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UPDATE: Updated to Version 2.0** as of 4/19/2019
You can see the changelog at the end of the class PDF.
This is a DnD 5th edition Player Character class I made, specifically designed for those who want to become a Werewolf (From level 1 onward). This class is not particular for multiclassing, or obtaining your Lycanthrope later in your travels as a player, but intented for those who want their... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Nether Mountains
A intriguing region, often overlooked in the Forgotten Realms. This guide covers important and factual Locations, Current History, Lore & Typical Encounters.
Also included within this document are different shops, temples, factions and points of interest, players and DM's may want to use or explore.
If you enjoyed this guide, please check out my campaign... [click here for more] |
Dungeon Masters Guild |
FREE
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Guide to Triboar and surrounding area's, includes encouter tables, NPC's, Quest Hooks and more!!!
If you enjoyed this content, please check out some of my other content here. ... [click here for more] |
Dungeon Masters Guild |
FREE
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Fios, the Owlfolk - A D&D 5E Character Race
Behind the ice-covered gates of Sanzeine are the fios, the flightless sages. Commonly called owlfolk, many never leave their city. Some join the Kennen, a group of knights-errant, seeking knowledge and battling adversity
Inside this product you can find:
An all new character race – Play one of the fios, a race of... [click here for more] |
Dungeon Masters Guild |
FREE
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The scorpionfolk of the Maztican Underdark, including of course the tlincalli, the brave imperatontil, the bookish charinti, the vicious tree dwelling opistacanthi and the gigantic and prehistoric palophonti!
From beneath the sands they came. First one, then five, then twenty! Before we knew it we were surrounded by the half man, half... [click here for more] |
Dungeon Masters Guild |
FREE
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This minidocument is one of several that I hand out to my players. It's a way to have a rules-light, engaging and streamlined approach to overland travel. The general outline is breaking the day into three sections with the intention of letting every player help out in one of the sections. This should keep travel moving fast, but keep it meaningful. ... [click here for more] |
Dungeon Masters Guild |
FREE
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