Title |
Publisher |
Price |
Discover the wonders of Faerûn’s frozen tundra with Player Primer: Icewind Dale! This supplement contains all the information DMs and players will need to jump into a Dungeons & Dragons adventure set in Icewind Dale including:
Life in Icewind Dale
Important story events
Regions and settlements of Icewind Dale
Factions of Icewind Dale
New & adapted backgrounds
A Character... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"To say I'm a fan of what MT Black writes and motivates in others would be an understatement, as would simply saying 'He's done it again!' I can speak from experience when I say that working closely with a ton of designers, on a project with no upfront payment, is a daunting task. Yet, the Player's Companion is a superb achievement in page count alone, never mind the ingenuity of many of the... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Discount bundle!
Magic Potions & Ingredient is part of the World Enhancement bundle! Get 30% discount on this and several other books that aid you in enriching your world!
Update
To celebrate the silver best-seller badge, I have added a handy handout... [click here for more] |
Dungeon Masters Guild |
$5.00
|
"....this is crazy good! The presentation is superb! This is a full supplement book. Pretty hefty." -Anthony J.
"I’m very impressed with the thoroughness and level of detail, the variation with the adventures, the insane amount of content in all the tables. I’ve never done any extensive “management” type things at the table, but this product gets me excited to put it... [click here for more] |
Dungeon Masters Guild |
$24.95
|
Grab our special release offer! 'Heart of the Homestead' is now just $2.99, down from $9.99, for a limited time. Elevate your D&D sessions at this unbeatable price. Act fast—this deal won't last!
Embark on a journey of creativity and resilience with 'Heart of the Homestead,' your essential guide to integrating the spirit of homesteading into your Dungeons & Dragons... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"Gather the faithful. The time has come for a Great Hunt."
The Forgotten Realms god of the hunt is feral, wild, and vicious: Malar is the dark side of nature. The civilized people of Faerûn might pray to Malar out of fear or before hunting. But they also forbid worshiping him and loathe his followers, considering them savage murderers.
Assembled from the vast collection of knowledge... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Across the Sea of Swords, the mysterious and myth-shrouded Moonshae Isles lie. Faerie courts hide in mystic forests and tribal kings battle lycanthropes and the bloody vampire queen. All this and more is waiting to be discovered in Player Primer: Moonshae Isles! This supplement includes everything a DM and players need to start and run and campaign set in the Moonshae Isles, including:
Life in Moonshae... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Have you ever wanted to really put the cooking utensils to good use in D&D 5e? Do you have a player who is always looking for foodstuff or trying to cook their way out of a bind? Do you want to add a layer of fun and player engagement to your game or campaign? Well look no further! Goodbarrel's Ultimate Guide to Cooking has got you covered!
Ronan Goodbarrel is a famous Halfling known through... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Codex of the Infinite Planes
Volume 16: Wilderness of the Beastlands
Open these pages and learn about the animalistic plane in the multiverse, the Wilderness of the Beastlands!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Calimshan! The most ancient human civilization in the Forgotten Realms. A land of wonder, magic, and wealth. People from across the world travel seeking their fortunes in Calimshan, only to meet their end in the treacherous Calim Desert. Devious pashas vie for power while the remnants of genie warlords lurk in the sands. All this and more await you in Calimshan!
This supplement contains everything... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Codex of the Infinite Planes
Volume 13: Olympian Glades of Arborea
Revel in the passionate secrets of the Olympian Glades of Arborea!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Forgotten Realms god of the tracking and rangers leads by example rather than words. He provides guidance to rangers and speaks on behalf of the goddess of the forest.
Assembled from the vast collection of knowledge contained within Candlekeep’s Great Library— along with all-new information—Gwaeron Windstrom and Rangers of the North details everything there is to know about Gwaeron Windstrom,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Tethyr is a land of nobility and intrigue. Seated at the bottom of the Sword Coast, Tethyr serves as the gateway to mighty Calimshan. The Wealdath Forest sits in the heart of the country, hiding ancient magics. Ghosts haunt the city-state of Velen while mysterious ruins lie beneath some of the largest cities in Faerûn. Discover all this and more in Player Primer: Tethyr! This supplement contains... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Don't brave the jungles without it!
Ten DM's Guild creators team up to bring you 27 new subclasses, 101 spells, and 4 new races, along with many more new subraces, backgrounds, and more, designed to fit seamlessly into the Tomb of Annihilation storyline, as well as other 5th Edition D&D games set in the Forgotten Realms and beyond. Each new character option... [click here for more] |
Dungeon Masters Guild |
$14.95
|
The Forgotten Realms Campaign Set ESD contains two books and four maps. Two of the maps are drawn to provide a general overview of the Realms, running from the Moonshae Isles in the west to the land of Thay in the east, and from the Spine of the World Mountains in the north to the Jungles of Chult in the south. The other two maps are detailed blow-ups of sections of the former maps, covering that... [click here for more] |
Wizards of the Coast |
$9.99
|
A frog that can heal, a goat that can rage, a literal black widow assassin, a raven that serves the Raven Queen.
These unusual beasts are...classy.
A menagerie of 34 beast stat blocks for use in your game:
Beast companions for your beast master ranger,
strange and challenging beast encounters, and
party pets.
Inspiration for this product came from two sources: Jeremy... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Within this volume includes:
Desert Treasures
Halflings of the Talenta Plains
Mirages
Suggested products available on the DM's Guild:
If you enjoy this adventure, please check out other DM's Guild titles by the Mount Ogden Gaming Company, and please share your opinion with a rating and/or review! ... [click here for more] |
Dungeon Masters Guild |
$4.95
|
THE KNOWN WORLD: IT ISN'T FLAT, BUT IT IS HOLLOW. Within the sphere of the Know World is another world, the Hollow World. There your characters will meet ancient Nithians, long disappeared from the surface world and thought extinct: Blacklore Elves, living in a magical valley and served by automatons-devices that take care of everything, from serving their food to trimming their grass: Azcans, terrifying,... [click here for more] |
Wizards of the Coast |
$9.99
|
Welcome to Aurora’s Whole Realms Emporium, the greatest shop in the multiverse.
Need the perfect gift for the barbarian, bard, cleric, druid, fighter, monk, ranger, rogue, sorcerer, warlock, or wizard in your party? Look no further. Celebrate the season with Aurora’s Whole Realms Christmas Catalogue, celebrating the festive day known in some crystal spheres as Christmas!
Aurora... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds!
Discover the wonders of Faerûn’s frozen tundra with Player Primer: Icewind Dale! This supplement contains all the information DMs and players will need to jump into a Dungeons & Dragons adventure set in Icewind Dale including:
Life in Icewind Dale
Important story events
Regions and settlements of Icewind Dale
Factions of Icewind Dale
New &... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Beyond the walls and roads of civilization, the old places of the world still reign. Vast, untamed wilderness stretches in all directions, promising untold adventure and danger for those willing to traverse it.
Fulvano's Guide to the Wilds contains expanded rules and content for wilderness survival and exploration. It builds on the foundations found in the Player's Handbook and Dungeon... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Alseid is a fey creature deeply connected to the natural world, often found in pristine and ancient woodlands. They are known for their reclusive nature, guardianship of areas of natural beauty, and their unique ability to communicate with animals and plants.
This supplement includes a revised version of the Alseid stat block, two new Alseid variants, a playable Alseid species, and six new Alseid-themed... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Elemental Paladin Oaths
Want a paladin who wields his anger like an inferno? One who is cold and collected? Look no further! These Oaths mix the elements with their emotional counter part to create fun combat and role play moments for your paladin.
Oath of the Enduring Stone - Paladins of this order swear to never flee, to endure even the most terrifying threats with stalwart faith.... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been... [click here for more] |
Wizards of the Coast |
$4.99
|
Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been... [click here for more] |
Wizards of the Coast |
$4.99
|
Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been... [click here for more] |
Wizards of the Coast |
$4.99
|
Calimshan and the Lake of Steam Revealed!
The dusty trails from the North have brought you to the warm and welcoming coasts of the Shining Sea and the Lake of Steam. Here is history spanning millennia, not just centuries; passion, profit and danger; dreams of power and conquest; and wonders mysteries centuries older than any hedge realm north of Dalagar's Road and the Snowflake Mountains.... [click here for more] |
Wizards of the Coast |
$7.99
|
Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been... [click here for more] |
Wizards of the Coast |
$4.99
|
Roll up! Roll up!
A thousand and one marvellous sights and unearthly delights await - but keep your wits about you, for the Witchlight Circus is no place for the unwary.
This tome shall be your guide on this mysterious journey, for it will equip you with all the tools you need to survive the perilous carnival, and perhaps become its greatest star. Thirteen brand-new subclasses along with additional... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"The world is vast and varied, comprising towering mountains, dense jungles, and sprawling seas. There are regions so cold that their snow never melts, others so hot that their rain turns to steam as it touches the ground. "It is this variety of environments that accounts for the variety of life. In my travels I have noted 73 distinct types of pine trees?I estimate the number of fishes at well over... [click here for more] |
Wizards of the Coast |
$9.99
|
Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been... [click here for more] |
Wizards of the Coast |
$4.99
|
Check out this guide to find out the potential glory and rewards that await you after you make the treacherous climb.
First, we have a new Paladin Oath in the form of the Solari. Your character will dedicate themselves to the belief that the sun is the true source of all life and deserves to be revered and honored.
Next are several creatures that call the peaks home. ranging from the from the massive... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Now for Fantasy Grounds!
Across the Sea of Swords, the mysterious and myth-shrouded Moonshae Isles lie. Faerie courts hide in mystic forests and tribal kings battle lycanthropes and the bloody vampire queen. All this and more is waiting to be discovered in Player Primer: Moonshae Isles! This supplement includes everything a DM and players need to start and run and campaign set in the Moonshae... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A Domain of Dread
A night of eternal terror. A world ruled by fear and horror. Vampires who rule the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft.
A World of Gothic Adventure
The Ravenloft setting takes one of the classic roleplaying... [click here for more] |
Wizards of the Coast |
$14.99
|
The hexcrawl is a Dungeons and Dragons classic. The Tomb of Annihilation adventure book comes with a gorgeous foldout map of Chult with empty hexes ready to be filled in by the adventuring party.
This guide aims to streamline and expand the rules found in Tomb of Annihilation by passing a majority of the dice rolling to the players as they decide what they want to do each day while... [click here for more] |
Dungeon Masters Guild |
$1.00
|
No Guia do Montolio para Sobreviver nos Ermos você encontra novas regras e mecânicas para o pilar de exploração da quinta edição de Dungeons & Dragons.
Chega de fazer as viagens passarem rápido ou simplesmente dizer que os personagens chegaram ao seu destino. Faça os desafios de encontrar água, comida e carregar peso realmente importem.
Neste material você encontra:
Quartos de... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Six-shooter: Bringing the Wild West to D&D!
Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided.
This third part goes into more detail describing the setting.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the first installment of a 4-part tutorial series covering Session 0 and Levels 1-5.
This is a simple one-shot tutorial desgined to detail the basic mechanics of a Session 0 and a single combat encounter for both Dungeon Masters and players. Scenario includes tutorial on basic roleplaying, exploration, and combat. This tutorial also include advice and guidance specifically for a new... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Now for Fantasy Grounds!
"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
An introductory guide featuring advice, treasure, charms, and other rewards.
The homes of the fey—in the Feywild or in enchanted regions of the mortal world—offer power and danger for local heroes and intrepid interlopers alike. Many seek their fortunes there for good reason. Any adventurer might quest for the otherworldly power of the fey courts, or even aspire to become an archfey,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Beasts of Aracoa
Now available for Fantasy Grounds Unity!
Monster hunters and beast tamers, rejoice, for there’s new game to encounter! Druids and rangers, embrace and kindle that inner savagery, for the world of Aracoa has spewed out a massive menagerie of entirely original beasties to thrive and populate your tabletop world!
In this 105 page tome, you... [click here for more] |
Dungeon Masters Guild |
$24.95
|
Embark on an extraordinary journey into the realm of herbalism, poison crafting, and alchemy with "The World is Your Garden." This captivating supplement serves as your comprehensive travel guide to the fascinating world of natural concoctions and mystical elixirs.
Discover a rich tapestry of ingredients from diverse landscapes, master the art of crafting potent... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
On the world’s first offshore rig Captain Seaslick and his crew are drilling for dragon essence - a rare and valuable substance often called Red Gold. They’re about to be filthy rich, but not everyone’s happy for them.
Dragon cultists have infiltrated the rig and are trying to steal a stash of the precious essence for their rites. In their eagerness they’ve magically sped... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Updated 7/11/22
The Practice is a complex fantasy alchemy and herbalism system for 5e. There are alchemists and herbalists, but a practitioner needs to be both, combining their skill sets in order to master drawing magical properties out of latent ingredients.
All of the included rules are built upon a new crafting system, designed to be approachable and intuitive. Instead of basing the amount of... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Bring more primal fury to your Totem warriors with these additional animal spirits! In this small expansion, seven new totems have been added into the list of spirits that your Barbarian can use, each one granting you the powers of the sea, the jungle, and the plains. You can choose now from the nimble ape, the stubborn bull, the mighty elephant, the charismatic lion, the sturdy rhinoceros, the bloodthirsty... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Folk tales as told by the Reghed Nomads of the Elk Tribe.
Ten folk tales told from the perspective of the Elk Tribe. Each folk tale represents one of the animals of Icewind Dale. These animals in these stories are the focus of the shamanistic rituals of the Reghed people. The animals themselves represent the ancestor spirits. The stories show how important the ancestor spirits are to the people... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Circle of the Spiritwood
The Circle of the Spiritwood is made of botanical sages, arborists, and those who love the things that grow. Their great passion and link with the land lies in the Flora, not the Fauna, and in particular the Trees. They are reclusive, tending to keep to the wild forests and jungles, where the thorns grow thick, and the wildlife lives in constant shadow of the plants. They play... [click here for more] |
Dungeon Masters Guild |
$1.99
|
THE FIRST 100 COPIES WILL BE FREE AND THEN THE PRICE GOES TO $0.99, SO DOWNLOAD NOW AND TELL YOUR FRIENDS!
Jasper is a scientist and a researcher who has spent his entire life scouring the Forgotten Realms to learn everything about everything. This is entry #411 of his Journal. It contains a new playable race for players to be used in Dungeons and Dragons 5th edition. The Ursafolk have 5 SUBRACES... [click here for more] |
Dungeon Masters Guild |
$0.99
|
"Fey Knights use magical techniques similar to those practiced by Druids and creatures of the Feywild."
... [click here for more] |
Dungeon Masters Guild |
$1.45
|
UPDATE: Updated to Version 2.0** as of 4/19/2019
You can see the changelog at the end of the class PDF.
This is a DnD 5th edition Player Character class I made, specifically designed for those who want to become a Werewolf (From level 1 onward). This class is not particular for multiclassing, or obtaining your Lycanthrope later in your travels as a player, but intented for those who want their... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|