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We'll Sleep Here Tonight: Places to Rest a Weary Head

We'll Sleep Here Tonight: Places to Rest a Weary Head


Featured on Loot the Room's Best of the DMsGuild for January 2018! You wake up. You travel. You sleep. But where do you sleep? Where do you take that long rest? We'll Sleep Here Tonight is a short supplement full of unusual, mysterious, or wondrous places for your players to make camp for the night. Inside, you'll find seven d8 tables with interesting places to...   [click here for more]
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DM Screen of Greater Referencing

DM Screen of Greater Referencing


UPDATE Jan. 06 2018: The screen is now available in portrait orientation, as well as its original landscape format. Both versions are included in the .zip file, along with a new portrait .docx file for you to customize. This is a four panel DM screen for 5th edition D&D. I designed this screen for use in my own games, keeping in mind the things that I specifically need quick access to...   [click here for more]
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Nerzugal's Dungeon Master Toolkit

Nerzugal's Dungeon Master Toolkit


Physical Copies Now Available in Softcover and Hardcover (Click Here!) This Toolkit contains a collection of generic set pieces I have created in my time as a dungeon master. It includes an assortment of dungeon maps, puzzles, fully detailed dungeons, random encounters, entire one-shot adventures, and tables to create hundreds of fun magic items. Most of these are able to be...   [click here for more]
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3 in 1 Dungeon Master Assistant Pack

3 in 1 Dungeon Master Assistant Pack


ALL 3 of my award winning DMAs in 1 package!! You get a savings of OVER 50%!!!! 46 PAGES to ASSIST YOU IN CREATING AND RUNNING YOUR GAMES! WHAT YOU GET IN THIS PACKAGE: *Dungeon Master's Assistant Volume #1 Random Campaign Builder Charts: SILVER SALES MEDAL 18 pages: Charts for creating NPCs, Towns, Random Buildings and shops, Tavern Names… and...   [click here for more]
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Deadly Dungeon Doors

Deadly Dungeon Doors


Deadly Dungeon Doors is the ONLY D&D handbook for creating exciting door encounters for your dungeon adventures! This gorgeous treatise on dungeon doors will refresh your D&D game no end. Between the covers you will find: A quick overview on how dungeon doors in D&D right now. Traps Damage Severity Skill checks Locks New rules variant on a door’s Armor Classs...   [click here for more]
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Durnan's Guide to Tavernkeeping

Durnan's Guide to Tavernkeeping


TIME TO OPEN FOR BUSINESS! The famous proprietor of the Yawning Portal tavern has declared happy hour on his years of business knowledge! Durnan’s Guide to Tavernkeeping expands on the rules in the Dungeon Master’s Guide and chapter 2 of Waterdeep: Dragon Heist to provide gamers with everything they need to create and manage a fantasy tavern...   [click here for more]
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Skill Challenges in 5e

Skill Challenges in 5e


Skill Challenges… The 4th Edition of Dungeons & Dragons has its proponents and detractors, and I have no intention of rehashing edition wars here. Like most players and DMs who have played many (if not all) editions, 4e has its good points, however, and the skill challenge is arguably 4e’s best kept secret. 5th Edition doesn’t make use of them, and I cannot for the life of...   [click here for more]
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Blow by Blow: DM's Guide to Combat Narrative

Blow by Blow: DM's Guide to Combat Narrative


The cry of "Initiatives!" quickens every role-player's heart... or it should. Your scenes of epic battle should be in a John Woo movie; filled with drama, action, cut scenes, cool slow-mo effects and leave the players with a sense of accomplishment at the end. The attached gives some advice on getting/keeping your players engaged and attentive during combat....   [click here for more]
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Curse of Strahd - DM Guide - Elven Tower

Curse of Strahd - DM Guide - Elven Tower


Elven Tower presents a compilation document of all the content for DMs running Curse of Strahd. This guide has been very well received by the DMs community. I have gotten great response during the creation of this content. The guide is 78 pages long and contains hoards of information, guides, suggestions, and general information for DMs running this module. It comes in a...   [click here for more]
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Tavern Tables

Tavern Tables


Tavern Tables Characters for Carousing Loot The Room, Cowboy Centaur Papercraft, Daivd Okum, Jean Lorber, Kev's Lounge (Papercraft Dungeon), Dwarves in a Trenchcoat, Trash Mob Minis, and more come together to bring you Tavern Tables, a collection of 50 characters and groups of NPCs for your party to encounter in a tavern! In addition to 50 NPCs and groups...   [click here for more]
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Friends and Foes I

Friends and Foes I


Cawood Publishing presents Friends and Foes I for 5th Edition! A 200-page Dungeon Master's guide packed with 185 NPCs (levels 7-12). From the makers of 15 bestselling DMs Guild products. At the heart of every adventure are unforgettable characters! This collection of NPCs includes friends to aid the heroes and foes to oppose them. Each NPC has its own stat block...   [click here for more]
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The Hag's Hexes

The Hag's Hexes


Roleplaying tips, combat tactics, and mechanical expansions to help make hags truly fear-inspiring villains. Chapters full of new monsters, new magic items, mechanics and examples of bargains and curses that can be inflicted by hags. A chapter with over a dozen encounter ideas (including monster lists) and three full-length adventures that can be used as-is or split up into smaller encounters with...   [click here for more]
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Festivals, Feasts & Fairs

Festivals, Feasts & Fairs


Between dragon attacks, goblin invasions, and evil necromantic cults, everyone needs an opportunity to unwind and relax. Festivals, Feasts & Fairs is designed to turn your “pleasant downtime” into a fully interactive experience. In this book you'll find... Carnival games & competitive activities... Two new player backgrounds, the Carnie and the Mummer......   [click here for more]
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The Malady Codex: The Guide to Diseases

The Malady Codex: The Guide to Diseases


This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people....   [click here for more]
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TWC1 The Maztica Campaign Guide

TWC1 The Maztica Campaign Guide


Welcome to the True World! This campaign sourcebook, along with the 5th edition core rulebooks, is all you need to begin adventuring in the fabled lands of Maztica! "Maztica Alive!" is a group of authors and artists that plan to expand the lore for the fabled True World both organically and gradually. There are over a dozen products now, all compatible with each other, 5e rules, and canonical lore...   [click here for more]
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Dungeon Master Guide, Revised (2e)

Dungeon Master Guide, Revised (2e)


Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the Dungeon Master Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging...   [click here for more]
Wizards of the Coast  $9.99

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D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)

D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)


This is the 1983 edition of the D&D Basic Dungeon Master's Rulebook, part of the "BECMI edition" Red Box Set. Product History The D&D Basic Rules Set (1983) by Frank Mentzer was the third and final iteration of the boxed Basic Rules for Basic D&D. It was released in summer 1983. The Evolution of Basic D&D. By 1983, Basic D&D...   [click here for more]
Wizards of the Coast  $4.99

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D&D Rules Compendium (4e)

D&D Rules Compendium (4e)


This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game. In addition to providing an overview of the game and how it’s played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement,...   [click here for more]
Wizards of the Coast  $19.95 $9.99

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Dungeon Master's Guide (3.5)

Dungeon Master's Guide (3.5)


Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's...   [click here for more]
Wizards of the Coast  $14.99 $9.99

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Heroes of the Orient: Player's and DM's Companion

Heroes of the Orient: Player's and DM's Companion


This 75-page handbook contains lore, flavor, and rules for creating adventures in the Orient. Included are also: 6 new races, a new dwarf subrace and an oriental human variant Nezumi - humanoid rats with 3 subraces Hengeyokai - shapeshifting animals with 10 subraces Spirit Folk - descendants of humans and spirits with 3 subraces Vanara...   [click here for more]
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Dungeon Master Excel Toolkit

Dungeon Master Excel Toolkit


All three files have been updated! Guildmaster's Guide to Ravnica info has been added to the files as well as bug fixes and new features. See individual update notes for more info. Encounter Builder 2.7 Simplified UI Plain grey color scheme allows the color to really pop and grab your attention for quick browsing of information Character Management Handles...   [click here for more]
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Cormyr In The Year Of The Ageless One

Cormyr In The Year Of The Ageless One


V1.1 Notes Corrective edits made to text and to layout. DMs Guild Added additional titles to my list of recommended products. Free Additional Material Added a download link to Brian R. James’ “Backdrop Cormyr” (from the WotC archives page) to the contents page and map index page. NOTE: I have been made aware that my product's hyperlinks are not working. Until...   [click here for more]
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You Can Try - Tips on becoming a better DM

You Can Try - Tips on becoming a better DM


Note: This title will no longer be updated as of November 8, 2018. For the latest updates, get How To Play Good! Looking to improve your abilities as a DM? Here's some inspiration - ideas to help you have a better experience at your table, from a DM with decades of experience. From player management to adventure design, Davis covers a lot of bases with practical tips to make your games better,...   [click here for more]
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The Monster's Arsenal

The Monster's Arsenal


Although monsters in the current game edition work beautifully, there are times when the DM needs to change things up and surprise players. Sometimes monsters need new variety. That's where this book comes in... The Monster's Arsenal offers new options for monsters. Herein you'll find powers to level the playing field. This book gives critters a chance to put the hurt on arrogant...   [click here for more]
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Out of the Abyss - DM Guide

Out of the Abyss - DM Guide


Elven Tower presents a compilation document of all the content for DMs running Out of the Abyss module. This guide has been very well received by the DMs community. I have gotten great response during the creation of this content. The guide is over 60 pages long and contains hoards of information, guides, suggestions, and general information for DMs running this module. It...   [click here for more]
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The Dungeon Master's Bundle II

The Dungeon Master's Bundle II


The Dungeon Master's Bundle II! Five of Cawood Publishing's bestselling Dungeon Master handbooks! 420 pages of practical, inspiring resources for DMs! Includes three platinum bestsellers - The Dungeon Master's Handbook, The Dungeon Master's Handbook II, and The Travelers' Handbook, and two electrum bestsellers - The Inns and Taverns Handbook and The Stores Handbook. More than 60%...   [click here for more]
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I Want To Try! Tips on becoming a better player

I Want To Try! Tips on becoming a better player


Note: This title will no longer be updated as of November 8, 2018. For the latest updates, get How To Play Good! Be A Better Player! There is tons of helpful information out there about how to be a better DM. Books, websites, blogs, Youtube video series, you name it. I've noticed, however, that there is precious little about how to be a better D&D player. This monograph seeks to address...   [click here for more]
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Drax's Deadly Plants of Chult - 50 deadly jungle plants

Drax's Deadly Plants of Chult - 50 deadly jungle plants


Drax’s Deadly Plants of Chult - 50 Deadly Plants for any Outdoor Adventure! Looking for new and exciting ways to kill your PCs? Ready to spice up the Tomb of Annihilation hex crawl? Drax Bloodaxe barely escaped the clutches of the Chultan jungle, and he returned with these eye-witness accounts of Chult’s deadliest plants. Use this collection to throw in dangerous new plant monsters, and...   [click here for more]
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Codex of the Infinite Planes Vol 06 Astral Plane

Codex of the Infinite Planes Vol 06 Astral Plane


Codex of the Infinite Planes Volume 6: Astral Plane The secrets of the Astral Plane ... extracted at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the crossroads...   [click here for more]
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Codex of the Infinite Planes Collected 1 The Inner Planes

Codex of the Infinite Planes Collected 1 The Inner Planes


Codex of the Infinite Planes Collection I: The Inner Planes The secrets, mysteries, monsters, and more of air, earth, fire, and water, collected together at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the...   [click here for more]
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Expanded Sailing

Expanded Sailing


Expanded Sailing Ship Options & Upgrades Developing on the list of ships in the Dungeon Master's Handbook and drawing inspirition from other editions, this supplement provides simple rules for the inclusion of well-known sailing ship styles from the age of sail in your campaign. Want to give your pirate players a brig with a realistic crew and armament size? Sorted. Want your party to face off...   [click here for more]
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Lands, Lords, and Ladies

Lands, Lords, and Ladies


A detailed summary of the mechanics of feudalism as relevant for D&D campaigns of varying political complexity. Everything from the various methods of gaining a title to the obligations those titles require of players are discussed. Also included is a summary of the economics of a fief to determine how much gold the lands will earn or cost the characters as they maintain their new noble status....   [click here for more]
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Almost Heroic Presents:  Skill Challenges

Almost Heroic Presents: Skill Challenges


New School Meets Slightly Less New School This supplement to the 5e rule set will help DMs integrate the 4th Edition Skill Challenge System in a fresh way to the current edition of D&D. Straight from the Almost Heroic podcast, this guide is The Goddamn DM's stylish system for setting up non-combat encounters while giving the players a bit of control of the narrative of the game. Included in...   [click here for more]
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Before Phandelver - A Tutorial Adventure

Before Phandelver - A Tutorial Adventure


Before Phandelver A Tutorial and Alternate Start for Lost Mines of Phandelver Before Phandelver is a tutorial adventure designed to help new players and DMs be better introduced to Dungeons & Dragons. Crafted with best educational practices in mind and covering important details of preparation and mindset often overlooked, especially by new DMs, Before Phandelver...   [click here for more]
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The 13th moon - Eberron shared campaign

The 13th moon - Eberron shared campaign


The 13th moon is a framework for a shared campaign set in Eberron. This ruleset provides guidelines to create a character, being a DM and write adventures, with a new system to manage experience, items distribution and gold. - The 13th moon è un sistema di campagna condivisa ambientato su Eberron. Queste regole sono linee guida per...   [click here for more]
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5e Crafting & Salvaging guide

5e Crafting & Salvaging guide


Tired of the lackluster crafting for 5e D&D? So were we! This guide overhauls the rarity system, and provides an easy to use customizable system for not only making your own items, but getting the materials to do so as well! Tested by veterans and beginners alike, it's just a few pages of understanding before you, too can have your custom Weapons and armor. ...   [click here for more]
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Dungeon Master's Guide (1e)

Dungeon Master's Guide (1e)


The 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find: Combat...   [click here for more]
Wizards of the Coast  $9.99

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World Builder's Guidebook (2e)

World Builder's Guidebook (2e)


Admit it. . . you've always wanted to design your own fantasy world. But the job was just too big and complicated, so you either quit in frustration or didn't start at all. Get out your pencils and markers, because it's time to make that dream come true! From the first steps of picking a campaign book to the final details of crafting a kingdom or city, World Builder's Guidebook leads you stage by...   [click here for more]
Wizards of the Coast  $4.99

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In the Wake of Rage

In the Wake of Rage


ALSO AVAILABLE for Fantasy Grounds from the talented Rob Twohy here After the Rage of Demons ends and the threat of the demon lords is addressed, how have the Forgotten Realms changed? During their time in the Underdark, the demon lords and their servants unleashed great chaos and horrific destruction. Villages fell, alliances shattered and numerous societies...   [click here for more]
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The Book of Forests

The Book of Forests


A compendium of creatures, magic items, and spells relating to a forest setting for 5th edition Dungeons and Dragons. 48 new creatures, both fair and foul! 12 new magic items 6 new spells These are conversions to 5th edition from prior editions of Dungeons and Dragons, all the way back to 1st Edition. Note: The assassin vine has been officially released in Tomb of Annihiliation. ...   [click here for more]
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Incarnate: The Last of the Lacers

Incarnate: The Last of the Lacers


ANNIVERSARY UPDATE! So, this book was released a little over 2 years ago. In the interim, I have gathered as much criticism and playtests as I could manage, and poured over everything that had been submitted. I then took a focused approach to this book to incorporate as much of the feedback as possible, especially for player options. The focus of this book was always that the player options...   [click here for more]
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A Clash of Swords

A Clash of Swords


When the armies march, all the earth trembles. D&D has a long history on troops and massive combat and warfare adventures, but 5th edition is the first one to achieve that armies keep being relevant even when heroes achieve high levels. The beauty of this edition is that numbers matter: high quantities of low level mooks can stand a chance to overpower a group of adventurers, and smart PCs will...   [click here for more]
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Strange Tidings: 20,000+ Rumours

Strange Tidings: 20,000+ Rumours


Strange Tidings has now been updated to include a one page city adventure based on an idea generated with the tables in the main product! One of the best ways to create a world that feels like it's alive and real is to sow it with stories and rumours of strange places and mysterious goings-on. Every town the players visit brings them new tales of weird and wonderful...   [click here for more]
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Æthereal Gaslight - Steampunk Characters, Magic & Monsters (5e)

Æthereal Gaslight - Steampunk Characters, Magic & Monsters (5e)


Steam Age Swords & Sorcery The world is in the throes of a techno-magical revolution. New sciences and ancient arcana have merged, launching a fantastic new age – airships dot the skies, railroads crisscross the land, and great steel vessels rule the high seas. The emerging art of technomancy blurs the line between magic and technology, and most new developments are fundamentally a combination...   [click here for more]
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Bruised and Contused

Bruised and Contused


The world is a dangerous place. An adventurer can barely take a step without an orc trying to cave in their skull or a dragon sneaking in for a breath weapon enema. With heroes exposed to so many hair raising dangers it makes sense that their bodies would take more abuse than a toilet mimic after an outbreak of dysentery. This supplement from the vaults of The Pickled Dragon introduces rules for inflicting...   [click here for more]
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Eldritch Expansion

Eldritch Expansion


"Eldritch magic, the powers drawn from those dark beings and forces which exist between the stars. Not as pervasive as the arcane and divine magics wielded by more common spellcasters, eldritch magic always presents an aspect of otherness, a connection to a world which rarely intersects with ours and which strikes ordinary mortals as strange... and dangerous." Unlock...   [click here for more]
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Journey into the Feywild

Journey into the Feywild


The green trees sway, and a fresh breeze greets you as you walk past the ring of trees, you have stepped into a strange and fantastical realm ruled by ancient creatures where nature reigns supreme. This book contains materials and inspiration to run your adventures in the Feywild, home of the faeries, under the Dungeons & Dragons 5th Edition ruleset. Chapter 1: All...   [click here for more]
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Dramatic Inspiration

Dramatic Inspiration


A fun and simple improvement to the Inspiration mechanic of 5e. 200 easily rolled effects will give one-time use abilities to your players. Subplot effects can put an exciting twist on the story, Adventure effects can give bonuses and unique uses to skill checks, and Combat effects can shake up the battle and its participants. These are only 3 out of 9 types of effects that a player might get! ...   [click here for more]
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Let Sleeping Guards Lie

Let Sleeping Guards Lie


"I want to sneak up on him while he's sleeping...and go for the instant kill!" Oh, boy. You've heard THAT one before. I mean, it's just some cruddy 25 XP guard, right? You could just let them do it... Or you could pull out this supplement and make something weird, whacky, funny, scary, impactful, or dangerous happen. Let Sleeping Guards Lie is a short supplement that allows...   [click here for more]
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Magic Potions & Ingredients

Magic Potions & Ingredients


Update We have reached the electrum best-seller batch!!! Thanks so much to everyone who supported us. With 2018 coming to an end, we decided to apply a 50% discount for the rest of this year! To celebrate the silver best-seller badge, I have added a handy handout for your players to use! 8 pages that can be printed, folded and glued together into a guide, containing...   [click here for more]
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