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Balasar's Guide to Exploration

Balasar's Guide to Exploration


We hit 10,000 downloads and reached Electrum metal status! To celebrate, I commissioned artwork for a special edition cover! Probably one of the best homebrewed books out there, especially for the massive amount of content here. I usually am very restrictive about homebrew with my players but I'll be allowing anything from Balasar's. T.W. Of...   [click here for more]
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D&D 5E Combat Actions Cheat Sheet

D&D 5E Combat Actions Cheat Sheet


A simple cheat sheet succinctly describing available turn actions during combat. ...   [click here for more]
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Lands, Lords, and Ladies

Lands, Lords, and Ladies


A detailed summary of the mechanics of feudalism as relevant for D&D campaigns of varying political complexity. Everything from the various methods of gaining a title to the obligations those titles require of players are discussed. Also included is a summary of the economics of a fief to determine how much gold the lands will earn or cost the characters as they maintain their new noble status....   [click here for more]
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On Her Majesty’s Pest Control Service

On Her Majesty’s Pest Control Service


On Her Majesty's Pest Control Service This One Shot Adventure Module contains: The story for a single adventure Tips on how to run a introduction session for new TTRPG players Builds for several new monsters Build and Background for a NPC Puzzles and riddles for your party to solve Maps and ideas for special combat encounters The Story Like...   [click here for more]
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The Art of Goatball

The Art of Goatball


The Art of Goatball is a conversion of the 3.5 D&D module found in Races of Stone. The guide includes a rundown of how to play the game created by goliaths and the history of how it came to be. The game uses a furry, misshapen ball made out of stuffed goat-hide. Goatball requires raised platforms of trees, rocks, or stumps and two teams of four players. Players attempt to throw the goatball...   [click here for more]
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The Explorer's Guide to the Wilderness

The Explorer's Guide to the Wilderness


Your adventuring group may be one that likes to skip from town to town without any concerns of how the group got there; a "fast travel" system. That's great! But if you want the dangers and difficulties of journeying through the wilderness to mean something in your game, consider picking up The Explorer's Guide to the Wilderness. The Guide lays out simple rules for DMs who want to give their players...   [click here for more]
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The Academy of Learners

The Academy of Learners


Dungeons and Dragons has long been a game that has helped foster empathy, creative problem solving and team work. This book is a guide to using Dungeons and Dragons as a learning platform.  Whether you are a classroom teacher, a parent finding themselves homeschooling, or distance learning a child, this book will help create an environment that will enhance your lessons.  ...   [click here for more]
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Tyranny of Dragons – Running and Improving Greenest in Flames

Tyranny of Dragons – Running and Improving Greenest in Flames


A brief set of advice for improving Greenest in Flames without drastically changing it. Good for newer DMs (I think). ...   [click here for more]
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Dramatic Inspiration: Inspiration Reimagined

Dramatic Inspiration: Inspiration Reimagined


A fun and simple improvement to the Inspiration mechanic of 5e. 200 easily rolled effects will give one-time use abilities to your players. Subplot effects can put an exciting twist on the story, Adventure effects can give bonuses and unique uses to skill checks, and Combat effects can shake up the battle and its participants. These are only 3 out of 9 types of effects that a player might get! ...   [click here for more]
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Ironslag - Box Text Companion - Storm King's Thunder

Ironslag - Box Text Companion - Storm King's Thunder


Greetings~ I am Søren Kraak Wollenberg (MadHatter-Himself), and I have a confession to make: "I like Box Text" Yes, I know that is a controversial statement, but I must speak my heart! What is found within this document is a list of area-descriptions attributed different locations and encounters, designed for the purpose of streamlining the conveying of information relating...   [click here for more]
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5e Rules Clarifications

5e Rules Clarifications


5th Edition rules clarifications This document is based on J. Crawford rulings (RAW and RAI) that have appeared on Twitter or in the monthly Sage Advice columns. Sage Advice gives official clarifications of D&D rules. Sometimes it also provides reference documents to help a D&D game run more smoothly. Google "Sage Advice Compendium" to obtain the latest pdf document...   [click here for more]
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Venger's Guide to Random Encounters

Venger's Guide to Random Encounters


Venger's Guide to Random Encounters will help you sprinkle chaos into your game sessions. Based on years of research and gameplay, and written for new and seasoned dungeon / game masters alike, this guide includes a deep dive into the theory behind chaos in any tabletop roleplaying game, but also practical, step-by-step tips on how to design and run memorable random encounters. The...   [click here for more]
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The Corpse Market

The Corpse Market

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Casual Conversations

Casual Conversations


*** UPDATED *** 40 new conversations added! (Renamed from Random NPC Conversations) Not every conversation overheard by adventurers lead to a quest, adventure, or mission. Dungeon Masters who want to add depth, color, and variety to their settings, without the baggage of coming up with yet another side-quest, will enjoy this resource. What are the townsfolk talking about today? Coming soon: No-So-Casual...   [click here for more]
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Step by Step Adventure Creation using DMG

Step by Step Adventure Creation using DMG


There are so many options and so much information in the manuals! Many, many new players (and even veterans) can become overwhelmed by all the information. In order to help ANYONE create an adventure / dungeon for Dungeons and Dragons 5th edition, I made this simple one-page step by step guide, complete with page numbers. This guide uses only the Dungeon Master's Guide and some dice. ** TO CLARIFY...   [click here for more]
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Crafting Magical Weapons

Crafting Magical Weapons


This document contains my hombrew rules for having players create any Magical weapons that they want. ...   [click here for more]
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Six-shooter – Part Four: Running the Game, GM Tips & Tricks

Six-shooter – Part Four: Running the Game, GM Tips & Tricks


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The last part consists of additional information, tips &...   [click here for more]
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Manual of Merciless Mooks and Minions

Manual of Merciless Mooks and Minions


Minions, as a mechanic, were introduced in 4th Edition to make battles massive and epic without adding too much difficulty to the battle. A minion has 1 HP and therefore dies as soon as it takes any damage, so long as that damage is not the result of a missed attack. This concept can be ported directly over into 5th Edition, with the addition of not being killed if it succeeds on a saving throw that...   [click here for more]
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The Tome of Compiled Evil (5E)

The Tome of Compiled Evil (5E)


Using the official 5E Dungeons & Dragons rules on the Book of Vile Darkness, I've made my own take on this tricky artifact. It's a combination of flavor from my own campaigns and details from previous editions. Some aspects may seem over powered, but then again, this isn't an ordinary Magical Tome. It features: What happens when Attuned, Magic Items, Traps, Drugs, 9x Feat, 2x Elderitch Invocations,...   [click here for more]
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Magnificent Magical Auction

Magnificent Magical Auction


If you want something different than your typical magic shop, finding magic item sellers in your downtime, or just want to run a fun shopping encounter, then the Magical Auction is for you! Listed in this supplement are rules for running your very own Magic Auction as well as an example buyers guide and example NPCs to populate your auction. ...   [click here for more]
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Player Goals

Player Goals


There is an option in 5e for DMs to award players with "Inspiration". The idea is that outstanding role-playing, clever ideas and unique solutions are rewarded... BUT there are many decisions and balancing around the table a DM must do. Most new DMs do not need the complication (and as they develop, do not see the need for it). The attached is a concept that will let DMs and Players have a target...   [click here for more]
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The Villain's Handbook: Orc Warlord

The Villain's Handbook: Orc Warlord


A true villain doesn't sit back and wait for evil to happen, and neither should you! The Villain's Handbook series will detail a master villain, and provide plot and adventure ideas for you to use. The Orc Warlord is a ruthless, smart, and powerful foe with the strength of an orc army at his back. Other books: ...   [click here for more]
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The Villain's Handbook: The Slavemaster

The Villain's Handbook: The Slavemaster


A true villain doesn't sit back and wait for evil to happen, and neither should you! The Villain's Handbook series will detail a master villain, and provide plot and adventure ideas for you to use. The Slavemaster is a vile criminal who treats people as merchandise and has a criminal network at his disposal. Other books: ...   [click here for more]
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How to March West

How to March West


Dungeons and Dragons is a unique game that is currently enjoying a renaissance. An issue that I always wanted to solve was managing player counts. It was only when I moved to a small town where no one played Dungeons and Dragons that I decided I could not say no to someone who asked to play. I learned to play 'The West Marches' Style of DnD through trial and error, and hopefully this essay of tips...   [click here for more]
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The Valley of Kyros - Campaign Setting

The Valley of Kyros - Campaign Setting


The Valley of Kyros is a campaign setting which can be introduced to various locations of the Sword Coast. It contains - a map of the valley, Mud Creek which is it's main village and the Ruins of Kyros. - 4 major NPC's with background and stats. - A summary of the valley, it's inhabitants and main areas of interest. This is also the campaign setting for the following six low level adventures...   [click here for more]
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Bruised and Contused

Bruised and Contused


The world is a dangerous place. An adventurer can barely take a step without an orc trying to cave in their skull or a dragon sneaking in for a breath weapon enema. With heroes exposed to so many hair raising dangers it makes sense that their bodies would take more abuse than a toilet mimic after an outbreak of dysentery. This supplement from the vaults of The Pickled Dragon introduces rules for inflicting...   [click here for more]
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Baker's Guild Law: Waterdeep

Baker's Guild Law: Waterdeep


This is a guide for adventures in or traversing Waterdeep, to help those dealing with the Baker's Guild. This is a series in progress, other guild laws will be covered in different bodies of work. ...   [click here for more]
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Caster Class Comparison (New Player Handout)

Caster Class Comparison (New Player Handout)


Over 2,500 downloads! If you've ever introduced new players to D&D, you've almost certainly heard this question during character creation: "What's the difference between X class and Y class?" The flavor text and illustrations in the PHB make that an easy question to answer for martial classes (at least for me). But it's a little harder to explain the nuances and roles of...   [click here for more]
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Le Guide des Factions de Faerûn

Le Guide des Factions de Faerûn


Dans les Royaumes Oubliés, cinq factions ont connu un essor important. Cherchant à promouvoir leurs agendas respectifs tout en s'opposant aux forces destructrices qui menacent les peuples de Faerûn, chaque faction a ses propres motivations, objectifs et philosophie. Alors que certaines sont plus héroïques que d'autres, elles s’unissent toutes en cas de problèmes...   [click here for more]
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Stack Inspiration System

Stack Inspiration System


Are your players hoarding their inspiration for that big boss battle that may never come? Players arguing and not working together as a team? Then the Stack Inspiration System is for you! This free modular rule set is designed for Dungeons & Dragons (5th Edition), to take the place of the normal Inspiration Rules set. ...   [click here for more]
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Crafting Magic Items: A Guide to Artifice

Crafting Magic Items: A Guide to Artifice


This guide provides alternative rules for magic item creation, for players (and the DMS who agree with them) who think the existing crafting rules are overly restrictive and take too long to be of any use. The rules within build off of those released in Xanathar's Guide to Everything, and are designed to fit within the new downtime system presented in the same chapter. At its core, these...   [click here for more]
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The Calendar for the Blood Moon

The Calendar for the Blood Moon


This is a basic calendar that i made for my campaign the blood moon, just to help me with what time of year they are in (winter, spring, etc) please feel free to edit the names of the months to fit your campaign, there is bracketed the months they are in this world and what the months mean. There are some holidays (accually more than i thought) that i added for flavor but you can change or lose them...   [click here for more]
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200 NPC Catchphrases

200 NPC Catchphrases


The Grinning Frog is delighted to present a collection of 200 catchprases for NPCs - from the brilliant DnD community on Twitter. Please blame Chris Perkins of Wizards of the Coast - he posted a query/suggestion on twitter that such a thing as this publication would be a nice thing to have. Me being me thought - "Hey, let's gather together all the great suggestions on twitter...   [click here for more]
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Adventure Builder Supplement - Cult Classic

Adventure Builder Supplement - Cult Classic


For Dungeon Masters who wish for their cults to feel real and alive. This supplement provides the idea foundations for any cult. ...   [click here for more]
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Adventurers' Appendices: New Character Options and More

Adventurers' Appendices: New Character Options and More


Dungeons and Dragons is a wonderful game full of adventure, made for anyone to play, and capable of taking you past your own imagination! As a long time player and DM, I want to share with others even more ways to play D&D in my Adventurers' Appendices. I am starting with new character options, and I hope to continue adding upon it. Adventurers' Appendices 1.0 comes with 12 new...   [click here for more]
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Bonus Actions

Bonus Actions


Are you a little confused about how Bonus Actions work and what triggers them? Yes? Well, you need this handy reference. Inside, you'll find a detailed list of all the abilities, feats, spells, and other events that allow to use your Bonus Action. Covers the Core Rules and Xanathar's Guide to Everything ...   [click here for more]
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Civilized Magic

Civilized Magic


This supplement contains Spells, Magic items and feats designed to be used in an adventure set in an urban campaign. Everything in the book is completely compatible with the 5e D&D rule system regardless of which setting you prefer to play in. It is designed to give players and DMs more options for characters that are specialised to dealing with social encounters or city street adventures. Whether...   [click here for more]
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Companion Guide to the Nether Mountains

Companion Guide to the Nether Mountains


The Nether Mountains A intriguing region, often overlooked in the Forgotten Realms. This guide covers important and factual Locations, Current History, Lore & Typical Encounters. Also included within this document are different shops, temples, factions and points of interest, players and DM's may want to use or explore. If you enjoyed this guide, please check out my campaign...   [click here for more]
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Companion Guide to Triboar & Surrounds

Companion Guide to Triboar & Surrounds


Guide to Triboar and surrounding area's, includes encouter tables, NPC's, Quest Hooks and more!!! If you enjoyed this content, please check out some of my other content here. ...   [click here for more]
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D&D Adventurers League Players et DM Pack – Version Française

D&D Adventurers League Players et DM Pack – Version Française


La D&D Adventurers League est la campagne de jeu organisée officielle de Donjons & Dragons. Elle utilise les règles de la 5ème édition de Donjons & Dragons et se déroule dans les mondes suivants : - Les Royaumes Oubliés et Ravenloft - Eberron Ce pack comprend la version française des Guides du Maître...   [click here for more]
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D&D Compendium

D&D Compendium


The D&D Compendium, free to download, 46-pages, contains an original class from E. Gary Gygax and David Belmonte, as well as many useful articles for DMs and Players. In this Compendium you will find-- A complete, brief adventure module, Pharaoh's Curse especially designed to show beginning DMs how to create dungeons. Solo Adventure: The Gem of Wisdom, first part, containing 52...   [click here for more]
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Diaclari's Infinite Dungeon

Diaclari's Infinite Dungeon


There are big dungeons, the mega dungeons, and the infinite dungeons. Made from random generation, Diaclari's Infinite Dungeon can provide an abundance of ideas and landscapes players can go through. This is not an adventure, but it can help with building a wacky adventure for your players. ...   [click here for more]
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Divok's Pamphlet of Epic Mini-Boss Monsters

Divok's Pamphlet of Epic Mini-Boss Monsters


Please consider leaving a review! I make free content to help the wider dnd world as best I can! Epic Monsters are a variety that fall just short of Legendary status. They aren’t quite as powerful, but use similar mechanics to keep combat interesting even outside of your BBEG. These mostly take the form of monsters that you will see out in your campaign, that have become stronger than normal,...   [click here for more]
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Dragon Dreams of the Forest Kingdom: Death In The Last Drop

Dragon Dreams of the Forest Kingdom: Death In The Last Drop


“Dragon Dreams of the Forest Kingdom: Death In The Last Drop” is the second in a series of free articles inspired by the dreams of sleeping dragons that lair on Cormyr’s borders. This article tells the story of the battle between the red dragon Thraxata “The Flamefiend” and the Cormyrean nobleman Ravance Buckfast atop the Bloodhorn in the Thunder Peaks, and describes the dragon and the unusually...   [click here for more]
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Dungeon Master - Tips and Advice for New DM's

Dungeon Master - Tips and Advice for New DM's


Nervous about starting to run your first D&D game? This document is for you! Inside you will find helpful tips and advice useful to new Dungeon Masters. Be sure to check out my other DM's Guild offerings! And my NPC and Monster Collections… ...   [click here for more]
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Faction Folio: Waterdeep - Player's City Guide

Faction Folio: Waterdeep - Player's City Guide


Waterdeep, City of Splendors and Crown of the North! This iconic city is perhaps the most influential in all of Faerun. It has been a rough century, but she is quickly regaining her former glory. What better place for your characters to call home? Faction Folio: Waterdeep – Player’s City Guide is a resource for player characters using Waterdeep as "home base."...   [click here for more]
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Fathoms Below Adaptation Guide

Fathoms Below Adaptation Guide


This is a brief guide on how to integrate Fathoms Below into official campaigns, as well as third-party supplements on DMsGuild.com that are recommended for a campaign set in the Eight Seas. ...   [click here for more]
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Feldor's Guide to Triel - Free Edition

Feldor's Guide to Triel - Free Edition


Feldor's Guide to Triel – Free Edition Note: This is the abridged Free Edition of Feldor's Guide to Triel. This edition contains a condensed history, 8 locations, 9 NPCs, 5 factions, and 2 maps. You can download the complete, unabridged version here. Need a new village after the last one burnt to the ground? Tired of spending hours designing NPCs? Need some quick quest hooks? Before...   [click here for more]
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Fiestas con conflictos

Fiestas con conflictos


Un breve resumen sobre crear rápidamente festividades y conflictos dentro de las mismas. ...   [click here for more]
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Fifty Swamp Encounters

Fifty Swamp Encounters


Welcome to Fifty Swamp Encounters! This title is intended for those times where your players find themselves in a swamp but are beginning to slump a bit. These encounters will help you liven up your swamp a bit for them. The majority of these are non-combat encounters - some of them are not even encounters, but events or findings that they could come across in such an environment. Some of...   [click here for more]
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