"To say I'm a fan of what MT Black writes and motivates in others would be an understatement, as would simply saying 'He's done it again!' I can speak from experience when I say that working closely with a ton of designers, on a project with no upfront payment, is a daunting task. Yet, the Player's Companion is a superb achievement in page count alone, never mind the ingenuity of many of the... [click here for more]
Adventurers League Legal 5E D&D Character Build Guide For Players
Within these digital pages you'll find a step-by-step character guide to building an Adventurers League legal Haunted Rogue from the Nerdarchy 5th Edition Dungeons & Dragons character build library.
For Dungeon Masters
Dungeon Masters, don't worry - we've got something... [click here for more]
Blood magic finally rears its ugly head. Like chronomancy, I've seen many great attempts at making blood magic fun and interesting, but I wanted to give my own shot at it. Here are another 6 spells for you to enjoy!
Arcane Spells Vol. IV
Arcane Spells Vol. III
Arcane Spells Vol. II
Arcane Spells Vol. I
Fixed typo for Grim Harvest. Grim Harvest... [click here for more]
Thank you everyone who downloaded How to Train your Companion.
I was originally going to do an update and add some of the following features found in here to the original document, but it quickly turned into its own thing.
How to Train your Companion Volume II
Inside this volume we will go over how to train Aberrations (Beholders), Undead (Ghosts) and Oozes. Each... [click here for more]