Trinkfestigkeit wirken sich kleine Boni oder große Mali... [click here for more] |
Dungeon Masters Guild |
$2.13
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This special bundle product contains the following titles.
Animal Handlers Manual Regular price: $14.99 Bundle price: $12.00 Format: PDF
From RANDALL RIGHT, author of the MITHRAL Best-Selling Comprehensive Equipment Manuals, comes this definitive work for lovers of pets, mounts, and other animal companions. Players: In these pages, explore... [click here for more] |
Dungeon Masters Guild |
$47.44 $38.00
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I decided to publish my house rules for D&D 5e, all 20 pages of them, just for the fun of it.
To be honest the vast majority isn’t really house rules but interpretations of existing rules.
The document is a living one. From time to time I will upload new versions. As time goes by my focus may shift, some rules may be altered or deleted entirely, while new ones are added.
My group and I have... [click here for more] |
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Expand your game with this collection of 20 unique NPCs of various Challenge Ratings. Each NPC is designed so they can used as an ally, or as an enemy. We’ve even included several quest ideas for each of the NPCs, three of which have detailed mini adventures and a map. Written by some of the best-selling authors on the Dungeon Masters Guild, each NPC includes an image,... [click here for more] |
Dungeon Masters Guild |
$12.95
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This is the character guide and information for Allisar Beckham, a custom homebrew NPC meant for aquatic and pirate campaigns! He's a swashbuckling, crew leading, honorable thieving human that all crews would do well to have aboard.
Feel free to use him in any of your games, and I'd love to hear how he went in your game on my TikTok, RuneNRelic! ... [click here for more] |
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New School Meets Slightly Less New School
This supplement to the 5e rule set will help DMs integrate the 4th Edition Skill Challenge System in a fresh way to the current edition of D&D. Straight from the Almost Heroic podcast, this guide is The Goddamn DM's stylish system for setting up non-combat encounters while giving the players a bit of control of the narrative of the game. Included in... [click here for more] |
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Let's Make Rolling 1's Fun (or Devastating)
Straight from the Almost Heroic podcast, this guide is The Goddamn DM's Fail Scale system that helps structure how bad rolling a 1 on the die could really be. It starts from your typical miss and scaling up to an Epic Failure that can potentially lead to drastically changing the story or death! Included in this book is:
Mechanical Breakdown- A... [click here for more] |
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