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Using the official 5E Dungeons & Dragons rules on the Book of Vile Darkness, I've made my own take on this tricky artifact. It's a combination of flavor from my own campaigns and details from previous editions.
Some aspects may seem over powered, but then again, this isn't an ordinary Magical Tome.
It features: What happens when Attuned, Magic Items, Traps, Drugs, 9x Feat, 2x Elderitch Invocations,... [click here for more] |
Dungeon Masters Guild |
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When we think of a half-breed, we tend to use a race completely different from the races our character comes from, so when we want a half elf half human, we use the half-elf and so on. Under normal circumstances, this practice leads us to think on races like the half-orc, half-elf and little else. This is due to the little variety we have when choosing the race of our character. we present an alternative... [click here for more] |
Dungeon Masters Guild |
$0.50
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Introduction to WaterDeep legal theory.
Game mechanics on using the legal theory (like alignment).
Walkthru of the 4 main court systems in WaterDeep.
List of legal definitions for the courts including but not limited to the Right's of WaterDeep citizens.
General lawyer advice.
A sample of famous WaterDeep court rulings. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Explore the mysteries of magic through the writings of the Old Sage, Elminster Aumar!
Throughout a long and illustrious career, the Archmage of Shadowdale has encountered and studied numerous unusual and heretofore undocumented magical practices. Now for the first time he has gone back through his private journals, curating a a collection of studies aimed to illuminate some of magic's deeper... [click here for more] |
Dungeon Masters Guild |
$0.70
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PROTECT WHAT'S IMPORTANT TO YOU!
The Devoted Defender is a professional guardian, peerless in their ability to protect their charge from harm. When nobles and wealthy merchants and cloistered priests need someone who would take an arrow for them, they call upon a devoted defender - and they pay well for the privelege.
This Archetype from... [click here for more] |
Dungeon Masters Guild |
$0.75
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100 Ways to Introduce a New Character
A problem that has faced many Dungeons & Dragons enthusiasts is that of pulling together a party. Often times, a new character might feel like an outisder in an old party, or choose to be a loner. These manifold issues can be problematic for the narrative of a campaign, as important session time is lost on inter-party conflict that does little... [click here for more] |
Dungeon Masters Guild |
$0.95
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Note: This title will no longer be updated as of November 8, 2018. For the latest updates, get How To Play Good!
Be A Better Player!
There is tons of helpful information out there about how to be a better DM. Books, websites, blogs, Youtube video series, you name it. I've noticed, however, that there is precious little about how to be a better D&D player. This monograph seeks to address... [click here for more] |
Dungeon Masters Guild |
$0.95
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Advice, variants, and forms for organizing party information!
A chapter each for the classic D&D party roles of Caller, Mapper, Timekeeper, Quartermaster, and Rules Coordinator!
Tons of ways for players to get more involved in campaign creation, maintenance, and at-the-table play!
Old School Hacks Vol. 2: Player Roles is a guide for players and DMs providing advice, options, tools,... [click here for more] |
Dungeon Masters Guild |
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Your gaming table is about to change forever as you experience the Psyborg, a new fighter subclass by Anthony Joyce, along with 40 new psionic spells made for the Psyborg by Jeremy Forbing. Each purchase includes a beautiful 21 page PDF and a Fantasy Grounds version of the product!
The Psyborg is a fighter subclass with inherent psionic energy... [click here for more] |
Dungeon Masters Guild |
$0.95
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Tired of laboriously building 5E Player Characters?
Roll once, read this book, and come up with the most interesting character you’ve played in years.
The Fifth Edition of DUNGEONS & DRAGONS is one of the best editions of the game ever created. However, the sheer over-reliance on careful point-driven character “builds” over the last 16 years has... [click here for more] |
Dungeon Masters Guild |
$0.99
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Tired of laboriously building 5E Player Characters?
Roll once, read this book, and come up with the most interesting character you’ve played in years.
The Fifth Edition of DUNGEONS & DRAGONS is one of the best editions of the game ever created. However, the sheer over-reliance on careful point-driven character “builds” over the last 16 years has... [click here for more] |
Dungeon Masters Guild |
$0.99
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Pippi Pigeontoe’s Guide to Practical Pigeoning: Pigeon related stat blocks, magic items, and more.
Ever wanted a pigeon familiar? To summon a swarm of pigeons to do your bidding? To do battle with the dangerous dire pigeons of legend? Probably not. But you might after examining this guide to practical pigeoning.
The guide offers stat blocks for pigeons, swarms of pigeon,... [click here for more] |
Dungeon Masters Guild |
$0.99
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Optional rules for the establishment and operation of player run thieves guilds.
Guild management occurs between play session and is affected by player downtime activities. Add more depth and detail to your campaign setting or character by running a thieves guild!
If you need rogue templates to for more detailed guild members, check out my Big Book of Rogues! and for a fully developed thieves guild,... [click here for more] |
Dungeon Masters Guild |
$0.99
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A frog that can heal, a goat that can rage, a literal black widow assassin, a raven that serves the Raven Queen.
These unusual beasts are...classy.
A menagerie of 34 beast stat blocks for use in your game:
Beast companions for your beast master ranger,
strange and challenging beast encounters, and
party pets.
Inspiration for this product came from two sources: Jeremy... [click here for more] |
Dungeon Masters Guild |
$1.00
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Get ready for a supplement full of Big Bard Energy. There are TEN whole pages JAMMED with great fun for bards! (And that doesn't include the cover OR the Table of Contents!)
Found in the guide are the following:
FIVE NEW COLLEGES (Including the Skallege!)
Delightful New Cantrips!
The Nine Legendary Spellsongs!
Amazing and Silly Magic Items, Including MAGICAL... [click here for more] |
Dungeon Masters Guild |
$1.00
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The way of the warrior is as varied as those who might walk it. From the bloody barbarian to the regimented soldier, the cunning and quick dandy to the armored knight. This book includes
10 new feats, including specialization options for archers and swordsmen as well as more unusual weapons like whips, nets, and tridents.
8 new maneuvers, broadening the styles available to the Battle Master archetype... [click here for more] |
Dungeon Masters Guild |
$1.00
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VOLUME IV: ELEMENTALS NOW OUT AND ALREADY A COPPER BEST SELLER! https://www.dmsguild.com/product/274292/Creature-Harvest-Index--Elementals
"Magic has long been used to create. It is no surprise that beings with the ability to do so have used their powers to breathe life into strange creatures that don't seem naturally possible. I mean, come on- an owlbear?" - Magus Darion Forgana... [click here for more] |
Dungeon Masters Guild |
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"So you watch as this one orc grunt, rushing forward, takes its battle axe and jams it right into the clavicle of one of the nearby Uruk. Its weapon falls out of its hand. As it looks up, towards you, with a flash in its eyes, *gurgle*, the bolt goes straight into its throat. *gurgle* It begins to bleed out its black dark ichor, before it falls to the ground, not moving." -Matt Mercer,... [click here for more] |
Dungeon Masters Guild |
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Not every entertainer is a bard; some are simple tavern minstrels, court jesters, storytellers, or just dreamers. Lacking the power of true magic doesn’t keep a performer from having a trick up their sleeve, a song in their heart, or the desire to see the wonders of the world and have adventures.
New Rogue Archetype: Troubadour a non-magical performer.
12 Feats to give adventurers options... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Sneaky Underhanded Diving into the Shadows Rogue
You choose your race and background and fill those in, but all the Rogue specific level abilities have been put right there at your fingertips. ENJOY. All the Background and treasure/Item information is on page 2.
This sheet will work as long as you plan on NOT multiclassing into another class. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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“Behold, wanton of adventurer of pen and paper! Feast your eyes on the victory meal that every adventurer feasts upon after slaying that dragon, defeating that lich, or whatever far-fetched stlarning miracle thy Ed of the Greenwood chapbook says…”
-Elminster Aumar
Over the years various game resources featuring the Realms have mentioned the variety of foods that those that inhabit this rich... [click here for more] |
Dungeon Masters Guild |
$1.00
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The heat of summer is warm and soothing, but also scorchingly hot and unforgiving. The Summer Magi revere both, and seek to make themselves in its image. They worship the summer's greatness, which they call the Blaze.
This book contains information on the Summer Magi - a group of nomads who travel the land, seeking always to be as bountiful and as merciless as the Blaze. It includes details on the... [click here for more] |
Dungeon Masters Guild |
$1.00
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When he says jump, you jump! Your mentor is the person who made you who you are. They helped train you, they taught you the basic abilities of your class, or perhaps they gave you the confidence to become who you are today, or are destined to become.
There are various reasons for your character to have a mentor, and not all of them are voluntary. You might have been handed over to the monks as a... [click here for more] |
Dungeon Masters Guild |
$1.00
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Your character’s appearance says a lot about her. The way she dresses, the accessories she uses, the tattoos she has, all help deliver a message even before a single word is said. One of the physical features that is most obvious on first sight is her hair – or in this case, lack thereof.
Maybe your hair is dangerous to you in some way, maybe you're honour bound, or maybe your powers... [click here for more] |
Dungeon Masters Guild |
$1.00
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There is no denying that some of the level 20 Capstone abilities for 5e were god-like (C'mon Druids, Paladins, and Clerics. Everyone else is poking things with sticks and you're turning into Beast Boy, Avatars of Gods, or getting your Deity's cell phone number). Perhaps it was just compared to these massive abilities that so many others seemed underwhelming, but a sense of unfairness... [click here for more] |
Dungeon Masters Guild |
$1.25
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Ever find yourself short a player (or two)? Do you ever find yourself needing a way to create easy-to-run allies or villains who can level along with the characters? In the following pages, you will find what you need to address both of these issues.
Included, you will find four NPC classes: the berserker, the fire priest, the shadow assassin, and the warmage. Each is similar to one of the Dungeons... [click here for more] |
Dungeon Masters Guild |
$1.95
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The only weapon you really need is your own resolve. Stand against the forces that besiege you and turn your passion into power
From the Writer of Weird Stuff I Found On The Dungeon Floor and project manager of Cursed Classes comes the roleplay Guide to paladins. Answer the questions of Alignment, Deity and Oath.
Ways to break down alignment and what it means to the current 5e system
Dieties... [click here for more] |
Dungeon Masters Guild |
$1.95
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This guide presents optional rules for leveling characters beyond level 20, all the way up to level 30 and beyond. Unlike many other guides that I have seen, this guide provides specific details for every class, including new and updated features.
I hope everyone enjoys the guide. Feel free to modify it to suit your needs. Please also check out my other titles. ... [click here for more] |
Dungeon Masters Guild |
$1.99
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I cast sword! Fighters and other martial classes are effective in combat but often relegated to using the same action every turn. Fighting style techniques give more options to characters whose combat strategy is hitting monsters with weapons. The fighting style techniques are similar to martial powers and manuevers. ... [click here for more] |
Dungeon Masters Guild |
$1.99
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Unique characters often request unique equipment. Be it swords forged from fallen stars, armor crafted from leaves and bark woven by elves, poisons from distant lands or alchemical items for the modern combatant, this book is full of all of these and more.
Visit "The Forge" for a variety of new weapons and armors crafted from materials both mundane and exotic.
Turn to "The Poisoner's Table" for a... [click here for more] |
Dungeon Masters Guild |
$1.99
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Behold the warrior, the most adaptable martial class to ever swing an axe at a dragon. Through experience, the warrior develops skills with various sets of combat equipment, from the classic sword-and-board defender to the ferocious berserker and the enigmatic warrior of the open-hand style. Able to adapt to any circumstance, the warrior never misses a fight.
Fundamentally, the warrior is an adaptable,... [click here for more] |
Dungeon Masters Guild |
$1.99
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Before Phandelver
A Tutorial and Alternate Start for Lost Mines of Phandelver
Before Phandelver is a tutorial adventure designed to help new players and DMs be better introduced to Dungeons & Dragons. Crafted with best educational practices in mind and covering important details of preparation and mindset often overlooked, especially by new DMs, Before Phandelver will... [click here for more] |
Dungeon Masters Guild |
$2.00
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An old favorite returns renewed and reborn for Dungeons & Dragons 5th Edition. Adventuring is a dangerous profession. No matter how skilled, even the best can fall. It requires determination, some know-how, and a keen mind to navigate the perils of the world.
The Factotum is a complete class for Dungeons & Dragons 5th Edition, inspired by the original class featured in D&D 3rd Edition's Dungeonscape,... [click here for more] |
Dungeon Masters Guild |
$2.00
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Have you inherited a cobbler's shop from your father and you haven't the slightest clue how to run it? Were you granted a plot of land by a grateful lord, and you want to make a little money off it? Has it always been your dream to open a shop?
This content pack contains rules and guidelines for player-run shops. It includes rules for purchasing plots of land, building different size shops, customizing... [click here for more] |
Dungeon Masters Guild |
$2.49
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DEAD END Death and Dying in Dungeons & Dragons
This Special Reference Document offers sage advice to Dungeon Masters and Players on how to make character death a part of storytelling within the game. Advice is offered on how to plan ahead for the inevitable situation of characters falling to zero hit points.... [click here for more] |
Dungeon Masters Guild |
$2.50
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The Adventurer's Guild supplement is now available as PWYW! Thank you to everyone who supported the module by purchasing it over the last few years. I'm no longer actively updating (new projects come calling!), so I feel it's time to let it stand on its own merits. Given the current climate, I would rather everyone enjoy and share my work for what they think it is worth, and save their... [click here for more] |
Dungeon Masters Guild |
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Resdesigned from top to bottom and updated with Xanathar's Guide to Everything and Guildmaster's Guide to Ravnica content!
Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive,... [click here for more] |
Dungeon Masters Guild |
$2.95
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Resdesigned from top to bottom and updated with Xanathar's Guide to Everything and Guildmaster's Guide to Ravnica content!
Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive, easy-to-digest guides... [click here for more] |
Dungeon Masters Guild |
$2.95
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Resdesigned from top to bottom and includes Xanathar's Guide to Everything content!
Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive, easy-to-digest guides to the twelve D&D... [click here for more] |
Dungeon Masters Guild |
$2.95
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Resdesigned from top to bottom and updated with Xanathar's Guide to Everything content!
Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive, easy-to-digest guides to the twelve D&D... [click here for more] |
Dungeon Masters Guild |
$2.95
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Resdesigned from top to bottom and updated with Xanathar's Guide to Everything content!
Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive, easy-to-digest guides to the twelve D&D... [click here for more] |
Dungeon Masters Guild |
$2.95
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Cawood Publishing presents Friends and Foes I for 5th Edition! A 200-page Dungeon Master's guide packed with 185 NPCs (levels 7-12). From the makers of over 30 bestselling 5E products.
At the heart of every adventure are unforgettable characters! This collection of NPCs includes friends to aid the heroes and foes to oppose them. Each NPC has its own stat block and... [click here for more] |
Dungeon Masters Guild |
$2.95
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Cawood Publishing presents Friends and Foes II! A 235-page Dungeon Master's guide packed with 220 NPCs (levels 13-20)! From the makers of over 30 bestselling 5E products.
This collection of NPCs includes friends to aid the heroes and foes to oppose them. Each NPC has their own stat block, background information, and equipment. Sub-classes and spells from Xanathar's... [click here for more] |
Dungeon Masters Guild |
$2.95
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Adventure has lead you here, to the ruined temple of a dark force. You know you can use this power as your own, but will you be able to maintain your individuality against such dire forces? From the Writer of Weird Stuff I Found On The Dungeon Floor and project manager of Cursed Classes comes another deep look into a class that is bound in mystery. Within this resource you'll find new ways to create... [click here for more] |
Dungeon Masters Guild |
$2.95
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In his Guide to Everything, the Xanathar described new avenues of power for adventurers of all types. In his follow-up text, the know-it-all beholder brings you a listing of Orders and Organizations that are connected to the new archetype options presented in Xanathar's Guide.
Xanathar's Guide to Orders and Organization contains 31 fully detailed factions to help organically connect... [click here for more] |
Dungeon Masters Guild |
$2.95
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Blood magic finally rears its ugly head. Like chronomancy, I've seen many great attempts at making blood magic fun and interesting, but I wanted to give my own shot at it. Here are another 6 spells for you to enjoy!
Other Editions:
Arcane Spells Vol. V
Arcane Spells Vol. IV
Arcane Spells Vol. III
Arcane Spells Vol. II
Arcane Spells Vol. I
Changelog:
- 4/28/2019
Fixed typo for Grim Harvest. ... [click here for more] |
Dungeon Masters Guild |
$2.99
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Codex of the Infinite Planes
Volume 4: Plane of Air
The secrets of the Plane of Air... unveiled at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the most... [click here for more] |
Dungeon Masters Guild |
$2.99
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Codex of the Infinite Planes
Volume 6: Astral Plane
The secrets of the Astral Plane ... extracted at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the crossroads... [click here for more] |
Dungeon Masters Guild |
$2.99
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Codex of the Infinite Planes
Volume 7: Ethereal Plane
The secrets of the Ethereal Plane ... materialized at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the waveless... [click here for more] |
Dungeon Masters Guild |
$2.99
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Codex of the Infinite Planes
Volume 8: Plane of Shadow
The secrets of the Plane of Shadow ... demystified at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the... [click here for more] |
Dungeon Masters Guild |
$2.99
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